Originally posted by Sarla This is going to end up just like City of Steam. They got backers/donations and had an awesome fun alpha, but when beta hit you could tell something was amiss. Then they took more donations. After that they sold the game to R2 which watered/dumbed it down, put in a massive cash shop and pretty much handed the backers a complete piece of trash.
Gamers never learn. I really should get on this backer/kickstarter loot train and get mine.
This is pathetic. Looks like 150 is the going rate now that companies have realized they can get away with charging for incomplete games that languish in alpha/beta phases for who knows how long.
Spending 150 on any completed game is something I would never do. Much less an INCOMPLETE game that has no guarantee of ever reaching "released" status. Is this what PC gaming has devolved into? So tired of all the early access games on steam and all their "potential". I don't fucking want potential. I want a goddamn fully functional working game.
Obviously this plan is working out great for companies as more and more seem to be jumping on this bandwagon. It's a shame that gamer's these days are so damn gullible.
see the problem is archage gave you almost your whole 150 in pre order stuff so its not a bad deal
I know am a little late in posting, but why all the bitching about paid alpha access? Can you not grasp that they are asking for funding to support the development and in return you get x access or x items? Is that concept too complex for people?
The game looks to be something many people have been screaming for since soe tanked swg....if you have the cash.....support them....if you don't then don't...
Personally I choose to support them, I am looking forward having a new world to meet new people and fun times...deep crafting with harvestors!
All you whining entitlement biatches are better off playing spoonfeedmemyshiz, then something like this game.
You know you are old when the dev's on the games you play are almost young enough to be your grand-kids.
I wanted to touch on this for a moment. While the strippers and coke joke never gets old, the reality is that the amount of money generated from these things is more in the range of being able to hire a couple additional hands. I wanted to tackle the reasoning here though.
Why Charge For Alpha?
We originally did not allow players to buy into alpha because the game was in a very early state at that point and we needed experienced testers Now it's closer to the end of alpha testing and we needed more eyes on the game. We moved some of the previous backer tiers to gain access and then we needed more testers so began allowing a $150 option to buy in. Why have the barrier at all? Because we don't want thousands of testers at a time right now. The game has a lot of bugs that need fixing still and there are some features that are still being refined, as well as some areas that lack content. You'd rather not have as many eyes on the game until you resolve most of those issues because to today's player beta = open beta. The average player isn't used to alpha testing and dealing with works in progress. So having that barrier allows us to a) generate money to hire additional help, and b) to limit the number of testers which would quickly get out of control if we say sold that access on steam for cheaper.
Why Would Players Want to Pay?
I'm not here to sell people to buy into alpha. The truth is, if you are easily put off by bugs, your better off waiting until beta or launch. The value of being in at an alpha stage for players is the chance to provide their feedback when the game is an early stage. As any of our testers would probably tell you, we do listen to player feedback and there are adjustments that are made based on it. That's a lot easier to do and experiment though when there are less players. By the time the game reaches beta it will be strictly in refinement and content mode. If that's something you desire then maybe it's worth it for you as a player. If it's not then you may want to wait for beta or launch. The option is there because some players want it, but it isn't meant for everyone to hop in and purchase it. For some players it will be worth the cost of admission, others would be better off waiting.
Now the problem i have here, is that this seems like they just copy/pasted their reasoning from Elite Dangerous, and the timing might well be coincidental but, is it?
To me it just sounds like they read about Elite Dangerous' latest 'sale' and thought they'd do the same thing, because people seemed to be buying the reasoning behind the Elite Dangerous sale and so maybe they just thought hey, 'we can use that one too!'
If they were truly serious about limiting access to a relatively, small number of people into their game, then why didn't they choose some from the people who had already paid for Beta Access? Why make the bar for acceptance, peoples ability to pay? Unless, this is all, and only, about $$.
Whats worse is that people who do buy into this, it seems they will also be banned from discussing it under the terms of the NDA.
When Trion did it with AA, I saw it as a Cash Grab. But with this little Indie title, I can't help but wonder if there isn't something they are withholding.
Originally posted by GeezerGamer When Trion did it with AA, I saw it as a Cash Grab. But with this little Indie title, I can't help but wonder if there isn't something they are withholding.
Right, but it was an already established game as well, they were not inventing the wheel only reshaping an existing one.
Repopulation team seems to listen to the current testers and those who play say it is worth their time and money. They are also expanding the current world and getting closer to beta.
The concerns about it being a money grab...you mean like Star Citizen right because if someone is going to grab money they should do it in the millions not 25k-100k at a time. Star Citizen is very much alpha testing but they have 49.5+ million in crowd funding....holy crap you got a hangar with a simulation module last time I checked. I am sure it will be an amazing game in the end because people have just pumped money into it. =P
You know you are old when the dev's on the games you play are almost young enough to be your grand-kids.
I am a backer of this game and yes i have bein ingame. Because of NDA i can't tell anything but i think i can say this: I logged on for a whole 45 minutes and stopped immediatly because i didn't want to spoil the fun before release. I definatly will play this one on release.
Originally posted by M4ko $150 to go back into 2004 and play one of the many SCIFI MMOS of those days? No thanks. It isnt worth more than $20 according to all the media theyve released.
I can pretty much guarantee there has never been a game like this before. Just labeling one as "sci-fi" doesn't count.
not one, but a combination of all of them.
Well you did say you can "go back into 2004 and play one of the many scifi mmos of those days"
TR boasts a list of features I've never seen in one game before. ever. Yes, it is reminiscent of a lot of oldschool sandbox games, which is a GOOD thing. It looks very much like they're taking the best of SWG, UO, Shadowbane, etc. If you like these types of games, how could you NOT be excited about this? If you don't like these types of games, then this game isn't for you, and you can promptly leave these forums and stop spewing misinformation and needless pessimism.
I agree that the feature set is impressive, but features are not all; implementation and execution mean a lot, and they haven't shown much in the last year. If they want to convince people like me (and others I know), they'll have to step up their PR/Marketing a bit.
Originally posted by Thoemse I am a backer of this game and yes i have bein ingame. Because of NDA i can't tell anything but i think i can say this: I logged on for a whole 45 minutes and stopped immediatly because i didn't want to spoil the fun before release. I definatly will play this one on release.
So you've paid $150+ for early access that you won't even use? And because you don't want to spoil it for yourself? I'm hoping for a type of game which can't be spoiled, truly.
It is amazing the amount of moaning and bitching at ESO and the box cost, then see people drop $150 on Alpha access. If you have any sense you get games on the offers, cd key sites etc and never pay full box cost anyway ..
I remember when if a company wanted testers, they asked for them, sure Alpha/Beta would be limited (ok not open beta) but it got them mostly people who wanted to test the game, find the bugs. Getting people to pay to be able to be in a Alpha/Beta won't inspire any sense of 'i should report that' in players as that's what they are, players mostly .. getting all they can out of however much they dropped to be able to play.
Not testers, sure they'll be some but no-where near how it used to be, nowadays it's more like stress testing and listening to 'it's nothing like WoW' etc lol
It is amazing the amount of moaning and bitching at ESO and the box cost, then see people drop $150 on Alpha access. If you have any sense you get games on the offers, cd key sites etc and never pay full box cost anyway ..
I remember when if a company wanted testers, they asked for them, sure Alpha/Beta would be limited (ok not open beta) but it got them mostly people who wanted to test the game, find the bugs. Getting people to pay to be able to be in a Alpha/Beta won't inspire any sense of 'i should report that' in players as that's what they are, players mostly .. getting all they can out of however much they dropped to be able to play.
Not testers, sure they'll be some but no-where near how it used to be, nowadays it's more like stress testing and listening to 'it's nothing like WoW' etc lol
As an independent Indie development studio, A&BT develops The Repopulation with crowd-funding and donations.
You donate 150$ because you want to see the game made, as a token of appreciation you get alpha access and a lot more.
Originally posted by Nephaerius Its 150 cause they don't want alot of people in an alpha. If you don't get it you're not missing out on anything come launch. I don't get the Dev hate
Yup. If you invite just a few random people you could end up getting players who are just there for looking if it's fun or cool and then quit if they don't like it. The 150$ are for people who are willing to support the project in general (crowdfunding) AND want to take part in the development at the same time (with bug reports etc.). It's an alpha. Nobody is forced to invest in an unfinished game. Though I can't say I regret it. ;-)
Originally posted by Thoemse I am a backer of this game and yes i have bein ingame. Because of NDA i can't tell anything but i think i can say this: I logged on for a whole 45 minutes and stopped immediatly because i didn't want to spoil the fun before release. I definatly will play this one on release.
So you've paid $150+ for early access that you won't even use? And because you don't want to spoil it for yourself? I'm hoping for a type of game which can't be spoiled, truly.
I am also part of the early access and I can probably say this.. It will take some time before alpha is over.
anyone remember earthrise? how that game turn out?
do they stream this game on twitch tv?
screenshots? how about streaming it on twitch tv? anymore you tube video footages on this game?
what are the features? do they work? stream the gfameplay and features on twitch tv i want to see them also stream combat footage.
Funny you should mention Earthrise because that's exactly the game it reminds me of too. At least I found out for free by being in the beta of that game that it would be a failure. On the other hand, I paid $100 to become a backer of The Repop in 2012 when it was said beta would be starting in the summer of 2013. Already a year late, there's still no sign of beta and what I've learned about the game since wasting my money makes it seem extremely unlikely there will ever be a quality game at the end of it.
I should have learned from Roma Victor that small development teams working on a low budget, no matter how well intentioned, just can't compete with the big studios.
anyone remember earthrise? how that game turn out?
do they stream this game on twitch tv?
screenshots? how about streaming it on twitch tv? anymore you tube video footages on this game?
what are the features? do they work? stream the gfameplay and features on twitch tv i want to see them also stream combat footage.
Funny you should mention Earthrise because that's exactly the game it reminds me of too. At least I found out for free by being in the beta of that game that it would be a failure. On the other hand, I paid $100 to become a backer of The Repop in 2012 when it was said beta would be starting in the summer of 2013. Already a year late, there's still no sign of beta and what I've learned about the game since wasting my money makes it seem extremely unlikely there will ever be a quality game at the end of it.
I should have learned from Roma Victor that small development teams working on a low budget, no matter how well intentioned, just can't compete with the big studios.
The game will be huge, so much stuff to do, to compare it to Earthrise is a joke. Even the SWG vets are saying it's like Galaxies all over again. Game is super deep, house building, nation building, deep crafting, cool quest, tons of content. Earthrise had none of those. Comparing the two is like:
Do you notice the difference? Repop is a deep mmo, Earthrise just had some characters running around doing nothing, cause basically that's all the game was.
anyone remember earthrise? how that game turn out?
do they stream this game on twitch tv?
screenshots? how about streaming it on twitch tv? anymore you tube video footages on this game?
what are the features? do they work? stream the gfameplay and features on twitch tv i want to see them also stream combat footage.
Funny you should mention Earthrise because that's exactly the game it reminds me of too. At least I found out for free by being in the beta of that game that it would be a failure. On the other hand, I paid $100 to become a backer of The Repop in 2012 when it was said beta would be starting in the summer of 2013. Already a year late, there's still no sign of beta and what I've learned about the game since wasting my money makes it seem extremely unlikely there will ever be a quality game at the end of it.
I should have learned from Roma Victor that small development teams working on a low budget, no matter how well intentioned, just can't compete with the big studios.
The game will be huge, so much stuff to do, to compare it to Earthrise is a joke. Even the SWG vets are saying it's like Galaxies all over again. Game is super deep, house building, nation building, deep crafting, cool quest, tons of content
I was with you until that part : pre-CU SWG (the "real" SWG) had barely any content and quests. What made it awesome was what player did with the tools that were there.
Kudos to those who can afford $150 over and over again to be bored with a game by launch, but your just feeding the next group of developers to charge $175. And the next big name company to charge $200.
What's next, pay $50 so you can have access to the super - pre - alpha forums where the devs talk about what their doing BEFORE they even have a working model?
People need to slow their roll and stop feeding the price gougers.
anyone remember earthrise? how that game turn out?
do they stream this game on twitch tv?
screenshots? how about streaming it on twitch tv? anymore you tube video footages on this game?
what are the features? do they work? stream the gfameplay and features on twitch tv i want to see them also stream combat footage.
Funny you should mention Earthrise because that's exactly the game it reminds me of too. At least I found out for free by being in the beta of that game that it would be a failure. On the other hand, I paid $100 to become a backer of The Repop in 2012 when it was said beta would be starting in the summer of 2013. Already a year late, there's still no sign of beta and what I've learned about the game since wasting my money makes it seem extremely unlikely there will ever be a quality game at the end of it.
I should have learned from Roma Victor that small development teams working on a low budget, no matter how well intentioned, just can't compete with the big studios.
The game will be huge, so much stuff to do, to compare it to Earthrise is a joke. Even the SWG vets are saying it's like Galaxies all over again. Game is super deep, house building, nation building, deep crafting, cool quest, tons of content. Earthrise had none of those. Comparing the two is like:
Do you notice the difference? Repop is a deep mmo, Earthrise just had some characters running around doing nothing, cause basically that's all the game was.
Any game that has forced pvp has nothing to do with SWG. The game also has a auction house another reason it's not like SWG. I could go on but that is a huge difference on why it's not like SWG.
The game will be huge, so much stuff to do, to compare it to Earthrise is a joke. Even the SWG vets are saying it's like Galaxies all over again. Game is super deep, house building, nation building, deep crafting, cool quest, tons of content. Earthrise had none of those. Comparing the two is like:
Any game that has forced pvp has nothing to do with SWG. The game also has a auction house another reason it's not like SWG. I could go on but that is a huge difference on why it's not like SWG.
It doesn't have forced PVP for about 2/3 of the landmass and the full range of content. SWG had battlegrounds where you were "forced" to PVP (ok, did they ever worked properly?), as well as the /declare pvp mechanic, so that's gonna be a rather similar experience from that perspective.
SWG had one auction house per planet, so you could hop accross really quickly to see all prices; you were just paying some extra depending on location, and.. did you have to go pickup the remote item in the appropriate city? Can't recall... so yeah, not the same there.
The game will be huge, so much stuff to do, to compare it to Earthrise is a joke. Even the SWG vets are saying it's like Galaxies all over again. Game is super deep, house building, nation building, deep crafting, cool quest, tons of content. Earthrise had none of those. Comparing the two is like:
Any game that has forced pvp has nothing to do with SWG. The game also has a auction house another reason it's not like SWG. I could go on but that is a huge difference on why it's not like SWG.
It doesn't have forced PVP for about 2/3 of the landmass and the full range of content. SWG had battlegrounds where you were "forced" to PVP (ok, did they ever worked properly?), as well as the /declare pvp mechanic, so that's gonna be a rather similar experience from that perspective.
SWG had one auction house per planet, so you could hop accross really quickly to see all prices; you were just paying some extra depending on location, and.. did you have to go pickup the remote item in the appropriate city? Can't recall... so yeah, not the same there.
The forced pvp is where the player cities will be so that is not like SWG. The bazaar in SWG had a cap of like 3k so only newb stuff was for sale on it. The end game economy was all on merchant vendors that players put up to sell stuff. AT some point don't remember when they gave the ability to see the vendors on the bazaar.
Comments
Gamers never learn. I really should get on this backer/kickstarter loot train and get mine.
see the problem is archage gave you almost your whole 150 in pre order stuff so its not a bad deal
I know am a little late in posting, but why all the bitching about paid alpha access? Can you not grasp that they are asking for funding to support the development and in return you get x access or x items? Is that concept too complex for people?
The game looks to be something many people have been screaming for since soe tanked swg....if you have the cash.....support them....if you don't then don't...
Personally I choose to support them, I am looking forward having a new world to meet new people and fun times...deep crafting with harvestors!
All you whining entitlement biatches are better off playing spoonfeedmemyshiz, then something like this game.
You know you are old when the dev's on the games you play are almost young enough to be your grand-kids.
Now the problem i have here, is that this seems like they just copy/pasted their reasoning from Elite Dangerous, and the timing might well be coincidental but, is it?
To me it just sounds like they read about Elite Dangerous' latest 'sale' and thought they'd do the same thing, because people seemed to be buying the reasoning behind the Elite Dangerous sale and so maybe they just thought hey, 'we can use that one too!'
If they were truly serious about limiting access to a relatively, small number of people into their game, then why didn't they choose some from the people who had already paid for Beta Access? Why make the bar for acceptance, peoples ability to pay? Unless, this is all, and only, about $$.
Whats worse is that people who do buy into this, it seems they will also be banned from discussing it under the terms of the NDA.
Right, but it was an already established game as well, they were not inventing the wheel only reshaping an existing one.
Repopulation team seems to listen to the current testers and those who play say it is worth their time and money. They are also expanding the current world and getting closer to beta.
The concerns about it being a money grab...you mean like Star Citizen right because if someone is going to grab money they should do it in the millions not 25k-100k at a time. Star Citizen is very much alpha testing but they have 49.5+ million in crowd funding....holy crap you got a hangar with a simulation module last time I checked. I am sure it will be an amazing game in the end because people have just pumped money into it. =P
You know you are old when the dev's on the games you play are almost young enough to be your grand-kids.
Kickstarter, as with all emergent markets, has wonderful aspects filled with hope. Coupled with experiences that make Snake Oil sellers seem virtuous.
I like markets, I just wish consumers were more aware of how they work. Oh Well, the "Hard Lesson" will be one not long forgot.
Good Luck out there kiddies, Take a helmet.
I agree that the feature set is impressive, but features are not all; implementation and execution mean a lot, and they haven't shown much in the last year. If they want to convince people like me (and others I know), they'll have to step up their PR/Marketing a bit.
Good marketing pays for itself
So you've paid $150+ for early access that you won't even use? And because you don't want to spoil it for yourself? I'm hoping for a type of game which can't be spoiled, truly.
It is amazing the amount of moaning and bitching at ESO and the box cost, then see people drop $150 on Alpha access. If you have any sense you get games on the offers, cd key sites etc and never pay full box cost anyway ..
I remember when if a company wanted testers, they asked for them, sure Alpha/Beta would be limited (ok not open beta) but it got them mostly people who wanted to test the game, find the bugs. Getting people to pay to be able to be in a Alpha/Beta won't inspire any sense of 'i should report that' in players as that's what they are, players mostly .. getting all they can out of however much they dropped to be able to play.
Not testers, sure they'll be some but no-where near how it used to be, nowadays it's more like stress testing and listening to 'it's nothing like WoW' etc lol
As an independent Indie development studio, A&BT develops The Repopulation with crowd-funding and donations.
You donate 150$ because you want to see the game made, as a token of appreciation you get alpha access and a lot more.
Steam: Neph
Yup. If you invite just a few random people you could end up getting players who are just there for looking if it's fun or cool and then quit if they don't like it. The 150$ are for people who are willing to support the project in general (crowdfunding) AND want to take part in the development at the same time (with bug reports etc.). It's an alpha. Nobody is forced to invest in an unfinished game. Though I can't say I regret it. ;-)
Elite: Dangerous - Space Exploration & Trading.
I am also part of the early access and I can probably say this.. It will take some time before alpha is over.
Funny you should mention Earthrise because that's exactly the game it reminds me of too. At least I found out for free by being in the beta of that game that it would be a failure. On the other hand, I paid $100 to become a backer of The Repop in 2012 when it was said beta would be starting in the summer of 2013. Already a year late, there's still no sign of beta and what I've learned about the game since wasting my money makes it seem extremely unlikely there will ever be a quality game at the end of it.
I should have learned from Roma Victor that small development teams working on a low budget, no matter how well intentioned, just can't compete with the big studios.
The game will be huge, so much stuff to do, to compare it to Earthrise is a joke. Even the SWG vets are saying it's like Galaxies all over again. Game is super deep, house building, nation building, deep crafting, cool quest, tons of content. Earthrise had none of those. Comparing the two is like:
Earthrise: https://www.youtube.com/watch?v=_ETjkiBfXSo
vs.
The Repopulation: https://www.youtube.com/watch?v=2R8rtrr0YF8
Do you notice the difference? Repop is a deep mmo, Earthrise just had some characters running around doing nothing, cause basically that's all the game was.
I was with you until that part : pre-CU SWG (the "real" SWG) had barely any content and quests. What made it awesome was what player did with the tools that were there.
거북이는 목을 내밀 때 안 움직입니다
Kudos to those who can afford $150 over and over again to be bored with a game by launch, but your just feeding the next group of developers to charge $175. And the next big name company to charge $200.
What's next, pay $50 so you can have access to the super - pre - alpha forums where the devs talk about what their doing BEFORE they even have a working model?
People need to slow their roll and stop feeding the price gougers.
deleted
Any game that has forced pvp has nothing to do with SWG. The game also has a auction house another reason it's not like SWG. I could go on but that is a huge difference on why it's not like SWG.
It doesn't have forced PVP for about 2/3 of the landmass and the full range of content. SWG had battlegrounds where you were "forced" to PVP (ok, did they ever worked properly?), as well as the /declare pvp mechanic, so that's gonna be a rather similar experience from that perspective.
SWG had one auction house per planet, so you could hop accross really quickly to see all prices; you were just paying some extra depending on location, and.. did you have to go pickup the remote item in the appropriate city? Can't recall... so yeah, not the same there.
The forced pvp is where the player cities will be so that is not like SWG. The bazaar in SWG had a cap of like 3k so only newb stuff was for sale on it. The end game economy was all on merchant vendors that players put up to sell stuff. AT some point don't remember when they gave the ability to see the vendors on the bazaar.