Don't get your hopes up. This is a game from the guy who brought us Warhammer Online. It is also a kickstarted MMO....which, besides the insane anomaly that is Star Citizen, is likely going to be pretty short on funds to create a quality game. It is also kickstarted, so theoretically the game could never come out; so there is that.
Anyways, don't pin all your hopes on one thing. That will likely lead to disappointment. Look at the ideas behind it and be interested, but don't hype it up. Worst case scenario is that you will be happily surprised. Hell, that is a good way to approach all games. Hype is the worst.
It could also be everything it is claiming to be and it still ends up being something you won't enjoy. People generally don't know what they want.
Originally posted by Scorchien With no PVE , CU has no hope at all , accept for a very small niche market at the end of the day
If you take a broader look at online gaming, you will notice that people who prefer PVE over PvP are actually the minority. Perhaps a game that cuts out the pointless PVE filler could appeal to MOBA, shooter and strategy game players who want something more persistent.
Even so, what exactly is wrong with being niche? MMORPGs are niche. As long as there are enough players to run a few active servers then it really doesn't matter how many players total a game has.
In fact a smaller community is better for an RVR game because you actually get to know your realm mates and enemies on an individual basis instead of dealing with random faceless people who are barely distinguishable from NPCs. There is a reason why mass appeal games like LoL and WoW have toxic communities.
Originally posted by Scorchien With no PVE , CU has no hope at all , accept for a very small niche market at the end of the day
If you take a broader look at online gaming, you will notice that people who prefer PVE over PvP are actually the minority. Perhaps a game that cuts out the pointless PVE filler could appeal to MOBA, shooter and strategy game players who want something more persistent.
Even so, what exactly is wrong with being niche? MMORPGs are niche. As long as there are enough players to run a few active servers then it really doesn't matter how many players total a game has.
In fact a smaller community is better for an RVR game because you actually get to know your realm mates and enemies on an individual basis instead of dealing with random faceless people who are barely distinguishable from NPCs. There is a reason why mass appeal games like LoL and WoW have toxic communities.
The RPG is a niche community, which is why, in a broader spectrum, people prefer action and PVP. In the RPG community, PVE'ers are the GIGANTIC Majority
Don't get your hopes up. This is a game from the guy who brought us Warhammer Online. It is also a kickstarted MMO....which, besides the insane anomaly that is Star Citizen, is likely going to be pretty short on funds to create a quality game. It is also kickstarted, so theoretically the game could never come out; so there is that.
Anyways, don't pin all your hopes on one thing. That will likely lead to disappointment. Look at the ideas behind it and be interested, but don't hype it up. Worst case scenario is that you will be happily surprised. Hell, that is a good way to approach all games. Hype is the worst.
It could also be everything it is claiming to be and it still ends up being something you won't enjoy. People generally don't know what they want.
Do your research better. The game is only partially funded by kickstarter. Nearly half of the budget is privately funded.
The game is entirely based upon the rvr concept of Daoc ... NOT Warhammer Online. MJ is also the first to admit the failing of WAR and clearly detailed his frustrations with that whole development process (and working with EA). CU is simply an rvr game for those who love rvr. It matters not how many players that translates into. CU is not meant to have a large audience and has been stated as much. They simply want to do their best effort towards a clear and defined goal.
If you do not like the concept then do not follow it's development and certainly do not play it. I will also point out how weak willed you are by telling other people to not get their hopes up and to not buy into the hype. Those who say such things only do so to hide their own weaknesses. You fear disappointment and therefore lack the will to be adventurous. That is a sad state of being.
Originally posted by Scorchien With no PVE , CU has no hope at all , accept for a very small niche market at the end of the day
If you take a broader look at online gaming, you will notice that people who prefer PVE over PvP are actually the minority. Perhaps a game that cuts out the pointless PVE filler could appeal to MOBA, shooter and strategy game players who want something more persistent.
Even so, what exactly is wrong with being niche? MMORPGs are niche. As long as there are enough players to run a few active servers then it really doesn't matter how many players total a game has.
In fact a smaller community is better for an RVR game because you actually get to know your realm mates and enemies on an individual basis instead of dealing with random faceless people who are barely distinguishable from NPCs. There is a reason why mass appeal games like LoL and WoW have toxic communities.
The RPG is a niche community, which is why, in a broader spectrum, people prefer action and PVP. In the RPG community, PVE'ers are the GIGANTIC Majority
And now tell me how much RPG is in Camelot Unchained? Or is it maybe more a pvp game? You don't have levels here, no PvE, no XP from killing MOBs.
So yes in my mind CU does have a lot more in common with MOBAs or other pvp games in comparsion to RPGs. Hell it does even have more in common with Minecraft(also not a RPG, if you look at crafting and building) as with classic RPGs.
And from the concept, and the impression they made(team, design, concept, tech) during the BSC days i am actually quite optimistic about CU.. that it will come out, will not graphically/technically behind(as so many other kickstarter MMOs) and will deliver what they said. And the main reason is, that they intentionally reduced the scope of the game with cutting PvE out of it(and some parts of RPG), and focusing on a persistent PvP or RvR game.
Noone can actually say how large that niche is, or how many will play it in the end. Maybe a lot more non MMORPG player will be drawn into it... maybe not. Who knows. But i do feel they can at least have a small solid following to sustain their rather small team(around 20) and work on it. And for the scope they are targeting that amount of developers could be enough.. it would not really work for a full fledged out MMORPG with everything and large on top of it.
Originally posted by Sephros Why get excited for games anymore? Everything that has come out is crap and everything planned so far is crap. Mmo's are dead.
Yet here you are sniveling on a site dedicated to MMO's
Don't get your hopes up. This is a game from the guy who brought us Warhammer Online. It is also a kickstarted MMO....which, besides the insane anomaly that is Star Citizen, is likely going to be pretty short on funds to create a quality game. It is also kickstarted, so theoretically the game could never come out; so there is that.
Anyways, don't pin all your hopes on one thing. That will likely lead to disappointment. Look at the ideas behind it and be interested, but don't hype it up. Worst case scenario is that you will be happily surprised. Hell, that is a good way to approach all games. Hype is the worst.
It could also be everything it is claiming to be and it still ends up being something you won't enjoy. People generally don't know what they want.
Do your research better. The game is only partially funded by kickstarter. Nearly half of the budget is privately funded.
The game is entirely based upon the rvr concept of Daoc ... NOT Warhammer Online. MJ is also the first to admit the failing of WAR and clearly detailed his frustrations with that whole development process (and working with EA). CU is simply an rvr game for those who love rvr. It matters not how many players that translates too. CU is not meant to have a large audience and has been stated as much. They simply want to do their best effort towards a clear and defined goal.
If you do not like the concept then do not follow it's development and certainly do not play it. I will also point out how weak willed you are by telling other people to not get their hopes up and to not buy into the hype. Those who say such things only do so to hide their own weaknesses. You fear disappointment and therefore lack the will to be adventurous. That is a sad state of being.
Rofl
All he really said was not to jump on the hype train cause it's almost impossible for pre-release hype to ever be matched by the actual game.
An absolutely reasonable advice.
But hey let's all blindly buy into hype. You heard it here first guys: Believe everything the devs tell you. Buy into all the promises and know that ideas that look good on paper are always great in actual gameplay too.
Originally posted by gamingforfact I see nothing wrong with a "small" community. Weren't the message boards associated with DAoC a great part of the actual game experience?
Rather a small and steadily growing community instead of hype and off to the next one locusts.
I also loved it back in Meridian where you knew everyone on the server and everyones name and their actions where well known, instead of nowadays where only the names of the most hardcore players are known and most casuals are just nameless supporting actors.
I'm looking forward to this but keeping my 'hopes' at a minimum. TOA was shit, it was a grab at the botters and players that had more than one account. Classic servers were refreshing, I'm assuming they took them down because they lost $$ from bot accounts? Classic DaOC was THE MOST fun in that title EVER. Everyone was-for the most part-on par with everyone else, we all had buff potions and RvR was FUN. Although I can afford 2 accounts in current DaOC why would I pay just to
My concern about CU without knowing the ins and outs of the game is, how can there be any sort of 'lore' if there's no PVE? While early DaOC PVE was a killer-I remember losing 2 bubbles of XP that took me a an hour in one death!!<-- boy that sucked.. DaOC PvE has come a very long way..
I love DaOC PVP/RvR but the two RvR Servers were empty -even at the peek - for a reason. I'm interested but will wait until open beta
Comments
"New hope"
"WoW Killer"
2 terms assigned to every single new MMO to come.
Hmm MJ says ... yes i remember all the things he said for Warhammer , and all his lies ... Yes MJ says....Aint that rich ..
Well he will make his small niche mark then , as he burned many bridges behind him ..
Don't get your hopes up. This is a game from the guy who brought us Warhammer Online. It is also a kickstarted MMO....which, besides the insane anomaly that is Star Citizen, is likely going to be pretty short on funds to create a quality game. It is also kickstarted, so theoretically the game could never come out; so there is that.
Anyways, don't pin all your hopes on one thing. That will likely lead to disappointment. Look at the ideas behind it and be interested, but don't hype it up. Worst case scenario is that you will be happily surprised. Hell, that is a good way to approach all games. Hype is the worst.
It could also be everything it is claiming to be and it still ends up being something you won't enjoy. People generally don't know what they want.
Sounds good to me
If you take a broader look at online gaming, you will notice that people who prefer PVE over PvP are actually the minority. Perhaps a game that cuts out the pointless PVE filler could appeal to MOBA, shooter and strategy game players who want something more persistent.
Even so, what exactly is wrong with being niche? MMORPGs are niche. As long as there are enough players to run a few active servers then it really doesn't matter how many players total a game has.
In fact a smaller community is better for an RVR game because you actually get to know your realm mates and enemies on an individual basis instead of dealing with random faceless people who are barely distinguishable from NPCs. There is a reason why mass appeal games like LoL and WoW have toxic communities.
The RPG is a niche community, which is why, in a broader spectrum, people prefer action and PVP. In the RPG community, PVE'ers are the GIGANTIC Majority
Do your research better. The game is only partially funded by kickstarter. Nearly half of the budget is privately funded.
The game is entirely based upon the rvr concept of Daoc ... NOT Warhammer Online. MJ is also the first to admit the failing of WAR and clearly detailed his frustrations with that whole development process (and working with EA). CU is simply an rvr game for those who love rvr. It matters not how many players that translates into. CU is not meant to have a large audience and has been stated as much. They simply want to do their best effort towards a clear and defined goal.
If you do not like the concept then do not follow it's development and certainly do not play it. I will also point out how weak willed you are by telling other people to not get their hopes up and to not buy into the hype. Those who say such things only do so to hide their own weaknesses. You fear disappointment and therefore lack the will to be adventurous. That is a sad state of being.
You stay sassy!
EQ Next is my hope.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
And now tell me how much RPG is in Camelot Unchained? Or is it maybe more a pvp game? You don't have levels here, no PvE, no XP from killing MOBs.
So yes in my mind CU does have a lot more in common with MOBAs or other pvp games in comparsion to RPGs. Hell it does even have more in common with Minecraft(also not a RPG, if you look at crafting and building) as with classic RPGs.
And from the concept, and the impression they made(team, design, concept, tech) during the BSC days i am actually quite optimistic about CU.. that it will come out, will not graphically/technically behind(as so many other kickstarter MMOs) and will deliver what they said. And the main reason is, that they intentionally reduced the scope of the game with cutting PvE out of it(and some parts of RPG), and focusing on a persistent PvP or RvR game.
Noone can actually say how large that niche is, or how many will play it in the end. Maybe a lot more non MMORPG player will be drawn into it... maybe not. Who knows. But i do feel they can at least have a small solid following to sustain their rather small team(around 20) and work on it. And for the scope they are targeting that amount of developers could be enough.. it would not really work for a full fledged out MMORPG with everything and large on top of it.
Yet here you are sniveling on a site dedicated to MMO's
FAIL
When I wake up, the real nightmare begins
Rofl
All he really said was not to jump on the hype train cause it's almost impossible for pre-release hype to ever be matched by the actual game.
An absolutely reasonable advice.
But hey let's all blindly buy into hype. You heard it here first guys: Believe everything the devs tell you. Buy into all the promises and know that ideas that look good on paper are always great in actual gameplay too.
IF YOU DON'T BELIEVE IT YOU ARE WEAK MINDED!!!!!
I thought so.
hope Cu will have a small loyal community instead of a big one that will eventually leave it after a year....
Rather a small and steadily growing community instead of hype and off to the next one locusts.
I also loved it back in Meridian where you knew everyone on the server and everyones name and their actions where well known, instead of nowadays where only the names of the most hardcore players are known and most casuals are just nameless supporting actors.
1997 Meridian 59 'til 2019 ESO
Waiting for Camelot Unchained & Pantheon
I'm looking forward to this but keeping my 'hopes' at a minimum. TOA was shit, it was a grab at the botters and players that had more than one account. Classic servers were refreshing, I'm assuming they took them down because they lost $$ from bot accounts? Classic DaOC was THE MOST fun in that title EVER. Everyone was-for the most part-on par with everyone else, we all had buff potions and RvR was FUN. Although I can afford 2 accounts in current DaOC why would I pay just to
My concern about CU without knowing the ins and outs of the game is, how can there be any sort of 'lore' if there's no PVE? While early DaOC PVE was a killer-I remember losing 2 bubbles of XP that took me a an hour in one death!!<-- boy that sucked.. DaOC PvE has come a very long way..
I love DaOC PVP/RvR but the two RvR Servers were empty -even at the peek - for a reason. I'm interested but will wait until open beta
I am looking forward to seeing this game launch. I think they have some good ideas around character stats and item crafting.
I like ESO though. I am hopeing that this will turn out to be a good PvP game.
Redsalt... the other salt.
Hmm... To be honest I'm not really excited. I think it lacks something...
The name... it doesn't have enough edgy words in it. Like "unleashed" or "revelations" or "evolution" or "vengeance" or "redemption".