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Ive kinda waited to see if anyone else would comment about this.
But have you noticed that ESO didnt have to go with the over-the-top ridiculous "anime" style of animations? (Im looking at you GW2 and every Asian MMO).
That and they didnt have go with the "God-weapons" or "God-armor"? (Im looking at you WoW and every Asian MMO).
To me it just helps my immersion, and two it feel more mature. It includes also the dialog, for once it didnt feel like it had to be written for a 13 year old to understand. Its not Song of Ice and Fire quality but it sure is a step up from what we've been getting for the last ten years.
(Which is one of the reason Im most disappointed about WoD, the lose of its mature storytelling)
Anyone else get the impression that Zeni doesnt look at us like a bunch of kids that have to ask for permission to use the parents credit card to play a MMO?
For me, just the fact it doesnt have God-armor and God-weapons is a major factor to my continued enjoyment.
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
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Yet....
You'll have to help me out here, Im not a mind reader.
Yet, what?
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
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You are choosing an odd time to bring up something that no one is talking about, but since you bring it up....
1) One of the complaints I have read a lot about(other than bugs) is ESO's shoddy animation. As far as I'm concerned, they are mostly passable but by no means anything to brag about. The movements in the character models barely show more weight and mass than Lotro's. Which shows zero. GW2's animators follow the 12 principles of animation which ESO's animators do not. If you don't know what that is then I recommend you do a Google search.
2) ESO's armor designer/modelers took way too many shortcuts. Most of the armor is just a re-texture of the actual character model with some extra anomalies such as floating hip pads with medium armor. A lot of the stuff barely adds new geometry to the character models. Talk about an immersion breaker.
I'm sure some others might list some points too. If they do, just remember you are the one that brought it up.
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That is about the most...
And that you dont have to be a mind reader to fill that in.
Why in the hell would Zeni add that in?
Its obvious with everything about the game they've gone a certain art direction, so why change it?
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
Anime bunny maid costumes in the cash shop do seem a bit unlikely. No bizarre weapon designs either hopefully.
Heck, Im even suprised they dont have skimpy cloth armor. About a risque as they get is a bare midriff.
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
Apparently terrible animations and bland painted on armor equates to a more mature setting.
LOTRO follows the same formula. Hmm, maybe OP is on to something.
One would have to read the forums before launch and after. That aside you belittle what devs work years on to "13 year old understanding" (other mmos)
ESO is by far the most easiest mmo to date. All quests are hand holding. You can reach max level in 3 weeks. Oh I know most get there faster. It is one of the most unfriendly mmos. You really get the feeling your playing a solo.
You enjoy it play it. You dont dont.
Well, if youre equating jumping, tumbling, backfliping combat animations with weapons 2X, and sometimes 3X, the size of the person wielding it to "good" animations, yeah then I'd call it a more mature setting.
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
Not really sure how your whole post related to the topic, its more or less the standard generic complaint of "its too easy, its a solo game, etc.".
I do understand for some people they will always take the most optimal build and the most efficient path to max level and then complain about it afterwards. But thats not a game design fault.
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
I agree with you partially - i also very much prefer realistic armor... at least somewhat... I still think age of conan had the best armor design ever. I really like about eso that the armor looks actualy gritty, grimy, dirty and used - thats very immersive...What i really disslike and think its just not 2014 is that a lot of armor has no layers and looks painted on.
You are getting off-topic here.
I prefer the more mature armor, I could barely stand TERA's skimpy clothing, it just hurts my brain the over sexualization of the characters. While I don't think GW2 had ridiculous animations it had some flashy stuff, it's impossible to feel immersed into the war when you have a thief shooting unicorns at your face. I think the armor is currently "bodypaint" so it doesn't overload the server and our clients with data in the middle of zerg fight in Cyrodiil.
ESo questing is the current "wine and cheese" of mmo questing.
so to you mature means realistic and only realistic? There is this thing called taste and personal preference so everyone can like different things. Realistic doesnt mean mature. They did take a somewhat mature approach in their game, but that doesnt mean every game that has the same aesthetics is mature. I think you just prefer that type of gameplay and that is fine, but dont make wrong assumptions based on your opinion.
Im an adult and i will always take anime style or colorful aesthetics over any realism in gaming. That is my preference, but i do agree with you to the fullest that for an Elder Scroll game, their aesthetics, dialog, etc give me a lot more immersion. Note i said specifically in an Elder Scrolls game because TES Lore lends itself for that.
And no, none of the other companies see us as either kids with all other games like you implied, or adults with a game like ESO. They all cater to a bigger audience so they can get a bigger income, otherwise they wouldnt make an mmo out of one of the best single player IPs out there.
There is no either, or here. The setting is more mature/realistic or whatever you want to call it, but the execution of that setting stinks pretty much. The artists took so many shortcuts in this game, and it shows.
Well I brought it up to discuss the fact the went with a more "grounded" look to their armors and animations.
If you want to discuss whether the armors look painted on, then thats okay too although Icant think of an MMO that keeps armor as a separate entity. I think it may be an enlightening discussion.
I wonder if the complaints about the animation being shoddy is because we've become so accustomed to over-the-top, back flipping, spinning around, highflying combat animations?
I personally love the back and forth simple attacks, with accompanying grunts. Along with the heavy attack animation when you hit a stunned person (or beast) and knock their ass to the dirt.
And the 12 principles of animation and ESO not following them, and that GW2 does, uhh okay you are incorrect on both accounts.
They both take liberties with them (the 12P's), GW2 more so in my opinion.
And the floating hip pads, Im with you on that, it looks like shit.
The retexturing and thats a big deal because? I dont need every nook and cranny of plate armor, or chain armor, or leather armor detailed out. That just puts stress on a video card for something that is more an aesthetic grip than being lazy coding/desgining.
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
To be fair, about 70% of the people i see talking in subscription based mmos are immature. I constantly quit guilds after a couple days because most of the members are always behaving like kids. Always a drama going on, people being sensible for nothing, felling all emo and QQing about nonsense. Maybe its bad luck but only a few times ive joined guilds with people actually behaving and having a good time without being kiddy jerks. And guess what, they all pay subscriptions. And yes, i am including ESO because it already happened there. A bunch of kids talking everyone down with their pc master race imperial edition 6 months subscription package nonsense + emo drama. And like always the "it is a fact" that ESO is perfect and has no flaws, when clearly is one of the most broken mmos post launch.
My point is, do not assume subscriptions = adult people, much less mature people. The reality is far away from that illusion.
Theres nothing wrong with that. I actually like some of WoW's extreme armors and weapons (some).
But I personally glad ESO didnt go that route, and went with a more realistic look. As realistic as you can get in a fantasy setting.
But I do think that WoW's armors and weapons are made to appeal to a younger crowd.
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
In a fantasy world all that make sense. As soon as you take a fantasy world (yes, ESO is high fantasy that some people seem to forget about) and make everything in it be "realistic" you are killing the fantasy and you end up with a game that has no identity. It makes sense in ESO to have normal sized weapons and armors but notice all the racial desings which keep them within its own fantasy. Just as it makes sense in a game like WoW to have huge shoulder pads and axes because that design is part of them. You see ridiculous spiked stuff and you know thats a horde thing. So yeah, each game should have its own identity and that includes in a huge part the aesthetic of the game world.