Hi folks, hoping to get some info on where the pvp is in this game. I spent an hour in cyrodil and only fought NPCs, didnt see a single player anywhere. I'm sure I'm missing something here. Finally gave up with intention of trying during the daytime hours which i guess should have more players.
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Wait - there weren't vast amounts of people playing at 3am on a Monday morning? What craziness is this?
There is loads of PVP in Cyrodiil. Actually, the problem to my mind is too much zerg, not enough small group pvp.
You make me like charity
Actually not 3 am everywhere was between midnight and 1 am when i tried. My other mmorpgs let me pvp 24 hours a day. Ah well.
A lot of people are still leveling their characters up.
Since we have to choose between getting levels and pvp the levels seem to win out more often than not. Its like pulling teeth to get my friends who usually PVP into Cyrodiil and away from their XP gains.
Maybe when more people are 50+ the zones will be a bit more full. Although I doubt it will actually work that way but we'll see.
People are mostly on Auriels Bows late night and in the morning.
Most groups and guilds advise their members to set a home server to the one they play on and guest unto another, which I would recommend setting guest as Auriels Bow because that is the main server off hours.
The incentives to run PvP are non-existant at the moment (really basic MMORPG failure).
No experience points, no veteran points, no gear, no small scale objectives, no constant rewards for participating.
Only people doing Cyrodil are huge PvP guilds from other games such as DaOC, WAR and GW2. (Because they 'enjoy' it)
It sounds like youve never even played the game tbh. Most of those things are there.
First off, you can't just switch to a different campaign. Second of all, i did consider the information available when i attempted the pvp. It didnt matter since every campaign was one bar but one and as i said, i could not switch my home campaign. I did it this morning and it put me on a 12 hour timer, which is fine. But seriously, no PVP during late nights is a disappointment. Still a fan of this game, but it is not going to be the pvp game some say it is. It's a pve quest game. And a fun one to be honest.
Sorry but this post is 100% of what is wrong with today's modern MMO.
Guy gets upset because 2 weeks after release the majority of gamers aren't participating in endgame activities.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
That makes sense. I will focus on leveling up and check out cyrodil during peak traffic times. I remain disappointed but still willing to give it a chance. The zone itself was beautiful though, and i liked having different crafting nodes than the pve zones.
Cyrodil is not a end-game exclusive feature, it's available from level 10 forward everyone who goes there is boasted to 50. Granted many seem to be waiting til they actually hit 50, it's still surprising if there's not a lot of action going on.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Ty for the recommendation. Will definitely switch to that late night campaign. As a solo player it can be hard to get info so am very appreciative. I typically pvp late night in games so Auriel's Bow it is.
The central point of his argument though that there is little to no incentives as far as progression goes is true.
The gear is a little skimpy compared with PVE. I personally don't care about that. And the XP/Veteran points is so little it can be considered zero. All that together though leads to a game where it feels as though Zenimax is actively trying to keep us from playing their PVP. That is the effect it is having.
As far as small scale objectives though, I personally consider ganking a small scale objective. But I can see how many do not.
[mod edit] You asked a question and I delivered a courteous response on why I think this is wrong. I hate to bring up the "in my day" speech but in my day folks didn't get to max level in 2 weeks. It took them at minimum 2-3 months. Hence this "Me-Now" & "Microwave-Ready" generation has spoiled kids and in turn ruined MMO's for the most part.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Most people will PvP once they get to max level. To do so earlier, even if able to is considered noobish. Hence the majority will wait till max level and seeing as this game is only 2-3 weeks old. Most people aren't going to be max level so soon. And in turn is the reason why the PvP population isn't what it will be given a bit of time. If the game manages to keep players hooked for that long is another question for another topic.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
One would think that Matt Firor, who helped developed Realm vs Realm in Dark Age of Camelot, would have considered this. Though, he may have been afraid of folks living forever in a lower BG - which happens often.
What are you talking about ? Maybe you need to choose a different campaign, two campaigns are always locked to all factions because so many are pvping....
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