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Which company would you pick to develop your ideal MMORPG?

Just for curiosities sake, which company would you trust the most to bring your vision of the perfect MMO to life? I came up with two answers:

1. Pre EA Mythic. They had vision, the skills, and the experience to develop a great MMO to perfectly suit my play style I believe.

 

Since that's not an option, my second choice would be:

2. Trion. Excellent customer support, they listen to what their players want (Class choices, Dim PvP, etc.) Time and time again they surprised me by being helpful and actually being the only game I can think of that lets you experience the entire game for free with no cash locked content like other companies seem to be to attached to.

 

I would trust either company to develop my vision, what company would suit you the best?

Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

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Comments

  • ZzadZzad Member UncommonPosts: 1,401

    no doubt about it. ArenaNet

    Even though they are a little more greedy with GW2 than they were with Guild Wars.

  • ChicagoCubChicagoCub Member UncommonPosts: 381
    If you're going to include historical development teams then I would say Verant Interactive.
  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by ChicagoCub
    If you're going to include historical development teams then I would say Verant Interactive.

    Ooh a another good choice. Verant was great and that was during the hay day of EQ imo.

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • LeGrosGamerLeGrosGamer Member UncommonPosts: 223
    None, since the future of MMO's are in the hands of indie devs.  Some great indie titles are heading our way if you do your homework properly. Unfortunately, most of the great indie titles are releasing mid / late 2015. 
  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by LeGrosGamer
    None, since the future of MMO's are in the hands of indie devs.  Some great indie titles are heading our way if you do your homework properly. Unfortunately, most of the great indie titles are releasing mid / late 2015. 

    A good point, I would say indie development is a perfectly valid choice in this thread. Or even if you would rather start up your own company to bring your vision to life, I find that acceptable as well.

     

    I'm mainly just curious about how people feel and who they would trust with their big ideas, even if it is just themselves or a small development team. 

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • laseritlaserit Member LegendaryPosts: 7,591


    The reasoning behind my answer is the "here and now" capability of the engine. That engine is the Forgelight engine, which makes the company, SOE

     

    Looking forward to some of their upcoming titles

    "Be water my friend" - Bruce Lee

  • TenkouseiTenkousei Member UncommonPosts: 114

    I'm not going to make myself popular with this one, but here goes anyway: Pre-Activision Blizzard.

    Would actually like to see what Valve would do as well, even though it'd take them a million years tot get something developped.

  • PAL-18PAL-18 Member UncommonPosts: 844

    Valve featuring Raph Koster  : Full-Life Online.

     

     

     

     

    So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
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  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by Tenkousei

    I'm not going to make myself popular with this one, but here goes anyway: Pre-Activision Blizzard.

    Would actually like to see what Valve would do as well, even though it'd take them a million years tot get something developped.

    Pre-Activision Blizzard was a close second to Trion for me. No one can deny the success of Vanilla WoW and the legion of fans it created by doing things right.

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Blizz ... it already made my ideal MMORPG .. Diablo 3 .. not a MMO? Well, close enough for me.
  • fantomacefantomace Member Posts: 12
    Originally posted by Tenkousei

    I'm not going to make myself popular with this one, but here goes anyway: Pre-Activision Blizzard.

    Would actually like to see what Valve would do as well, even though it'd take them a million years tot get something developped.

     

    This + CCP

  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by nariusseldon
    Blizz ... it already made my ideal MMORPG .. Diablo 3 .. not a MMO? Well, close enough for me.

    I would say D3 counts. It's massive, multiplayer, and requires online. It's also an RPG. Blizzard is a strong choice imo and I expect that to be a recurring theme in this thread.

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • fantomacefantomace Member Posts: 12
    Originally posted by Aeonblades
    Originally posted by nariusseldon
    Blizz ... it already made my ideal MMORPG .. Diablo 3 .. not a MMO? Well, close enough for me.

    I would say D3 counts. It's massive, multiplayer, and requires online. It's also an RPG. Blizzard is a strong choice imo and I expect that to be a recurring theme in this thread.

     

    Agree. Btw there are some rumors that project Titan will be some sort of new graphic engine for WoW. Cant say for sure, but its something i have heard lately.

  • LobotomistLobotomist Member EpicPosts: 5,980

    Turbine

    Although I am not sure they have the old talents left...



  • TholdarianTholdarian Member UncommonPosts: 67
    I might get skinned alive for this, but I'd go with Funcom. I know, all of their games have huge flaws in some departments, but I'm quite fond with their ambition to build unique and challenging games with setting other developers wouldn't touch with a 10ft pole. Plus I think that TSW has the single best setting, story and quest design ever seen in the entire genre.
  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by Tholdornas
    I might get skinned alive for this, but I'd go with Funcom. I know, all of their games have huge flaws in some departments, but I'm quite fond with their ambition to build unique and challenging games with setting other developers wouldn't touch with a 10ft pole. Plus I think that TSW has the single best setting, story and quest design ever seen in the entire genre.

    No skinning here, at least from me hehe, Funcom is a strong choice and in my opinion they have a large library of ambitious games that are nothing to sneeze at.

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • Po_ggPo_gg Member EpicPosts: 5,749
    Originally posted by Tholdornas
    I might get skinned alive for this, but I'd go with Funcom. I know, all of their games have huge flaws in some departments, but I'm quite fond with their ambition to build unique and challenging games with setting other developers wouldn't touch with a 10ft pole. Plus I think that TSW has the single best setting, story and quest design ever seen in the entire genre.

    Skinned alive? Not at all... FC is a great bunch.

    I hold your Funcom, and to lure in more from skinner group I raise it with Cryptic :) right from CoH great and innovative ideas and mechanics, decent dev qualities. Yep, those two teams would be cool. Maybe mid-2000's Turbine as well.

  • Agent_JosephAgent_Joseph Member UncommonPosts: 1,361
    only blizzard ,they still making good games
  • ghorgosghorgos Member UncommonPosts: 191

    The Blizzard-Team that developed WoW. Second choce would be SOE but i don't think they could retain the quality after the initial release.

     

  • SomeOldBlokeSomeOldBloke Member UncommonPosts: 2,167
    Funcom...
  • RusqueRusque Member RarePosts: 2,785

    Blizzard, pre-acti for sure, post-acti . . . yeah I'd still trust them.

    Bungie - I played all the Marathon titles on Mac, once they basically re-made them into HALO and had a bigger market, they exploded. They're really a strong team and make quality products, not unlike Blizzard.

    CD Projekt Red - Now, they're not great on polish, any MMO they released would likely have a really really buggy launch. But they're very customer oriented and do really good work (Witcher series if you don't know who they are). And they would patch their bugs.

     

    I wouldn't choose Trion though. As fast and customer oriented as they are, they just do not have any creativity and they have really poor vision and don't take risks. They threw away Rift's greatest potential in favor of cookie cuttering.

    I am surprised to see someone mention Funcom. If there's one company that I would absolutely not trust to develop my ideal MMO it would be them. Look at the flak Zenimax is getting for ESO's bugs. Now put that into perspective by remembering that this is their FIRST MMO - that has been out 3 weeks. Funcom on the other hand has release 3 MMO's each a mess at launch. The only thing I trust them to do is make another mess. 13 years of MMO's and they still can't get their act together?

    CCP? Sorry, they got lucky with EVE. They're pretty talentless, EVE isn't even a very creative game, they just have sandboxy systems that carry it. DUST couldn't have been worse, I can't think of the last time I played a worse shooter. WoD? Cancelled. If it weren't for the die-hard (like really die-hard) EVE fans, they wouldn't be a company right now. Not to mention that they have a latent desire to fleece their fans and the only thing stopping them is a lack of ability to do so. If they were to be, let's say, as powerful as Blizzard, $80 monocle would not have been pulled.

  • StrayfeStrayfe Member UncommonPosts: 199

    As a catch all, I would need a self-funded developer who doesn't have to answer to a publisher to recoup investment costs.  Too many cooks stirring the pot with conflicting viewpoints about game mechanics vs. monetization causing problems.  Beyond that, I would need a developer with a history of attention to detail concerning the world and immersion as much as, or more than the game mechanics themselves.  That leaves me with one obvious answer: Square-Enix.

    In recent years, they're not as turn-the-clock reliable as they used to be, but the feel of an immersive world is still there with FFXIV:ARR.  I appreciate their commitment to and preference for the subscription model and as a company, I respect them greatly for recognizing their mistake with the original FFXIV, and having the guts to stop charging while they rebuilt it from the ground up to appease their fans.

    That's the kind of commitment I'd want from a company developing my game.

     

  • BrenicsBrenics Member RarePosts: 1,939
    Our best bet will be indie games. Blizzard is a good one to bet on. As far as SOE goes I wouldn't play their games if you gave it to me for free. Unless of course you could bring the team together that created EQ.
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  • DeathmachinePTDeathmachinePT Member UncommonPosts: 119

    I would not pick a company I would pick people and create a company.

     

    No company is good at making a MMO or RPG it's the people behind them that are.

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  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by DeathmachinePT

    I would not pick a company I would pick people and create a company.

     

    No company is good at making a MMO or RPG it's the people behind them that are.

    A good and honest answer. Sometimes it's not so much which company you would choose, but who you recruit for that company.

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

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