Bottomline right now ESO's strongest suit is its PvE and solo play and the fact is that most people who still play and like it play it for that and or PvP and only occasionally do group play here and there so I think Zenimax listening to its consumers and the people who actually care and play ESO is the right move and a step in the right direction since it ensures and secures those players at the very least and will help make the MMO more console friendly too.
Now having said that as far as making it better group play wise they already are working on the phasing issue and as far as having more MMO features better group play overall something it should have had in first place and something MMOers who are used to well that can still happen since the MMO just launched and is only a few months old, so I am sure they can slowly work on adding more MMO features that makes group play better as ESO matures and its not to late, heck I am sure ESO won't be same MMO it was a year after it launched like every other MMO that's for sure. Maybe by then ESO will be more balanced and suit all types of players but for now Zenimax is making the right call to secure the play base it has.
Also why do people ask for something different yet when they get it they complain and act like they want that MMo to be exactly like every other MMO lol. I for one like variety and am happy to see that not every MMO is trying to be the same and say what you want about ESO but its actually attracting people that would never otherwise play an MMO normally but now do.
make craglorn a sandbox style area. waves of mobs and or raid bosses to hunt, improve loot for repeatable quests so pugs get created to actually go do them, faction loot- doesn't have to be lots of it, just 3sets for the area. and develop new solo areas (preferably capped to VR10+) to continue storylines. if they released craglorn along side some solo content with perhaps the beginnings of new stories I think "endgame" would feel a bit meatier.
The main issue with "encouraging grouping from the start is the way to go" is that most of the other players you meet are self-centered, greedy asshats that would sooner stand on your throat as give you the time of day.
The days of games like EQ and DAoC where players helped each other, or gave out gold and/or buffs is long gone.
Maybe it's just me as an older PC/mmo gamer (in his 40ies), but the future isn't looking to bright, and only seems to get worse with each new mmo that comes out.
I'm an old-school MMO gamer myself. While I completely agree with your statement, I also believe strongly that game design plays a major role in harboring a good community. Take DAOC, for example. People helped each other & grouped on a daily basis in their quest to reach level 50 where they could then head to the frontier. Why? Because if you acted like an asshat in DAOC, you were blacklisted from the best Guilds, you couldn't find groups, & therefore couldn't reach your own goals. In games designed for solo play, asshats, griefers, exploiters, etc can do whatever the hell they want with no consequences from the community...because they don't need the community to reach their goals.
You also don't have the sense of "all for the Realm" that you had in DAOC. Why is this? I think there are 2 main reasons. First, since ESO attracts players that have no interest in PvP, you don't know if that other player is even a participant. This was certainly not the case in DAOC...if you played the game at level 50, odds are you were a PvP participant. The other issue in ESO lies with the megaserver/PvP campaign dynamic. With so many campaigns all in the same megaserver, when you're in PvE areas, you have no clue which players are even fighting the same war that you are. Again, not the case in DAOC. You knew that player was a participant and that you were fighting the same war on the Frontier.
I have caught myself going through this same thought process. My old DAOC mentality has me ready to just give away a stack of gold or items to players that are on their way up, then I stop myself. Who is this person? Do they even PvP? Are they even on the same campaign? Even so, they could change campaigns, and I'm really not even helping the war effort that I'm a part of.
I have noticed alot of complaints about ESO and have to admit i find it hilarious.
Folks you do realize that ESO is the first MMORPG that Zenimax Studios ever created? Prior to this train wreck they have done nothing but single player RPGs...There are going to be issues, there are going to be bugs, expect lack of content, accept that the single player will be better than multi player...
The Elder scrolls Online is a clear example of a Company going out of their element and trying to capitalize on the faltering MMORPG bandwagon before the players revolt.
With PC technology we have today, the ability of the PCs and the level of programming that can be seen in many ventures, why the hell are Developers still creating these half baked UA/WOW/EQ clone theme park games?
Star Citizen and Citadel of Sorcery both had kickstarters a few years ago, these two games have chosen to take risks and change things up to give the players not only more to do but to let players have fun doing it. So why are the players not holding these Developers and publishers responsible for creating low quality high budget trash games?
We should demand better or boycott the games, its as simple as that. .Developers obviously dont care what we players think. A great example of that is Star Wars Galaxy for the MMORPG field. That game was beautiful and had alot of content and play that players wanted. Sure it had issues and bugs, but thats why the devs have their jobs. Instead of balancing the engine, instead of fixing the glaring issues and doing it in simple steps, The geniuses at SOE did a massive F-bomb update on combat, threw everything into hell and player subs hemorrhaged.
Simple things could have been done and the Developers had a brain fart and panicked. We have all heard about the devs pandering to the minority.. get over it, PVP players will never be satisfied, the developers will smarten up and work with the players, or will continue to screw up the game for everyone else. It has happened in every other game to date.
Want better games? Want to make the companies accountable? Want to see the IPs being developed by legitimate, and responsible Developers? Then get off your butts and do something about it. Don’t buy the damned games when players are booing it. Don’t continuously purchase games from a company known to be a semi-literate money pit. Good god players, we spend thousands on our systems to have “badass machines” then turn around and dump money into games we know aren’t much different than what has come before it…. Get a clue folks.
Christina if you are going to write about this game, you need to pvp. ESO is a pvp game.
What you are doing is the same as going to FFARR and talking only about it's boring battle grounds.
Well, "no" it isn't.
Just because that's how you view it doesn't mean that there are other people even touching pvp. They are going through all the faction content and Craglorn.
One never has to touch pvp if one doesn't want to. Not really a pvp game since that is the case.
I feel sorry for those people. They are missing what makes ESO special (outside of the ES lore). If they did "touch" Cyrodiil they would look at these solo/group discussion and laugh.
Bc when are you going to realize some people do not like PvP, do not want to put up with the people who enjoy hurting others, do want to group up and treat their game as a true RPG group experience. I play MMO's because I want to capture that feeling of exploration and camaraderie I first felt with Dungeons and Dragons way back in 1982 sitting around the kitchen table with a few of my buds. Everything I enjoy about RPG's and Fantasy is about the group aspect and the feelings of accomplishment in that setting. If I wanted PvP I'd go to an even playing field in a Moba or FPS where progression doesn't influence the outcome.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
in other words the game is the jumbled up mess we said it was all through beta, a game being created by people that wanted to make a game for two opposing crowds and not doing a good job at either, because it isn't possible to do.
I have noticed alot of complaints about ESO and have to admit i find it hilarious.
Folks you do realize that ESO is the first MMORPG that Zenimax Studios ever created? Prior to this train wreck they have done nothing but single player RPGs...There are going to be issues, there are going to be bugs, expect lack of content, accept that the single player will be better than multi player...
The Elder scrolls Online is a clear example of a Company going out of their element and trying to capitalize on the faltering MMORPG bandwagon before the players revolt.
Nop. Just nop. The team behind ESO is mostly full of MMO veterans. Who got an Elder Scrolls license and dropped a turd. Get your facts straight.
Hah im also in the 40ies and feel The same way.. What is even worse is that it is those spoiled arrogant little f@#%rs that will be running the society when We get old... Pretty scary thought
All you have done in this thread is complain, how are you different than the "generation of asshats" as you so kindly deemed us 20 year old players? The whole world has become anti-social, gaming has become more mainstream...that is life and the internet isn't full of nice people. No one generation is to blame for this, get a clue.
Now Playing: Bless / Summoners War Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
I have noticed alot of complaints about ESO and have to admit i find it hilarious.
Folks you do realize that ESO is the first MMORPG that Zenimax Studios ever created? Prior to this train wreck they have done nothing but single player RPGs...There are going to be issues, there are going to be bugs, expect lack of content, accept that the single player will be better than multi player...
The Elder scrolls Online is a clear example of a Company going out of their element and trying to capitalize on the faltering MMORPG bandwagon before the players revolt.
With PC technology we have today, the ability of the PCs and the level of programming that can be seen in many ventures, why the hell are Developers still creating these half baked UA/WOW/EQ clone theme park games?
Star Citizen and Citadel of Sorcery both had kickstarters a few years ago, these two games have chosen to take risks and change things up to give the players not only more to do but to let players have fun doing it. So why are the players not holding these Developers and publishers responsible for creating low quality high budget trash games?
We should demand better or boycott the games, its as simple as that. .Developers obviously dont care what we players think. A great example of that is Star Wars Galaxy for the MMORPG field. That game was beautiful and had alot of content and play that players wanted. Sure it had issues and bugs, but thats why the devs have their jobs. Instead of balancing the engine, instead of fixing the glaring issues and doing it in simple steps, The geniuses at SOE did a massive F-bomb update on combat, threw everything into hell and player subs hemorrhaged.
Simple things could have been done and the Developers had a brain fart and panicked. We have all heard about the devs pandering to the minority.. get over it, PVP players will never be satisfied, the developers will smarten up and work with the players, or will continue to screw up the game for everyone else. It has happened in every other game to date.
Want better games? Want to make the companies accountable? Want to see the IPs being developed by legitimate, and responsible Developers? Then get off your butts and do something about it. Don’t buy the damned games when players are booing it. Don’t continuously purchase games from a company known to be a semi-literate money pit. Good god players, we spend thousands on our systems to have “badass machines” then turn around and dump money into games we know aren’t much different than what has come before it…. Get a clue folks.
/agree. Played Skyrim almost 500 hrs and was really looking forward to this one. Got into beta and seen it all before with TOR. Voiced-over themepark, CC-fest only this one more instanced that even TOR due to single-server design (seen that too on STO) /Pass.
Played SWG for years (Pre-CU, CU, NGE, C6CD) so I do have an idea of what your talking about there as well.
The 1 thing TOR did do for me is teach me to be a lot more careful with what I spend money on to try. And if I need a quick reminder, I head for the closet to dust of those 2 $150.00 SWTOR boxes the wife and I have or remember that $300.00 Lifer that I have to STO that I haven't used in a couple of years.
the trend to solo these days due to time restrictions but also in my opinion because of the downward spiral of troll ridden communities. as the rush is starting to wind down and all the "junkfood gamers" move on, grouping and making friends should prove easier and more rewarding.
nerfing previous difficulty: Bad (and I play solo) Options between groups and solo questing: Good
I understand craglorn and all but there should be another option. go to group zone if you like or goto VR zone to continue questing and storylines. hopefully new zones wont be too far off...
I think what I find frustrating is the fact that scraping together the last few skill points at "endgame" shouldn't be reliant on grouping. I'd suggest they add skill points to achievements. (but avoid forcing grinds at all costs)
Comments
so u are amazed that there people who enjoy the game? or any game ??????
Bottomline right now ESO's strongest suit is its PvE and solo play and the fact is that most people who still play and like it play it for that and or PvP and only occasionally do group play here and there so I think Zenimax listening to its consumers and the people who actually care and play ESO is the right move and a step in the right direction since it ensures and secures those players at the very least and will help make the MMO more console friendly too.
Now having said that as far as making it better group play wise they already are working on the phasing issue and as far as having more MMO features better group play overall something it should have had in first place and something MMOers who are used to well that can still happen since the MMO just launched and is only a few months old, so I am sure they can slowly work on adding more MMO features that makes group play better as ESO matures and its not to late, heck I am sure ESO won't be same MMO it was a year after it launched like every other MMO that's for sure. Maybe by then ESO will be more balanced and suit all types of players but for now Zenimax is making the right call to secure the play base it has.
Also why do people ask for something different yet when they get it they complain and act like they want that MMo to be exactly like every other MMO lol. I for one like variety and am happy to see that not every MMO is trying to be the same and say what you want about ESO but its actually attracting people that would never otherwise play an MMO normally but now do.
if they released craglorn along side some solo content with perhaps the beginnings of new stories I think "endgame" would feel a bit meatier.
I'm an old-school MMO gamer myself. While I completely agree with your statement, I also believe strongly that game design plays a major role in harboring a good community. Take DAOC, for example. People helped each other & grouped on a daily basis in their quest to reach level 50 where they could then head to the frontier. Why? Because if you acted like an asshat in DAOC, you were blacklisted from the best Guilds, you couldn't find groups, & therefore couldn't reach your own goals. In games designed for solo play, asshats, griefers, exploiters, etc can do whatever the hell they want with no consequences from the community...because they don't need the community to reach their goals.
You also don't have the sense of "all for the Realm" that you had in DAOC. Why is this? I think there are 2 main reasons. First, since ESO attracts players that have no interest in PvP, you don't know if that other player is even a participant. This was certainly not the case in DAOC...if you played the game at level 50, odds are you were a PvP participant. The other issue in ESO lies with the megaserver/PvP campaign dynamic. With so many campaigns all in the same megaserver, when you're in PvE areas, you have no clue which players are even fighting the same war that you are. Again, not the case in DAOC. You knew that player was a participant and that you were fighting the same war on the Frontier.
I have caught myself going through this same thought process. My old DAOC mentality has me ready to just give away a stack of gold or items to players that are on their way up, then I stop myself. Who is this person? Do they even PvP? Are they even on the same campaign? Even so, they could change campaigns, and I'm really not even helping the war effort that I'm a part of.
I have noticed alot of complaints about ESO and have to admit i find it hilarious.
Folks you do realize that ESO is the first MMORPG that Zenimax Studios ever created? Prior to this train wreck they have done nothing but single player RPGs...There are going to be issues, there are going to be bugs, expect lack of content, accept that the single player will be better than multi player...
The Elder scrolls Online is a clear example of a Company going out of their element and trying to capitalize on the faltering MMORPG bandwagon before the players revolt.
With PC technology we have today, the ability of the PCs and the level of programming that can be seen in many ventures, why the hell are Developers still creating these half baked UA/WOW/EQ clone theme park games?
Star Citizen and Citadel of Sorcery both had kickstarters a few years ago, these two games have chosen to take risks and change things up to give the players not only more to do but to let players have fun doing it. So why are the players not holding these Developers and publishers responsible for creating low quality high budget trash games?
We should demand better or boycott the games, its as simple as that. .Developers obviously dont care what we players think. A great example of that is Star Wars Galaxy for the MMORPG field. That game was beautiful and had alot of content and play that players wanted. Sure it had issues and bugs, but thats why the devs have their jobs. Instead of balancing the engine, instead of fixing the glaring issues and doing it in simple steps, The geniuses at SOE did a massive F-bomb update on combat, threw everything into hell and player subs hemorrhaged.
Simple things could have been done and the Developers had a brain fart and panicked. We have all heard about the devs pandering to the minority.. get over it, PVP players will never be satisfied, the developers will smarten up and work with the players, or will continue to screw up the game for everyone else. It has happened in every other game to date.
Want better games? Want to make the companies accountable? Want to see the IPs being developed by legitimate, and responsible Developers? Then get off your butts and do something about it. Don’t buy the damned games when players are booing it. Don’t continuously purchase games from a company known to be a semi-literate money pit. Good god players, we spend thousands on our systems to have “badass machines” then turn around and dump money into games we know aren’t much different than what has come before it…. Get a clue folks.
Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT
Playing: The Secret World until Citadel of Sorcery goes into Alpha testing.
Tired of: Linear quest games, dailies, and dumbed down games
Anticipating:Citadel of Sorcery
Bc when are you going to realize some people do not like PvP, do not want to put up with the people who enjoy hurting others, do want to group up and treat their game as a true RPG group experience. I play MMO's because I want to capture that feeling of exploration and camaraderie I first felt with Dungeons and Dragons way back in 1982 sitting around the kitchen table with a few of my buds. Everything I enjoy about RPG's and Fantasy is about the group aspect and the feelings of accomplishment in that setting. If I wanted PvP I'd go to an even playing field in a Moba or FPS where progression doesn't influence the outcome.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Nop. Just nop. The team behind ESO is mostly full of MMO veterans. Who got an Elder Scrolls license and dropped a turd. Get your facts straight.
All these 40 year old cry babies...
All you have done in this thread is complain, how are you different than the "generation of asshats" as you so kindly deemed us 20 year old players? The whole world has become anti-social, gaming has become more mainstream...that is life and the internet isn't full of nice people. No one generation is to blame for this, get a clue.
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
/agree. Played Skyrim almost 500 hrs and was really looking forward to this one. Got into beta and seen it all before with TOR. Voiced-over themepark, CC-fest only this one more instanced that even TOR due to single-server design (seen that too on STO) /Pass.
Played SWG for years (Pre-CU, CU, NGE, C6CD) so I do have an idea of what your talking about there as well.
The 1 thing TOR did do for me is teach me to be a lot more careful with what I spend money on to try. And if I need a quick reminder, I head for the closet to dust of those 2 $150.00 SWTOR boxes the wife and I have or remember that $300.00 Lifer that I have to STO that I haven't used in a couple of years.
nerfing previous difficulty: Bad (and I play solo)
Options between groups and solo questing: Good
I understand craglorn and all but there should be another option. go to group zone if you like or goto VR zone to continue questing and storylines. hopefully new zones wont be too far off...
I think what I find frustrating is the fact that scraping together the last few skill points at "endgame" shouldn't be reliant on grouping.
I'd suggest they add skill points to achievements. (but avoid forcing grinds at all costs)