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Roll back, Relauch, or Worse?

24

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  • JacxolopeJacxolope Member UncommonPosts: 1,140
    Originally posted by hikaru77
    Originally posted by ChicagoCub

    So it's becoming more and more apparent that the developers were out of their depth on this one, like a bunch of kids saying "hey, lets make an MMO!" and implementing ideas with no real synergy and no real foresight into their implications in a fully operational game.

    The question is, as the bugs, functional flaws, and design miscalculations pile up do you think we'll see a roll-back, a relaunch or, worse yet, the dreaded white flag of the NGE with such things as an AH, single guild system, instanced dungeons, etc.

    Thoughts and speculations on where you think  this this runaway train is headed are appreciated.

    Pretty much all the MMOs have problems of all kind at launch, as a MMO players, you should know that.

    Yes, but its how its handled.

     

    Look another true statistic/fact is that most (if not all) new businesses run in the red (i.e. lose money) for over a year (I think its like 5 but am not looking) when they start. That doesnt mean a new company squandering money on hookers and cocaine can use that as an excuse saying "Hey man, all companies lose money in the first year- We are just doing the same"

     

    -There are degrees.

     

    And its how everything is handled.

  • BurntCabbageBurntCabbage Member UncommonPosts: 482
    Originally posted by cheyane
    Has ESO toppled AO for the title then ? Do we have a new champion ?

    lol..no..not by a looong shot haha

  • TimzillaTimzilla Member UncommonPosts: 437
    I have no complaints about any part of the game or launch. Not that it's perfect, but it's been more fun than not si far. Dupes and exploits are not launch issues, they are lifecycle issues. There's always something to fix when you own a mmo.
  • DaxamarDaxamar Member UncommonPosts: 593
    Originally posted by Satsunoryu
    Originally posted by DMKano

    ZOS is not ready to run a AAA MMO, not going to go into name calling, but so far they are simply not ready on several fronts:

    1. Technical issues (server stability, uptime, loading screens etc...)

    2. Game issues (broken/bugged quests including main quest line which prevents progression, cheats/exploits, poor design - vamp/ww spawn griefing etc..)

    3. Support issues - banning of innocent players, ignored tickets, understaffed GMs etc.

    4. Billing issues - payment processing woes

    Agreed.  While some of these are expected at certain levels, when you look at the whole pie, it's hard not to be incredibly frustrated as a paying customer.  I feel for those people worse affected.

     

    Agreed! They have many problems they need to work out. I still have some faith they will pull theyre asses out of this crapfest of problems.

    The duping bug is the worst offender, I cant belive they let it go on for so long!

    As for those waiting for it free to play. Good luck. Ill uninstall as soon as it does! Why so many freeloaders on this site? Is $15 goin to break you? LOL Get a job. Mow lawns, shovel snow,work at McDonalds. Sheesh.

  • kaiser3282kaiser3282 Member UncommonPosts: 2,759
    Originally posted by Jacxolope
    Originally posted by hikaru77
    Originally posted by ChicagoCub

    So it's becoming more and more apparent that the developers were out of their depth on this one, like a bunch of kids saying "hey, lets make an MMO!" and implementing ideas with no real synergy and no real foresight into their implications in a fully operational game.

    The question is, as the bugs, functional flaws, and design miscalculations pile up do you think we'll see a roll-back, a relaunch or, worse yet, the dreaded white flag of the NGE with such things as an AH, single guild system, instanced dungeons, etc.

    Thoughts and speculations on where you think  this this runaway train is headed are appreciated.

    Pretty much all the MMOs have problems of all kind at launch, as a MMO players, you should know that.

    Yes, but its how its handled.

     

    Look another true statistic/fact is that most (if not all) new businesses run in the red (i.e. lose money) for over a year (I think its like 5 but am not looking) when they start. That doesnt mean a new company squandering money on hookers and cocaine can use that as an excuse saying "Hey man, all companies lose money in the first year- We are just doing the same"

     

    -There are degrees.

     

    And its how everything is handled.

    Well, fortunately they have been doing a lot of updates / patches to try to fix many of the existing issues. That's something very heavily in their favor right now. As long as they keep the patches coming and get a handle on the issues everything will turn out fine in the end.

    If you look at a lot of other releases in the past 5-10 years, the majority of them have dev teams that will take several weeks to several months to get any major issues fixed. I like to use WAR as an example of that. Often going weeks early on with no patches, eventually turning into months without patches. So many issues, several of which still were not even attempted to be fixed years later.

    That's just 1 of many companies where there is a huge contrast between the time it has taken ZoS to get on most issues. Sure, some have also done better, but very few.

    If they werent actively working on fixing things, I would already be gone. Have no problem leaving a game that I think has a lot of potential but is being run by a team that refuses to fix it. That's the main reason I also left Darkfall, both times they made it.

  • JacxolopeJacxolope Member UncommonPosts: 1,140
    Originally posted by kaiser3282
    Originally posted by Jacxolope
    Originally posted by hikaru77
    Originally posted by ChicagoCub

    So it's becoming more and more apparent that the developers were out of their depth on this one, like a bunch of kids saying "hey, lets make an MMO!" and implementing ideas with no real synergy and no real foresight into their implications in a fully operational game.

    The question is, as the bugs, functional flaws, and design miscalculations pile up do you think we'll see a roll-back, a relaunch or, worse yet, the dreaded white flag of the NGE with such things as an AH, single guild system, instanced dungeons, etc.

    Thoughts and speculations on where you think  this this runaway train is headed are appreciated.

    Pretty much all the MMOs have problems of all kind at launch, as a MMO players, you should know that.

    Yes, but its how its handled.

     

    Look another true statistic/fact is that most (if not all) new businesses run in the red (i.e. lose money) for over a year (I think its like 5 but am not looking) when they start. That doesnt mean a new company squandering money on hookers and cocaine can use that as an excuse saying "Hey man, all companies lose money in the first year- We are just doing the same"

     

    -There are degrees.

     

    And its how everything is handled.

    Well, fortunately they have been doing a lot of updates / patches to try to fix many of the existing issues. That's something very heavily in their favor right now. As long as they keep the patches coming and get a handle on the issues everything will turn out fine in the end.

    If you look at a lot of other releases in the past 5-10 years, the majority of them have dev teams that will take several weeks to several months to get any major issues fixed. I like to use WAR as an example of that. Often going weeks early on with no patches, eventually turning into months without patches. So many issues, several of which still were not even attempted to be fixed years later.

    I do not disagree with anything you are saying. HOW they handle this and where things are in a month or two is what matters FAR above the launch.

     

    I am just making the point that this was a pretty poor launch and some things (like allowing a reported dupe to make it in game which people knew about and began using on day 1) was inexcusable..Then saying "we just discovered this dupe" as an official statement was a blatant lie since they were locking threads and closing threads during beta about the dupe.

    So yeah- Very early to tell right now and I certainly wont judge a game by launch ALONE- But each passing day I am not liking the way I am seeing things handled. But thats just my opinion. 

     

    Again, you are right- The test will be of longevity and not launch.

  • ThourneThourne Member RarePosts: 757
    Originally posted by cheyane
    Has ESO toppled AO for the title then ? Do we have a new champion ?

    After seeing this I can only guess you weren't there for both.

    No, this is nothing like AO at launch.

    Most of the people complaining like it is the end of the world because they are having issues with TESO, would probably have their heads explode if they had dealt with AO at launch.

  • cheyanecheyane Member LegendaryPosts: 9,386
    I betaed AO and played it a short  time after launch then left and then came back later. I do not own ESO though. I only betaed ESO.
    Garrus Signature
  • ChicagoCubChicagoCub Member UncommonPosts: 381
    Originally posted by Jacxolope
    Originally posted by hikaru77
    Originally posted by ChicagoCub

    So it's becoming more and more apparent that the developers were out of their depth on this one, like a bunch of kids saying "hey, lets make an MMO!" and implementing ideas with no real synergy and no real foresight into their implications in a fully operational game.

    The question is, as the bugs, functional flaws, and design miscalculations pile up do you think we'll see a roll-back, a relaunch or, worse yet, the dreaded white flag of the NGE with such things as an AH, single guild system, instanced dungeons, etc.

    Thoughts and speculations on where you think  this this runaway train is headed are appreciated.

    Pretty much all the MMOs have problems of all kind at launch, as a MMO players, you should know that.

    Yes, but its how its handled.

     

    Look another true statistic/fact is that most (if not all) new businesses run in the red (i.e. lose money) for over a year (I think its like 5 but am not looking) when they start. That doesnt mean a new company squandering money on hookers and cocaine can use that as an excuse saying "Hey man, all companies lose money in the first year- We are just doing the same"

     

    -There are degrees.

     

    And its how everything is handled.

    Excellent point.  It was the incomparable Mike Tyson who said, "Everyone has a plan until they get punched in the mouth" and it was general Dwight D Eisenhower who said, "Plans are nothing; planning is everything."

    While you would rarely see these two quoted together the message is simple...you need to be able to recognize when your plan isn't working and you need to be able to come up with a new one that does.

     

  • bcbullybcbully Member EpicPosts: 11,843
    I live in Cyrodiil. I come out to quest occasionally. Honest to god, I don't see or hear any of the stuff OP is talking about. 
  • SonOfMaxSonOfMax Member Posts: 9
    Originally posted by lifeordinary

    I don't care at this moment. Really upset with the whole duping fiasco and reading people bragging about getting away with duping in guild chat just makes me feel bad for legit players.

    So once i hit 50 and reach end of the story i won't be turning back. they can roll back, relaunch or even shut down the servers for all i care.

    I am playing it as a single player game and i will do with ESO what i do with every single player game. Once finished..shelf it.

    Very healthy way of looking at it. I am now doing the same thing. Once I get past the story, I am done. Like I was with TOR and TSW.

    Love the game. Great quests and atmosphere, but the PvP is nonsense with all the hacks and unlimited trebs + consumables that got duped.

     

  • ThourneThourne Member RarePosts: 757
    Originally posted by cheyane
    I betaed AO and played it a short  time after launch then left and then came back later. I do not own ESO though. I only betaed ESO.

    The best simple comparison then, since you are familiar with the AO launch, would be to say it is about 1/6th as troublesome.

    Is it perfect, not by a long shot.

    Does it have issues, of course, but it is not the run away disaster some try to make it out to be.

  • DihoruDihoru Member Posts: 2,731
    Originally posted by kaiser3282
    Originally posted by Jacxolope
    Originally posted by hikaru77
    Originally posted by ChicagoCub

    So it's becoming more and more apparent that the developers were out of their depth on this one, like a bunch of kids saying "hey, lets make an MMO!" and implementing ideas with no real synergy and no real foresight into their implications in a fully operational game.

    The question is, as the bugs, functional flaws, and design miscalculations pile up do you think we'll see a roll-back, a relaunch or, worse yet, the dreaded white flag of the NGE with such things as an AH, single guild system, instanced dungeons, etc.

    Thoughts and speculations on where you think  this this runaway train is headed are appreciated.

    Pretty much all the MMOs have problems of all kind at launch, as a MMO players, you should know that.

    Yes, but its how its handled.

     

    Look another true statistic/fact is that most (if not all) new businesses run in the red (i.e. lose money) for over a year (I think its like 5 but am not looking) when they start. That doesnt mean a new company squandering money on hookers and cocaine can use that as an excuse saying "Hey man, all companies lose money in the first year- We are just doing the same"

     

    -There are degrees.

     

    And its how everything is handled.

    Well, fortunately they have been doing a lot of updates / patches to try to fix many of the existing issues. That's something very heavily in their favor right now. As long as they keep the patches coming and get a handle on the issues everything will turn out fine in the end.

    If you look at a lot of other releases in the past 5-10 years, the majority of them have dev teams that will take several weeks to several months to get any major issues fixed. I like to use WAR as an example of that. Often going weeks early on with no patches, eventually turning into months without patches. So many issues, several of which still were not even attempted to be fixed years later.

    That's just 1 of many companies where there is a huge contrast between the time it has taken ZoS to get on most issues. Sure, some have also done better, but very few.

    If they werent actively working on fixing things, I would already be gone. Have no problem leaving a game that I think has a lot of potential but is being run by a team that refuses to fix it. That's the main reason I also left Darkfall, both times they made it.

    The differences between a well known developer/publisher with a certain reputation launching a mediocre game with more exploits than any high profile release of the last decade and the same thing being done by a no name from Greece (I believe) is amusing... Capabilities, experience, infrastructure, etc,etc,etc these things ZOS had and they proved incapable ... to use an analogy for comprehension sake: Do you call a child incapable of doing complex algebra an idiot ? no. How about an adult fresh out of University ( sciences side to be even less vague) ? Unquestionably so.

    image
  • JacxolopeJacxolope Member UncommonPosts: 1,140
    Originally posted by bcbully
    I live in Cyrodiil. I come out to quest occasionally. Honest to god, I don't see or hear any of the stuff OP is talking about. 

    I live in Michigan. I play games occasionally.

     

    I know that when 8 million people are seeing something in a game that I am personally not seeing- I am either lucky (or unlucky, as it were) but I in no way think it clearly 'isnt there' because I have not seen it. Hell, I played Metroid and knew the main character was a girl before I even started because I was told by many, many other people (that was major shit in the mid 80's) but I didnt SEE it myself until I actually reached that point. I did not say "Looks like a dude to me" /shrug

  • LordZeikLordZeik Member UncommonPosts: 276
    The only way to solve this is something no one is going to go for. Remove x amount of gold. Remove specific items across the board that were known targets of duping. I'm not sure wtf they are going to do, but this is one fine mess they've backed themselves into. The only saving grace in all of this is that their is no auction house.
  • ChicagoCubChicagoCub Member UncommonPosts: 381
    Originally posted by bcbully
    I live in Cyrodiil. I come out to quest occasionally. Honest to god, I don't see or hear any of the stuff OP is talking about. 

    I live in Chicago.  I go outside often and I have never seen nor heard the Pacific Ocean.  I do, however, trust the people in California who can when they say it is there.

     

     

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Jacxolope
    Originally posted by bcbully
    I live in Cyrodiil. I come out to quest occasionally. Honest to god, I don't see or hear any of the stuff OP is talking about. 

    I live in Michigan. I play games occasionally.

     

    I know that when 8 million people are seeing something in a game that I am personally not seeing- I am either lucky (or unlucky, as it were) but I in no way think it clearly 'isnt there' because I have not seen it. Hell, I played Metroid and knew the main character was a girl before I even started because I was told by many, many other people (that was major shit in the mid 80's) but I didnt SEE it myself until I actually reached that point. I did not say "Looks like a dude to me" /shrug

    I live in Michigan (irl...) and play games a lot. 

     

    I'm not saying that duping didn't happen. I do think the impact from, maybe just a tad overstated though.  Idk, about to log in now.

  • JacxolopeJacxolope Member UncommonPosts: 1,140
    Originally posted by ChicagoCub
    Originally posted by bcbully
    I live in Cyrodiil. I come out to quest occasionally. Honest to god, I don't see or hear any of the stuff OP is talking about. 

    I live in Chicago.  I go outside often and I have never seen nor heard the Pacific Ocean.  I do, however, trust the people in California who can when they say it is there.

     

     

    Never trust someone from California.

    In fact, us Great Lakers need to just stick together. Nothing but Zombies and wasteland to the west and the south.

  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by ChicagoCub

    So it's becoming more and more apparent that the developers were out of their depth on this one, like a bunch of kids saying "hey, lets make an MMO!" and implementing ideas with no real synergy and no real foresight into their implications in a fully operational game.

    The question is, as the bugs, functional flaws, and design miscalculations pile up do you think we'll see a roll-back, a relaunch or, worse yet, the dreaded white flag of the NGE with such things as an AH, single guild system, instanced dungeons, etc.

    Thoughts and speculations on where you think  this this runaway train is headed are appreciated.

    Uh, I don't think we'll see anything like a relaunch or rollback. Not sure why you even think there should be one. Just because you though the game launch wasn't very good doesn't mean there aren't hundreds of thousands of people enjoying the game right now.

    I'm not even sure if this post is serious or just to get a rise out of fans of the game, but I see no reason even remotely to worry about a relaunch or rollback, there is no reason to.

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • ohioastroohioastro Member UncommonPosts: 534

    A problem involving hundreds of players out of hundreds of thousands or millions will dominate online conversations, given what a small percentage of the player base actually posts.  They banned accounts that duped, and it didn't impact a large fraction of accounts (on the boards they stated that the number of people banned in error was in the few hundred range; the thread for bank problems involved a few hundred people who posted their ticket numbers, etc.)  There is just no evidence that this is having the sort of impact that is being claimed - and the lack of a global AH is actually a blessing in this case, as it makes it harder for stolen things to get spread in the general population.  We've already seen aggressive action by them a couple of times and I expect to see more.  It will become a problem if it's untreated - people have already documented similar or worse problems in numerous other MMO games and launches, and those games survived (e.g. WoW, GW2.)

    So, yes, there are problems - no, there won't be a rollback or relaunch.  Keep the dream alive, however, if the fantasy makes you happy!

  • JacxolopeJacxolope Member UncommonPosts: 1,140
    Originally posted by Aeonblades
    Originally posted by ChicagoCub

    So it's becoming more and more apparent that the developers were out of their depth on this one, like a bunch of kids saying "hey, lets make an MMO!" and implementing ideas with no real synergy and no real foresight into their implications in a fully operational game.

    The question is, as the bugs, functional flaws, and design miscalculations pile up do you think we'll see a roll-back, a relaunch or, worse yet, the dreaded white flag of the NGE with such things as an AH, single guild system, instanced dungeons, etc.

    Thoughts and speculations on where you think  this this runaway train is headed are appreciated.

    Uh, I don't think we'll see anything like a relaunch or rollback. Not sure why you even think there should be one. Just because you though the game launch wasn't very good doesn't mean there aren't hundreds of thousands of people enjoying the game right now.

    I'm not even sure if this post is serious or just to get a rise out of fans of the game, but I see no reason even remotely to worry about a relaunch or rollback, there is no reason to.

    You are probably correct- I also HIGHLY doubt there will be one.

    Should there be?

    From my personal experience with the duping- Yeah, probably. Its in the realm of pandemic from what I have seen. Problem is, there are more dupes out there. 2 that I know of that cannot be found online and probably a ton more. Any rollback (or relaunch) will be pointless unless and until this is fixed internally.

    IF not (as I have stated elsewhere) I will be grabbing a account to join in the duping and anyone who doesnt is going to be at a major disadvantage until time passes, things are fixed and the economy will stablize.

     

    This is nearing UO Pink Hair duping but in actuality is far, far worse and unless ESO introduces pink hair to pull out the money from the economy I have no idea how this plays out. I will say MANY of the dupers are stashing things on other accounts and waiting until they have more value so the effect isnt close to being seen-Also at least some are now making deals with goldseller companies to provide gold and are actually making money (I have not personally seen this but have heard it and will know later this week if its true or not based on a RL friend attempting this via word or mouth with people he plays with)

    IF they can get this under control in the next month ofr so- You are right, no harm/no foul and the hyperinflation will balance itself with time. The problem seems to be that there are alot of exploits already discovered and how many not yet found?

  • Blaze007Blaze007 Member Posts: 188

    I see only one possibility of rollback - considering how vulnerable to hacks and exploits the game is some friendly group of hackers may decide to do the rollback for Zenimax. ;-)

    And seriously I think the best thing they can do is to launch a new server once they upgrade their security and patch all the duping exploits. But even this solution will take some time.

  • JacxolopeJacxolope Member UncommonPosts: 1,140
    Originally posted by ohioastro

    A problem involving hundreds of players out of hundreds of thousands or millions will dominate online conversations, given what a small percentage of the player base actually posts.  They banned accounts that duped, and it didn't impact a large fraction of accounts (on the boards they stated that the number of people banned in error was in the few hundred range; the thread for bank problems involved a few hundred people who posted their ticket numbers, etc.)  There is just no evidence that this is having the sort of impact that is being claimed - and the lack of a global AH is actually a blessing in this case, as it makes it harder for stolen things to get spread in the general population.  We've already seen aggressive action by them a couple of times and I expect to see more.  It will become a problem if it's untreated - people have already documented similar or worse problems in numerous other MMO games and launches, and those games survived (e.g. WoW, GW2.)

    So, yes, there are problems - no, there won't be a rollback or relaunch.  Keep the dream alive, however, if the fantasy makes you happy!

    I have to be very careful here as an entire thread was deleted after I posted this yesterday.

     

    Bullshit. They banned accounts that connected to DUPED ITEMS after a small window prior to their "date of discovery"

    The people who began duping on day 1 ad already changed methods once THAT dupe began to go 'mainstream' and thus they escaped the ban. The dupe that hit yesterday online (or sometime this weekend) with the mail is already not being used and a NEW dupe that isnt online is the method.

    The bans effected more innocent people than dupers.  know 2 caught in the ban who I elieve innocent (they claim they were and I totally believe them but you never 100% know...) and the person I know for a fact to be duping accounts and accounts full was never banned.

  • CrazKanukCrazKanuk Member EpicPosts: 6,130

    I vote for none. First of all, duped items isn't anything new in games. If they can track the issue down, great! Ban offending accounts, BETTER! Otherwise, it simply effects the in-game economy. I'm sorry, but people seem to have gotten really whiney and bitchy about games recently (in the last few years). Talking about "fairness" and other entitled crap like that. Cheaters have always existed in these games and they've always been handled the same way, they get banned. Crap, if they did a reset/relaunch on WoW every time an exploit is used, there wouldn't be any max level characters out there! I actually like this aspect of the game. I'm a chicken, so I would never actively look for or exploit a game, but same as in real life, those who do take a chance at an exploit have an opportunity to make some quick and substantial cash, or they stand to lose everything. More often than not, it's the later. 

     

    As far as design flaws, I don't really see it. As far as I can tell, the game is designed as they intended. People can whine and bitch about the lack of auction house, or whatever, but it isn't like it wasn't thought of! It's something that was explicitly skipped. It's a much different economic paradigm from other games. Does it work? I have no idea. It'd definitely different! Doesn't mean it's good or bad, but it just means that we have to make money in a non-traditional way. We can't check AH prices. We might be completely out of line on our pricing for items, or we might be underselling ourselves. It will probably consume lots of time, but the game itself is very time-sinky. There are choices that you need to make about how you'll play it. 

    Crazkanuk

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  • NephelaiNephelai Member UncommonPosts: 185

    I'm done just got my refund 2hrs ago. Took 15m and two emails to Customer service. Glad I live in a country which prevents retailers from making us rescind our consumer rights when making a purchase. 

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