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[Column] Guild Wars 2: How Can ArenaNet Get Ex-Players Back Into The Game?

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  • AuzyAuzy Member UncommonPosts: 611

    Yeah I thought the no holy trinity thing would be amazing...

    I was WRONG!  Also, the lack of abilities is kinda boring, u max out all abilities at like lvl 20....

    Uhh... what?
    image

  • BladestromBladestrom Member UncommonPosts: 5,001
    The thread asks for ideas to bring people back ^^.

    For me, move towards GW1 more - lIving story is heading in that direction - massive injection of traits and skills is an obvious next step.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • observerobserver Member RarePosts: 3,685
    1. Stop the focus on Living Story.
    2. Develop, and present, a roadmap.
    3. Introduce desirable rewards and progression.
     
    Number 3 is the most important, because the current rewards are terrible.  Back-slot pieces & Weapons can only go so far for enticing people to play.  There needs to be new armor sets that can be obtained from World Bosses, and not only from the Trading Post.
  • Leon1eLeon1e Member UncommonPosts: 791
    Originally posted by Viper482
    Originally posted by ZizouX

     

    This made me realize two things.  I really missed PvE end game / raid content. I missed party defined roles (tank, support, dps, healing).  All of the content end game was a cluster Fu@#.  Everyone running around doing damage, avoiding red circles, and rezzing party members.  Every single fight was dodge red circles, dps, and rez.  That's it.

     

     

    This.

    Also one thing I hated was the WvW tournament style crap. I want a persistent world where I fight against an enemy, not some e-sports week long match no one cares about.

    Yeah we all know doing more than one task could be overwhelming for some brains. I mean its easier to stand in 1 place getting beat while a healer is spamming F1 on you, waiting for the dps to make the kill. Ah, fun times. So interesting. So awesome. You have got to love the trinity preachers. 

    NEWSFLASH: (and this one is big), if your party members are so lame that you have to rez them on every encounters, you are, the the thumb rule, doing something incredibly wrong. Food for thought and just my 2 cents. 

     

    Also, you knew the game was non-trinity and non-subscription game beforehand. Its even in the manifesto. Why the hell did you buy the game? To feel entitled to whine about it not delivering for YOU? That's some stupid money management right there. 

  • Leon1eLeon1e Member UncommonPosts: 791
    Originally posted by Auzy

    Yeah I thought the no holy trinity thing would be amazing...

    I was WRONG!  Also, the lack of abilities is kinda boring, u max out all abilities at like lvl 20....

    Nop, 80. If we dont count the traits then ~30-35. 

  • DeniZgDeniZg Member UncommonPosts: 697
    Originally posted by ZizouX

    There's really nothing they can do other than change their content model, which I believe will never happen.  I played GW2 for two months after release and LOVED it.  The combat is fun, the zones full of stuff to do.  No quest markers.  Just show up and have fun.  Then I got to 80 (twice) and realized it was Fractals OVER and OVER again.  

     

    This made me realize two things.  I really missed PvE end game / raid content. I missed party defined roles (tank, support, dps, healing).  All of the content end game was a cluster Fu@#.  Everyone running around doing damage, avoiding red circles, and rezzing party members.  Every single fight was dodge red circles, dps, and rez.  That's it.

     

    With that said, I definetely got my money's worth with GW2 for two months.  Money well spent, but there is nothing there to keep me hooked.  I'm not particularly good at pvp nor do I enjoy it that much.  It's not really a good pve game and the 2 week content patches weren't very fun or interesting.

     

    This is all my opinion.  I'm sure there are people who love GW2 because it's a very well made game, but its design is not the type I like so I moved on.  Havn't felt any desire to come back.

    +1

  • Leon1eLeon1e Member UncommonPosts: 791
    Originally posted by Lugors

    The limited time content model turned me off on the game.  If I've been out of game for a year, can I go back and do the living story?  I think they are moving to allow it, but this goes against how I can play the game.  It is way easier to pay money for an expansion than to log in at a set time to play the content. 

     

    Most of the time, missing a month or two involves just playing catch up.  With GW2, you've just plain missed the content.  No reruns, no redos.

    Ah they made something special for people like you. You can actually NOT log for 3 months (for example), log in, buy all the previous updates 200 gems the piece and happy adventuring. All season 1 whining has been addressed. Do check your facts before making a statement. It just sounds silly to people knowing the facts.

  • ZizouXZizouX Member Posts: 670
    Originally posted by Leon1e
    Originally posted by Viper482
    Originally posted by ZizouX

     

    This made me realize two things.  I really missed PvE end game / raid content. I missed party defined roles (tank, support, dps, healing).  All of the content end game was a cluster Fu@#.  Everyone running around doing damage, avoiding red circles, and rezzing party members.  Every single fight was dodge red circles, dps, and rez.  That's it.

     

     

    This.

    Also one thing I hated was the WvW tournament style crap. I want a persistent world where I fight against an enemy, not some e-sports week long match no one cares about.

    Yeah we all know doing more than one task could be overwhelming for some brains. I mean its easier to stand in 1 place getting beat while a healer is spamming F1 on you, waiting for the dps to make the kill. Ah, fun times. So interesting. So awesome. You have got to love the trinity preachers. 

    NEWSFLASH: (and this one is big), if your party members are so lame that you have to rez them on every encounters, you are, the the thumb rule, doing something incredibly wrong. Food for thought and just my 2 cents. 

     

    Also, you knew the game was non-trinity and non-subscription game beforehand. Its even in the manifesto. Why the hell did you buy the game? To feel entitled to whine about it not delivering for YOU? That's some stupid money management right there. 

    What your'e describing is raid/dungeon boss design from 10 years ago.  No game has tank and spank mechanics.  Your straw man argument doesn't fly.

     

    And yes, i bought the game knowing it was no longer raid centric with no party defined roles.  That sounded great until I saw it in action. Sounded like a great idea, you know, buzz word "innovative."  Turns out without party defined roles, everyone is everything.  There is no coordination, just a lot of running around, chaos.  That got old quickly because each fight was the exact same as the other.  Though the last Fractal boss was cool with the crystals.

     

    If you like it, that's cool, but I think many people learned they didn't and moved on.

  • Leon1eLeon1e Member UncommonPosts: 791
    Originally posted by ZizouX
    Originally posted by Leon1e
    Originally posted by Viper482
    Originally posted by ZizouX

     

    This made me realize two things.  I really missed PvE end game / raid content. I missed party defined roles (tank, support, dps, healing).  All of the content end game was a cluster Fu@#.  Everyone running around doing damage, avoiding red circles, and rezzing party members.  Every single fight was dodge red circles, dps, and rez.  That's it.

     

     

    This.

    Also one thing I hated was the WvW tournament style crap. I want a persistent world where I fight against an enemy, not some e-sports week long match no one cares about.

    Yeah we all know doing more than one task could be overwhelming for some brains. I mean its easier to stand in 1 place getting beat while a healer is spamming F1 on you, waiting for the dps to make the kill. Ah, fun times. So interesting. So awesome. You have got to love the trinity preachers. 

    NEWSFLASH: (and this one is big), if your party members are so lame that you have to rez them on every encounters, you are, the the thumb rule, doing something incredibly wrong. Food for thought and just my 2 cents. 

     

    Also, you knew the game was non-trinity and non-subscription game beforehand. Its even in the manifesto. Why the hell did you buy the game? To feel entitled to whine about it not delivering for YOU? That's some stupid money management right there. 

    What your'e describing is raid/dungeon boss design from 10 years ago.  No game has tank and spank mechanics.  Your straw man argument doesn't fly.

     

     

    Funny you should mention that. How old was RIFT again. Or no no that was neat. How old is FFXIV? Ahhh it was deemed old school so that's cheating i guess. What about Lineage 2? How old is it, 8 years? Do we round up? I guess we do to make your argument true (since even WoW is not officially 10 year old, there are couple of months to go if we are to be precise). What about Neverwinter? We turn blind eye on that? And hey what the hell if you are good you can tank and spank in TERA as well. 

    /apply ice. 

  • alivenaliven Member UncommonPosts: 346

    Revamp traits to it orginal form. 

     

    Maybe some end game content but not necessary, traits is what i hate. New trait system i mean...

  • Leon1eLeon1e Member UncommonPosts: 791
    Originally posted by ZizouX
    Originally posted by Leon1e
    Originally posted by Viper482
    Originally posted by ZizouX

     

    This made me realize two things.  I really missed PvE end game / raid content. I missed party defined roles (tank, support, dps, healing).  All of the content end game was a cluster Fu@#.  Everyone running around doing damage, avoiding red circles, and rezzing party members.  Every single fight was dodge red circles, dps, and rez.  That's it.

     

     

    This.

    Also one thing I hated was the WvW tournament style crap. I want a persistent world where I fight against an enemy, not some e-sports week long match no one cares about.

    Yeah we all know doing more than one task could be overwhelming for some brains. I mean its easier to stand in 1 place getting beat while a healer is spamming F1 on you, waiting for the dps to make the kill. Ah, fun times. So interesting. So awesome. You have got to love the trinity preachers. 

    NEWSFLASH: (and this one is big), if your party members are so lame that you have to rez them on every encounters, you are, the the thumb rule, doing something incredibly wrong. Food for thought and just my 2 cents. 

     

    Also, you knew the game was non-trinity and non-subscription game beforehand. Its even in the manifesto. Why the hell did you buy the game? To feel entitled to whine about it not delivering for YOU? That's some stupid money management right there. 

    And yes, i bought the game knowing it was no longer raid centric with no party defined roles.  That sounded great until I saw it in action. Sounded like a great idea, you know, buzz word "innovative."  Turns out without party defined roles, everyone is everything.  There is no coordination, just a lot of running around, chaos.  That got old quickly because each fight was the exact same as the other.  Though the last Fractal boss was cool with the crystals

    yes, but no - http://intothemists.com/guides/ - there are healers, there is control, there is damage soaking there's just about anything, if you know your class. The fact that you PUG and do not know your character doesn't make Gw2 any less coordinated. Yeah it can get ugly in no time. But that's what you and your group are for.

    I'm sorry if i sound harsh. A friendly suggestion - do check some [DnT] guild dungeon runs. You'll see plenty of organization. Just youtube it. DnT is short for "Death aNd Taxes". Cool guys. 

  • MaverickrollMaverickroll Member UncommonPosts: 123
    Free server transfers. While you can still "group" and do portions of the game cross-server, World vs World is very server oriented. A while back my friends who I played with, transferred to another server to join a guild. At the time, transfers were free (I did not know). By the time I knew, it was too late. And since their new server is a consistently high ranked server, it costs almost 2000 "gems" to transfer, which is around $25, or a butt ton of gold if I wanted to grind out the gold then swap it for gems. I really haven't put any time into game since they left to that server, there was no real point. I'd gladly come back if I could move to their server, permanently (not just guest there).
  • ZizouXZizouX Member Posts: 670
    Originally posted by Leon1e
    Originally posted by ZizouX
    Originally posted by Leon1e
    Originally posted by Viper482
    Originally posted by ZizouX

     

    This made me realize two things.  I really missed PvE end game / raid content. I missed party defined roles (tank, support, dps, healing).  All of the content end game was a cluster Fu@#.  Everyone running around doing damage, avoiding red circles, and rezzing party members.  Every single fight was dodge red circles, dps, and rez.  That's it.

     

     

    This.

    Also one thing I hated was the WvW tournament style crap. I want a persistent world where I fight against an enemy, not some e-sports week long match no one cares about.

    Yeah we all know doing more than one task could be overwhelming for some brains. I mean its easier to stand in 1 place getting beat while a healer is spamming F1 on you, waiting for the dps to make the kill. Ah, fun times. So interesting. So awesome. You have got to love the trinity preachers. 

    NEWSFLASH: (and this one is big), if your party members are so lame that you have to rez them on every encounters, you are, the the thumb rule, doing something incredibly wrong. Food for thought and just my 2 cents. 

     

    Also, you knew the game was non-trinity and non-subscription game beforehand. Its even in the manifesto. Why the hell did you buy the game? To feel entitled to whine about it not delivering for YOU? That's some stupid money management right there. 

    What your'e describing is raid/dungeon boss design from 10 years ago.  No game has tank and spank mechanics.  Your straw man argument doesn't fly.

     

     

    Funny you should mention that. How old was RIFT again. Or no no that was neat. How old is FFXIV? Ahhh it was deemed old school so that's cheating i guess. What about Lineage 2? How old is it, 8 years? Do we round up? I guess we do to make your argument true (since even WoW is not officially 10 year old, there are couple of months to go if we are to be precise). What about Neverwinter? We turn blind eye on that? And hey what the hell if you are good you can tank and spank in TERA as well. 

    /apply ice. 

    None of the end game content in FFXIV is tank and spank.  At this point i think you're trolling.

    /back on topic.

     

    There is nothing in GW2 right now that will bring me back.  The best part of the game was the leveling experience and PvP (if you enjoy that).  Once you reach 80, there's very few compelling reasons to stay, UNLESS you primarily pvp.

  • Spankster77Spankster77 Member UncommonPosts: 487

    Yeah doing away with defined roles kills the teamwork aspect of the game and has everyone just zerging content. 

     

    The trinity evolved from real life combat tactics and adds a level of purpose and teamwork and is what gives the major feel to playing this genre.  When you remove this from a game it feels like you are playing a single player game with other people running about, which is pretty much exactly what this game feels like. 

  • Leon1eLeon1e Member UncommonPosts: 791
    Originally posted by ZizouX
    Originally posted by Leon1e
    Originally posted by ZizouX
    Originally posted by Leon1e
    Originally posted by Viper482
    Originally posted by ZizouX

     

    This made me realize two things.  I really missed PvE end game / raid content. I missed party defined roles (tank, support, dps, healing).  All of the content end game was a cluster Fu@#.  Everyone running around doing damage, avoiding red circles, and rezzing party members.  Every single fight was dodge red circles, dps, and rez.  That's it.

     

     

    This.

    Also one thing I hated was the WvW tournament style crap. I want a persistent world where I fight against an enemy, not some e-sports week long match no one cares about.

    Yeah we all know doing more than one task could be overwhelming for some brains. I mean its easier to stand in 1 place getting beat while a healer is spamming F1 on you, waiting for the dps to make the kill. Ah, fun times. So interesting. So awesome. You have got to love the trinity preachers. 

    NEWSFLASH: (and this one is big), if your party members are so lame that you have to rez them on every encounters, you are, the the thumb rule, doing something incredibly wrong. Food for thought and just my 2 cents. 

     

    Also, you knew the game was non-trinity and non-subscription game beforehand. Its even in the manifesto. Why the hell did you buy the game? To feel entitled to whine about it not delivering for YOU? That's some stupid money management right there. 

    What your'e describing is raid/dungeon boss design from 10 years ago.  No game has tank and spank mechanics.  Your straw man argument doesn't fly.

     

     

    Funny you should mention that. How old was RIFT again. Or no no that was neat. How old is FFXIV? Ahhh it was deemed old school so that's cheating i guess. What about Lineage 2? How old is it, 8 years? Do we round up? I guess we do to make your argument true (since even WoW is not officially 10 year old, there are couple of months to go if we are to be precise). What about Neverwinter? We turn blind eye on that? And hey what the hell if you are good you can tank and spank in TERA as well. 

    /apply ice. 

    None of the end game content in FFXIV is tank and spank.  At this point i think you're trolling.

    /back on topic.

     

    There is nothing in GW2 right now that will bring me back.  The best part of the game was the leveling experience and PvP (if you enjoy that).  Once you reach 80, there's very few compelling reasons to stay, UNLESS you primarily pvp.

    I also like to solo stuff which 5 man groups wipe at. Its very funny. And all it requires is some dedication and knowledge. Guess you trinity guys don't want to learn to do more than one thing at a time, but thats fine. its opinion and i respect that. But that doesn't make the game bad. If anything it makes you a lousy player, no offense

    Also in FFXIV if you are not dodging blue circles you tank and spank. That's what I did. 

  • grimalgrimal Member UncommonPosts: 2,935

    I'm not sure.  The game, although having an enormous world, did not drive me to keep logging in.   It just lacked that special something for me.

    The problem is that even if it were to change any of its core mechanics dramatically, I don't think I could get myself up to playing this game seriously again.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857

    The 2 main reasons I stopped playing:

    1. When last I players, the Dynamic Event system had been reduced to nothing more than half dzn champion events in a loop around Queensdale and another high level one up in Frostgorge. That's it, the event system of an entire MMO world reduced to 2 loops that run a cycle every 15 minutes.

    2. The second, and more important reason I quit, was after the destruction of Lion's Arch, there was no longer a singel zone in the game that had all the amenities and facilities that LA had for non-cash shop using players. Cash Shop users could buy their passes. Even though it was a minor inconvenience, it was still one that was placed into the gaem and affected players who didn't use gems. A picket fence sized paywall is still a paywall and it pissed me off enough to leave.

     

     

  • Leon1eLeon1e Member UncommonPosts: 791
    Originally posted by Spankster77

    Yeah doing away with defined roles kills the teamwork aspect of the game and has everyone just zerging content. 

     

    The trinity evolved from real life combat tactics and adds a level of purpose and teamwork and is what gives the major feel to playing this genre.  When you remove this from a game it feels like you are playing a single player game with other people running about, which is pretty much exactly what this game feels like. 

    Eh... https://www.youtube.com/watch?v=yUrLClaSBAw - 20 seconds of teamwork. 

    I bet you died on this boss at least once in your "career". If you dont get my point, what im trying to say is that, if you work as a team everything is fast and easy. If you don't, you wipe even on those 20 second bosses. If you don't see the teamwork there let me know, I will explain what is happening on each second. 

     

    Also - https://www.youtube.com/watch?v=ODMDRLsglb4 - if all you see is zerg vs zerg here, you are blind. Plain and simple. 

  • Leon1eLeon1e Member UncommonPosts: 791
    Originally posted by GeezerGamer

    The 2 main reasons I stopped playing:

    1. When last I players, the Dynamic Event system had been reduced to nothing more than half dzn champion events in a loop around Queensdale and another high level one up in Frostgorge. That's it, the event system of an entire MMO world reduced to 2 loops that run a cycle every 15 minutes.

    Those chaps are veterans since like half year or so. 

    2. The second, and more important reason I quit, was after the destruction of Lion's Arch, there was no longer a singel zone in the game that had all the amenities and facilities that LA had for non-cash shop using players. Cash Shop users could buy their passes. Even though it was a minor inconvenience, it was still one that was placed into the gaem and affected players who didn't use gems. A picket fence sized paywall is still a paywall and it pissed me off enough to leave.

     Divinity's Reach.

     

  • bcbullybcbully Member EpicPosts: 11,843
    They have to build something to compete with Cyrodiil. They also need to add a ton more skills.
  • BorlucBorluc Member UncommonPosts: 262
    Same ol' mmorpg bitter reader response as usual. I recently came back and it's a blast. After playing recent titles and trying swtor again, I've come to realize how excellent the game design really is. There is a lot of new content and omg the game's art is gorgeous.
  • biblestudybiblestudy Member UncommonPosts: 11

    Put the Guild Wars in Guild Wars 2.

     

    Literally, that's it.  Players have been screaming this since beta and were always met with a "We'll expand beyond capture and defend Soon™"

  • psiicpsiic Member RarePosts: 1,642

    Gamers are too competitive.

    The only way to get players back and new players in is the same way Square Enix did with FF.

    You punish the current loyal players, by wiping the servers and relaunching the game. 

    Sure the current players will bitch and raise hell, swear they will never play the game again. However, soon as the game relaunches, all the whiners will be the first to come running back. 

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by Leon1e
    Originally posted by GeezerGamer

    The 2 main reasons I stopped playing:

    1. When last I players, the Dynamic Event system had been reduced to nothing more than half dzn champion events in a loop around Queensdale and another high level one up in Frostgorge. That's it, the event system of an entire MMO world reduced to 2 loops that run a cycle every 15 minutes.

    Those chaps are veterans since like half year or so. 

    2. The second, and more important reason I quit, was after the destruction of Lion's Arch, there was no longer a singel zone in the game that had all the amenities and facilities that LA had for non-cash shop using players. Cash Shop users could buy their passes. Even though it was a minor inconvenience, it was still one that was placed into the gaem and affected players who didn't use gems. A picket fence sized paywall is still a paywall and it pissed me off enough to leave.

     Divinity's Reach.

     

    They added a Mystic Toilet to DR?

  • KaosLegionKaosLegion Member UncommonPosts: 79

    Already done for me i find the living story comes around frequently enough to keep me going. I plod around and sPVP between releases.

    The fact the you can actually progress your characters via sPVP is a big bonus.... all the rewards of PVE in PVP, its great. Shared wallet is also very helpful, i'm slow burning levels on alts and having fun. Still have a ton to check out.

    Also running into returning players.

     

    The big draw though would be an xpac.

     

     

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