Of course it's not a WoW clone of course there will be similar aspects. WoW got many of its ideas and from Everquest and made it better. Innovation is the key. Its still a theme park MMORPG and you'll find many things that relate to WoW. To me, it's just they did what WoW did to Everquest. Took ideas from WoW and made them better.
Sorry but everything the OP has said from my experience is just honeymoon playing. Come back in a month once you sub again and can actually speak for how the game is once "live". If that "open beta" was any indication of how good WS was going to be I'll happily save my money.
Rather pointless defining the entire feature set or a game with ethe word 'clone', especially when it is not a clone. It's like saying any shooter that comes out is a clone of COD.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Graphicly its 85% a clone, but features are a lot of other games like 50% FFXIV for the dungeons, and a majority of new features that should have been in mmo's years ago but never have gotten to mmo's.
Originally posted by Bladestrom Rather pointless defining the entire feature set or a game with ethe word 'clone', especially when it is not a clone. It's like saying any shooter that comes out is a clone of COD.
Exactly, people call anything themepark a WOW clone. It doesn't matter how different the gameplay experience plays if it's themepark it will be called a WOW clone.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Originally posted by cooms Sorry but everything the OP has said from my experience is just honeymoon playing. Come back in a month once you sub again and can actually speak for how the game is once "live". If that "open beta" was any indication of how good WS was going to be I'll happily save my money.
Absolutely true.
You have to avoid falling for the hype of reviewers within the first month of an MMO. What matters is what people are saying two months on or after.
Originally posted by Bladestrom Rather pointless defining the entire feature set or a game with ethe word 'clone', especially when it is not a clone. It's like saying any shooter that comes out is a clone of COD.
Exactly, people call anything themepark a WOW clone. It doesn't matter how different the gameplay experience plays if it's themepark it will be called a WOW clone.
I judge people very quickly that use the term WoW clone. I played WoW hardcore for 6 years and was a full time tester for WS for a year and the term "WoW Clone" Does not fit but on the simplest levels. Art style and Tiered loot is about it. Under the hood the game is so different. It does not even have a talent tree system. Combat is its own thing and closer to a MOAB style combat system. Silly MMOers, WoW was a clone!!!
WoW launched with six unique starting zones which took you through your first 20 levels, with multiple dungeons and unique storylines. Not to mention most starting zones spanned 2 or 3 zones by themselves. Why don't other MMOs clone that! haha
Not sure if its the art style, the hot bar based combat or the tired as fuck questing system that leads you by the nose from one hub to another.. but the game for me gave off strong vibes of 'Hey its Warcraft again'. Don't get me wrong, its not a carbon copy of the game, but its close enough to just rub me the wrong way.
Nothing personal to devs, but I wish this one a quick death so we can move one step closer to making some new and interesting games, not just trying to tool around with ideas from 15 years ago.
And yes, flame away, I found ESO a hell of a lot more original then I did Wildstar. Making everyone an AOE class is not genre redefining.
This this the first MMO in my life that I've wanted to play every single aspect of the game . Also, I wanna play each class to max. That's never happened to me before. Most games one main with maybe, one alt. This is gonna be a fun ride, hope you all get you're tickets !
Originally posted by JDis25 I wish NCSOFT brought Blade & Soul to NA instead of this shit.
Amen!!
Don't want to .. spoil your "super dream MMO" which seems to be Blade & Soul from your both point of view...
But BS is .. well .. BullShit. I mean yes, it has pretty nice visuals , interesting combat mechanics, but that's it. The game really sucks in every other aspect. There is a reason why BS has not made up to the West yet, and that reason is not Wildstar.
It very much cater to the East side. Well , that would have been good if it was a game ala Lineage for exemple, which was also catered for the East, but no .. this is more for the ones who enjoy ... Asian/Martial style fights (hence, for the East players), because that's the only thing which is different from other MMO's.
Reporter: What's behind Blizzard success, and how do you make your gamers happy? Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
It's not a WoW clone, it's firmly within the "directed experience" part of the MMO spectrum though, or a true "themepark" if you will.
However, the game is very feature complete and is launching with a massive amount of content compared to others. The amount of detail the devs put into little animations, small individual instances and the world in general is also stunning. So I wish it all the best.
Personally I won't be playing it though, it was a bit too hyperkinetic for me and I feel like I'm looking for something different this time around.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
OP, if you truly don't see how this game is 70-80% World of Warcraft, I have to wonder if you've actually played WoW.
The only generous thing I can say about this game is that it's a first rate WoW clone. If you want a WoW clone, you probably can't do much better. This will be the new Rift (only Rift is F2P, so we'll see how that works out).
Wildstar developer Carbine Studios thinks it can do better than World of Warcraft. The team aims to reinvent many of the genre's tried-and-true (and pretty tired) systems, includes plenty of content for solo players, and brings back massive scale battles in 40-man raids and 40 vs 40 PvP combat. A new interview with executive producer Jeremy Gaffney reveals that the team was torn on the best way to out-WoW WoW."
Speaking to CVG, Gaffney points out that Carbine was founded by 20 or so veterans of Blizzard Entertainment, developer of World of Warcraft. The founders believed they could do better than WoW: "Hey, we want take that game but do it right this time," Gaffney recalls. The result is a game built by two camps: those who wanted to improve on the formula and those who wanted to do "anything but WoW."
"The team came out with two very distinct ideas," says Gaffney, "one of which was, 'Ok, we're done with WoW, we know what we did right and what we did wrong, and we really want to tweak it and do WoW but better.'" That means returning to the idea of 40-man raids, which Blizzard abandoned in WoW beginning with its first expansion, The Burning Crusade.
I beg to differ.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
Wildstar developer Carbine Studios thinks it can do better than World of Warcraft. The team aims to reinvent many of the genre's tried-and-true (and pretty tired) systems, includes plenty of content for solo players, and brings back massive scale battles in 40-man raids and 40 vs 40 PvP combat. A new interview with executive producer Jeremy Gaffney reveals that the team was torn on the best way to out-WoW WoW."
Speaking to CVG, Gaffney points out that Carbine was founded by 20 or so veterans of Blizzard Entertainment, developer of World of Warcraft. The founders believed they could do better than WoW: "Hey, we want take that game but do it right this time," Gaffney recalls. The result is a game built by two camps: those who wanted to improve on the formula and those who wanted to do "anything but WoW."
"The team came out with two very distinct ideas," says Gaffney, "one of which was, 'Ok, we're done with WoW, we know what we did right and what we did wrong, and we really want to tweak it and do WoW but better.'" That means returning to the idea of 40-man raids, which Blizzard abandoned in WoW beginning with its first expansion, The Burning Crusade.
Originally posted by JDis25 I wish NCSOFT brought Blade & Soul to NA instead of this shit.
Amen!!
NCSOFT already gave their official financial report (part of it included which areas NCSOFT was going to expand on in 2014). Blade & Soul will not be coming over to the states in 2014. 2015-2016 maybe? The last official response on the game or any update for the western market was December 2012. We have almost 18 months of dead silence from the company in regards to the game; you tell me how enthusiastic NCSOFT is regarding bringing the game over here?
If you look at the history of every single NCSOFT (developed) MMO released here in the west, you will realize that every single one failed hard. Every single MMO released by them has closed down with the exception of AION. Lineage II is up and running but it did close down as well for a short period of time.
While I do enjoy the Chinese version of Blade & Soul, I am also not diluted into thinking this game will do well in the west. It doesn't offer anything new. Fun for the short term; sure... for the long term... not a chance. NCSOFT is too arrogant to bring it over as a F2P game. They will bring it over as a P2P or B2P game with a cash shop... most likely see it fail in a year... and come out with some PR BS spin stating that they are "realigning" their business model.
Originally posted by Bladestrom Rather pointless defining the entire feature set or a game with ethe word 'clone', especially when it is not a clone. It's like saying any shooter that comes out is a clone of COD.
Exactly, people call anything themepark a WOW clone. It doesn't matter how different the gameplay experience plays if it's themepark it will be called a WOW clone.
I judge people very quickly that use the term WoW clone. I played WoW hardcore for 6 years and was a full time tester for WS for a year and the term "WoW Clone" Does not fit but on the simplest levels. Art style and Tiered loot is about it. Under the hood the game is so different. It does not even have a talent tree system. Combat is its own thing and closer to a MOAB style combat system. Silly MMOers, WoW was a clone!!!
Not when you take the game by its mechanics. All the mechanics are the same, identical, to WoW plus a few added ones. Yes WoW Clone is a clique term now but simply refers to the game as a typical themepark on rails. Pretty much what I told my brother, WS instead of trying to redefine or be innovative they simply take what works in WoW and based their game on that. Combat might be a bit different, you might have some additional stuff to do but all the same mechanics are there, raid for gear, dungeons for gear, group based on a trinity system, quest hubs, ect ect.
The game does look fun but I have limited time for MMOs and working on WoW to get some toons lvl cap and geared.
Wildstar developer Carbine Studios thinks it can do better than World of Warcraft. The team aims to reinvent many of the genre's tried-and-true (and pretty tired) systems, includes plenty of content for solo players, and brings back massive scale battles in 40-man raids and 40 vs 40 PvP combat. A new interview with executive producer Jeremy Gaffney reveals that the team was torn on the best way to out-WoW WoW."
Speaking to CVG, Gaffney points out that Carbine was founded by 20 or so veterans of Blizzard Entertainment, developer of World of Warcraft. The founders believed they could do better than WoW: "Hey, we want take that game but do it right this time," Gaffney recalls. The result is a game built by two camps: those who wanted to improve on the formula and those who wanted to do "anything but WoW."
"The team came out with two very distinct ideas," says Gaffney, "one of which was, 'Ok, we're done with WoW, we know what we did right and what we did wrong, and we really want to tweak it and do WoW but better.'" That means returning to the idea of 40-man raids, which Blizzard abandoned in WoW beginning with its first expansion, The Burning Crusade.
I beg to differ.
And every MMO that tries to out-WoW WoW go burning down with their ship. If it was profitable then WoW would have kept their 40 man raids, but it wasn't and they provided content that everyone can experience. Also it was only the elitist minority that did the 40 man raids and QQ bout the "glory days" of WoW.
Originally posted by furbans And every MMO that tries to out-WoW WoW go burning down with their ship. If it was profitable then WoW would have kept their 40 man raids, but it wasn't and they provided content that everyone can experience. Also it was only the elitist minority that did the 40 man raids and QQ bout the "glory days" of WoW.
Well to be fair, when WoW was in its 40 person raid or die peak, there were no arenas, battlegrounds were brand new and gave horrible gear compared to raid gear. So it wasn't just because it was 40 people that was unattractive, it was the way the whole game was setup. It was the only way to get competitive gear for pvp. It had horrible rng drop rates which meant months of grinding molten snore for tier 1.
Wildstar has arenas, battlegrounds, and raids all at launch with their own reward and token systems with competitive gear for each. They also have a housing system which caters to every type of gamer (crafters, gatherers, pvpers, raiders, and roleplayers).
The crafting is better than average, but I didn't get to do any "end game" crafting or gathering. That will be something I am going to watch over the next couple months.
I think Wildstar has a ton of good things going for it. The landscapes felt living, the combat is fun, plenty of systems to dive into at launch. It felt a bit over the top with the monster truck rally voice chiming in. I like to settle into an mmo and everything I did in Wildstar felt too adhd for me to get comfortable.
But I think the 40 person raids work well with their vision and will most likely be better received than when WoW had it.
Well, I have enjoyed the hell out of WoW for so many years that to me it is not a problem if WS is WoW-like. I don't see it as being unflattering to qualify a new game as being like one of the funnest and the most successful game of the genre.
Watching videos of gameplay in WS does not conjure up WoW though at all in my mind and since combat is the main thing one does in MMOs, that is a very big deal to me. It won't feel like playing a second WoW and that is important.
By the way, I will still be playing WoW alongside WS and fully plan to get WoD. I am looking forward to both the WoW expansion and the release of WS. That on top of D3 makes me a happy gamer.
Comments
Anyone not living in denial sees how it's a WoW clone.
And obviously when saying it's a WoW clone it's not ment literally...
Still it describes the game mechanics very well.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Could've fooled me...seems and played like WoW, although only thing different was those big ugly red tells.
So yeah...main reason i passed on this game....NO MORE THEMEPARKS!!!!!!!!!!!!!!!!!!!
Amen!!
Exactly, people call anything themepark a WOW clone. It doesn't matter how different the gameplay experience plays if it's themepark it will be called a WOW clone.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Absolutely true.
You have to avoid falling for the hype of reviewers within the first month of an MMO. What matters is what people are saying two months on or after.
I judge people very quickly that use the term WoW clone. I played WoW hardcore for 6 years and was a full time tester for WS for a year and the term "WoW Clone" Does not fit but on the simplest levels. Art style and Tiered loot is about it. Under the hood the game is so different. It does not even have a talent tree system. Combat is its own thing and closer to a MOAB style combat system. Silly MMOers, WoW was a clone!!!
WoW launched with six unique starting zones which took you through your first 20 levels, with multiple dungeons and unique storylines. Not to mention most starting zones spanned 2 or 3 zones by themselves. Why don't other MMOs clone that! haha
It kind of is though...
Not sure if its the art style, the hot bar based combat or the tired as fuck questing system that leads you by the nose from one hub to another.. but the game for me gave off strong vibes of 'Hey its Warcraft again'. Don't get me wrong, its not a carbon copy of the game, but its close enough to just rub me the wrong way.
Nothing personal to devs, but I wish this one a quick death so we can move one step closer to making some new and interesting games, not just trying to tool around with ideas from 15 years ago.
And yes, flame away, I found ESO a hell of a lot more original then I did Wildstar. Making everyone an AOE class is not genre redefining.
Don't want to .. spoil your "super dream MMO" which seems to be Blade & Soul from your both point of view...
But BS is .. well .. BullShit. I mean yes, it has pretty nice visuals , interesting combat mechanics, but that's it. The game really sucks in every other aspect. There is a reason why BS has not made up to the West yet, and that reason is not Wildstar.
It very much cater to the East side. Well , that would have been good if it was a game ala Lineage for exemple, which was also catered for the East, but no .. this is more for the ones who enjoy ... Asian/Martial style fights (hence, for the East players), because that's the only thing which is different from other MMO's.
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
It's not a WoW clone, it's firmly within the "directed experience" part of the MMO spectrum though, or a true "themepark" if you will.
However, the game is very feature complete and is launching with a massive amount of content compared to others. The amount of detail the devs put into little animations, small individual instances and the world in general is also stunning. So I wish it all the best.
Personally I won't be playing it though, it was a bit too hyperkinetic for me and I feel like I'm looking for something different this time around.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
OP, if you truly don't see how this game is 70-80% World of Warcraft, I have to wonder if you've actually played WoW.
The only generous thing I can say about this game is that it's a first rate WoW clone. If you want a WoW clone, you probably can't do much better. This will be the new Rift (only Rift is F2P, so we'll see how that works out).
http://www.pcgamer.com/2014/05/19/wildstar-developer-says-it-wants-to-do-wow-right-this-time/
I beg to differ.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
Great find ! Excellent counter argument.
NCSOFT already gave their official financial report (part of it included which areas NCSOFT was going to expand on in 2014). Blade & Soul will not be coming over to the states in 2014. 2015-2016 maybe? The last official response on the game or any update for the western market was December 2012. We have almost 18 months of dead silence from the company in regards to the game; you tell me how enthusiastic NCSOFT is regarding bringing the game over here?
If you look at the history of every single NCSOFT (developed) MMO released here in the west, you will realize that every single one failed hard. Every single MMO released by them has closed down with the exception of AION. Lineage II is up and running but it did close down as well for a short period of time.
While I do enjoy the Chinese version of Blade & Soul, I am also not diluted into thinking this game will do well in the west. It doesn't offer anything new. Fun for the short term; sure... for the long term... not a chance. NCSOFT is too arrogant to bring it over as a F2P game. They will bring it over as a P2P or B2P game with a cash shop... most likely see it fail in a year... and come out with some PR BS spin stating that they are "realigning" their business model.
Not when you take the game by its mechanics. All the mechanics are the same, identical, to WoW plus a few added ones. Yes WoW Clone is a clique term now but simply refers to the game as a typical themepark on rails. Pretty much what I told my brother, WS instead of trying to redefine or be innovative they simply take what works in WoW and based their game on that. Combat might be a bit different, you might have some additional stuff to do but all the same mechanics are there, raid for gear, dungeons for gear, group based on a trinity system, quest hubs, ect ect.
The game does look fun but I have limited time for MMOs and working on WoW to get some toons lvl cap and geared.
And every MMO that tries to out-WoW WoW go burning down with their ship. If it was profitable then WoW would have kept their 40 man raids, but it wasn't and they provided content that everyone can experience. Also it was only the elitist minority that did the 40 man raids and QQ bout the "glory days" of WoW.
Well to be fair, when WoW was in its 40 person raid or die peak, there were no arenas, battlegrounds were brand new and gave horrible gear compared to raid gear. So it wasn't just because it was 40 people that was unattractive, it was the way the whole game was setup. It was the only way to get competitive gear for pvp. It had horrible rng drop rates which meant months of grinding molten snore for tier 1.
Wildstar has arenas, battlegrounds, and raids all at launch with their own reward and token systems with competitive gear for each. They also have a housing system which caters to every type of gamer (crafters, gatherers, pvpers, raiders, and roleplayers).
The crafting is better than average, but I didn't get to do any "end game" crafting or gathering. That will be something I am going to watch over the next couple months.
I think Wildstar has a ton of good things going for it. The landscapes felt living, the combat is fun, plenty of systems to dive into at launch. It felt a bit over the top with the monster truck rally voice chiming in. I like to settle into an mmo and everything I did in Wildstar felt too adhd for me to get comfortable.
But I think the 40 person raids work well with their vision and will most likely be better received than when WoW had it.
Well, I have enjoyed the hell out of WoW for so many years that to me it is not a problem if WS is WoW-like. I don't see it as being unflattering to qualify a new game as being like one of the funnest and the most successful game of the genre.
Watching videos of gameplay in WS does not conjure up WoW though at all in my mind and since combat is the main thing one does in MMOs, that is a very big deal to me. It won't feel like playing a second WoW and that is important.
By the way, I will still be playing WoW alongside WS and fully plan to get WoD. I am looking forward to both the WoW expansion and the release of WS. That on top of D3 makes me a happy gamer.
Playing MUDs and MMOs since 1994.