First, the idea that the majority of westerners are "carebears" and can't handle PvP with consequences is a load of crap. GIven that one of the most popular games in the west (LoL/DOTA2) involves pure PvP and literally forces you to get stomped for like 30 minutes if you do poorly in the beginning, I really think it's hard to argue that the majority of westerners can't handle PvP. And this isn't the only example...FPS's are extremely popular...even the dreaded COD is basically just PvP. Titanfall is ONLY PvP. Westerners like PvP, maybe not all of them, but a lot of them sure do.
Second, IMO the problem that most folks have with MMORPG PvP is that the heavy-handed vertical progression that typically exists in MMORPGs more than often turns PvP into just plain old bullying. In most MMORPGs, a level 50 is so much more powerful than say a level 30, that the level 30 has absolutely no chance of beating him. What this means is that one player (the bully) can just grind his way up to max level, and then kill lower levels with no fear of reprisal. This isn't PvP, this is just bullying, and most people don't think being bullied is very fun.
Now I'm not saying that I think MMORPGs should have vertical progression completely removed. Instead, maybe it should just be toned down. A max level character should still be more powerful and have more options than a mid level, but the mid level should definitely have a real chance of beating him if he plays better.
In addition, I'm not saying that I think open world PvP should be "fair." It is fundamentally unfair by its nature...you will get jumped and die before you can do anything, you will get stomped by a zerg. This is all fine, this is just a consequence of the freedom of open world PvP...and this kind of stuff exists in more controlled PvP games like GW2 WvW anyway. It's only not fine when you allow players that have grinded longer to be literally unbeatable by other players.
I was thinking that the persistence of the worlds was a factor as well. When the "fun" is lost, the reminder of that loss is just as persistent as the worlds the games are set in. Maybe people in the West are much more attached to their virtual "stuff", including their avatars than people in Asia.
I can not remember winning or losing a single debate on the internet.
Maybe people in the West are much more attached to their virtual "stuff", including their avatars than people in Asia.
I'm not attached to my virtual stuff at all...
What I am attached to is my time!
I want to be able to spend MY time doing what I want to do - and not wasting my time doing what other people want!
If its an MMO I want to have fun playing the game I want without some person spoiling it for me by killing me
If its going to the cinema I want to watch the film without some person spoiling it for me by chatting or using their mobile
If its going out to the pub I want to go out for a drink without some person spoiling it for me by getting aggressive
If its taking the dog for a walk I want to be able to take my dog without some person spoiling it for me by having the massive badly trained dog off the lead attacking everything in sight
It all boils down to the same thing - I want to do what I want without anyone else affecting it (and the reverse of that I try my best to not affect other peoples enjoyment if possible)
Maybe people in the West are much more attached to their virtual "stuff", including their avatars than people in Asia.
I'm not attached to my virtual stuff at all...
What I am attached to is my time!
I want to be able to spend MY time doing what I want to do - and not wasting my time doing what other people want!
If its an MMO I want to have fun playing the game I want without some person spoiling it for me by killing me
If its going to the cinema I want to watch the film without some person spoiling it for me by chatting or using their mobile
If its going out to the pub I want to go out for a drink without some person spoiling it for me by getting aggressive
If its taking the dog for a walk I want to be able to take my dog without some person spoiling it for me by having the massive badly trained dog off the lead attacking everything in sight
It all boils down to the same thing - I want to do what I want without anyone else affecting it (and the reverse of that I try my best to not affect other peoples enjoyment if possible)
Seems fair doesn't it?
Sure. And there is plenty of other games you can play where you won't have to venture out into PVP zones to risk ending up in a PVP fight, or cinemas where you can fins a seat away from any1 else and enjoy a movie, or pubs that throw out aggresive peeps, or dog parks where you aren't allowed to have your dog unleashed etc. So there are other options for you. Just use em instead. Noone is forcing you to play AA etc. But the game has open world PVP. But it even have peace times in those PVP-zones where "carebears" can run around freely without PVP. But don't ask a game, that was desgined with endgame PVP, to change, just so you and "your" kind can play it "your" way as opposed to how it was designed to be, and how others want it.
Maybe people in the West are much more attached to their virtual "stuff", including their avatars than people in Asia.
I'm not attached to my virtual stuff at all...
What I am attached to is my time!
I want to be able to spend MY time doing what I want to do - and not wasting my time doing what other people want!
If its an MMO I want to have fun playing the game I want without some person spoiling it for me by killing me
If its going to the cinema I want to watch the film without some person spoiling it for me by chatting or using their mobile
If its going out to the pub I want to go out for a drink without some person spoiling it for me by getting aggressive
If its taking the dog for a walk I want to be able to take my dog without some person spoiling it for me by having the massive badly trained dog off the lead attacking everything in sight
It all boils down to the same thing - I want to do what I want without anyone else affecting it (and the reverse of that I try my best to not affect other peoples enjoyment if possible)
Seems fair doesn't it?
Seems like your rules wont allow you to play even 2 player games,not even tic tac toe ,2 player card games ,chess ,nothing.
not to mention MMO's.
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014. **On the radar: http://www.cyberpunk.net/ **
I'd like a game that has both pve and pvp elements together. I'd be fine with a harsh justice system mixed with faction based pvp (join your faction whenever you want like with UO's town factions or chaos/order).
I'm probably towards the middle when it comes to pve and pvp. I enjoy both and I don't think griefing ruins games, it makes things interesting. Just think of the other player as an evil NPC and try to beat him at his own game if you don't like pvp. I like the challenge I suppose.
just so you and "your" kind can play it "your" way as opposed to how it was designed to be, and how others want it.
You and your kind lol!
I give up
Enjoy your game - I think I will give up now lol
Me and my kind? You mean the kind that want a game to be played as it was ment to be played? Yeah, that's a rare breed for sure... Derp. "Your" kind wanna change a game to fit "your" playstyle. You wont see me on WoW forum crying for open world PVP, like you cry for no PVP here. Get over yourself, and glad that you give up and move on. Cause this game clearly ain't for you.
The funny thing is, is that this "dumb down" already happened in Korea but I heard that they actually fixed it and is moving towards the NA version of AA. Is this true?
Sure. And there is plenty of other games you can play where you won't have to venture out into PVP zones to risk ending up in a PVP fight,
But no sandbox MMO. All the pseudo-sandbox games released lately are PvP gankfests.
Seems fair doesn't it?
For the reason mentionned in my previous sentence, no, it is not.
However, there's almost no pvp focused mmorpg either. There's Darkfall, Mortal Online and Age of Wushu, but they have their problems too, like i hear AoW as turned P2W, apparently. In the west, unless you want a AAA quest centric pve themepark, there's actually very few offers for many, so it's not fair for alot of people.
Besides, pve-only Archeage would be closer to a themepark with side features than a sandbox anyway.
just so you and "your" kind can play it "your" way as opposed to how it was designed to be, and how others want it.
You and your kind lol!
I give up
Enjoy your game - I think I will give up now lol
Me and my kind? You mean the kind that want a game to be played as it was ment to be played? Yeah, that's a rare breed for sure... Derp. "Your" kind wanna change a game to fit "your" playstyle. You wont see me on WoW forum crying for open world PVP, like you cry for no PVP here. Get over yourself, and glad that you give up and move on. Cause this game clearly ain't for you.
Lol... it might be worth rereading what I posted.
I was quoting you and laughing - rather than stating you and your kind... my goodness! pvp player in all their glory shown right there
I love pvp in mmo's and frequently play fps. As for the so called western version of non-griefer pvp gamer I don't believe you, you're full of absolute crap. I've played with western and eastern gamers and the difference in mentality is huge.
Take gw2 s as a quick example, the most anit-griefing mmo I can think of. Yet at launch it wasn't long before a slew of people figured out how to mob train to a npc while a gamer is turning a quest in. And the list goes on like this from back in wow days.
NA gamers love to grief in any game. It's almost a science to figure out how to grief in every aspect of the game without any point only to mess with someone for their own satisfaction, that's not pvp. Why simply because when they do opt to have pve and pvp servers most so called pvp'ers are against it. I think it's why pvp only games aren't as popular here as in the east. Eastern gamers seem to love team play and follow a games theme to the letter. With ArcheAge in NA it's going more about grief gangs rather then the rest of the game mark my words. Different cultures I guess but the difference is huge.
Carbears won't ruin this game, Trion will. Look at what they did with Rift since F2P. All downhill. Sucks that AA won't release as a sub game but will take the form of Trion's Sub/F2p hybrid. Don't get me wrong it's probably the best F2P system however ever since Rift changed to this model the most important things have become costumes, Dimension items, and Lockboxes. Be prepared
Please baby Jesus keep the Rift team away from AA. Rift's Lead Dev has called us PVP'ers roaches, and much worse, to the Raiders that they cater to.
just so you and "your" kind can play it "your" way as opposed to how it was designed to be, and how others want it.
You and your kind lol!
I give up
Enjoy your game - I think I will give up now lol
Me and my kind? You mean the kind that want a game to be played as it was ment to be played? Yeah, that's a rare breed for sure... Derp. "Your" kind wanna change a game to fit "your" playstyle. You wont see me on WoW forum crying for open world PVP, like you cry for no PVP here. Get over yourself, and glad that you give up and move on. Cause this game clearly ain't for you.
Lol... it might be worth rereading what I posted.
I was quoting you and laughing - rather than stating you and your kind... my goodness! pvp player in all their glory shown right there
Then quote me correctly, cause at least I wrote "your" kind... The peeps coming here to try to change the game design to suit your playstyle. Or isn't that what your trying to do here?
Sure. And there is plenty of other games you can play where you won't have to venture out into PVP zones to risk ending up in a PVP fight,
But no sandbox MMO. All the pseudo-sandbox games released lately are PvP gankfests.
Seems fair doesn't it?
For the reason mentionned in my previous sentence, no, it is not.
No. Both Wurm Online and Xsyon has both released PVE-only servers. No ganking there at all. Can run around, hold each others hands, and smell them flowers together. YAY!!!
is there a way for a "carebear" to destroy griefers life by (for example) accumulate more money than them and punish them so hard that their griefer character is wasted? (e.g. putting bounties on other players so that other griefers work for you?)
If yes, then it shouldn't be a problem. If no, then the game is a crappy sandbox anyway.
The problem is when you expect players who mainly focus on economy, PvE, alts, etc. to compete on the same field as a PvP griefer.
Go play Guild Wars 2 if you don't want to worry about PVP. You don't go into a game based on risk vs reward and ask the developers to take the risk away. Its not fair to them that worked so hard on the game, and its certaintly not fair to the players that joined the game looking for that type of gameplay.Its like joining a PVP server then bitching because you got ganked.
This is kind of a moot point really. I'm nearly certain that either at release or shortly after PvE only servers will be introduced, which won't affect the people playing on the PvP servers. They do it with every MMO.
Anyone who thinks they won't release some type of PvE centric server for NA is deluding themselves, the money to be made and subs to garner is far too great to neglect, even if the original spirit of the game is an open PvP world.
Currently Playing: ESO and FFXIV Have played: You name it If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Sure. And there is plenty of other games you can play where you won't have to venture out into PVP zones to risk ending up in a PVP fight,
But no sandbox MMO. All the pseudo-sandbox games released lately are PvP gankfests.
Seems fair doesn't it?
For the reason mentionned in my previous sentence, no, it is not.
No. Both Wurm Online and Xsyon has both released PVE-only servers. No ganking there at all. Can run around, hold each others hands, and smell them flowers together. YAY!!!
Sorry, I forgot to mention "decent games". Aka playable games with well designed features and high production quality.
Both of those are pure crap.
Well, you have to choose. You can't have it all. I guess Wildstar will be a better option for you. They will have housing there as well. Instanced as well. Not pure sandbox. But you don't have to worry bout open world PVP. Or Dragon Prophet, with a complex housing system to. Planet Explorer is another. Can harvest like crazy, and no PVP. And servers that hold 36 peeps. Perfect for ya.
AA HAS open world PVP. That's how the game was DESIGNED to be. Either you roll with the punches, and adept. Or you go elsewhere looking for a game that might suit you more. But don't come here and try to change a game to suit your playstyle. And as I said before. There is peace times in the PVP zones. When peeps that are afraid of PVP can venture out into those zones as well. You have to take the good with the bad. I have to do some mind numbing PVE to level my character. But I can live with it when I know theres a huge world out there with a siege system etc for guilds. And where you can jump in and defend peeps from griefers etc. You could for instance hire me as a bodyguard for ya in PVP zones. Like a true sandbox. Adept if you wanna play it.
The people that might try to spoil this game are those that even though want to join a football team, they demand to not to get any physical contact, neither want to interact with other players, nor accepting any piece of advise from the Mister, nor taking the proper time to learn and improve, much less paying for the insurance or the federation fee. They just want to have their goal handed on a silver plater as soon as possible and to enjoy the notion of other people, you know, just being there.
The term "carebear" is an abomination with regards to MMORPGs, as it is the term "ganker". There are bad systems, there are exploiters and there are bullies. And, as far as i can see, there are people that are not apt for MMORPGs and even, I suspect, any type of social game. There are as well people who don't know what they talking about, that are led by misconceptions based on other game systems (pure themepark pvp, FPS, pvp based on vertical levelling, etc). And of course, there people who don't know what they want.
The fact of some people here calling "sociopaths" to PVPers is irony at its finest.
ArcheAge looks like it's bringing some of the RPG Living World flavor, with its politics, intrigues, real impact of players' deeds over economy, backstabbing, friendship and enmity. It may succeed, it may not. You dig this stuff? I think you might do well in giving it a chance. Not convinced? Be consequent and try a single player game or some ultracasual stuff ala Wow, GW2, ESO and the other clones. But please, do not bitch. The world doesn't revolve around you, you know?
Most honest piece of opinion I can give.
EDIT: Typos
Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.
This is kind of a moot point really. I'm nearly certain that either at release or shortly after PvE only servers will be introduced, which won't affect the people playing on the PvP servers. They do it with every MMO.
Anyone who thinks they won't release some type of PvE centric server for NA is deluding themselves, the money to be made and subs to garner is far too great to neglect, even if the original spirit of the game is an open PvP world.
I don't think they will but If they did open an alternate ruleset server I think it would only have some minor changes. Something along the lines of not having the war zones on the south continents which would simply push all pvp to the north. But I really don't see any changes made beyond something like that.
This is kind of a moot point really. I'm nearly certain that either at release or shortly after PvE only servers will be introduced, which won't affect the people playing on the PvP servers. They do it with every MMO.
Anyone who thinks they won't release some type of PvE centric server for NA is deluding themselves, the money to be made and subs to garner is far too great to neglect, even if the original spirit of the game is an open PvP world.
I don't think they will but If they did open an alternate ruleset server I think it would only have some minor changes. Something along the lines of not having the war zones on the south continents which would simply push all pvp to the north. But I really don't see any changes made beyond something like that.
in Russia i know this won't happen, since they love L2 and see AA as a L3.
If something like this should happens (what i doubt, at least in the near months), will be in NA servers. The "carebear" problem seens be more rampant there.
The people that might try to spoil this game are those that even though want to join a football team, they demand to not to get any physical contact, neither want to interact with other players, nor accepting any piece of advise from the Mister, nor taking the proper time to learn and improve, much less paying for the insurance or the federation fee. They just want to have their goal handed on a silver plater as soon as possible and to enjoy the notion of other people, you know, just being there.
The term "carebear" is an abomination with regards to MMORPGs, as it is the term "ganker". There are bad systems, there are exploiters and there are bullies. And, as far as i can see, there are people that are not apt for MMORPGs and even, I suspect, any type of social game. There are as well people who don't know what they talking about, that are led by misconceptions based on other game systems (pure themepark pvp, FPS, pvp based on vertical levelling, etc). And of course, there people who don't know what they want.
The fact of some people here calling "sociopaths" to PVPers is irony at its finest.
ArcheAge looks like it's bringing some of the RPG Living World flavor, with its politics, intrigues, real impact of players' deeds over economy, backstabbing, friendship and enmity. It may succeed, it may not. You dig this stuff? I think you might do well in giving it a chance. Not convinced? Be consequent and try a single player game or some ultracasual stuff ala Wow, GW2, ESO and the other clones. But please, do not bitch. The world doesn't revolve around you, you know?
Most honest piece of opinion I can give.
EDIT: Typos
+1
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014. **On the radar: http://www.cyberpunk.net/ **
I broke down an bought it and from what I have played ArcheAges own asianness will kill it.
A game with a world as beautiful as ArcheAges that begs you to explore it has random mobs thrown about keeping you from doing just that.. Walk 10 feet a patch of 30 mobs , walk 10 more feet and another 30 pack of different monsters over and over. The mob spawns make no sense and is the exact same as the copy and paste asian crap we have all seen before.
The same can be said for villages and towns. There are far more npcs than living space for them and 99% of them are static not even able to interact with them. Its just NPCs thrown about for some reason or another and NONE move!. Nothing meshes with what is going on around them.
Sure the crafting is nice and 3 skill trees can be interesting , graphics still hold up well even though the game doesnt run smoothly ( 70+ fps and then for no reason chug down to 20 or lower for a few seconds ) , growing your own trees and ingredients is awesome.
Trion honestly needed to be more than just a publisher to fix it. The villages and its populace need to be redone , the bombardment of quests the first half of the game needs to be chopped , cut away scenes for quests need to go , mob spawns need to make sense .. I could keep going.
" Carebears " will have nothing to do with ArcheAges success or failure. It is going to be f2p so I cant see the game not have players no matter what..
Edit : Also I think many people need to learn what steampunk actually is.. ArcheAge has that but then goes way overboard with things like radios that play rap music. The only thing thing acceptable is a record player of some sort.. The travel wagons are a example of good steampunk.. cars are not.. Modern swimwear.. NOT.
" Steampunk " isnt a good excuse for ignorant decisions.
Comments
I was thinking that the persistence of the worlds was a factor as well. When the "fun" is lost, the reminder of that loss is just as persistent as the worlds the games are set in. Maybe people in the West are much more attached to their virtual "stuff", including their avatars than people in Asia.
I can not remember winning or losing a single debate on the internet.
I'm not attached to my virtual stuff at all...
What I am attached to is my time!
I want to be able to spend MY time doing what I want to do - and not wasting my time doing what other people want!
If its an MMO I want to have fun playing the game I want without some person spoiling it for me by killing me
If its going to the cinema I want to watch the film without some person spoiling it for me by chatting or using their mobile
If its going out to the pub I want to go out for a drink without some person spoiling it for me by getting aggressive
If its taking the dog for a walk I want to be able to take my dog without some person spoiling it for me by having the massive badly trained dog off the lead attacking everything in sight
It all boils down to the same thing - I want to do what I want without anyone else affecting it (and the reverse of that I try my best to not affect other peoples enjoyment if possible)
Seems fair doesn't it?
Sure. And there is plenty of other games you can play where you won't have to venture out into PVP zones to risk ending up in a PVP fight, or cinemas where you can fins a seat away from any1 else and enjoy a movie, or pubs that throw out aggresive peeps, or dog parks where you aren't allowed to have your dog unleashed etc. So there are other options for you. Just use em instead. Noone is forcing you to play AA etc. But the game has open world PVP. But it even have peace times in those PVP-zones where "carebears" can run around freely without PVP. But don't ask a game, that was desgined with endgame PVP, to change, just so you and "your" kind can play it "your" way as opposed to how it was designed to be, and how others want it.
Seems fair doesn't it?
You and your kind lol!
I give up
Enjoy your game - I think I will give up now lol
Seems like your rules wont allow you to play even 2 player games,not even tic tac toe ,2 player card games ,chess ,nothing.
not to mention MMO's.
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
**On the radar: http://www.cyberpunk.net/ **
I'm probably towards the middle when it comes to pve and pvp. I enjoy both and I don't think griefing ruins games, it makes things interesting. Just think of the other player as an evil NPC and try to beat him at his own game if you don't like pvp. I like the challenge I suppose.
Me and my kind? You mean the kind that want a game to be played as it was ment to be played? Yeah, that's a rare breed for sure... Derp. "Your" kind wanna change a game to fit "your" playstyle. You wont see me on WoW forum crying for open world PVP, like you cry for no PVP here. Get over yourself, and glad that you give up and move on. Cause this game clearly ain't for you.
However, there's almost no pvp focused mmorpg either. There's Darkfall, Mortal Online and Age of Wushu, but they have their problems too, like i hear AoW as turned P2W, apparently. In the west, unless you want a AAA quest centric pve themepark, there's actually very few offers for many, so it's not fair for alot of people.
Besides, pve-only Archeage would be closer to a themepark with side features than a sandbox anyway.
Lol... it might be worth rereading what I posted.
I was quoting you and laughing - rather than stating you and your kind... my goodness! pvp player in all their glory shown right there
I love pvp in mmo's and frequently play fps. As for the so called western version of non-griefer pvp gamer I don't believe you, you're full of absolute crap. I've played with western and eastern gamers and the difference in mentality is huge.
Take gw2 s as a quick example, the most anit-griefing mmo I can think of. Yet at launch it wasn't long before a slew of people figured out how to mob train to a npc while a gamer is turning a quest in. And the list goes on like this from back in wow days.
NA gamers love to grief in any game. It's almost a science to figure out how to grief in every aspect of the game without any point only to mess with someone for their own satisfaction, that's not pvp. Why simply because when they do opt to have pve and pvp servers most so called pvp'ers are against it. I think it's why pvp only games aren't as popular here as in the east. Eastern gamers seem to love team play and follow a games theme to the letter. With ArcheAge in NA it's going more about grief gangs rather then the rest of the game mark my words. Different cultures I guess but the difference is huge.
Carbears won't ruin this game, Trion will. Look at what they did with Rift since F2P. All downhill. Sucks that AA won't release as a sub game but will take the form of Trion's Sub/F2p hybrid. Don't get me wrong it's probably the best F2P system however ever since Rift changed to this model the most important things have become costumes, Dimension items, and Lockboxes. Be prepared
Please baby Jesus keep the Rift team away from AA. Rift's Lead Dev has called us PVP'ers roaches, and much worse, to the Raiders that they cater to.
Then quote me correctly, cause at least I wrote "your" kind... The peeps coming here to try to change the game design to suit your playstyle. Or isn't that what your trying to do here?
No. Both Wurm Online and Xsyon has both released PVE-only servers. No ganking there at all. Can run around, hold each others hands, and smell them flowers together. YAY!!!
For me, I suppose it all comes down to:
is there a way for a "carebear" to destroy griefers life by (for example) accumulate more money than them and punish them so hard that their griefer character is wasted? (e.g. putting bounties on other players so that other griefers work for you?)
If yes, then it shouldn't be a problem. If no, then the game is a crappy sandbox anyway.
The problem is when you expect players who mainly focus on economy, PvE, alts, etc. to compete on the same field as a PvP griefer.
I think you missed my point.
This is kind of a moot point really. I'm nearly certain that either at release or shortly after PvE only servers will be introduced, which won't affect the people playing on the PvP servers. They do it with every MMO.
Anyone who thinks they won't release some type of PvE centric server for NA is deluding themselves, the money to be made and subs to garner is far too great to neglect, even if the original spirit of the game is an open PvP world.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Well, you have to choose. You can't have it all. I guess Wildstar will be a better option for you. They will have housing there as well. Instanced as well. Not pure sandbox. But you don't have to worry bout open world PVP. Or Dragon Prophet, with a complex housing system to. Planet Explorer is another. Can harvest like crazy, and no PVP. And servers that hold 36 peeps. Perfect for ya.
AA HAS open world PVP. That's how the game was DESIGNED to be. Either you roll with the punches, and adept. Or you go elsewhere looking for a game that might suit you more. But don't come here and try to change a game to suit your playstyle. And as I said before. There is peace times in the PVP zones. When peeps that are afraid of PVP can venture out into those zones as well. You have to take the good with the bad. I have to do some mind numbing PVE to level my character. But I can live with it when I know theres a huge world out there with a siege system etc for guilds. And where you can jump in and defend peeps from griefers etc. You could for instance hire me as a bodyguard for ya in PVP zones. Like a true sandbox. Adept if you wanna play it.
The people that might try to spoil this game are those that even though want to join a football team, they demand to not to get any physical contact, neither want to interact with other players, nor accepting any piece of advise from the Mister, nor taking the proper time to learn and improve, much less paying for the insurance or the federation fee. They just want to have their goal handed on a silver plater as soon as possible and to enjoy the notion of other people, you know, just being there.
The term "carebear" is an abomination with regards to MMORPGs, as it is the term "ganker". There are bad systems, there are exploiters and there are bullies. And, as far as i can see, there are people that are not apt for MMORPGs and even, I suspect, any type of social game. There are as well people who don't know what they talking about, that are led by misconceptions based on other game systems (pure themepark pvp, FPS, pvp based on vertical levelling, etc). And of course, there people who don't know what they want.
The fact of some people here calling "sociopaths" to PVPers is irony at its finest.
ArcheAge looks like it's bringing some of the RPG Living World flavor, with its politics, intrigues, real impact of players' deeds over economy, backstabbing, friendship and enmity. It may succeed, it may not. You dig this stuff? I think you might do well in giving it a chance. Not convinced? Be consequent and try a single player game or some ultracasual stuff ala Wow, GW2, ESO and the other clones. But please, do not bitch. The world doesn't revolve around you, you know?
Most honest piece of opinion I can give.
EDIT: Typos
Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.
If I plant a tree on a farm in a safe zone and that ruins your pvp game then you doing it wrong.
Many say they want a game with consequences, but in reality they simply want to be someone else's consequences without it coming back on them.
All die, so die well.
I don't think they will but If they did open an alternate ruleset server I think it would only have some minor changes. Something along the lines of not having the war zones on the south continents which would simply push all pvp to the north. But I really don't see any changes made beyond something like that.
All die, so die well.
in Russia i know this won't happen, since they love L2 and see AA as a L3.
If something like this should happens (what i doubt, at least in the near months), will be in NA servers. The "carebear" problem seens be more rampant there.
Since I've used that term, I want to be clear that I'm NOT talking about "PVPers" but rather the griefer subset.
If you play games primarily to make other people miserable, you are exhibiting sociopathic behavior.
That said, people who call players who prefer PVE "carebears" deserve derogatory labels, since "carebear" is a derogatory label.
+1
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
**On the radar: http://www.cyberpunk.net/ **
I broke down an bought it and from what I have played ArcheAges own asianness will kill it.
A game with a world as beautiful as ArcheAges that begs you to explore it has random mobs thrown about keeping you from doing just that.. Walk 10 feet a patch of 30 mobs , walk 10 more feet and another 30 pack of different monsters over and over. The mob spawns make no sense and is the exact same as the copy and paste asian crap we have all seen before.
The same can be said for villages and towns. There are far more npcs than living space for them and 99% of them are static not even able to interact with them. Its just NPCs thrown about for some reason or another and NONE move!. Nothing meshes with what is going on around them.
Sure the crafting is nice and 3 skill trees can be interesting , graphics still hold up well even though the game doesnt run smoothly ( 70+ fps and then for no reason chug down to 20 or lower for a few seconds ) , growing your own trees and ingredients is awesome.
Trion honestly needed to be more than just a publisher to fix it. The villages and its populace need to be redone , the bombardment of quests the first half of the game needs to be chopped , cut away scenes for quests need to go , mob spawns need to make sense .. I could keep going.
" Carebears " will have nothing to do with ArcheAges success or failure. It is going to be f2p so I cant see the game not have players no matter what..
Edit : Also I think many people need to learn what steampunk actually is.. ArcheAge has that but then goes way overboard with things like radios that play rap music. The only thing thing acceptable is a record player of some sort.. The travel wagons are a example of good steampunk.. cars are not.. Modern swimwear.. NOT.
" Steampunk " isnt a good excuse for ignorant decisions.