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if you like the following you will love this game:

aspekxaspekx Member UncommonPosts: 2,167

i had quite a few hesitations about this game. i even made the mistake of buying it the day before the Steam sale.

 

but even with that pissing me off, this game is incredibly entertaining if you like the following:

 

1. exploring - there are cave systems, forests, deserts, coastlines with tiny islands; a grappling hook to swing like Spidey across the map.

 

2. harvesting - love searching out that perfect node? or just digging deep holes like you did as a child? this game has great harvesting and variations on harvesting. for instance, you can make Sifters. what do you do with all the extra Dirt you can find no use for? run it through one of these and you get a variety of harvestables to use.

 

3. crafting - yes the SC schop, including the Player Studio, have way more things than are craftable. but what is craftable is great stuff and with a solid variety of options from stainedglass windows to beds to various outdoor props to decorate your claim. you can also make your own crafting stations, refining stations, and sifting stations for your claim. all the basic ones are available at the portal Spires to get you started.

 

4. building - yes the tools have a bit of a learning curve. but im a guy who's played with Photoshop and 3D modelers and *never* really got the basic hang of any of them. yet, ive build a spiral natural rock looking ramp into the trees and just finished my granite tiled roof on my brick crafting building.

 

overall i have to say i am quite pleasantly surprised even with this in beta.

"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse

Comments

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    The heroic movement itself is sooo well done and fun! I got a feather in a bottle and lunar anklets so add double jump and higher jump to the grappling hook and we are having a good time!

    Can't wait for combat to come hopefully next month. That should be exciting.

    image
  • noncleynoncley Member UncommonPosts: 718
    I personally found the movement, style, landscapes and graphics too child-oriented for me. It's even more cartoonish than 'WoW' which, I thought, was a pity since the EQ franchise was always aimed at Young Adults rather than the Older Child/Tweens. I hope the game is a success - and EQN too - but I really don't think it's going to turn out the way its traditional demographic has been hoping at all.
  • KnyttaKnytta Member UncommonPosts: 414
    Originally posted by noncley
    I personally found the movement, style, landscapes and graphics too child-oriented for me. It's even more cartoonish than 'WoW' which, I thought, was a pity since the EQ franchise was always aimed at Young Adults rather than the Older Child/Tweens. I hope the game is a success - and EQN too - but I really don't think it's going to turn out the way its traditional demographic has been hoping at all.

    Landmark will if they manage to come somewhat close to Smokejumpers vision have a good  chance of being a much larger game than EQN. Many people that play Landmark now are not traditional MMO players and I think that trend will continue. Landmark will when finalized be its own very special thing and I think it will have a much wider audience than EQN.

    Landmark is not (yet) a traditional MMO and will probably never be one, and you are right the target group are not the average EQ, EQ2 player.

    Interesting that you say that about childish. I would say that the people that are playing in Beta now are nearly all out of college, I hear few in game that are in school.

    Chi puo dir com'egli arde é in picciol fuoco.

    He who can describe the flame does not burn.

    Petrarch


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