It looks like you're new here. If you want to get involved, click one of these buttons!
Just for curiosities sake, which company would you trust the most to bring your vision of the perfect MMO to life? I came up with two answers:
1. Pre EA Mythic. They had vision, the skills, and the experience to develop a great MMO to perfectly suit my play style I believe.
Since that's not an option, my second choice would be:
2. Trion. Excellent customer support, they listen to what their players want (Class choices, Dim PvP, etc.) Time and time again they surprised me by being helpful and actually being the only game I can think of that lets you experience the entire game for free with no cash locked content like other companies seem to be to attached to.
I would trust either company to develop my vision, what company would suit you the best?
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Comments
no doubt about it. ArenaNet
Even though they are a little more greedy with GW2 than they were with Guild Wars.
Ooh a another good choice. Verant was great and that was during the hay day of EQ imo.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
A good point, I would say indie development is a perfectly valid choice in this thread. Or even if you would rather start up your own company to bring your vision to life, I find that acceptable as well.
I'm mainly just curious about how people feel and who they would trust with their big ideas, even if it is just themselves or a small development team.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
The reasoning behind my answer is the "here and now" capability of the engine. That engine is the Forgelight engine, which makes the company, SOE
Looking forward to some of their upcoming titles
"Be water my friend" - Bruce Lee
I'm not going to make myself popular with this one, but here goes anyway: Pre-Activision Blizzard.
Would actually like to see what Valve would do as well, even though it'd take them a million years tot get something developped.
Valve featuring Raph Koster : Full-Life Online.
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
**On the radar: http://www.cyberpunk.net/ **
Pre-Activision Blizzard was a close second to Trion for me. No one can deny the success of Vanilla WoW and the legion of fans it created by doing things right.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
This + CCP
I would say D3 counts. It's massive, multiplayer, and requires online. It's also an RPG. Blizzard is a strong choice imo and I expect that to be a recurring theme in this thread.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Agree. Btw there are some rumors that project Titan will be some sort of new graphic engine for WoW. Cant say for sure, but its something i have heard lately.
Turbine
Although I am not sure they have the old talents left...
No skinning here, at least from me hehe, Funcom is a strong choice and in my opinion they have a large library of ambitious games that are nothing to sneeze at.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Skinned alive? Not at all... FC is a great bunch.
I hold your Funcom, and to lure in more from skinner group I raise it with Cryptic right from CoH great and innovative ideas and mechanics, decent dev qualities. Yep, those two teams would be cool. Maybe mid-2000's Turbine as well.
The Blizzard-Team that developed WoW. Second choce would be SOE but i don't think they could retain the quality after the initial release.
Blizzard, pre-acti for sure, post-acti . . . yeah I'd still trust them.
Bungie - I played all the Marathon titles on Mac, once they basically re-made them into HALO and had a bigger market, they exploded. They're really a strong team and make quality products, not unlike Blizzard.
CD Projekt Red - Now, they're not great on polish, any MMO they released would likely have a really really buggy launch. But they're very customer oriented and do really good work (Witcher series if you don't know who they are). And they would patch their bugs.
I wouldn't choose Trion though. As fast and customer oriented as they are, they just do not have any creativity and they have really poor vision and don't take risks. They threw away Rift's greatest potential in favor of cookie cuttering.
I am surprised to see someone mention Funcom. If there's one company that I would absolutely not trust to develop my ideal MMO it would be them. Look at the flak Zenimax is getting for ESO's bugs. Now put that into perspective by remembering that this is their FIRST MMO - that has been out 3 weeks. Funcom on the other hand has release 3 MMO's each a mess at launch. The only thing I trust them to do is make another mess. 13 years of MMO's and they still can't get their act together?
CCP? Sorry, they got lucky with EVE. They're pretty talentless, EVE isn't even a very creative game, they just have sandboxy systems that carry it. DUST couldn't have been worse, I can't think of the last time I played a worse shooter. WoD? Cancelled. If it weren't for the die-hard (like really die-hard) EVE fans, they wouldn't be a company right now. Not to mention that they have a latent desire to fleece their fans and the only thing stopping them is a lack of ability to do so. If they were to be, let's say, as powerful as Blizzard, $80 monocle would not have been pulled.
As a catch all, I would need a self-funded developer who doesn't have to answer to a publisher to recoup investment costs. Too many cooks stirring the pot with conflicting viewpoints about game mechanics vs. monetization causing problems. Beyond that, I would need a developer with a history of attention to detail concerning the world and immersion as much as, or more than the game mechanics themselves. That leaves me with one obvious answer: Square-Enix.
In recent years, they're not as turn-the-clock reliable as they used to be, but the feel of an immersive world is still there with FFXIV:ARR. I appreciate their commitment to and preference for the subscription model and as a company, I respect them greatly for recognizing their mistake with the original FFXIV, and having the guts to stop charging while they rebuilt it from the ground up to appease their fans.
That's the kind of commitment I'd want from a company developing my game.
My blog:
http://www.mmorpg.com/blogs/Strayfe/
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
I would not pick a company I would pick people and create a company.
No company is good at making a MMO or RPG it's the people behind them that are.
ASROCK Z97 E-ITX
Intel i7 4790k @ 4.5Ghz+KrakenX41
Gigabyte 1070 8GB Mini OC
16GB Crucial 1333mhz 1.3V
SWG 8 Year Vet, WW2OL 8 Year Vet.
Aka Darksparrow Rancorheart(tempest/farstar), Fxmkorp
A good and honest answer. Sometimes it's not so much which company you would choose, but who you recruit for that company.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.