For me, playing Wildstar felt like I was dosed with an extreme case of ADHD, force fed extasy, and thrown into a forest with a paintball gun and hang glider.
It was intense, then that extasy wore off...then I acclimatized to my ADHD, ran out of paintballs, and a hole torn in my hang glider. I was left sitting there feeling dirty, sad, and hungover.
Ha ha me too.
Too much crap thrown at you all at once, these guys haven't heard of pacing it seems.
Let's break the cycle... Wildstar is the best mmo available on the market right now with the most honest transparent developer's (not saying much) I've seen in a long while. To anyone who can't support them and help guide the game in a direction you'd enjoy, I pity you and offer you welcome and assistance on the server of Widow(dominion). Just whisper Maelzrael. I will give you some form of cookies.
EVen people who don't play the game have been trying to do this... Every time they do the "it's gotta be the hardcore and only the hardcore who should be catered to" crowd comes and shuts them down.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Let's break the cycle... Wildstar is the best mmo available on the market right now with the most honest transparent developer's (not saying much) I've seen in a long while. To anyone who can't support them and help guide the game in a direction you'd enjoy, I pity you and offer you welcome and assistance on the server of Widow(dominion). Just whisper Maelzrael. I will give you some form of cookies.
EVen people who don't play the game have been trying to do this... Every time they do the "it's gotta be the hardcore and only the hardcore who should be catered to" crowd comes and shuts them down.
Here's to hoping that hardcore crowd is willing to throw a lot of money around then.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
The game isn't all hardcore, there are tons of things to do for people who are more casual. I am still having a blast. Of course if by casual you mean people who want to drool on the keyboard and win, then yes Wildstar is not for you but that doesn't make it hardcore. I like that it has something for everybody.
I love the fact that the raiding is hard and they aren't making it easy to appeal to the masses. This means I will very likely never step into a 40 man as I don't have the time to dedicate to the game, but I love that they don't cheapen the experience for those hardcore players by dumbing it down for everyone. The problem is people who aren't up to stuff get their pride hurt and go bitch on the forums, suck it up cupcake, if you can't hang dedicate more time and get better or stick to content you can handle.(unless you can't handle the combat in general because you have to move, in that case you are screwed)
The game has a clear identity, it has clear goals and ideals. If those conflict with the kind of game you want to play, move on. They aren't trying to beat WoW by making the game accessible to everybody, they are trying to make the game they want to play and that means it isn't going to appeal to everyone. They seem to be fixing stuff and bringing new stuff to the game at a pretty good clip, and I couldn't ask for anymore for my monthly sub.(well I COULD, but I am satisfied)
I see a constant refrain here of people who say, "I love the game, but I'm not able to raid because I'm not hardcore enough." And that, to me, is very sad. It says less about the person who says he isn't hardcore enough, but says plenty about the hardcore culture that is so anti-social and inflexible, they won't ever group or do content with people not wearing their tags.
It is becoming more apparent to me that WildStar isn't the problem. As usual, it is WildStar's guild culture that's the problem. Like most guild cultures, they seem to be too anti-social, too paranoid about outsiders and too childish in their demands.
Because the real problem in so-called hardcore games isn't the content as much as it is the culture: guild culture, mainly. When the game becomes a matter of guilds becoming HR departments, when PUG-bashing becomes acceptable, and when the culture creates more reasons not to include players in groups than to include them in groups, I can't blame the game as much as the culture which inhabits the game.
It is a culture that, like all hardcore cultures, excludes the vast majority of people on the server for things like unwillingness to put a headset in their ear, or not having the right build, or not filling out paperwork on a guild's website. So what was once a diversion and an escape from meaningless bureaucratic bullshit becomes just another exercise in meaningless bureaucratic bullshit.
And it really is, because the basics of how to play these games haven't changed, and literally anyone can do it. You take your cues from the screen, you do the tasks in sequence, and you'll achieve your task. Some will take longer to do the sequence, but everybody--regardless of guild tags, "attitude" or personality on the voice comms--can do it.
But it isn't that you can't do it. It's that the private gaming clubs called guilds don't want you to do it. They think you--and the rest of the people who aren't in powergaming guilds--are trash, and they'd rather you not even be there. Unfortunately [or, rather, fortunately], it's not up to them. You meet the system reqs and you pay your fee. But that won't stop them from ignoring you, anyway.
__________________________ "Its sad when people use religion to feel superior, its even worse to see people using a video game to do it." --Arcken
"...when it comes to pimping EVE I have little restraints." --Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." --Exar_Kun on SWG's NGE
Unfortunately the story misses the fundamental problem with Wildstar, the arrogance of the developers. Until that is corrected, and content is made accessible to ALL players, the game will continue to bleed subscribers at an astonishing rate. At 30 days in 95 percent of our guild who had signed up had left, this is a tracked number, and we're one of the oldest and most established guilds in gaming.
Carbine has failed to learn from the past and instead decided that their childish mantra of "Hardcore!" was somehow the solution to long term success. Did they not play Naxxramas? Blizzard made this mistake and learned from it. Design teams were fired over that mistake.
Blizzard, again so far the only company to show they really get it, makes content that appeals to the 3 major gaming classes, hardcore, casual and pvp. Carbine in their shortsightedness and arrogance announced to the world how much better THEIR game is than any other game ever and quickly that was revealed for what it really was, insecurity.
I doubt they'll get it until their arrogance is corrected by the real managers, the guys that pay the bills. So Carbine, how's it feel to lose most of your subscribers after the first month?
The game isn't all hardcore, there are tons of things to do for people who are more casual. I am still having a blast. Of course if by casual you mean people who want to drool on the keyboard and win, then yes Wildstar is not for you but that doesn't make it hardcore. I like that it has something for everybody.
I love the fact that the raiding is hard and they aren't making it easy to appeal to the masses. This means I will very likely never step into a 40 man as I don't have the time to dedicate to the game, but I love that they don't cheapen the experience for those hardcore players by dumbing it down for everyone. The problem is people who aren't up to stuff get their pride hurt and go bitch on the forums, suck it up cupcake, if you can't hang dedicate more time and get better or stick to content you can handle.(unless you can't handle the combat in general because you have to move, in that case you are screwed)
The game has a clear identity, it has clear goals and ideals. If those conflict with the kind of game you want to play, move on. They aren't trying to beat WoW by making the game accessible to everybody, they are trying to make the game they want to play and that means it isn't going to appeal to everyone. They seem to be fixing stuff and bringing new stuff to the game at a pretty good clip, and I couldn't ask for anymore for my monthly sub.(well I COULD, but I am satisfied)
Hey that's great that you feel that way. That is your choice. Wonderful for you. If you also enjoy server merges, more and more dailies created just to fill your time, and less and less people to play with... then you are going to be happy with the future of Wildstar.
In my opinion a great or at least successful MMOs caters to all player types and not just any specific group of players. Also from a business point of view if they want to maximize profits its always best to cater to everyone. Now from what I hear and from my experience with Wild star it doesn't cater to just hardcore players and they are trying to offer a good balance for everyone and at least I hope that does not change.
Personally I like a game that's both fun and challenging and depending on game design this is something that is easily accomplished which in Wild star's case I feel it is just that both fun and challenging but then again I have not gotten to higher levels yet so I don't know if that changes but I hope not. There is no reason why it can't offer content that can be played hardcore or otherwise really that's not an issue so I don't see why it would and if it is only for hardcore players then that would be a mistake on their part.
I'm gonna be that guy for a moment. For those that have one or more 50s now....did you actually do all the tasks and path quests? Because there a hell of a lot of them.
The game isn't all hardcore, there are tons of things to do for people who are more casual. I am still having a blast. Of course if by casual you mean people who want to drool on the keyboard and win, then yes Wildstar is not for you but that doesn't make it hardcore. I like that it has something for everybody.
I love the fact that the raiding is hard and they aren't making it easy to appeal to the masses. This means I will very likely never step into a 40 man as I don't have the time to dedicate to the game, but I love that they don't cheapen the experience for those hardcore players by dumbing it down for everyone. The problem is people who aren't up to stuff get their pride hurt and go bitch on the forums, suck it up cupcake, if you can't hang dedicate more time and get better or stick to content you can handle.(unless you can't handle the combat in general because you have to move, in that case you are screwed)
The game has a clear identity, it has clear goals and ideals. If those conflict with the kind of game you want to play, move on. They aren't trying to beat WoW by making the game accessible to everybody, they are trying to make the game they want to play and that means it isn't going to appeal to everyone. They seem to be fixing stuff and bringing new stuff to the game at a pretty good clip, and I couldn't ask for anymore for my monthly sub.(well I COULD, but I am satisfied)
Hey that's great that you feel that way. That is your choice. Wonderful for you. If you also enjoy server merges, more and more dailies created just to fill your time, and less and less people to play with... then you are going to be happy with the future of Wildstar.
It isn't WoW, they aren't trying to appeal to everybody. I actually like that about the game. Population drops are unavoidable a lot of people are going to try out a game and some of those aren't going to like it. It will be too hard for a lot of people who came over thinking it is WoW and they can drool on their keyboard and win. Because of the graphic design it will naturally attract those players, and many of them won't actually like the difficulty. They can't beat WoW at the super easy accessible gameplay, WoW pretty much has that customer base locked down. If they stick to their guns and continuing making the game they want to play, they will do fine. A game doesn't need to have 12 million subscribers to be profitable.
I found Wildstar to be just "OK." Nothing really grabbed me. Lots of cool ideas but when I looked at what I was doing in game I found it to just boring. Don't get me wrong I was watching the game development closely and I wanted really bad to love the game but when I finally got a chance to play it I was only excited for a few days. Once I hit 50 and did some dungeons, adventures and PvP, I burned out. I've never felt this way about a game so quickly.
Comments
Ha ha me too.
Too much crap thrown at you all at once, these guys haven't heard of pacing it seems.
EVen people who don't play the game have been trying to do this... Every time they do the "it's gotta be the hardcore and only the hardcore who should be catered to" crowd comes and shuts them down.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Here's to hoping that hardcore crowd is willing to throw a lot of money around then.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
The game isn't all hardcore, there are tons of things to do for people who are more casual. I am still having a blast. Of course if by casual you mean people who want to drool on the keyboard and win, then yes Wildstar is not for you but that doesn't make it hardcore. I like that it has something for everybody.
I love the fact that the raiding is hard and they aren't making it easy to appeal to the masses. This means I will very likely never step into a 40 man as I don't have the time to dedicate to the game, but I love that they don't cheapen the experience for those hardcore players by dumbing it down for everyone. The problem is people who aren't up to stuff get their pride hurt and go bitch on the forums, suck it up cupcake, if you can't hang dedicate more time and get better or stick to content you can handle.(unless you can't handle the combat in general because you have to move, in that case you are screwed)
The game has a clear identity, it has clear goals and ideals. If those conflict with the kind of game you want to play, move on. They aren't trying to beat WoW by making the game accessible to everybody, they are trying to make the game they want to play and that means it isn't going to appeal to everyone. They seem to be fixing stuff and bringing new stuff to the game at a pretty good clip, and I couldn't ask for anymore for my monthly sub.(well I COULD, but I am satisfied)
I see a constant refrain here of people who say, "I love the game, but I'm not able to raid because I'm not hardcore enough." And that, to me, is very sad. It says less about the person who says he isn't hardcore enough, but says plenty about the hardcore culture that is so anti-social and inflexible, they won't ever group or do content with people not wearing their tags.
It is becoming more apparent to me that WildStar isn't the problem. As usual, it is WildStar's guild culture that's the problem. Like most guild cultures, they seem to be too anti-social, too paranoid about outsiders and too childish in their demands.
Because the real problem in so-called hardcore games isn't the content as much as it is the culture: guild culture, mainly. When the game becomes a matter of guilds becoming HR departments, when PUG-bashing becomes acceptable, and when the culture creates more reasons not to include players in groups than to include them in groups, I can't blame the game as much as the culture which inhabits the game.
It is a culture that, like all hardcore cultures, excludes the vast majority of people on the server for things like unwillingness to put a headset in their ear, or not having the right build, or not filling out paperwork on a guild's website. So what was once a diversion and an escape from meaningless bureaucratic bullshit becomes just another exercise in meaningless bureaucratic bullshit.
And it really is, because the basics of how to play these games haven't changed, and literally anyone can do it. You take your cues from the screen, you do the tasks in sequence, and you'll achieve your task. Some will take longer to do the sequence, but everybody--regardless of guild tags, "attitude" or personality on the voice comms--can do it.
But it isn't that you can't do it. It's that the private gaming clubs called guilds don't want you to do it. They think you--and the rest of the people who aren't in powergaming guilds--are trash, and they'd rather you not even be there. Unfortunately [or, rather, fortunately], it's not up to them. You meet the system reqs and you pay your fee. But that won't stop them from ignoring you, anyway.
__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken
"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE
Unfortunately the story misses the fundamental problem with Wildstar, the arrogance of the developers. Until that is corrected, and content is made accessible to ALL players, the game will continue to bleed subscribers at an astonishing rate. At 30 days in 95 percent of our guild who had signed up had left, this is a tracked number, and we're one of the oldest and most established guilds in gaming.
Carbine has failed to learn from the past and instead decided that their childish mantra of "Hardcore!" was somehow the solution to long term success. Did they not play Naxxramas? Blizzard made this mistake and learned from it. Design teams were fired over that mistake.
Blizzard, again so far the only company to show they really get it, makes content that appeals to the 3 major gaming classes, hardcore, casual and pvp. Carbine in their shortsightedness and arrogance announced to the world how much better THEIR game is than any other game ever and quickly that was revealed for what it really was, insecurity.
I doubt they'll get it until their arrogance is corrected by the real managers, the guys that pay the bills. So Carbine, how's it feel to lose most of your subscribers after the first month?
Hey that's great that you feel that way. That is your choice. Wonderful for you. If you also enjoy server merges, more and more dailies created just to fill your time, and less and less people to play with... then you are going to be happy with the future of Wildstar.
In my opinion a great or at least successful MMOs caters to all player types and not just any specific group of players. Also from a business point of view if they want to maximize profits its always best to cater to everyone. Now from what I hear and from my experience with Wild star it doesn't cater to just hardcore players and they are trying to offer a good balance for everyone and at least I hope that does not change.
Personally I like a game that's both fun and challenging and depending on game design this is something that is easily accomplished which in Wild star's case I feel it is just that both fun and challenging but then again I have not gotten to higher levels yet so I don't know if that changes but I hope not. There is no reason why it can't offer content that can be played hardcore or otherwise really that's not an issue so I don't see why it would and if it is only for hardcore players then that would be a mistake on their part.
I don't think Carbine will stick to their guns and keep the difficulty level. And especially if subs start dropping, they'll start nerfing the raids.
http://gnomophobia.com
With few exception, this has been the trend for as long as I can remember.
I'm gonna be that guy for a moment. For those that have one or more 50s now....did you actually do all the tasks and path quests? Because there a hell of a lot of them.
It isn't WoW, they aren't trying to appeal to everybody. I actually like that about the game. Population drops are unavoidable a lot of people are going to try out a game and some of those aren't going to like it. It will be too hard for a lot of people who came over thinking it is WoW and they can drool on their keyboard and win. Because of the graphic design it will naturally attract those players, and many of them won't actually like the difficulty. They can't beat WoW at the super easy accessible gameplay, WoW pretty much has that customer base locked down. If they stick to their guns and continuing making the game they want to play, they will do fine. A game doesn't need to have 12 million subscribers to be profitable.
Can you tell me more about that? I never knew people were fired over that.