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My Ideal MMORPG (There's Stuff I Like About ESO)

FlyByKnightFlyByKnight Member EpicPosts: 3,967

I always run into games that I try to force myself into liking because it has a single feature that I really enjoy.  I end up falling out of love with the game when I realize it lacks the other things that make a MMORPG decent for me.  I have yet to find a game that is able to put it all together for me.

 

I never sat down and asked myself what I actually wanted from an MMORPG. Drawing on some things I liked from other games here is what I'd like from a MMORPG.

 

Setting:

  • Present/Modern to future, dealing with occult, conspiracy and supernatural things similar to The Secret World. I'd also dig a game based on a world similar to the Dune storyline.

 

Art Style:

  • A hybrid between realism and stylized artwork like Black Desert but not seizure inducing.

 

World:

  • Open World with minimal instancing like Archeage
  • No instant travel
  • Fast Travel should still be actual travel. I remember liking this in Aion, and TERA (not the teleporting).
  • Instanced group dungeons
  • Instanced Raiding
  • Public dungeons
  • Public Raiding

 

Combat:

  • Full action, with weight to the characters & enemies, and boss encounters similar to Dark Souls 2.
  • Timed attack presses in combos that grants a chance to crit similar to Phantasy Star Online (the original version)
  • Ultimate attack meter like Elder Scrolls Online, or other games
  • 2 Weapon Swap system containing 5-6 skill bar per weapon like ESO and GW2
  • Blocking that drains stamina like ESO
  • Skill Synergy, but better than what ESO or GW2 have done.
  • Encounters will require some taunting, healing, and position control.
  • Larger encounters will have problem solving elements like The Secret World and Fractals in GW2

 

Trinity:

  • Soft trinity where no one is perma locked into a single role, and groups can create their own synergy like ESO

 

Character Progression:

  • No numbered levels like The Secret World
  • Attribute points, with HP, Dexterity, Stamina, and Magic

 

Skill Progression:

  • Skills have to be found and earned like Guild Wars
  • Skills should level through use like Phantasy Star UniverseESO and others with better visuals as you progress
  • Skills can be morphed down varying paths like ESO (with deeper options)
  • Passives and passive synergy system like The Secret World
  • There should be a wealth of skills to pick from like The Secret World

 

Gear Progression:

  • Visual appearance and stats are separate like The Secret World

 

Questing:

  • Main Story Line that can be followed at your own pace at any time like TSW.
  • Dynamic events like Rift and Guild Wars 2 that change the setting depending on outcomes
  • I love the various quest styles of The Secret World (investigations, puzzles, having to pay attention to surroundings).
  • No direct quest markers on the map just general areas

 

Economy, Crafting, Housing, Jobs and other Extracurricular Activities:

  • Archeage son.  Archeage.

 

Social System + PVP:

  • I like how Aion & Archeage have separate factions with a middle territory they fight over (where it's no holds barred)
  • The Archeage system is great as well for how they handle players + crime and death
  • I like how GW2 has separated organized PVP for people to be competitive
  • Mentor system like Aion

 

Little things I'd like that I haven't experienced yet:

  • I'd like the danger factor to be ramped up so players need a buddy or small group to venture out of safe zones

 

This is my ideal MMORPG.  What's yours?

"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

¯\_(ツ)_/¯

Comments

  • ScotScot Member LegendaryPosts: 24,273
    Maybe this is more for the general Pub forum? To me it is too soon to fit TESO into a compare and contrast of other MMOs that have been out for years.
  • GrixxittGrixxitt Member UncommonPosts: 545
    Originally posted by FlyByKnight

    I always run into games that I try to force myself into liking because it has a single feature that I really enjoy.  I end up falling out of love with the game when I realize it lacks the other things that make a MMORPG decent for me.  I have yet to find a game that is able to put it all together for me.

     

    I never sat down and asked myself what I actually wanted from an MMORPG. Drawing on some things I liked from other games here is what I'd like from a MMORPG.

     

    Setting:

    • Present/Modern to future, dealing with occult, conspiracy and supernatural things similar to The Secret World. I'd also dig a game based on a world similar to the Dune storyline.

     

    Art Style:

    • A hybrid between realism and stylized artwork like Black Desert but not seizure inducing.

     

    World:

    • Open World with minimal instancing like Archeage
    • No instant travel
    • Fast Travel should still be actual travel. I remember liking this in Aion, and TERA (not the teleporting).
    • Instanced group dungeons
    • Instanced Raiding
    • Public dungeons
    • Public Raiding

     

    Combat:

    • Full action, with weight to the characters & enemies, and boss encounters similar to Dark Souls 2.
    • Timed attack presses in combos that grants a chance to crit similar to Phantasy Star Online (the original version)
    • Ultimate attack meter like Elder Scrolls Online, or other games
    • 2 Weapon Swap system containing 5-6 skill bar per weapon like ESO and GW2
    • Blocking that drains stamina like ESO
    • Skill Synergy, but better than what ESO or GW2 have done.
    • Encounters will require some taunting, healing, and position control.
    • Larger encounters will have problem solving elements like The Secret World and Fractals in GW2

     

    Trinity:

    • Soft trinity where no one is perma locked into a single role, and groups can create their own synergy like ESO

     

    Character Progression:

    • No numbered levels like The Secret World
    • Attribute points, with HP, Dexterity, Stamina, and Magic

     

    Skill Progression:

    • Skills have to be found and earned like Guild Wars
    • Skills should level through use like Phantasy Star UniverseESO and others with better visuals as you progress
    • Skills can be morphed down varying paths like ESO (with deeper options)
    • Passives and passive synergy system like The Secret World
    • There should be a wealth of skills to pick from like The Secret World

     

    Gear Progression:

    • Visual appearance and stats are separate like The Secret World

     

    Questing:

    • Main Story Line that can be followed at your own pace at any time like TSW.
    • Dynamic events like Rift and Guild Wars 2 that change the setting depending on outcomes
    • I love the various quest styles of The Secret World (investigations, puzzles, having to pay attention to surroundings).
    • No direct quest markers on the map just general areas

     

    Economy, Crafting, Housing, Jobs and other Extracurricular Activities:

    • Archeage son.  Archeage.

     

    Social System + PVP:

    • I like how Aion & Archeage have separate factions with a middle territory they fight over (where it's no holds barred)
    • The Archeage system is great as well for how they handle players + crime and death
    • I like how GW2 has separated organized PVP for people to be competitive
    • Mentor system like Aion

     

    Little things I'd like that I haven't experienced yet:

    • I'd like the danger factor to be ramped up so players need a buddy or small group to venture out of safe zones

     

    This is my ideal MMORPG.  What's yours?

    I was pretty torn up about the news regarding WoD as well image

    The above is my personal opinion. Anyone displaying a view contrary to my opinion is obviously WRONG and should STHU. (neener neener)

    -The MMO Forum Community

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