except you are discounting the hardcore players who will spend hours with multiple accounts with multiple crafting point bars (or whatever they are).
Anytime you have players buying things and having to earn virtual currency in order to do it you are going to have bots and gold sellers.
You are also going to have hardcore players with multiple accounts/characters spending a LOT of time in these games.
So even if they didn't have these potions you will still have to contend with people with more crafting points than you.
I say just play and don't worry about it. If you worry about these things all the time then you will never enjoy yourself.
Sov this is not only going to affect the crafters, every resource that is provided by the crafting system will be under complete control of the gold sellers. If you play 24 hours a day you only get 2800 LP a day. GOld sellers can get that plus 12000 more on top of it. Trion took the gold seller time advantage and multiplied it by sixfold with the damn labor pots
Now you may say "Oh I will have plenty to open purses etc " but think about the entire in game economy ruled by botters. That does not sound like my idea of a good time, but that is just me. I love the game, played Alpha 6 or 7 hours a day but this short sighted cash grab ruined it for me at least.
great game but the labor pots ruined it for me and every other player crafter. Simple solution too. just put the LP pots in the loyalty store and take em out of the cash shop. And yes Trion decides what goes in the cash shop not XL games
I am a a competitor and realize that botters wil always beat me time wise but I will be damned if I will play against them with both arms chopped off and my legs tied
This was the most amazing game I have ever played so yes I am really pissed over them ruining it with 3 dollar labor pots.
It's even more money if you have alts, since AA is limited to 4 characters per server, and 6 total. It might not be p2w in terms of stats or gear, but it's definitely paying to be ahead of the curve, to obtain better stats and gear. Almost all MMOs do this now. Early access, headstarts, etc. It's just worse in AA, due to the labor points system and LP potions.
Originally posted by Caskio How do you win with more labor points? I can't attack another player with labor points.
I like to craft, everything I do costs LP. harvest a tree 5 points, cut it into lumber another 10. Mining is even worse 5 to mine a regular node and 10 for a fortuna node then another 10 to make 3 ore and stone into a ingot or brick. I burned through 1500 LP in less than a hour mining the other night. Crafting a single piece of armor can cost hundreds at higher levels
If you cannot see my point think about mana and health regen being cut to 25 % of the current rate, no mana or health pots ingame except those bought in cash shop. Then maybe you can see what the craters are looking at
If you just want to play the game like WoW lite then the LP will never effect you because the gold sellers will be happy to provide you with crafted goods.
It;s a shame That they have such deep and intriguing crafting in the game but the only ones who will be able to enjoy it are the gold sellers
there was a ftp game i loved,it had flying it was great,than i realized the catch,lp,the in game lp you got were useless,they provided 10% lp,you can buy lot better ones in cash shops.or an attachments that added hp when you go to a certain level,it refilled rather fast though and you ended up going through those quickly and ,they were bought in cash store as well.
yes a game that sells lp in cash store is going to be expensive.
Originally posted by Caskio How do you win with more labor points? I can't attack another player with labor points.
I like to craft, everything I do costs LP. harvest a tree 5 points, cut it into lumber another 10. Mining is even worse 5 to mine a regular node and 10 for a fortuna node then another 10 to make 3 ore and stone into a ingot or brick. I burned through 1500 LP in less than a hour mining the other night. Crafting a single piece of armor can cost hundreds at higher levels
If you cannot see my point think about mana and health regen being cut to 25 % of the current rate, no mana or health pots ingame except those bought in cash shop. Then maybe you can see what the craters are looking at
If you just want to play the game like WoW lite then the LP will never effect you because the gold sellers will be happy to provide you with crafted goods.
It;s a shame That they have such deep and intriguing crafting in the game but the only ones who will be able to enjoy it are the gold sellers
there was a ftp game i loved,it had flying it was great,than i realized the catch,lp,the in game lp you got were useless,they provided 10% lp,you can buy lot better ones in cash shops.or an attachments that added hp when you go to a certain level,it refilled rather fast though and you ended up going through those quickly and ,they were bought in cash store as well.
yes a game that sells lp in cash store is going to be expensive.
Only if you buy it. And clearly your intention would be to buy it because the game would be too "slow" otherwise. That is really the issue here... time... you don't care to spend the time.
Originally posted by Caskio How do you win with more labor points? I can't attack another player with labor points.
I like to craft, everything I do costs LP. harvest a tree 5 points, cut it into lumber another 10. Mining is even worse 5 to mine a regular node and 10 for a fortuna node then another 10 to make 3 ore and stone into a ingot or brick. I burned through 1500 LP in less than a hour mining the other night. Crafting a single piece of armor can cost hundreds at higher levels
If you cannot see my point think about mana and health regen being cut to 25 % of the current rate, no mana or health pots ingame except those bought in cash shop. Then maybe you can see what the craters are looking at
If you just want to play the game like WoW lite then the LP will never effect you because the gold sellers will be happy to provide you with crafted goods.
It;s a shame That they have such deep and intriguing crafting in the game but the only ones who will be able to enjoy it are the gold sellers
there was a ftp game i loved,it had flying it was great,than i realized the catch,lp,the in game lp you got were useless,they provided 10% lp,you can buy lot better ones in cash shops.or an attachments that added hp when you go to a certain level,it refilled rather fast though and you ended up going through those quickly and ,they were bought in cash store as well.
yes a game that sells lp in cash store is going to be expensive.
yeah Trion is at least giving you 24%, provided you are a subscriber and stay logged on 24 & 7
LP will be like heroin and all of the starter package give you enough to hook you into buying it. Then to sweeten the deal by making sure you have a couple of mounts, a small boat a farm maybe, a frigging hanglider and you are merrily spending those "free credits" that came with your package. When those run out you are hooked, either keep hitting the credit card or stop crafting.
I knew the game was going to be a long grind and I actually was looking forward to that, what I did not anticipate was how expensive it will be.
I will go ahead and play for a month or two using the "free" crack and if I can make enough on the AH to buy my crack I may hang with it. Thing is I have more time than money being retired.
honestly i can't understand people who are defending the obvious p2w touch of this game. sure, as a player i don't need to spend money in the cashshop, i don't need to pay for beeing the fastest and i can easily avoid the p2w aspect of the game .... but ... shouldn't we stand up against those methods. shoudn't we show those greedy companies that there are other, better and more 'moral' ways to earn money with a game. sorry, i - and i'm certainly not the only one - would pay 20 or 25 $ a month for a good game under the condition, that all players are equal and there is no cashshop in the game. i'm not even against f2p as long f2p means 'unlimited trial time with heavy limitations'. but in the last 5 years the f2p payment models created more and more a two class society of gamers, in case of archeage even a 3 class society. and again, many players ask, why they should bother? i fear, that if we don't take a stand, the next games will have even more devious payment models and at some point all of us get affected.
Originally posted by Lanfea honestly i can't understand people who are defending the obvious p2w touch of this game.
some are fans whoi love the game and honestly do not see there is a problem, nothing wrong with that I love the game myself but I am not going the battered wife syndrome
some are botters who think this is the best thing since sliced cake
I remember when FFXIV 1.0 had a similar system with fatigue. Worst idea in video game history to restrict the growth of a character by points and percentages per day. Though in that case you couldn't even use real money to buy yourself out of fatigue. When the new team took over, it was the first thing to go.
When it comes to labor points here, I see much of the same. Though this may just be with regards to those who enjoy the "sandbox" aspect and crafting. Being restricted to gaining experience in crafting / gathering or combat, or performing actions to get items was horrid back in 1.0. I can't imagine the uneven playing feel it will create with cash cows. Smart business move on Archeage's part.
Hard for me to call it pay to win. It's more so Pay for Advantage. It's only pay to win if you are able to get more money in game by buying labor points and said money can get you the best items in game (and the game is open PvP). Though even that has been skewed by people claiming it's not so if you're able to get that armor by other means. So... in their eyes, it will be pay to win up to the point where I manage to actually work for the items you have used thus far to kick my ass.
xD
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Honestly, I would hope that gold sellers fall hard in this game if only for the reason that the players can buy APEX and sell it for in-game gold. Why buy from a gold seller, when you can buy from the dev and get your in-game gold from that?
Also, while I don't like the idea of the labor potions, they're not going to break the game. They have a cooldown, they cost $2 each, and they don't grant too excessive an amount of labor. I'd prefer they didn't exist, but there's no way they remove them from the cash shop when I'm sure they're the most lucrative item on there.
Actually ArcheAge is the perfect game for gold sellers. How? They will create many accounts farm resources and sell them on the AH for gold then sell the gold on their sites. There is no getting around the gold sellers. With it costing LP to report someone many players stated they wouldn't report them because penalizing the reporter is a crappy practice.
Hard for me to call it pay to win. It's more so Pay for Advantage. It's only pay to win if you are able to get more money in game by buying labor points and said money can get you the best items in game (and the game is open PvP). Though even that has been skewed by people claiming it's not so if you're able to get that armor by other means. So... in their eyes, it will be pay to win up to the point where I manage to actually work for the items you have used thus far to kick my ass.
xD
You can from what i understand. To craft you need LP, the more Lp you have the more you can craft, the more you can craft the more you can sell and considering the economy is run by the players, Those who can craft, gather and trade the most will have a higher run over it, and to do all that you need LP.
Please tell me that's a joke?
Originally posted by Starbuck1771
With it costing LP to report someone many players stated they wouldn't report them because penalizing the reporter is a crappy practice.
Why care about bots in a game like Archage or Rift (or WildStar) the game has built in RMT? Selling game gold for cash is pretty much as sleazy as it gets, and if you accept that game makers like Trion and Carbine sell gold for cash, why would you even blink at bots?
REX, CREDD, and the like where players can "buy" a token representing a sub/patron status and then sell that item for gold in-game to other players all boil down to paying cash for gold. The ultimate in pay 2 win (or cheating for most of MMORPG history - since RMT has been a bannable offense for most of MMORPG history since being able to buy game data (kind of like cheat codes but you're paying so you're twice the loser) undermines games - until sleazeballs like Carbine added it as an extra revenue stream on top of subs and box costs or F2P games (slime by default) did the same before them).
The MMORPG "community" and press as a whole are fully accepting of sleazeballs like Carbine, Trion, ArenaNet, and others selling game gold for cash. Getting worked up over bots seems pretty silly once you condone and allow any major forms of slimey cheating.
Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.
This is one of those games that probably would of done really well as a p2p here in the states. Then you wouldn't have to worry about all these p2w schemes and other nonsense. Instead, you get a 150 dollar alpha entrance fee. A sub per month ontop for perks. A cash shop attached that can put new items in at any time without regard to the player base. People say f2p has come along way. Just feels like it went the wrong way when you sit back and look at everything in perspective.
ArchAge is deep as to what you can do, however the labor system really hurts crafters. The one quest requires you to make a stone and it costs 60LP. I had no where near that amount at that level of quest. Even as a patron you only get 10 LP / 5 mins. So thats 120 points in 1hour. You do not accumulate labor if logged off which is stupid because there is no AFK timeout. You can just leave the game open goto bed and accumulate labor while sleeping. I would not mind the system if is was equal for everyone. I feel that the pots kinda defeat the intent of the system in the first palce. I think I would set up a system where you would accumlate labor while gathering and spend while crafting. Or have quests that give labor...
Originally posted by jitter77 ArchAge is deep as to what you can do, however the labor system really hurts crafters. The one quest requires you to make a stone and it costs 60LP. I had no where near that amount at that level of quest. Even as a patron you only get 10 LP / 5 mins. So thats 120 points in 1hour. You do not accumulate labor if logged off which is stupid because there is no AFK timeout. You can just leave the game open goto bed and accumulate labor while sleeping. I would not mind the system if is was equal for everyone. I feel that the pots kinda defeat the intent of the system in the first palce. I think I would set up a system where you would accumlate labor while gathering and spend while crafting. Or have quests that give labor...
As a patron you do accumulate LP offline (5 LP / 5 min) though you may have meant as a free player while offline. As far as I know people can be killed without repercussion if AFK?
Would buying a subscription be cheaper than trying to buy labor points in cash shop? I don't necessarily like how they've setup the sub thing in the game, but that's the way it is. This game seems a lot like TOR in that regard, sub is the only way to play and have fun.
The high cost of LP pots in the game is probably more of an incentive not to use them excessively. I doubt they expect anyone to buy that many pots or they expect them to bot. Put a little thought into your premise and conclusion OP.
trust me I have put a lot of thought into it. If the game goes live with labor pots in the cash shop I will write my 150 bucks off as a bad investment then just go cash shop using up my package credits to buy LP pots, give them to my guild then delete my account.. Yeah I will rage quit and give qall my stuff to my guild mates
How many of you would play a game if all dropped and crafted mana potions were removed from the game and potions were sold in the stores then they slowed mana and hp regen where you could only kill mobs for an a hour or so a day. It is the same thing
LP post do not belong in the cash shop, they are fine in the loyalty store
I thought that the LP pots in the cash shop has an account wide CD. Like 12 hour. Perhaps i got bad info.
Originally posted by TorvaldrWould buying a subscription be cheaper than trying to buy labor points in cash shop? I don't necessarily like how they've setup the sub thing in the game, but that's the way it is. This game seems a lot like TOR in that regard, sub is the only way to play and have fun.The high cost of LP pots in the game is probably more of an incentive not to use them excessively. I doubt they expect anyone to buy that many pots or they expect them to bot. Put a little thought into your premise and conclusion OP.
trust me I have put a lot of thought into it. If the game goes live with labor pots in the cash shop I will write my 150 bucks off as a bad investment then just go cash shop using up my package credits to buy LP pots, give them to my guild then delete my account.. Yeah I will rage quit and give qall my stuff to my guild matesHow many of you would play a game if all dropped and crafted mana potions were removed from the game and potions were sold in the stores then they slowed mana and hp regen where you could only kill mobs for an a hour or so a day. It is the same thingLP post do not belong in the cash shop, they are fine in the loyalty store
I'm a bit confused. You appear to be inferring that you bought an Archeum pack and are therefore in Alpha and yet all your posts seem to be based on how things were in CBT1 as if they are permanent. If you truly are in Alpha, you'd know that the way things were working in the beta were completely different to the alpha servers. You should also know this is because it was an experiment and that it had been announced in advance that Trion are working on getting the balance right. Hopefully, the way things were presented over the last weekend were taken to an extreme and the next beta will have many changes.
I have to agree that the changes to the LP system as presented in CBT1 were terrible. I myself had to buy three LP packs just to be able to play the game the way I wanted but there is no way I'd be prepared to do that with real money in the live game and I doubt many other people would either. I very much doubt Trion will balance things so that patrons cannot play the game without frequent purchases from the cash shop. LP pots will probably be something people will only need on rare occasions, not daily, or even weekly. That would be the kiss of death to the game and Trion obviously know that.
The sky isn't falling yet.
In case you missed it. A post by Amary, Associate Producer at Trion:
I posted this in response to a thread in the Alpha forums, but also wanted to surface it here for both the sake of this thread (as it directly points to one of the listed items) as well as dev tracker.
Based on the feedback and data we've seen from play on Alpha, these are the top 4 areas we're focusing on in terms of finding a balance in fun and long-term game economy for our region. By no means is this everything! The upcoming Beta event will also help add to our data on how a brand new servers shake out with the current rates.
- Overall drop rate/entry of Archeum into the economy
- Labor costs on acquiring loot or quest rewards
- Tuning of gilda stars received from intercontinental trade routes
- Overall labor regeneration for Patrons (especially offline vs. online)
Another post about someone "winning" an MMO over you. This is like saying that person who pulled out in front of you speeding beat you to that stop light ahead. Yeah. Now you're both at that stop light, who won again?
Originally posted by Utinni Another post about someone "winning" an MMO over you. This is like saying that person who pulled out in front of you speeding beat you to that stop light ahead. Yeah. Now you're both at that stop light, who won again?
another post about ignore those bots, nothing to see here move along, the gold dealers are your friends
ever try to mine ore in a small area with limited nodes where there are 15 bots mining ? Buy an Alpha pack and try to mine some ore and stone on the Alpha server. This game is bot city, gold dealers will rule the entire economy within the first 3 days. Good times indeed if you are a botter or a gold spammer, suck for the regular player
except you are discounting the hardcore players who will spend hours with multiple accounts with multiple crafting point bars (or whatever they are).
Anytime you have players buying things and having to earn virtual currency in order to do it you are going to have bots and gold sellers.
You are also going to have hardcore players with multiple accounts/characters spending a LOT of time in these games.
So even if they didn't have these potions you will still have to contend with people with more crafting points than you.
I say just play and don't worry about it. If you worry about these things all the time then you will never enjoy yourself.
Sov this is not only going to affect the crafters, every resource that is provided by the crafting system will be under complete control of the gold sellers. If you play 24 hours a day you only get 2800 LP a day. GOld sellers can get that plus 12000 more on top of it. Trion took the gold seller time advantage and multiplied it by sixfold with the damn labor pots
Now you may say "Oh I will have plenty to open purses etc " but think about the entire in game economy ruled by botters. That does not sound like my idea of a good time, but that is just me. I love the game, played Alpha 6 or 7 hours a day but this short sighted cash grab ruined it for me at least.
great game but the labor pots ruined it for me and every other player crafter. Simple solution too. just put the LP pots in the loyalty store and take em out of the cash shop. And yes Trion decides what goes in the cash shop not XL games
I am a a competitor and realize that botters wil always beat me time wise but I will be damned if I will play against them with both arms chopped off and my legs tied
This was the most amazing game I have ever played so yes I am really pissed over them ruining it with 3 dollar labor pots.
But my point is that it's not just "botters" who you will be competing against.
For example, in Lineage 2, there was a time I had three accounts. My main, my buffer and one that sat in town to sell.
The times I didn't need a buffer I had two sellers in two different towns.
If I was to play Archeage "hardcore" I'd either have additional accounts or just buy the pots. And I'm not a botter. Nor a gold seller.
Having said that, I agree that such items shouldn't be in a cash shop. But whenever there is a free to play component you are going to have the selling of convenience. This borders on buying power but again, if there were no pots I would have additional accounts (if I was playing "hardcore") and take advantage of multiple crafters.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Hes a crafter so that means he harvests all of the resources himself, turns those resources into materials himself, and then turns the materials into items himself.
He knows he has limited labor points, but instead of specializing in one area of crafting he decides to do it all himself.
Hes not happy being a miner and mining ore to sell, or being a weaponsmith and buying ore from miners. He insists he should be able to do it all.
The problem isn't labor points, it's player mentality. When faced with a limited resource the player refused to adapt and instead insists its a faulty system because the limited resource prevents him from being self sufficient.
The same player will also disregard the market to a large extent because he's not really crafting to play the market, he'll craft to supply himself, and then complain that he doesn't have the LP to do everything else in the game like identify items or farm.
LP isn't designed specifically to slow down crafting or to force you into the cash shop, it's also designed to require the player to decide what he wants his character to be.
Every single person that has made this same tired complaint has said the exact same thing. They can't mine, craft, farm, etc. without needing to buy LP pots. Not one of them has said that it prevents you from specializing Ina field and then working with another player who specialized in something else. Each one has complained they can't be self sufficient and do it all alone.
Comments
Sov this is not only going to affect the crafters, every resource that is provided by the crafting system will be under complete control of the gold sellers. If you play 24 hours a day you only get 2800 LP a day. GOld sellers can get that plus 12000 more on top of it. Trion took the gold seller time advantage and multiplied it by sixfold with the damn labor pots
Now you may say "Oh I will have plenty to open purses etc " but think about the entire in game economy ruled by botters. That does not sound like my idea of a good time, but that is just me. I love the game, played Alpha 6 or 7 hours a day but this short sighted cash grab ruined it for me at least.
great game but the labor pots ruined it for me and every other player crafter. Simple solution too. just put the LP pots in the loyalty store and take em out of the cash shop. And yes Trion decides what goes in the cash shop not XL games
I am a a competitor and realize that botters wil always beat me time wise but I will be damned if I will play against them with both arms chopped off and my legs tied
This was the most amazing game I have ever played so yes I am really pissed over them ruining it with 3 dollar labor pots.
I miss DAoC
there was a ftp game i loved,it had flying it was great,than i realized the catch,lp,the in game lp you got were useless,they provided 10% lp,you can buy lot better ones in cash shops.or an attachments that added hp when you go to a certain level,it refilled rather fast though and you ended up going through those quickly and ,they were bought in cash store as well.
yes a game that sells lp in cash store is going to be expensive.
Only if you buy it. And clearly your intention would be to buy it because the game would be too "slow" otherwise. That is really the issue here... time... you don't care to spend the time.
yeah Trion is at least giving you 24%, provided you are a subscriber and stay logged on 24 & 7
LP will be like heroin and all of the starter package give you enough to hook you into buying it. Then to sweeten the deal by making sure you have a couple of mounts, a small boat a farm maybe, a frigging hanglider and you are merrily spending those "free credits" that came with your package. When those run out you are hooked, either keep hitting the credit card or stop crafting.
I knew the game was going to be a long grind and I actually was looking forward to that, what I did not anticipate was how expensive it will be.
I will go ahead and play for a month or two using the "free" crack and if I can make enough on the AH to buy my crack I may hang with it. Thing is I have more time than money being retired.
I miss DAoC
some are fans whoi love the game and honestly do not see there is a problem, nothing wrong with that I love the game myself but I am not going the battered wife syndrome
some are botters who think this is the best thing since sliced cake
I miss DAoC
I remember when FFXIV 1.0 had a similar system with fatigue. Worst idea in video game history to restrict the growth of a character by points and percentages per day. Though in that case you couldn't even use real money to buy yourself out of fatigue. When the new team took over, it was the first thing to go.
When it comes to labor points here, I see much of the same. Though this may just be with regards to those who enjoy the "sandbox" aspect and crafting. Being restricted to gaining experience in crafting / gathering or combat, or performing actions to get items was horrid back in 1.0. I can't imagine the uneven playing feel it will create with cash cows. Smart business move on Archeage's part.
Hard for me to call it pay to win. It's more so Pay for Advantage. It's only pay to win if you are able to get more money in game by buying labor points and said money can get you the best items in game (and the game is open PvP). Though even that has been skewed by people claiming it's not so if you're able to get that armor by other means. So... in their eyes, it will be pay to win up to the point where I manage to actually work for the items you have used thus far to kick my ass.
xD
Actually ArcheAge is the perfect game for gold sellers. How? They will create many accounts farm resources and sell them on the AH for gold then sell the gold on their sites. There is no getting around the gold sellers. With it costing LP to report someone many players stated they wouldn't report them because penalizing the reporter is a crappy practice.
no it isnt russian servers are free to play with a sub option and a cash shop.
the rest of EU is going to be published by trion worlds... your information is incorrect
You can from what i understand. To craft you need LP, the more Lp you have the more you can craft, the more you can craft the more you can sell and considering the economy is run by the players, Those who can craft, gather and trade the most will have a higher run over it, and to do all that you need LP.
Please tell me that's a joke?
Why care about bots in a game like Archage or Rift (or WildStar) the game has built in RMT? Selling game gold for cash is pretty much as sleazy as it gets, and if you accept that game makers like Trion and Carbine sell gold for cash, why would you even blink at bots?
REX, CREDD, and the like where players can "buy" a token representing a sub/patron status and then sell that item for gold in-game to other players all boil down to paying cash for gold. The ultimate in pay 2 win (or cheating for most of MMORPG history - since RMT has been a bannable offense for most of MMORPG history since being able to buy game data (kind of like cheat codes but you're paying so you're twice the loser) undermines games - until sleazeballs like Carbine added it as an extra revenue stream on top of subs and box costs or F2P games (slime by default) did the same before them).
The MMORPG "community" and press as a whole are fully accepting of sleazeballs like Carbine, Trion, ArenaNet, and others selling game gold for cash. Getting worked up over bots seems pretty silly once you condone and allow any major forms of slimey cheating.
Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.
As a patron you do accumulate LP offline (5 LP / 5 min) though you may have meant as a free player while offline. As far as I know people can be killed without repercussion if AFK?
I thought that the LP pots in the cash shop has an account wide CD. Like 12 hour. Perhaps i got bad info.
I have to agree that the changes to the LP system as presented in CBT1 were terrible. I myself had to buy three LP packs just to be able to play the game the way I wanted but there is no way I'd be prepared to do that with real money in the live game and I doubt many other people would either. I very much doubt Trion will balance things so that patrons cannot play the game without frequent purchases from the cash shop. LP pots will probably be something people will only need on rare occasions, not daily, or even weekly. That would be the kiss of death to the game and Trion obviously know that.
The sky isn't falling yet.
In case you missed it. A post by Amary, Associate Producer at Trion:
http://forums.archeagegame.com/showthread.php?15715-ARCHEUM-CRYSTALS-We-Really-Need-an-Answer&p=192762#post192762
if you're talking about the lp pots. it still hasn't been fixed.
another post about ignore those bots, nothing to see here move along, the gold dealers are your friends
ever try to mine ore in a small area with limited nodes where there are 15 bots mining ? Buy an Alpha pack and try to mine some ore and stone on the Alpha server. This game is bot city, gold dealers will rule the entire economy within the first 3 days. Good times indeed if you are a botter or a gold spammer, suck for the regular player
I miss DAoC
one simple answer...........deal with it.
Played russian server with 1 labor per 5 minutes and managed to stand toe to toe against anyone in duals / world pvp.
You win some you lose some.
Search another stick to beat archeage its getting an old song.
Better option ? go play something else as archeage aint what you are looking for.
But my point is that it's not just "botters" who you will be competing against.
For example, in Lineage 2, there was a time I had three accounts. My main, my buffer and one that sat in town to sell.
The times I didn't need a buffer I had two sellers in two different towns.
If I was to play Archeage "hardcore" I'd either have additional accounts or just buy the pots. And I'm not a botter. Nor a gold seller.
Having said that, I agree that such items shouldn't be in a cash shop. But whenever there is a free to play component you are going to have the selling of convenience. This borders on buying power but again, if there were no pots I would have additional accounts (if I was playing "hardcore") and take advantage of multiple crafters.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
It's the world of Warcraft mentality.
Hes a crafter so that means he harvests all of the resources himself, turns those resources into materials himself, and then turns the materials into items himself.
He knows he has limited labor points, but instead of specializing in one area of crafting he decides to do it all himself.
Hes not happy being a miner and mining ore to sell, or being a weaponsmith and buying ore from miners. He insists he should be able to do it all.
The problem isn't labor points, it's player mentality. When faced with a limited resource the player refused to adapt and instead insists its a faulty system because the limited resource prevents him from being self sufficient.
The same player will also disregard the market to a large extent because he's not really crafting to play the market, he'll craft to supply himself, and then complain that he doesn't have the LP to do everything else in the game like identify items or farm.
LP isn't designed specifically to slow down crafting or to force you into the cash shop, it's also designed to require the player to decide what he wants his character to be.
Every single person that has made this same tired complaint has said the exact same thing. They can't mine, craft, farm, etc. without needing to buy LP pots. Not one of them has said that it prevents you from specializing Ina field and then working with another player who specialized in something else. Each one has complained they can't be self sufficient and do it all alone.
The OP is the problem, not the LP system.