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I played DCUO for several months after launch, but left shortly after as I absolutely hated the powersets in this game. Was a long time CoX player and just felt like SOE really missed the mark with the DC powersets.
Every powerset felt really underwhelming to me and I found they were not much fun. Combat felt like whack-a-mole -- just jam on keys until mob is dead...No strategy needed whatsoever.
Furthermore, fire is a tank archetype but not blaster...really?
I really love the DC Universe and was just wondering if SOE has finally improved things or if the powersets and combat are still 'meh'?
Thanks in advance for any info! : )
*This is not meant to start a flame war! The above are merely my opinions derived from my experience in DCUO.
Comments
To the OP unfortunately the power sets still don't feel good. It's not that they chose bad sets it's just how they work that feels... Clunky.
I never cared for the power system in this game and the sound effects just make it worse. It's still a really cool DC game to play casually.
Same here. I just couldn't find any fun in it at all, especially compared to CoH.
No.
Each power set can fulfil two roles - damage plus one of tank, healer or controller. Players can toggle between their powersets two roles and different gear boosts different role specific stats.
So you can definitely play a fire blaster. Any kind of blaster really.
I'm more a Marvel boy myself. I don't hate DC but had no exposure to it other than from movies... and most of the Batman ones (not the recent three) were dreadful.
I really like some of the new powersets - particularly Light and Celestial and I think that's contributed to my finally enjoying the game on my third try. But I also think I've changed as a player. I played a few more actiony games in the interim so I think DCUO's combat was easier for me to adjust to this time.
Though power sets do vary a lot. Personally I don't like how they've implemented most Power Interactions. I think it dumbs down and makes combat more repetitive. But some powersets are relatively free from this and I tend to enjoy those more. Shop around.
You're welcome.
Iconic powers do include a few, well iconic powers. Like I think there is a superman eye beam. But presently their most common use is for passive bonuses.
Like Dreamo said there's no powerset which really suits a Superman type. You can choose gear with stats that favour weapon damage over power damage and focus on that. If forced to choose I'd probably go with gadgets - because they're not 'powers' they're just tech you're using. That seems more Supermany to me than the alternatives but you may feel differently.
With his Kryptonian crystal fetish, Earth is another possiblity. And it's tanky.
I'm actually having a lot of fun. The DUOs are such a genius concept for end game I wish more games had them. You can use any two roles and they are challenging but less of a headache and easier to get into than the bigger instances.