it depends on the game....if a payment model is developed around a game it generally works regardless of which type it is. sadly many development companies and publishers develop the game around a payment model.....which makes them upfront profit but cost the game longevity.
Originally posted by Gravarg F2P cost more than P2P, and you get less content for the extra money...
This, but then again there is nothing interesting enough to make me subscribe so i guess that is the problem in general. The only game i'm even interested in atm is H1Z1 and maybe EQ Next, Landmark has just gotten boring, they need to add mobs.
About the only thing I would subscribe to these days is Station Pass when they get the ball rolling as it seems like it may be the best value, though i'm sure SOE will pull the rug out from under peoples feet with some sort of P2W tactic on top of the discounted pass.
I'll just keep playing Neverwinter Nights servers for now and some Guild Wars.
Originally posted by Gravarg F2P cost more than P2P, and you get less content for the extra money...
Seriously where do you guys get your information? I played p2p exclusively from 1999-2005...I ntaht time I spent around 2K.....Since then I have played f2p almost exclusively and have spent less than 200 dollars....I jsut dont get the "well the game is free I have to spend hundreds of dollars now" mentality so many here seem to have.
It's according to how it's implemented. There are some systems that are horribly implemented (SWTOR when it first went F2P) and some that are really nice (Rift). If it's implemented well, then I don't mind it at all.
Originally posted by Gravarg F2P cost more than P2P, and you get less content for the extra money...
Which is the part you are currently having trouble with - math, data or reality? I ask because I know you aren't a loon, so one of those must be throwing you for a loop right now.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I do prefer only Sub without CS but in the end i play because of the game and not the payment model, afterall im a addicted gamer. (unless its a heavy CS and max of 15 euros per month is not enouph to full enjoy the game).
But F2P is not bad at all in alot of cases, talk about F2P in a general way is not easy, theres alot of diferentes F2P models around. Some i like it, some dont.
I prefer B2P. I dont dislike F2P games but i really hate greedy companies. Also i dont dislike subs IF the game is worth it, but again, i hate greedy companies. B2P sets the right balance. But again, i hate greedy companies. This means that if your company starts coming up with bullshit milking practices you will never get my money, regardless of payment model. That company/game can safely die in a hole.
Interesting results so far. A lot more people hate F2P than love it.
Originally posted by Flyte27 Keep the real money out of the game. Sell the game and not the items in it.
Excellent quote. How about: "Sell the game rather than pimping out the players."
Originally posted by hallucigenocide terrible options.. may i hate those?
ROFL. What choices would you have preferred?
Luckily, i don't need you to like me to enjoy video games. -nariusseldon. In F2P I think it's more a case of the game's trying to play the player's. -laserit
Originally posted by Gravarg F2P cost more than P2P, and you get less content for the extra money...
Seriously where do you guys get your information? I played p2p exclusively from 1999-2005...I ntaht time I spent around 2K.....Since then I have played f2p almost exclusively and have spent less than 200 dollars....I jsut dont get the "well the game is free I have to spend hundreds of dollars now" mentality so many here seem to have.
assuming you subscribed every single month for 6 years that would be $1080 at $15/month, add to that the box price and maybe a few expansions and that doesnt get even close to 2k. In a F2P, in 6 years you would pay triple than that or the game wont last 6 years. Maybe you wont, but i mean the whales. The whales will pay for other people, and when they dont, the game shuts down. Simple as that.
Im not a subscription supporter, but it doesnt take a rocket scientist to see the problem there. In a healthy mmo, subscriptions are cheaper than what the whales need to pay to keep the F2P servers running. But a lot of subscription mmos nowadays come with F2P quality content, just a little bit more polished (smooth) mechanics so they all end up being F2P anyway.
Im not a subscription supporter, but it doesnt take a rocket scientist to see the problem there. In a healthy mmo, subscriptions are cheaper than what the whales need to pay to keep the F2P servers running. But a lot of subscription mmos nowadays come with F2P quality content, just a little bit more polished (smooth) mechanics so they all end up being F2P anyway.
Didnt votes here is why... F2P, B2P and P2P all mean the same thing. You will pay money or someone will to keep the lights on. As long as the price is fair and has no P2W option I dont care. There have been bad games and bad models for payment on every model type. If its a good game and has a fair payment model, who cares how they set it up. Bad games will get a bad rep and less people will play them, good games will have word of mouth and grow. If you hate a game because of its payment model, you dont get games!!!!!
"These polls are not sampling a representative of the majority" says a minority player in what he claims to be a minority forum.
p.s. Loathe it.
Well, given that subjects like these tend to bring out the people who make puppet accounts to make something seem worse/hated more than it actually is...
I currently only play F2P games (MH, LoL) but I'd be willing to pay $30-$45 a month for a premium subscription based server ala legends EQ1 server. F2P isn't good for MMO's.
I kinda don't like it, all of my longer term MMORPG's have been either sub only games, or former sub only games. I've never enjoyed a MMO that was F2P from the start unless it had a very strong patron or sub package to it.
I loathe when a game is designed around the F2P model, where it strongly encourages players to buy something around every turn.
Also, if a game is P2W in terms of items of power that can only be gained, or much more easily obtained by people who spend heavily in the cash shop, then I move to the loath category.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Im not a subscription supporter, but it doesnt take a rocket scientist to see the problem there. In a healthy mmo, subscriptions are cheaper than what the whales need to pay to keep the F2P servers running. But a lot of subscription mmos nowadays come with F2P quality content, just a little bit more polished (smooth) mechanics so they all end up being F2P anyway.
So what is the problem unless you are a whale?
im not a whale, a game would die dry before a become a whale. And to answer your question, THAT is the problem, the whales. Completely free players will have fun if they get the full game for free (sounds cool, right?) yeah, but the game has a high risk of dying because the minority keeping the game alive wont always be there to save the day. In an environment where everyone is on equal footing the game tends to live longer (if the game is good). I dont want to sound like im suddenly prefering subs, i dont. But i hate when i like a F2P game and it shuts down because its not making enough money, or it becomes pay to win to please the whales because it wasnt making enough money with a decent cash shop.
It really depends on how greedy the developer gets.
Take MWO for example. I really enjoy the game but they started off by taking our Founders money to support other projects. Then they tell us we aren't the demigraphic they they are designing the game for but thanks for all your money. Then they reduce C-bill earnings drastically. Then they offer these wonderful expansion mech packs for quite a bit money and then make it so you have to wait 2-6 months before you can acquire them F2P.
This is all just pain greed to be honest and these sort of decisions make it really hard to get behind the developer or feel confident in investing either time or money in the game.
I mean Clans are dropping today yet, it will be 2 months before Free-to-play can access any of that content and up to 6 months before you can get the final mech. I mean the attitude of. "pay hundreds of $$ for it up front or wait 6 months to access it" goes a little beyond paying for convenience that are supposed to be halmark of F2P games.
Anyway, F2P works fine when they really are paying small amounts for cosmetics or tmaybe even $10-$15 a month for a sub to earning income or experience at maybe a 50% increase, but saying, "Pay $55 or wait 6 months" for new content just ruins the game.
My two favorite games of all time are F2P. League of Legends and to an extent Guild Wars 1. So I personally love it. Also don't forget the F2P games with a sub option, most of those are awesome too.
Whenever i step outside, somebody claims to see the light It seems to me that all of us have lost our patience. 'cause everyone thinks they're right, And nobody thinks that there just might Be more than one road to our final destination--
Originally posted by Utinni I currently only play F2P games (MH, LoL) but I'd be willing to pay $30-$45 a month for a premium subscription based server ala legends EQ1 server. F2P isn't good for MMO's.
we dont even get enough quality content anymore to justify $15/month and you want them to charge more?
Im not a subscription supporter, but it doesnt take a rocket scientist to see the problem there. In a healthy mmo, subscriptions are cheaper than what the whales need to pay to keep the F2P servers running. But a lot of subscription mmos nowadays come with F2P quality content, just a little bit more polished (smooth) mechanics so they all end up being F2P anyway.
So what is the problem unless you are a whale?
im not a whale, a game would die dry before a become a whale. And to answer your question, THAT is the problem, the whales. Completely free players will have fun if they get the full game for free (sounds cool, right?) yeah, but the game has a high risk of dying because the minority keeping the game alive wont always be there to save the day. In an environment where everyone is on equal footing the game tends to live longer (if the game is good). I dont want to sound like im suddenly prefering subs, i dont. But i hate when i like a F2P game and it shuts down because its not making enough money, or it becomes pay to win to please the whales because it wasnt making enough money with a decent cash shop.
That's pretty much independent of the business model chosen.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Originally posted by midnitewolf It really depends on how greedy the developer gets.
Take MWO for example. I really enjoy the game but they started off by taking our Founders money to support other projects. Then they tell us we aren't the demigraphic they they are designing the game for but thanks for all your money. Then they reduce C-bill earnings drastically. Then they offer these wonderful expansion mech packs for quite a bit money and then make it so you have to wait 2-6 months before you can acquire them F2P.
This is all just pain greed to be honest and these sort of decisions make it really hard to get behind the developer or feel confident in investing either time or money in the game.
I mean Clans are dropping today yet, it will be 2 months before Free-to-play can access any of that content and up to 6 months before you can get the final mech. I mean the attitude of. "pay hundreds of $$ for it up front or wait 6 months to access it" goes a little beyond paying for convenience that are supposed to be halmark of F2P games.
Anyway, F2P works fine when they really are paying small amounts for cosmetics or tmaybe even $10-$15 a month for a sub to earning income or experience at maybe a 50% increase, but saying, "Pay $55 or wait 6 months" for new content just ruins the game.
This is as hilarious as it is tragic. A shining example of the evil that is F2P: a constantly evolving pricing model that becomes more P2W over time. Everyone has a P2W threshold, and devs keep pushing it until critical mass is reached; soaking up as much $ along the way as possible. They'll even toss in some gambling to bleed the gaming addicts completely dry. Like that recent SWTOR debacle. Anyone besides me feel dirty for even associating with this industry?
Luckily, i don't need you to like me to enjoy video games. -nariusseldon. In F2P I think it's more a case of the game's trying to play the player's. -laserit
Comments
This, but then again there is nothing interesting enough to make me subscribe so i guess that is the problem in general. The only game i'm even interested in atm is H1Z1 and maybe EQ Next, Landmark has just gotten boring, they need to add mobs.
About the only thing I would subscribe to these days is Station Pass when they get the ball rolling as it seems like it may be the best value, though i'm sure SOE will pull the rug out from under peoples feet with some sort of P2W tactic on top of the discounted pass.
I'll just keep playing Neverwinter Nights servers for now and some Guild Wars.
Seriously where do you guys get your information? I played p2p exclusively from 1999-2005...I ntaht time I spent around 2K.....Since then I have played f2p almost exclusively and have spent less than 200 dollars....I jsut dont get the "well the game is free I have to spend hundreds of dollars now" mentality so many here seem to have.
It's according to how it's implemented. There are some systems that are horribly implemented (SWTOR when it first went F2P) and some that are really nice (Rift). If it's implemented well, then I don't mind it at all.
Which is the part you are currently having trouble with - math, data or reality? I ask because I know you aren't a loon, so one of those must be throwing you for a loop right now.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Well ... I think its the ultimate proof that people are stupid.
Having fun for free is stupid?
Dont hate F2P, not even close.
What i hate is this model: Box price + Sub + CS.
I do prefer only Sub without CS but in the end i play because of the game and not the payment model, afterall im a addicted gamer. (unless its a heavy CS and max of 15 euros per month is not enouph to full enjoy the game).
But F2P is not bad at all in alot of cases, talk about F2P in a general way is not easy, theres alot of diferentes F2P models around. Some i like it, some dont.
i dont like the options in that poll.
I prefer B2P. I dont dislike F2P games but i really hate greedy companies. Also i dont dislike subs IF the game is worth it, but again, i hate greedy companies. B2P sets the right balance. But again, i hate greedy companies. This means that if your company starts coming up with bullshit milking practices you will never get my money, regardless of payment model. That company/game can safely die in a hole.
Interesting results so far. A lot more people hate F2P than love it.
Excellent quote. How about: "Sell the game rather than pimping out the players."
ROFL. What choices would you have preferred?
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
assuming you subscribed every single month for 6 years that would be $1080 at $15/month, add to that the box price and maybe a few expansions and that doesnt get even close to 2k. In a F2P, in 6 years you would pay triple than that or the game wont last 6 years. Maybe you wont, but i mean the whales. The whales will pay for other people, and when they dont, the game shuts down. Simple as that.
Im not a subscription supporter, but it doesnt take a rocket scientist to see the problem there. In a healthy mmo, subscriptions are cheaper than what the whales need to pay to keep the F2P servers running. But a lot of subscription mmos nowadays come with F2P quality content, just a little bit more polished (smooth) mechanics so they all end up being F2P anyway.
So what is the problem unless you are a whale?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Well, given that subjects like these tend to bring out the people who make puppet accounts to make something seem worse/hated more than it actually is...
Since when is Tuesday a direction?
I kinda don't like it, all of my longer term MMORPG's have been either sub only games, or former sub only games. I've never enjoyed a MMO that was F2P from the start unless it had a very strong patron or sub package to it.
I loathe when a game is designed around the F2P model, where it strongly encourages players to buy something around every turn.
Also, if a game is P2W in terms of items of power that can only be gained, or much more easily obtained by people who spend heavily in the cash shop, then I move to the loath category.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
im not a whale, a game would die dry before a become a whale. And to answer your question, THAT is the problem, the whales. Completely free players will have fun if they get the full game for free (sounds cool, right?) yeah, but the game has a high risk of dying because the minority keeping the game alive wont always be there to save the day. In an environment where everyone is on equal footing the game tends to live longer (if the game is good). I dont want to sound like im suddenly prefering subs, i dont. But i hate when i like a F2P game and it shuts down because its not making enough money, or it becomes pay to win to please the whales because it wasnt making enough money with a decent cash shop.
It really depends on how greedy the developer gets.
Take MWO for example. I really enjoy the game but they started off by taking our Founders money to support other projects. Then they tell us we aren't the demigraphic they they are designing the game for but thanks for all your money. Then they reduce C-bill earnings drastically. Then they offer these wonderful expansion mech packs for quite a bit money and then make it so you have to wait 2-6 months before you can acquire them F2P.
This is all just pain greed to be honest and these sort of decisions make it really hard to get behind the developer or feel confident in investing either time or money in the game.
I mean Clans are dropping today yet, it will be 2 months before Free-to-play can access any of that content and up to 6 months before you can get the final mech. I mean the attitude of. "pay hundreds of $$ for it up front or wait 6 months to access it" goes a little beyond paying for convenience that are supposed to be halmark of F2P games.
Anyway, F2P works fine when they really are paying small amounts for cosmetics or tmaybe even $10-$15 a month for a sub to earning income or experience at maybe a 50% increase, but saying, "Pay $55 or wait 6 months" for new content just ruins the game.
Whenever i step outside, somebody claims to see the light
It seems to me that all of us have lost our patience.
'cause everyone thinks they're right,
And nobody thinks that there just might
Be more than one road to our final destination--
we dont even get enough quality content anymore to justify $15/month and you want them to charge more?
...sigh
That's pretty much independent of the business model chosen.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
This is as hilarious as it is tragic. A shining example of the evil that is F2P: a constantly evolving pricing model that becomes more P2W over time. Everyone has a P2W threshold, and devs keep pushing it until critical mass is reached; soaking up as much $ along the way as possible. They'll even toss in some gambling to bleed the gaming addicts completely dry. Like that recent SWTOR debacle. Anyone besides me feel dirty for even associating with this industry?
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit