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Holdpoint Online - sandbox MMORPG announces release date

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Comments

  • VrikaVrika Member LegendaryPosts: 7,973
    Originally posted by Laromuss
    lol tried calling the admin phone number to the person who registered the site, the number doesn't even exist.  For a site that was created 3 days ago sure seems odd the person who registered it doesn't have a proper contact number.

    If you're really interested in doing detective work and contacting people about the project, Peter Sedesse runs also another webpage (this one seems legit) and there's a different phone number:

    http://www.whois.com/whois/explain-health.com

     

     
  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by Reklaw

    Very suprised to see people working on a sandbox game with no PVP.

    You definitly got my attention and hope you will succeed.

    I actually give a good chance compared to many other indie sandbox games that for me ruin the sandbox experiance with forced PVP.

    If you can make the AI really compeling you might be on to something very nice.

    Gonna check back in september when you have abit more media about the game and not the Unity Engine assets only.

     

    Good luck and keep us informed

    Same here.

     

    While I won't support you with money, I will with spirit because if there's one thing the genre needs is a good PvE sandbox.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • Calor-devCalor-dev Member Posts: 35
    we are in the process of doing renders now. hold tight.

    As someone mentioned, obviously the entire Unity Asset store is built around devs buying stuff to add quick content to their game. What we were not allowed to do was use their renders, which have been removed. I am going to re-add the same artwork over the next few hours, just from our own renders.

    Lead developer of Holdpoint Online a PvE-only sandbox MMORPG. www.holdpoint-online.com Launching July, 2015

  • Mr.KujoMr.Kujo Member Posts: 383

    * promoting game on public forum, before having any kind of content in terms of gameplay footage, beta, alpha, technical demo, custom game asset, anything at all

    * presenting extremely unprofessional, 90' looking website, containing only public assets and tons of contradicting, abstract text.

    * getting into dispute with forum members, trying hard to prove the game exists.

     

    If this isn't a scam, then this game.. will be.. one hell of a experience /sarcasmoff

     

    Still waiting for proof, how long does it take to render a freaking asset? Want me do it for you? Send me models, maybe you need someone who actually works in the industry....

  • Calor-devCalor-dev Member Posts: 35

    To Kilsin. (sorry, having so much trouble with MMORPG.com today)

    I don´t want to say the game relies heavily on those first 1000 people. I just think their experience will be as raw as possible. If they mess up, reinforments are coming that will allow them to make progress. I think it will be a unique experience starting off with so little and having the creatures of the world coming at you, rather than waiting for you to come to them.


    So I am assuming groups would break off into resource gathering, killing mobs, clearing the area and splitting jobs up, am I on the right track?

    I think it will more come down to what each player wants to do, and hopefully there will be a mix. Another holy grail of sandbox games, but we really want people to play how they like. I do think there is a strong risk that those first 1000 players will be a little too aggressive and not build up the city defenses enough. It is just so natural for players to go hog-wild at launch. I think the first month will be interesting to see what happens when those players realize that they really have to play defense at times, because their bank boxes are getting looted by orcs.

    That actually sounds really good to me, I would assume there would be player discussions on the forums before hand to draw up a plan of attack on release or maybe a special private sub forum for the first 1000 to talk freely among themselves and plan on who will be helping in what area or will it just be chaos on launch and every man, woman and child for themselves to organise whatever they want?

    Again, we don´t want to tell people how to play, but I do hope there are some natural guilds formed that each push for different city projects. For instance, the players who really want to play as a mage are going to need to convince others to focus on the temples. And the more aggressive guys are going to need stronger followers, so they will be pushing to have the city projects finished that buff followers and taming

    I like the fact that it sounds boring, which may sound funny but it really is sandbox in nature and it is completely up to the players to help shape the world, explore it, discover it, map it and build on it while getting better at things you like doing and defending your creations, constantly, not just a "build a house/fort and it's safe forever" type of game, it will always be constantly evolving and changing directions with trade links etc, it sounds great!

    It will definitely feel slower than most MMORPGs. It is one of the things we talk about and fear the most, that players won´t want to adapt. And as we mentioned in our subscription blog, it is one of the reasons we went with the strange system.. simple because we want forts to be meaningful, and we can´t make them meaningful and have players experience them in the first 30 days.

    The assets from Michael O look awesome, I have seen a bit of his work before when searching for Unity packs for another game I am interested in :)

    Totally agree. If you crank the graphics and walk around in one of Michael O´s paks, it is breathtaking.

    Lead developer of Holdpoint Online a PvE-only sandbox MMORPG. www.holdpoint-online.com Launching July, 2015

  • KilsinKilsin Member RarePosts: 515
    Originally posted by Calor-dev

    To Kilsin. (sorry, having so much trouble with MMORPG.com today)

    I don´t want to say the game relies heavily on those first 1000 people. I just think their experience will be as raw as possible. If they mess up, reinforments are coming that will allow them to make progress. I think it will be a unique experience starting off with so little and having the creatures of the world coming at you, rather than waiting for you to come to them.


    So I am assuming groups would break off into resource gathering, killing mobs, clearing the area and splitting jobs up, am I on the right track?

    I think it will more come down to what each player wants to do, and hopefully there will be a mix. Another holy grail of sandbox games, but we really want people to play how they like. I do think there is a strong risk that those first 1000 players will be a little too aggressive and not build up the city defenses enough. It is just so natural for players to go hog-wild at launch. I think the first month will be interesting to see what happens when those players realize that they really have to play defense at times, because their bank boxes are getting looted by orcs.

    That actually sounds really good to me, I would assume there would be player discussions on the forums before hand to draw up a plan of attack on release or maybe a special private sub forum for the first 1000 to talk freely among themselves and plan on who will be helping in what area or will it just be chaos on launch and every man, woman and child for themselves to organise whatever they want?

    Again, we don´t want to tell people how to play, but I do hope there are some natural guilds formed that each push for different city projects. For instance, the players who really want to play as a mage are going to need to convince others to focus on the temples. And the more aggressive guys are going to need stronger followers, so they will be pushing to have the city projects finished that buff followers and taming

    I like the fact that it sounds boring, which may sound funny but it really is sandbox in nature and it is completely up to the players to help shape the world, explore it, discover it, map it and build on it while getting better at things you like doing and defending your creations, constantly, not just a "build a house/fort and it's safe forever" type of game, it will always be constantly evolving and changing directions with trade links etc, it sounds great!

    It will definitely feel slower than most MMORPGs. It is one of the things we talk about and fear the most, that players won´t want to adapt. And as we mentioned in our subscription blog, it is one of the reasons we went with the strange system.. simple because we want forts to be meaningful, and we can´t make them meaningful and have players experience them in the first 30 days.

    The assets from Michael O look awesome, I have seen a bit of his work before when searching for Unity packs for another game I am interested in :)

    Totally agree. If you crank the graphics and walk around in one of Michael O´s paks, it is breathtaking.

    Thanks for the reply Calor, I look forward to seeing more as you guy's release it :)

  • kosackosac Member UncommonPosts: 206
    ohh comon.. next one man show with cool sandbox and third party models.. way to KS mister :D
  • Calor-devCalor-dev Member Posts: 35
    Originally posted by kosac

    ohh comon.. next one man show with cool sandbox and third party models.. way to KS mister :D

     

    we aren´t doing a kickstarter. We won´t need money until launch day.

    Lead developer of Holdpoint Online a PvE-only sandbox MMORPG. www.holdpoint-online.com Launching July, 2015

  • Calor-devCalor-dev Member Posts: 35
    Guys, I understand if you are skeptical, but please have a little decency regarding personal information.

    for goodness sake, I just had someone call my father to ask about the game.

    Lead developer of Holdpoint Online a PvE-only sandbox MMORPG. www.holdpoint-online.com Launching July, 2015

This discussion has been closed.