The current game has been in Alpha for, like 1 1/2-2 years. Longest Alpha testing I can remember and no sign of Beta in the near future. I think it has become nothing more then a money grab for online donations.
I even gave them $50 late last year for a promise to get into Beta which was going to happen late last year...it's still in Alpha.
The current game has been in Alpha for, like 1 1/2-2 years. Longest Alpha testing I can remember and no sign of Beta in the near future. I think it has become nothing more then a money grab for online donations.
I even gave them $50 late last year for a promise to get into Beta which was going to happen late last year...it's still in Alpha.
Better question is, WILL it Launch?
You must be having memory issues, because before alphas and betas were simply paid demos, their purpose was to actually, y'know, fix bugs. And a game like this, as you know, can have a lot of bugs. Yes, the game needs some time, and that's why it's designated in "alpha testing". You can complain about the polish of the game or you can complain about release date, but you can't complain about both and expect to be satisfied in any way.
Not sure when release is but they are in the 3rd and final alpha testing period, after that comes closed beta where I am sure the price for admission will drop.
The game runs well in Alpha too. The devs definitely listen to player suggestions. Only game I have supported without ever playing a game of theirs previously.. and overall I do not feel ripped off.
Definitely is a learning curve to the game, but overall the game in alpha is less buggy than many launched games I have played from large companies.
Now they say 2015? In their first round of Kickstarter, they said 2013 and then they said 2014 in their second round...
I really like the features they describe, love the vision and what they say they're setting for but the problem is when I look at their website or on community sites, all I see are 10-12 months old "alpha" shots, short and not so high-quality. There's little in terms of announcements or public discussions and the sums they've amassed are not that impressive.
I don't know. I'm almost at the point of backing them, of pledging for the project but there's not enough out there publicly and in terms of communications to make me want to do it. Look at Star Citizen. That's how you market that stuff. They need a brand manager!
The current game has been in Alpha for, like 1 1/2-2 years. Longest Alpha testing I can remember and no sign of Beta in the near future. I think it has become nothing more then a money grab for online donations.
I even gave them $50 late last year for a promise to get into Beta which was going to happen late last year...it's still in Alpha.
Better question is, WILL it Launch?
I get the same kind of taste in my mouth when I look at their website and media... Except I'm not $50 short at this point, just a few hours of my time
The current game has been in Alpha for, like 1 1/2-2 years. Longest Alpha testing I can remember and no sign of Beta in the near future. I think it has become nothing more then a money grab for online donations.
I even gave them $50 late last year for a promise to get into Beta which was going to happen late last year...it's still in Alpha.
Better question is, WILL it Launch?
I get the same kind of taste in my mouth when I look at their website and media... Except I'm not $50 short at this point, just a few hours of my time
As they barely have a working alpha im not sure that 2015 is going to be the year Repop launches, and while i do tend to think now that it probably will eventually launch, i think 2016 is most likely the earliest it will do so, but imo they still have many hurdles to overcome so i can see it slipping to late 2016 or maybe 2017. But even so i question whether the game will scale that well, and what ultimately will be the actual server numbers that it can support without going heavy on instancing.
The current game has been in Alpha for, like 1 1/2-2 years. Longest Alpha testing I can remember and no sign of Beta in the near future. I think it has become nothing more then a money grab for online donations.
I even gave them $50 late last year for a promise to get into Beta which was going to happen late last year...it's still in Alpha.
Better question is, WILL it Launch?
I get the same kind of taste in my mouth when I look at their website and media... Except I'm not $50 short at this point, just a few hours of my time
As they barely have a working alpha im not sure that 2015 is going to be the year Repop launches, and while i do tend to think now that it probably will eventually launch, i think 2016 is most likely the earliest it will do so, but imo they still have many hurdles to overcome so i can see it slipping to late 2016 or maybe 2017. But even so i question whether the game will scale that well, and what ultimately will be the actual server numbers that it can support without going heavy on instancing.
Ah! Eve vet here? Yours look like a Caldari avatar, if I'm not mistaken
Well, the talk is they're in alpha for over a year now and the game is playable, but since a pretty tight NDA is in effect, its hard to say in what shape.
So yeah, if they managed to get a good amount of those features in and its well implemented, will the tech behind the servers/clients hold up well? I haven't seen enough so far to risk any $ on it, sadly.
It should be noted that any speculation on launch date is just that, speculation. There's no official launch date, never has been. That having been said 2015 is more realistic than 2014 at this point. Our target is to have all backers beta testing later this year. They will be a part of the decision on when the game launches, there's no hard dates as there is no publisher. When the game is ready, it will launch.
It should be noted that any speculation on launch date is just that, speculation. There's no official launch date, never has been. That having been said 2015 is more realistic than 2014 at this point. Our target is to have all backers beta testing later this year. They will be a part of the decision on when the game launches, there's no hard dates as there is no publisher. When the game is ready, it will launch.
I really like and want to support that point of view, JC, and given past posts and interviews I've read/seen about the game, I believe what you're saying but... Even without a publisher, at some point, won't economics catch up with you? I mean, employees, servers costs : if you don't constantly get a steady influx of new backers, you'll need to open it up to the general public and chance they will start spending -- the root of your F2P model to be sustainable.
It should be noted that any speculation on launch date is just that, speculation. There's no official launch date, never has been. That having been said 2015 is more realistic than 2014 at this point. Our target is to have all backers beta testing later this year. They will be a part of the decision on when the game launches, there's no hard dates as there is no publisher. When the game is ready, it will launch.
I just want to quote this for all those that are already crafting hard facts out of speculations.
Most people have no clue about this game other then what they read on website and saw on Youtube. It's painfully obvious by reading posts.
The game is currently in a better shape then most mmorpg betas I have played. Alpha stage 3 will end shortly and then they will begin beta testing.
Repopulation is so much more then just a spiritual successor to SWG, it's successor v3.0 We can talk about it all day long and since most people here never played it first hand you will not be able to get any reasonable idea about the game. Just wait until you can play it. If you like sci-fi mmorpgs, if you like sandbox mmorpgs, if you liek truly complex mmorpgs - you will simply love this game.
I really like and want to support that point of view, JC, and given past posts and interviews I've read/seen about the game, I believe what you're saying but... Even without a publisher, at some point, won't economics catch up with you? I mean, employees, servers costs : if you don't constantly get a steady influx of new backers, you'll need to open it up to the general public and chance they will start spending -- the root of your F2P model to be sustainable.
We've been pretty conservative about our budget, and have no concerns of running low or out of money. We're going to begin expanding our staff in September, in preparation for beta, but I wouldn't expect it to happen until late in the year. There's lots of reasons for that. In addition to the ones which have already been mentioned, there is also the impending Hero Engine 3 release. Ideally we'd like to make that transition before beta and with our timelines being about equal, we'd probably hold off after feature completion until it is ready provided it is ready this year and take that time to work solely on bug fixes and polish.
Most people have no clue about this game other then what they read on website and saw on Youtube. It's painfully obvious by reading posts.
The game is currently in a better shape then most mmorpg betas I have played. Alpha stage 3 will end shortly and then they will begin beta testing.
Repopulation is so much more then just a spiritual successor to SWG, it's successor v3.0 We can talk about it all day long and since most people here never played it first hand you will not be able to get any reasonable idea about the game. Just wait until you can play it. If you like sci-fi mmorpgs, if you like sandbox mmorpgs, if you liek truly complex mmorpgs - you will simply love this game.
agree with this..
But hey then again.. if the game will be released and its good.. people will come ( internet is free marketing)
I am still worried about the combat of repop.. i wish they were some more vids around.. i hope for smooth combat fps play..
Most people have no clue about this game other then what they read on website and saw on Youtube. It's painfully obvious by reading posts.
The game is currently in a better shape then most mmorpg betas I have played. Alpha stage 3 will end shortly and then they will begin beta testing.
Repopulation is so much more then just a spiritual successor to SWG, it's successor v3.0 We can talk about it all day long and since most people here never played it first hand you will not be able to get any reasonable idea about the game. Just wait until you can play it. If you like sci-fi mmorpgs, if you like sandbox mmorpgs, if you liek truly complex mmorpgs - you will simply love this game.
agree with this..
But hey then again.. if the game will be released and its good.. people will come ( internet is free marketing)
I am still worried about the combat of repop.. i wish they were some more vids around.. i hope for smooth combat fps play..
Check this one out, bunch of short vids from an interview Josh Halls did with MMORPG.com's Rob :
I really like and want to support that point of view, JC, and given past posts and interviews I've read/seen about the game, I believe what you're saying but... Even without a publisher, at some point, won't economics catch up with you? I mean, employees, servers costs : if you don't constantly get a steady influx of new backers, you'll need to open it up to the general public and chance they will start spending -- the root of your F2P model to be sustainable.
We've been pretty conservative about our budget, and have no concerns of running low or out of money. We're going to begin expanding our staff in September, in preparation for beta, but I wouldn't expect it to happen until late in the year. There's lots of reasons for that. In addition to the ones which have already been mentioned, there is also the impending Hero Engine 3 release. Ideally we'd like to make that transition before beta and with our timelines being about equal, we'd probably hold off after feature completion until it is ready provided it is ready this year and take that time to work solely on bug fixes and polish.
That's good to hear. Are you guys able to say whether you got any external VCs supporting you, or if that's all you guys' / the backers' money funding it all?
I'm glad to hear about the Hero Engine 3 being baked in at this point. Given how it doesn't say anything about it on their website (that I could find), I guess it's bleeding edge, and that's what we need for the long term. Can you share any of the additionnal benefits this will land TR? Is this netting you DX11? As part of this, are you guys also redoing some of the art assets/textures for release?
Otherwise, talking about features... What we read right now on https://www.therepopulation.com, under "Game Features", is that all going to make it into release? Kay mentionned some more detailed items and links to thread on stuff being included (here), and given some of the website's features articles are a bit dated, can we get your input on this as well?
Most people have no clue about this game other then what they read on website and saw on Youtube. It's painfully obvious by reading posts.
The game is currently in a better shape then most mmorpg betas I have played. Alpha stage 3 will end shortly and then they will begin beta testing.
Repopulation is so much more then just a spiritual successor to SWG, it's successor v3.0 We can talk about it all day long and since most people here never played it first hand you will not be able to get any reasonable idea about the game. Just wait until you can play it. If you like sci-fi mmorpgs, if you like sandbox mmorpgs, if you liek truly complex mmorpgs - you will simply love this game.
So does the NDA now allow you to say you've tested the game and express an opinion of it? or only if you've something good to say about it?
I'm sure there are other people using this forum who have played the game in alpha but they're respecting the NDA and keeping it to themselves.
I really like and want to support that point of view, JC, and given past posts and interviews I've read/seen about the game, I believe what you're saying but... Even without a publisher, at some point, won't economics catch up with you? I mean, employees, servers costs : if you don't constantly get a steady influx of new backers, you'll need to open it up to the general public and chance they will start spending -- the root of your F2P model to be sustainable.
We've been pretty conservative about our budget, and have no concerns of running low or out of money. We're going to begin expanding our staff in September, in preparation for beta, but I wouldn't expect it to happen until late in the year. There's lots of reasons for that. In addition to the ones which have already been mentioned, there is also the impending Hero Engine 3 release. Ideally we'd like to make that transition before beta and with our timelines being about equal, we'd probably hold off after feature completion until it is ready provided it is ready this year and take that time to work solely on bug fixes and polish.
That's good to hear. Are you guys able to say whether you got any external VCs supporting you, or if that's all you guys' / the backers' money funding it all?
I'm glad to hear about the Hero Engine 3 being baked in at this point. Given how it doesn't say anything about it on their website (that I could find), I guess it's bleeding edge, and that's what we need for the long term. Can you share any of the additionnal benefits this will land TR? Is this netting you DX11? As part of this, are you guys also redoing some of the art assets/textures for release?
Otherwise, talking about features... What we read right now on https://www.therepopulation.com, under "Game Features", is that all going to make it into release? Kay mentionned some more detailed items and links to thread on stuff being included (here), and given some of the website's features articles are a bit dated, can we get your input on this as well?
As a casual observer, charging a $100 for alpha access but not allowing anybody to stream, make vids or even talk about the actual gameplay as opposed to a promised 'feature list' isn't a very motivating model.
With the way early-access works on steam these days paying for NDA alpha is kind of lame. Just look at a game like RUST - opens in a really rough, buggy, unpolished early access alpha state but still sold insanely well and has a lot of optimism because people supported the design concepts.
I get that an MMO has a lot more complexity, but a game under NDA should not be charging people $100 for entry.
Comments
The current game has been in Alpha for, like 1 1/2-2 years. Longest Alpha testing I can remember and no sign of Beta in the near future. I think it has become nothing more then a money grab for online donations.
I even gave them $50 late last year for a promise to get into Beta which was going to happen late last year...it's still in Alpha.
Better question is, WILL it Launch?
You must be having memory issues, because before alphas and betas were simply paid demos, their purpose was to actually, y'know, fix bugs. And a game like this, as you know, can have a lot of bugs. Yes, the game needs some time, and that's why it's designated in "alpha testing". You can complain about the polish of the game or you can complain about release date, but you can't complain about both and expect to be satisfied in any way.
Not sure when release is but they are in the 3rd and final alpha testing period, after that comes closed beta where I am sure the price for admission will drop.
The game runs well in Alpha too. The devs definitely listen to player suggestions. Only game I have supported without ever playing a game of theirs previously.. and overall I do not feel ripped off.
Definitely is a learning curve to the game, but overall the game in alpha is less buggy than many launched games I have played from large companies.
It really doesn't matter when, but as had been said before, some time in 2015.
2015 - The Repopulation
2016 - EQnext (alpha testing release - Look at Landmark for example)
2017 - Pantheon, Rise of the fallen (A guess would be another Alpha release, they're popular now)
These are the games that I plan on playing and their "guessed" release years.
The future looks promising! I just hope that 1 of them will fit my needs.
Now they say 2015? In their first round of Kickstarter, they said 2013 and then they said 2014 in their second round...
I really like the features they describe, love the vision and what they say they're setting for but the problem is when I look at their website or on community sites, all I see are 10-12 months old "alpha" shots, short and not so high-quality. There's little in terms of announcements or public discussions and the sums they've amassed are not that impressive.
I don't know. I'm almost at the point of backing them, of pledging for the project but there's not enough out there publicly and in terms of communications to make me want to do it. Look at Star Citizen. That's how you market that stuff. They need a brand manager!
I get the same kind of taste in my mouth when I look at their website and media... Except I'm not $50 short at this point, just a few hours of my time
As they barely have a working alpha im not sure that 2015 is going to be the year Repop launches, and while i do tend to think now that it probably will eventually launch, i think 2016 is most likely the earliest it will do so, but imo they still have many hurdles to overcome so i can see it slipping to late 2016 or maybe 2017. But even so i question whether the game will scale that well, and what ultimately will be the actual server numbers that it can support without going heavy on instancing.
Ah! Eve vet here? Yours look like a Caldari avatar, if I'm not mistaken
Well, the talk is they're in alpha for over a year now and the game is playable, but since a pretty tight NDA is in effect, its hard to say in what shape.
So yeah, if they managed to get a good amount of those features in and its well implemented, will the tech behind the servers/clients hold up well? I haven't seen enough so far to risk any $ on it, sadly.
It should be noted that any speculation on launch date is just that, speculation. There's no official launch date, never has been. That having been said 2015 is more realistic than 2014 at this point. Our target is to have all backers beta testing later this year. They will be a part of the decision on when the game launches, there's no hard dates as there is no publisher. When the game is ready, it will launch.
https://www.therepopulation.com - Sci Fi Sandbox.
I really like and want to support that point of view, JC, and given past posts and interviews I've read/seen about the game, I believe what you're saying but... Even without a publisher, at some point, won't economics catch up with you? I mean, employees, servers costs : if you don't constantly get a steady influx of new backers, you'll need to open it up to the general public and chance they will start spending -- the root of your F2P model to be sustainable.
I just want to quote this for all those that are already crafting hard facts out of speculations.
Most people have no clue about this game other then what they read on website and saw on Youtube. It's painfully obvious by reading posts.
The game is currently in a better shape then most mmorpg betas I have played. Alpha stage 3 will end shortly and then they will begin beta testing.
Repopulation is so much more then just a spiritual successor to SWG, it's successor v3.0 We can talk about it all day long and since most people here never played it first hand you will not be able to get any reasonable idea about the game. Just wait until you can play it. If you like sci-fi mmorpgs, if you like sandbox mmorpgs, if you liek truly complex mmorpgs - you will simply love this game.
Sinister Savant MMORPG Community
We've been pretty conservative about our budget, and have no concerns of running low or out of money. We're going to begin expanding our staff in September, in preparation for beta, but I wouldn't expect it to happen until late in the year. There's lots of reasons for that. In addition to the ones which have already been mentioned, there is also the impending Hero Engine 3 release. Ideally we'd like to make that transition before beta and with our timelines being about equal, we'd probably hold off after feature completion until it is ready provided it is ready this year and take that time to work solely on bug fixes and polish.
https://www.therepopulation.com - Sci Fi Sandbox.
agree with this..
But hey then again.. if the game will be released and its good.. people will come ( internet is free marketing)
I am still worried about the combat of repop.. i wish they were some more vids around.. i hope for smooth combat fps play..
Check this one out, bunch of short vids from an interview Josh Halls did with MMORPG.com's Rob :
Also, he's gonna be at PAX Prime this weekend, namely on a panel Friday night (https://www.therepopulation.com/forums/viewtopic.php?f=1&t=5469), so maybe some more vids soon
That's good to hear. Are you guys able to say whether you got any external VCs supporting you, or if that's all you guys' / the backers' money funding it all?
I'm glad to hear about the Hero Engine 3 being baked in at this point. Given how it doesn't say anything about it on their website (that I could find), I guess it's bleeding edge, and that's what we need for the long term. Can you share any of the additionnal benefits this will land TR? Is this netting you DX11? As part of this, are you guys also redoing some of the art assets/textures for release?
Otherwise, talking about features... What we read right now on https://www.therepopulation.com, under "Game Features", is that all going to make it into release? Kay mentionned some more detailed items and links to thread on stuff being included (here), and given some of the website's features articles are a bit dated, can we get your input on this as well?
So does the NDA now allow you to say you've tested the game and express an opinion of it? or only if you've something good to say about it?
I'm sure there are other people using this forum who have played the game in alpha but they're respecting the NDA and keeping it to themselves.
For those interested, that discussion continued on The Repopulation's forums : https://www.therepopulation.com/forums/viewtopic.php?f=1&t=5482
Cheers.
This was an interesting piece of official news (from the home site).
Yes, and they look incredibly hard at work to make that happen, judging by the recent updates on their website!
As a casual observer, charging a $100 for alpha access but not allowing anybody to stream, make vids or even talk about the actual gameplay as opposed to a promised 'feature list' isn't a very motivating model.
With the way early-access works on steam these days paying for NDA alpha is kind of lame. Just look at a game like RUST - opens in a really rough, buggy, unpolished early access alpha state but still sold insanely well and has a lot of optimism because people supported the design concepts.
I get that an MMO has a lot more complexity, but a game under NDA should not be charging people $100 for entry.
They don't. You invest 100$ towards the development of the game, in return you get some goodies .. of which one is early access.