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Quakecon's new reveal with the incoming justice system just confirmed open world PvP. When you steal or murder NPC's a bounty is placed on your head and other players can hunt you down.
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Playing: Darkfall New Dawn (and planning to play Fallout 76)
Favourite games have included: UO, Lineage2, Darkfall, Lotro, Baldur's Gate, SSX, FF7 and yes the original Wizardry on an Apple IIe
Looks that way but I think like Skyrim, then quest NPC's and certain others are immune. Or at least I would hope so.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
The obvious question is: How will you find the people to hunt them down under the multi-instance megaserver model.
If you accept a bounty will it ensure you exist in the same instance?
I've always hoped for open world pvp and a decent alignment system in this game, that would bring it much closer to why I play Darkfall.
Playing: Darkfall New Dawn (and planning to play Fallout 76)
Favourite games have included: UO, Lineage2, Darkfall, Lotro, Baldur's Gate, SSX, FF7 and yes the original Wizardry on an Apple IIe
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
I believe they will have the person who kills the NPC and those who take the bounty all go to their own instance, if so this could get very lonely for them.
Azzamasin, also your title is misleading since the pvp will only be against those who steal or murder.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
You would have loved the Bloodfin community in SWG.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Don't see that happening without completely destroying pve. Maybe something like that could be done in Cryodill.
It is, title is misleading.
If you steal or kill an NPC you get a bounty placed on your head and only then can you be attacked. So it isn't real open world pvp only a partial system.
I hope it works out as the game needs some good things to happen to it.
A justice system does not equal open world PvP, it could just mean for Player versus NPC's. But at least this gives players something else to be disappointed about when it does not turn out the way they want.
Look forward to the future thread: "FFS they promised us open world PvP where is it the liars!!!!!"
And I wonder just what safeguards they have devised to prevent friends; groups; guilds from taking advantage of the bounties by rotating the killingcollecting aspect?
When I wrote up a very detailed bounty system for a game awhile ago, I proposed combating the above possibility by having the bounty being taken from the criminal's bank and some % of the collected reward monies going back into the game as money-sink too.
Hope the Devs have considered this and have a devious system to address possible abuse.
In the video they showed a penalty of a lot of gold that the player could not afford. So it looks like you'll remain killable till you pay this fine.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
I think that is what Cryodiil is meant for.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Yes I noticed the penalty, however, an option to 'Flee' was also there and if successful, the penalty would not seem to need be paid.
If however, the reward was the exact penalty amount and taken from the player, it would address what I wrote. If however, upon being killed, the criminal's penalty is merely erased, what has (s)he lost? If the reward outweighs the penalty fines by a fair amount, they could stand to gain under the exact circumstances I outlined in my op.
To prevent possible abuse, criminals' 'risks' upon being killed have to be more (monetary and possibly lengthy debuffs or stat decreases) than the reward upon their heads.
I dont really see a benefit from murdering NPCs though, unless it gives xp for the Dark Brotherhood or something.
They weren't dropping gold or items as far as I could see and not putting up a good fight.
People don't need "motivation" to kill NPCs/be evil in games. People do need motivation to protect against such things, though. My fear is you'll see mindless killing everywhere and those that do it have millions of gold and don't care about a little 20K-100K bounty...chump change. Or you'll choose to flee and sorcs will just teleport away/nightblades will go invisible/Dragon Knights will root then run/Templars will knock them down and run. That is of course if they can't kill the guard 1 on 1. What about 10 players who are all red? 1 guard will do nothing and this will happen whether there is "motivation" or not.
If the incentive to seek red players is there, this could be good...but then again it'll be up to the players or ZOS will be making a pretty "on-rails" system to subvert these things.
Yeah I agree there should be a good risk/reward system and they hopefully look at angles of abuse before it even comes out or its just fluff, like killing chickens and if you do die then oh well you're back to a ordinary player.