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Subscription/F2P thought

KilrainKilrain Member RarePosts: 1,185

I had a thought for a subscription model that I wanted to run by this completely unbiased community.

What if:

8 hours per month Free to play

16 hours per month at $8.99

Unlimited hours at $12.99

What are you thoughts on this and the hours for each?

With this in mind, what are your thoughts on adding in a STRICTLY COSMETIC ONLY cash shop?

Comments

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    I will certainly give it 15 min to try it out .. since the first 8 hours are free.

    But .. is the game more fun (to me, since fun is subjective) than all the other fun free MMOs? If i can get the same (or more fun) for free, why would i even pay a cent?

     

  • KilrainKilrain Member RarePosts: 1,185
    Originally posted by nariusseldon

    I will certainly give it 15 min to try it out .. since the first 8 hours are free.

    But .. is the game more fun (to me, since fun is subjective) than all the other fun free MMOs? If i can get the same (or more fun) for free, why would i even pay a cent?

     

    It's your favorite MMO, (which is the goal of all developers, it ensures an income) and you have enough time to actually play more than 8/16 hours a month.

  • GruugGruug Member RarePosts: 1,793

    Anytime there is a so-called "free" to play element, I will bow out.

     

    Let's party like it is 1863!

  • KilrainKilrain Member RarePosts: 1,185
    Originally posted by Gruug

    Anytime there is a so-called "free" to play element, I will bow out.

     

    Care to elaborate why?

  • JenuvielJenuviel Member Posts: 960

    What would the benefit to the company be? A statistically significant percentage of their potential user base would be dropped into a lower tier (which is already $3.00 lower than the industry standard). The only way the model would make sense is if bandwidth was one of the major costs of  the MMO, which is not the case.

     

    From a player standpoint, any serious user would be paying full price, which would alienate most F2P users. Locking the cosmetics behind a cash shop would alienate most pro-subscription users. The only people this seems to benefit would be infrequent players and people who don't care about cosmetics, neither of whom seem like the folks you want to base an MMO's business model around.

  • KilrainKilrain Member RarePosts: 1,185
    Originally posted by Jenuviel
    What would the benefit to the company be? A statistically significant percentage of their potential user base would be dropped into a lower tier (which is already $3.00 lower than the industry average). Any serious user would be paying full price, which would alienate most F2P users. Locking the cosmetics behind a cash shop would alienate most pro-subscription users. The only people this seems to benefit would be infrequent players and people who don't care about cosmetics, neither of whom seem like the folks you want to base an MMO's business model around. The only way the model would make sense is if bandwidth was one of the major costs of  the MMO, which is not the case.

    I don't see how F2P users would be alienated in any way. As far as the potential cash shop goes, I think what you're getting at is that subscription users feel they deserve all content because they're paying a sub.Thats why it's cosmetic only, does not provide a single advantage.

    Though this does make me think of other subscription alternatives.  I'll edit the OP when I've thought more on it.

     

  • squalleonahasqualleonaha Member Posts: 211

    i'm disagree with both model.

    everything is simple. MMORPG game should be pay for the time that people play. people want play more, pay more, people play less, pay less.

  • laseritlaserit Member LegendaryPosts: 7,591
    F2P with the option to sub. And if you do sub... there is nothing for you to buy in the cash shop. No double dipping bullshit !

    "Be water my friend" - Bruce Lee

  • RusqueRusque Member RarePosts: 2,785

    How about a F2P model with a cash shop with just one item in it.

    Spend $20 to permanently ban someone playing the game F2P. That person is IP banned, RL name, CC, and address banned.

    Your avatar in game is color coded either White or Gold. White is F2P, Gold is "paid". When you sign up for the game after a trial period, you are offered the chance at being a "paid" member at $60. So it's basically B2P with a cash shop that let's those who purchased the game to ban F2Pers.

  • DEAD.lineDEAD.line Member Posts: 424
    Originally posted by squalleonaha

    i'm disagree with both model.

    everything is simple. MMORPG game should be pay for the time that people play. people want play more, pay more, people play less, pay less.

    I wonder why companies don't try a "pay by the hour" type like in asia, with more options. IMO, that's what the sub model lacks compared to the F2P model. Options.

    It's either pay a full 15 dollars (12/13 euros here) for a potential month of fun, or you get nothing. And that's what i think many, like me, have an issue with. It's paying a full sum of monet to get 1 month of fun out of the game. But maybe we'll only to play for 1 week. People can justify it, but it feels very restrictive.

    So why not try a daily sub, or weekly sub? 50 cents for 24 hours seems good to me. And what if you have cosmetic shop, a tiny one of course, that gives people who sub for x period of time free gifts from them, like pets and armor sets. Otherwise, you can simply buy if you wish. How about a few "free day points" for longer term subbers? Make your subscribers feel like they're getting good deals and options.

    If the power of F2P is in allowing players to pick and choose, then atleast try to replicate that in the sub model. It may not wrok in the end, but if you still offer a monthly sub anyway, it can't hurt anymore than going with a model that as very litttle change of lasting for more than 12 months in today's world anyway.

  • majimaji Member UncommonPosts: 2,091

    Theoretically: sounds fair.

    Practically: 99.9% of all games with a "cosmetic item only" cash shop will turn into a pay2win shop.

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Kilrain
    Originally posted by nariusseldon

    I will certainly give it 15 min to try it out .. since the first 8 hours are free.

    But .. is the game more fun (to me, since fun is subjective) than all the other fun free MMOs? If i can get the same (or more fun) for free, why would i even pay a cent?

     

    It's your favorite MMO, (which is the goal of all developers, it ensures an income) and you have enough time to actually play more than 8/16 hours a month.

    I don't play more than 8 hours of my favorite MMO. I have better things to do. For example, my favorite ARPG ranks (to me) a lot higher than my favorite MMO.

    Now, it is not out of the realm of possibility that in the future, there is a MMO so good to me that i will play more than 8 hours. I will deal with that at that time. At present, I don't see that happening any time soon, so it is moot.

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by laserit
    F2P with the option to sub. And if you do sub... there is nothing for you to buy in the cash shop. No double dipping bullshit !

    If you do this, you miss the chance to fleece whales for lots of money because you cap their spending by $15 a month.

     

  • KilrainKilrain Member RarePosts: 1,185

    Every time I try to think of a way to do a pay by hour type system I just can't think of a way that would be better than just paying $15 for a whole month. 

    I think one of the reasons I like Eve Online's offline skill system is that even players who can't play 40hrs a week can still become viable at the rate of someone who an play more hours. The problem I have with a time based skill system is that people will feel less like they need to play and then spend more time offline.

    This is all still on topic btw. Just a different look at it. What if free to play players just didn't earn skill points? Hmm..

  • KilrainKilrain Member RarePosts: 1,185
    Originally posted by nariusseldon
    Originally posted by Kilrain
    Originally posted by nariusseldon

    I will certainly give it 15 min to try it out .. since the first 8 hours are free.

    But .. is the game more fun (to me, since fun is subjective) than all the other fun free MMOs? If i can get the same (or more fun) for free, why would i even pay a cent?

     

    It's your favorite MMO, (which is the goal of all developers, it ensures an income) and you have enough time to actually play more than 8/16 hours a month.

    I don't play more than 8 hours of my favorite MMO. I have better things to do. For example, my favorite ARPG ranks (to me) a lot higher than my favorite MMO.

    Now, it is not out of the realm of possibility that in the future, there is a MMO so good to me that i will play more than 8 hours. I will deal with that at that time. At present, I don't see that happening any time soon, so it is moot.

     

    Then you wouldn't be paying a sub anyway so ... 

  • KilrainKilrain Member RarePosts: 1,185
    Originally posted by maji

    Theoretically: sounds fair.

    Practically: 99.9% of all games with a "cosmetic item only" cash shop will turn into a pay2win shop.

    Not trying to justify pay2win, but I've played APB:Reloaded for a few years now and I always hear people yell P2W and yet the best guns aren't paid for. Just saying.

  • KilrainKilrain Member RarePosts: 1,185
    I would like to mention that the reason why I personally don't want to use even a cosmetic cash shop is because developers tend to spend more time on making money grabs rather than content. Otherwise they're a good way to help support the game.
  • laseritlaserit Member LegendaryPosts: 7,591
    Originally posted by nariusseldon
    Originally posted by laserit
    F2P with the option to sub. And if you do sub... there is nothing for you to buy in the cash shop. No double dipping bullshit !

    If you do this, you miss the chance to fleece whales for lots of money because you cap their spending by $15 a month.

     

    Companies that are looking to "fleece" people, are companies that I would rather not have any dealings with. Some things are more important than fun.

    "Be water my friend" - Bruce Lee

  • Ramonski7Ramonski7 Member UncommonPosts: 2,662
    How about if a company releases a F2P game with a sub option and a cash shop. Only thing is if you sub, you can buy everything on the cash shop with in-game currency and everything there is bound.

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • KilrainKilrain Member RarePosts: 1,185
    Originally posted by Ramonski7
    How about if a company releases a F2P game with a sub option and a cash shop. Only thing is if you sub, you can buy everything on the cash shop with in-game currency and everything there is bound.

    Hmm, not a bad idea though it needs some more definition. The currency exchange rate for instance would need to be done right. I don't know, I'm just not convinced this would work... Another way to think about it though. Thanks.

    I've noticed some company's giving away cash shop money with monthly subs. Does that seem to work at all?

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by laserit
    Originally posted by nariusseldon
    Originally posted by laserit
    F2P with the option to sub. And if you do sub... there is nothing for you to buy in the cash shop. No double dipping bullshit !

    If you do this, you miss the chance to fleece whales for lots of money because you cap their spending by $15 a month.

     

    Companies that are looking to "fleece" people, are companies that I would rather not have any dealings with. Some things are more important than fun.

    Preventing whales to give money voluntary to a dev is more important than fun?

  • KilrainKilrain Member RarePosts: 1,185

    A post made about Black Gold Online's subscription model:

    Originally posted by rojo6934 

    http://www.mmoculture.com/2013/07/black-gold-online-interesting-business-model-announced/

    I removed his comments because they don't matter here, but this got me to thinking of another model instead of what I originally posted.

    What about a system like the one above where F2P players can play the game and the only limitation would be certain loot must be purchased. If the price was right and players were selective, they could ignore most loot until they have what they wanted and pay minimal price, say $1 or some shit. 

    Then, $15/$12.99 per month subscribers would get all of the loot and no limitations.

    Just tossing ideas around.

  • PurutzilPurutzil Member UncommonPosts: 3,048
    The issue is a lot of the spending in MMos comes from  people who might only pull 8 hours a month total. F2P has a heavy reliance of nickle and diming people into buying things. While yes, there stuff for those who dedicate themselves to the game, there is a lot of people who will buy something, maybe put 5 hours in, then just give up or not play much at all.
  • KilrainKilrain Member RarePosts: 1,185
    Originally posted by Purutzil
    The issue is a lot of the spending in MMos comes from  people who might only pull 8 hours a month total. F2P has a heavy reliance of nickle and diming people into buying things. While yes, there stuff for those who dedicate themselves to the game, there is a lot of people who will buy something, maybe put 5 hours in, then just give up or not play much at all.

    Agree, this is why I actually favor a sub fee similar to what APB:Reloaded has. You can play 100% for free but money and experience gained is slowed down unless you're subbed. Then you could sell day use booster packs for those days that a F2P player has more time to dedicate.

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