Anet is ignoring what all people are saying i think if they heard a litter more the game would be the best ever cause the only thing missing is GVG and exapntion(real one) new classes new weapon new zones new story.. nothign else
I don't think they are ignoring people they just aren't replying which is very enoying to. They have made lots of changes on the behalf of the players, like making living story content permanent, wardrobe to think of a few. But it's still very enoying when they never reply to anything.
I do agree with you that GvG would be nice and expansion and all the other stuff aswell.
Anet is ignoring what all people are saying i think if they heard a litter more the game would be the best ever cause the only thing missing is GVG and exapntion(real one) new classes new weapon new zones new story.. nothign else
I don't think they are ignoring people they just aren't replying which is very enoying to. They have made lots of changes on the behalf of the players, like making living story content permanent, wardrobe to think of a few. But it's still very enoying when they never reply to anything.
I do agree with you that GvG would be nice and expansion and all the other stuff aswell.
Also nothing stops you from pulling a GvG in WvW. My guild does it. Fun times.
Fact of the matter is, if you like the game even slightly, you'll bend the mechanics to favor you. If not you'll just keep pulling strawman arguments.
Fact of the matter is that this is that this happens in real life too. When you go (if you go) to a resort, do you expect the waitress to make it worthwhile for you, or you make it yourself? Thing you've forgotten a huge aspect of life on this message board. Which is that nobody is going to make something worthwhile for you. Nobody. Unless you do it yourselves.
Man, did people (and myself) fall for the click-bait.
Pretty much the biggest issue with the game is how tightly the in-game economy is tied to gems.
Everything is about the Gem Store. Content releases are cycled at two weeks to keep people logging in (as opposed to months during WoW, but they use subs and have long-term goals driving the game). In-game currency can be converted to gems, meaning there's always a throttle on in-game wealth so that there's impetus to spend cash instead of gold. (They don't need EVERYONE spending cash, just the whales...)
They have every right to make money. They just don't deserve it with how they've been leveraging this game.
The combat sucks. You feel powerful up until you hit the first boss with Defiance. There's no reason to pick up defensive stats, because you can't play defensively. You cannot tank/control. You cannot support/heal. You have to deal damage and your support/heal/control abilities do not scale with any of the states. So there's little need to diversify beyond 'Zerker unless you can't dodge.
Beautiful art.
Shallow gameplay.
Shallow story.
Transparent profit-driven design.
Horrible staff.
Jon Peters, Colin Johanson and Chris Whiteside have had nothing of substance to say for months.
The game's coasting. The staff are going through the motions. They're here till they're gone. ArenaNet's probably not interested in building the GW2 player-base beyond cyclical rises and falls for players. They are probably the most succcessful F2P Western MMO out there.
This made me realize two things. I really missed PvE end game / raid content. I missed party defined roles (tank, support, dps, healing). All of the content end game was a cluster Fu@#. Everyone running around doing damage, avoiding red circles, and rezzing party members. Every single fight was dodge red circles, dps, and rez. That's it.
This.
Also one thing I hated was the WvW tournament style crap. I want a persistent world where I fight against an enemy, not some e-sports week long match no one cares about.
Yeah we all know doing more than one task could be overwhelming for some brains. I mean its easier to stand in 1 place getting beat while a healer is spamming F1 on you, waiting for the dps to make the kill. Ah, fun times. So interesting. So awesome. You have got to love the trinity preachers.
NEWSFLASH: (and this one is big), if your party members are so lame that you have to rez them on every encounters, you are, the the thumb rule, doing something incredibly wrong. Food for thought and just my 2 cents.
Also, you knew the game was non-trinity and non-subscription game beforehand. Its even in the manifesto. Why the hell did you buy the game? To feel entitled to whine about it not delivering for YOU? That's some stupid money management right there.
What your'e describing is raid/dungeon boss design from 10 years ago. No game has tank and spank mechanics. Your straw man argument doesn't fly.
Funny you should mention that. How old was RIFT again. Or no no that was neat. How old is FFXIV? Ahhh it was deemed old school so that's cheating i guess. What about Lineage 2? How old is it, 8 years? Do we round up? I guess we do to make your argument true (since even WoW is not officially 10 year old, there are couple of months to go if we are to be precise). What about Neverwinter? We turn blind eye on that? And hey what the hell if you are good you can tank and spank in TERA as well.
/apply ice.
It is quite obvious you have never been in a progression raiding guild. It is okay. Not everyone can play at that level. Maybe those fights seemed easy to you because people were carrying you? It is most likely, that you are just trolling though......
I don't know what makes you trinity raiders feel so special o.O I've done the toughest of raids in almost every MMO and I must say that it is boring. Antharas in L2? Get 2 healers and recharger on your ass and just spam your taunt. Same shit for Valakas, just the occasional run away from fire stuff. Is this the tank's skill? Yeah... such level, so pro. Even Baium is a walk in the park if you pull him back to the freaking door. Aggro lock 12 enemies on you in PvP that just CANT kill you? Pfft, not a freaking problem. Jesus....
The only game I've played with relatively badass raids is WildStar. And on that you guys compain that there are more telegraphs than animations. So that's that.
I also played archer in GoD so DPSing wasn't much of a hussle
James T. Kirk: All she's got isn't good enough! What else ya got?
For example, if i pick a Mesmer character and i would like to play with a sword or 2 even, i am already locked to some skills, which can not be changed from the 1 to 5 slots and further more, you must progress your character with stats that benefit the mesmer swords skills (which as you all know, are all 1 sided). Sword skills for mesmers only do direct damage, thus you can only add Power and or Precision/Ferocity. It is impossible to customize your character in the way that you like to play.
You knew that before you bought the game. They did not hide this. Why did you buy the game? Its clearly not your taste. Thousands of other people disagree with you on a daily basis. You should've known better.
To simplify, the game offers weapon choices with predefined builds, according to the stats viable per skills for each set of weapon skills. This clearly limits you to play as either staff, swords, etc (insert weapon choice here), and you are forced to play with the skills you get and the stats that come bound to those skills. There is no alternative.
I call bullshit. I play zerker warrior and going into Arah i cycle through all my weapons. The limitations is clearly in your mind. Sometimes i need the mace knockdown, other days i need hammer immobilize (because cool traits) sometimes i need the bow for decent AoE DoT damage and other days where i need focused single target dps -> rifle.
I waited for more than 1 year for Arena Net to introduce actual customization in terms of professions, and played on through, hoping for that one patch, but that never happened.
And it won't happen. Gw1 is with mixed professions. This one is with defined professions and soft defined roles. Again, you knew this before buying the game.
Aside from the real option of customizing our playable characters, there is another issue tied with them, more in depth and maybe even more frustrating. That would be the class concept behind each of them so called professions. What i mean is that the feeling of playing any of the playable classes is non-existent, you don't get awed by any particular animation or sound connected to it.
So we completely ignore that every skill has its unique animation, sound and special effects? Are we talking about the same game, I'm confused?
When i first tried GW2, in it's 1st release week, i jumped straight to the mage classes, just to see this particular aspect, but i was shortly disappointed, as none of the Elementalist, Necromancer or Mesmer animations and sound related effects didn't look and feel impressive enough on the battle field.
I don't know what you've been smoking but I want some too. Elementalists have the widest array of skill sounds. Even the freaking flame is an actual captured flame, here's the link for you https://www.guildwars2.com/en/news/video-arenanet-audio-team-plays-with-fire/ that's how much attention they pay to details and then there's the people with unrealistic expectations wanting even more. What the hell do you want
And this is not because they don't have the elements already implemented, it's just that they are poorly tuned. Animations should be slower and sound effects should be more grave and dramatic to give that "Chaos Storm" an actual significance. Ground Shaking would have been a plus too, but that's too late now.
When I see my computer shaking because of a skill I quickly go in settings and search for an option to remove it, as most gamers do. That's just not fun and causes nausea.
Am thinking Necromancers while casting or summoning their undead minions should or could have had these cryptic sounds or evil laughter effects, or at least some contorting animations on the character itself while casting, similar to the current female elementalists while casting "Meteor Shower".
Okay what sort of game do you play that has your necromancers burst in crazy laugh. I mean, how did you get this crazy idea in your skull and you even "expected" them to do this particular thing, as no other game I know . I think they've captured the necromancer's sounds just fine.
Or Mesmers while performing some mind attacks, being able to hear it's victim's thoughts. (they can easily add chat bubbles over their head, when you start casting, with trivial and silly comments like "I need to pick-up some groceries on my way back home" etc). These tweaks and smalls things added would have significantly altered the gameplay overall and surely would have underlined the professions and given their skills relevance.
Dafuq xD
As it is now, you can barely tell them apart, and all you do is press colored icons for skills, that do damage, go on cooldown and are ready to reuse....you know, nothing special, in fact just boring and seemingly unfinished.
Its clearly not a game for you and no matter what ANet does (even if they were working for you explicitly) that would make you like it. Although I'm curious what type of games do you play right now. You do have some fantasy there in your mind.
I don't even want to begin explaining you how every class is different, even a blind person would see and hear the difference. They made 5 races with unique and distinctive animations for 8 professions and all the armors for them. Some of those races are not humanoid at all. That's some serious feat right there.
This made me realize two things. I really missed PvE end game / raid content. I missed party defined roles (tank, support, dps, healing). All of the content end game was a cluster Fu@#. Everyone running around doing damage, avoiding red circles, and rezzing party members. Every single fight was dodge red circles, dps, and rez. That's it.
This.
Also one thing I hated was the WvW tournament style crap. I want a persistent world where I fight against an enemy, not some e-sports week long match no one cares about.
Yeah we all know doing more than one task could be overwhelming for some brains. I mean its easier to stand in 1 place getting beat while a healer is spamming F1 on you, waiting for the dps to make the kill. Ah, fun times. So interesting. So awesome. You have got to love the trinity preachers.
NEWSFLASH: (and this one is big), if your party members are so lame that you have to rez them on every encounters, you are, the the thumb rule, doing something incredibly wrong. Food for thought and just my 2 cents.
Also, you knew the game was non-trinity and non-subscription game beforehand. Its even in the manifesto. Why the hell did you buy the game? To feel entitled to whine about it not delivering for YOU? That's some stupid money management right there.
What your'e describing is raid/dungeon boss design from 10 years ago. No game has tank and spank mechanics. Your straw man argument doesn't fly.
Funny you should mention that. How old was RIFT again. Or no no that was neat. How old is FFXIV? Ahhh it was deemed old school so that's cheating i guess. What about Lineage 2? How old is it, 8 years? Do we round up? I guess we do to make your argument true (since even WoW is not officially 10 year old, there are couple of months to go if we are to be precise). What about Neverwinter? We turn blind eye on that? And hey what the hell if you are good you can tank and spank in TERA as well.
/apply ice.
It is quite obvious you have never been in a progression raiding guild. It is okay. Not everyone can play at that level. Maybe those fights seemed easy to you because people were carrying you? It is most likely, that you are just trolling though......
I don't know what makes you trinity raiders feel so special o.O I've done the toughest of raids in almost every MMO and I must say that it is boring. Antharas in L2? Get 2 healers and recharger on your ass and just spam your taunt. Same shit for Valakas, just the occasional run away from fire stuff. Is this the tank's skill? Yeah... such level, so pro. Even Baium is a walk in the park if you pull him back to the freaking door. Aggro lock 12 enemies on you in PvP that just CANT kill you? Pfft, not a freaking problem. Jesus....
The only game I've played with relatively badass raids is WildStar. And on that you guys compain that there are more telegraphs than animations. So that's that.
I also played archer in GoD so DPSing wasn't much of a hussle
I also played archer in GoD so DPSing wasn't much of a hussle
The fact that you mention Lineage 2 as your primary proof tells me everything that I need to know...... Again, it is quite obvious.......
James T. Kirk: All she's got isn't good enough! What else ya got?
5. Create an app to access the auction house and buy gems
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I'd like a shape shifter something like a Druid. Or a vampire.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Originally posted by jdizzle2k13 I see some calls for a new profession. I'm just curious, for those that want a new profession, what would you suggest and why?
From all of my browsing the GW2 forums, I would say the Dervish is the most requested profession. For me, there's a lot of potential things they could do with a dervish style profession in the game. However, I feel they could accomplish more by adding many more weapon options for the current professions, and adding new weapons completely. Weapons like Great Axe, Whips, Crossbows, Polearms, One Handed Spears, etc. could potentially add a good number of additional gameplay options for professions.
Other things like fleshing out Elementalist conjured weapons, storms, conjured elementals. Making Engineer turrets more worth it (other than for burst for blast finishers). Giving Rangers options for being pet-less. Basically, creating more diversity within the current professions in multiple ways could add a ton to the game.
Bingo. Lack of a "real" progression system to pull me into the game after hitting cap or that can make playing alts just as fun. Even the Living Story is nice and all but I still feel like "what's the point?" when I log in just to have them unlocked for, hopefully a future where GW2 actually has meat to it's MMORPG aspects instead of stupid cosmetic outfit chasing(fine to have but not as the only reward to chase at endgame). Lack of a trinity really hurt this game too because I can't stand doing dungeons due to the chaotic nature of parties and builds. Ugh, this game actually does need an NGE, lol.
The "lack" of gear progression is what makes me want to play the game. The alternative with gearscores and "sorry you can't play here since you don't have the exact spec for your elementalist and your gearscore is 2 points to low" really turns me off. Having the freedom to tweek your char anyway you want and play the way you like is something I love.
Getting your exotics easy is something I like cause I rather chase cosmetics then doin same dungeons over and over and over and 100 times more until I get my shoulders so I can progress to the next dungeon with a higher gearscore is nothing more then time consuming and really boaring.
You can still chase Legendary and Ascended if you want gear progression in this game more then that and I would quit.
It needs and expansion, the gamers scream for an expansion this is what we need.
Getting really tired of people assuming that "real" progression system means ONLY gear progression. I never stated that but dont' feel bad, everyone seems to make this annoying assumption. I mean systems similar to FFXI's progression where even going back and leveling other classes/jobs matters, and other stuff can be done along the way. Heck, even alternate advancement systems are something that could be added similar to EQ2 or Rift or Age of Conan, the precedent is there, let's keep it going. Basically add more "depth" to the game not try to recycle content already there. Depth doesn't mean story or making traits harder to get, either. Again, reasons to log in, give me carrots to chase. The achievement system in place now was a nice addition and starts to tickle that need, but it doesn't go far enough, because again, just offering skins as a reward isn't going to cut it. This game needs mounts, alternative skills, something. Oh, and a reason to feel needed, an actual ROLE.
Originally posted by jdizzle2k13 I see some calls for a new profession. I'm just curious, for those that want a new profession, what would you suggest and why?
From all of my browsing the GW2 forums, I would say the Dervish is the most requested profession. For me, there's a lot of potential things they could do with a dervish style profession in the game. However, I feel they could accomplish more by adding many more weapon options for the current professions, and adding new weapons completely. Weapons like Great Axe, Whips, Crossbows, Polearms, One Handed Spears, etc. could potentially add a good number of additional gameplay options for professions.
Other things like fleshing out Elementalist conjured weapons, storms, conjured elementals. Making Engineer turrets more worth it (other than for burst for blast finishers). Giving Rangers options for being pet-less. Basically, creating more diversity within the current professions in multiple ways could add a ton to the game.
I've thought about the whole weapons thing. I think it could possibly be interesting to have new weapons like a great axe, crossbow, or polearm. The main reason I think they didn't have those is because the first 5 skills are all tied to your profession/weapon combination, and having more weapons would mean having to add more skills. Heck, just adding 1 new elementalist weapon would require you to make 12 new skills, 20 if it's a 2 hander.
Theoretically it's not hard and they have added some new healing skills but it's not an issue for me if they add more or not.
Pet-less ranger could be good. Pets tend to be squishy in my experience, but I haven't leveled a ranger very far, nor have I cared much to experiment with it in sPvP. I think there should be a tangible benefit to going petless, like have a trait that boosts your stats slightly when you have no pet or something.
But I really think there is plenty of diversity (beyond the LFG zerker only speed runs). Healing power probably needs a buff or fix but I've only tried to really heal with my ele and a little with my warrior with mainly a tanky build so idk exactly how it would affect the other professions. But even if they didn't buff healing power, I have no problem trying to survive against a few people with my ele with her heal build, and I have about 1530+ heal power. There are always going to be "optimal" builds and if you got into any serious organized grouping (which I like in wvw but not really in dungeons lol) you should at least be able to play your build well.
What do you think the elementalist conjured weapons need more of?
Bingo. Lack of a "real" progression system to pull me into the game after hitting cap or that can make playing alts just as fun. Even the Living Story is nice and all but I still feel like "what's the point?" when I log in just to have them unlocked for, hopefully a future where GW2 actually has meat to it's MMORPG aspects instead of stupid cosmetic outfit chasing(fine to have but not as the only reward to chase at endgame). Lack of a trinity really hurt this game too because I can't stand doing dungeons due to the chaotic nature of parties and builds. Ugh, this game actually does need an NGE, lol.
The "lack" of gear progression is what makes me want to play the game. The alternative with gearscores and "sorry you can't play here since you don't have the exact spec for your elementalist and your gearscore is 2 points to low" really turns me off. Having the freedom to tweek your char anyway you want and play the way you like is something I love.
Getting your exotics easy is something I like cause I rather chase cosmetics then doin same dungeons over and over and over and 100 times more until I get my shoulders so I can progress to the next dungeon with a higher gearscore is nothing more then time consuming and really boaring.
You can still chase Legendary and Ascended if you want gear progression in this game more then that and I would quit.
It needs and expansion, the gamers scream for an expansion this is what we need.
Getting really tired of people assuming that "real" progression system means ONLY gear progression. I never stated that but dont' feel bad, everyone seems to make this annoying assumption. I mean systems similar to FFXI's progression where even going back and leveling other classes/jobs matters, and other stuff can be done along the way. Heck, even alternate advancement systems are something that could be added similar to EQ2 or Rift or Age of Conan, the precedent is there, let's keep it going. Basically add more "depth" to the game not try to recycle content already there. Depth doesn't mean story or making traits harder to get, either. Again, reasons to log in, give me carrots to chase. The achievement system in place now was a nice addition and starts to tickle that need, but it doesn't go far enough, because again, just offering skins as a reward isn't going to cut it. This game needs mounts, alternative skills, something. Oh, and a reason to feel needed, an actual ROLE.
Well sorry thought you ment gear progression which is something I have tryied and hated alot. Sure the game could use more depth however I don't see any point in giving us more skills then we have, but new skills on new weapons would be great. Don't get the reason to feel need an actual role? what role do you want like a Trinity roll? well aren't there enough mmos with the tank, healer, dps mechanics in Place? The Trinity will never come to this game since they would risk losing every player they have now for returning players maybe.
But if it's a role you want besides dps then with the Guardian you can be a 100% healer if you want to. Elementalist is good to but haven't played it that much yet so I can give you a 100% opinion. I have been trying to make a healer out of it but it's weak in it's defence so I am back at the drawing table with that one.
You can support alot with a warrior aswell using banners or with an engineer. The game can be played in many ways and dungeons doesn't have to be chaotic they can be done with team effort in a calm way.
Mounts would be cool, never wrong with something else to collect. Just not flying mounts they ruined wow for all eternity.
Bingo. Lack of a "real" progression system to pull me into the game after hitting cap or that can make playing alts just as fun. Even the Living Story is nice and all but I still feel like "what's the point?" when I log in just to have them unlocked for, hopefully a future where GW2 actually has meat to it's MMORPG aspects instead of stupid cosmetic outfit chasing(fine to have but not as the only reward to chase at endgame). Lack of a trinity really hurt this game too because I can't stand doing dungeons due to the chaotic nature of parties and builds. Ugh, this game actually does need an NGE, lol.
The "lack" of gear progression is what makes me want to play the game. The alternative with gearscores and "sorry you can't play here since you don't have the exact spec for your elementalist and your gearscore is 2 points to low" really turns me off. Having the freedom to tweek your char anyway you want and play the way you like is something I love.
Getting your exotics easy is something I like cause I rather chase cosmetics then doin same dungeons over and over and over and 100 times more until I get my shoulders so I can progress to the next dungeon with a higher gearscore is nothing more then time consuming and really boaring.
You can still chase Legendary and Ascended if you want gear progression in this game more then that and I would quit.
It needs and expansion, the gamers scream for an expansion this is what we need.
Getting really tired of people assuming that "real" progression system means ONLY gear progression. I never stated that but dont' feel bad, everyone seems to make this annoying assumption. I mean systems similar to FFXI's progression where even going back and leveling other classes/jobs matters, and other stuff can be done along the way. Heck, even alternate advancement systems are something that could be added similar to EQ2 or Rift or Age of Conan, the precedent is there, let's keep it going. Basically add more "depth" to the game not try to recycle content already there. Depth doesn't mean story or making traits harder to get, either. Again, reasons to log in, give me carrots to chase. The achievement system in place now was a nice addition and starts to tickle that need, but it doesn't go far enough, because again, just offering skins as a reward isn't going to cut it. This game needs mounts, alternative skills, something. Oh, and a reason to feel needed, an actual ROLE.
Well sorry thought you ment gear progression which is something I have tryied and hated alot. Sure the game could use more depth however I don't see any point in giving us more skills then we have, but new skills on new weapons would be great. Don't get the reason to feel need an actual role? what role do you want like a Trinity roll? well aren't there enough mmos with the tank, healer, dps mechanics in Place? The Trinity will never come to this game since they would risk losing every player they have now for returning players maybe.
But if it's a role you want besides dps then with the Guardian you can be a 100% healer if you want to. Elementalist is good to but haven't played it that much yet so I can give you a 100% opinion. I have been trying to make a healer out of it but it's weak in it's defence so I am back at the drawing table with that one.
You can support alot with a warrior aswell using banners or with an engineer. The game can be played in many ways and dungeons doesn't have to be chaotic they can be done with team effort in a calm way.
Mounts would be cool, never wrong with something else to collect. Just not flying mounts they ruined wow for all eternity.
Or are you talking about something else?
I like flying mounts, but that's not needed right now in GW2. Ground mounts would be nice though and add another horizontal progression mechanic to the game. I hear you on the whole be different roles on each class but I'm sorry we'll just have to agree to disagree, I truly think the lack of trinity hurt this game. I find running dungeons in GW2 to just be painful in execution due to the real lack of distinct roles i.e. trinity play. Yeah, other MMOs have them, it's kind of a staple in my opinion, taking them out kind of takes out the MMORPG, but that's just my view on it. The game just needs...I don't know, something to pull me in.
I enjoy most of what it offers on the surface but there is nothing pulling me in to go deeper in the water and that's a major part of what is missing from GW2 and many other current MMOs for that matter. It's hard to expound on that as every game would add depth differently based on it's IP and mechanics etc. but generally speaking it is a major component of what is missing.
Look at it like this analogy of fantasy books. Most MMOs coming out right now are like stand alone fantasy novels. They are fun and please for a month or 2/the first read through but once you're done, you're done. When an MMORPG, the really good ones, should be like major Fantasy series, of 3 or more books that get deeper the more that come out, the more lore and plots and characters, immersing one in the "world" of those books. An MMORPG should be striving for this at all costs. Instead, we get the dime store novel versions and are expected to enjoy them the same way....yeah, that doesn't work.
If GW2 wants me and my big wallet back, they need to stop focusing most of their dev on living story, provide that stuff in an expansion so we can spend more $$ and properly support the game(which will only be for the best of the game), and focus more effort on going back to its roots: open world PVE game play. The first 3 months were amazingly fun. Possibly the best MMO experience Ive had in an MMO. Then ascended gear hit, followed by living story.
I log in now, to "flag" myself for the living story chapters in the event that I return for a week so I can complete them all and then shelve the game because the developers indeed do have a holier than thou attitude and they cannot do any wrong.
I will not spend another penny until they undo the wrong they have done to a freakin amazing opportunity.
Oh and your article is bullshit again, because Guild Wars 2 issue(s) is not adding more content; it is about its core mechanics that are terrible; GW2, SWTOR, ESO, WildStar, ect will never ever be great MMOrpgs. Hell GW2 is so bad ESO Online had no issues drawing all of its PVP community. We are talking about an MMOrpg that had $200m, no let me say it again $200,000,000 money to spend and yet the Devs were so cheap that they couldn't afford a proper Looking for Group Tool. It is like watching a hard-line capitalist driving a fake ferrari.
I can't believe you find an argument worthy of an argument stating that some PR bullshit (The Manifesto of Gamer Karl Max) will bring back ex-players. This is such a "got my check on Sunday" article. Why should GW2 get back? GW2 is the future of this scene? GW2 is as irrelevant as it could get. It gave whatever it had to give whatever that was and that is about it. Where do you even start? From "it offends them somehow"? What does that even mean? It doesn't make any sense whatsoever. Such a down-play ridiculous act to dismiss a legit complain.
And if you do decide to be brave enough to quote me, I will make your article look like a drawing from the kindergarten.
Do whatever it takes to get back to GW1 PvP and Builds.
GW1s PvP was the reason it was a success, and to make a follow-up game without the core of the game hurts my head. They knew it themselves too, they marketed GW as a CORPG (Competitive Online RPG) not an MMORPG. Wasted the talent of Izzy Cartwright, our lord & savior of GvG Balance. RIP
Find a way to introduce incentive for teamwork in the non-Trinity system you came up with. Punish idiots who only look out for themselves and let the group fail.
Stop BSing us with lame-ass "content updates". Especially ones that incorporate buying stuff from the gem store.
Introduce some form of working, non buggy ass LFG tool. One that lets us enter dungeons with an existing party makeup and without shitting itself causing half of our party to miss out on the run.
Fix world events so they are not buggy, laggy zergfests for which most people receive no contribution despite considerable effort (not sure if this still happens but it was rage inducing standing there knowing there was nothing you could do because of issues outside your control)
We've tried to return to GW2 a couple of times in the past but ended up finding nothing we hated about the game had improved and found ourselves standing around LA bored. At that point GW2 was just a glorified graphical chat room for us and I'd rather be doing that face to face at the pub with a beer in hand.
It's funny how a lot of people can't resist complaining about what they don't like instead of discussing what they do want. I.e. some people enjoy fractals, you don't need to remove fractals - just dont play them.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Originally posted by Destai It's really simple. Release an expansion.
Unless they changed the skill system, added more a sense to vertical progression and the game stopped being so top and bottom heavy, even an expansion wouldn't bring me back. The game is far too casual for me and doesn't give me any rpg feel.
Yeah, I'd have to agree. The funny thing there is, there's a lot of potential that they've just ignored. I was super excited when I saw we could have some character choices with background. Sadly, it fell flat and unused. I was expecting much more to be done with the Order - events, mission, etc. My constant criticism of them is they are too defiant of RPG standards - if they implemented simple things like reputation it would make a huge difference. Case in point, reputation with the Zephyrs would net you different skills. Or the Separatists, or something. They have a rich setting that's largely being ignored for the sake of being innovative. I really feel like these things could be accomplished in an expansion or releasing patched content like other MMOs too. Not ArenaNet. They have to be different, to a fault.
Comments
I don't think they are ignoring people they just aren't replying which is very enoying to. They have made lots of changes on the behalf of the players, like making living story content permanent, wardrobe to think of a few. But it's still very enoying when they never reply to anything.
I do agree with you that GvG would be nice and expansion and all the other stuff aswell.
Also nothing stops you from pulling a GvG in WvW. My guild does it. Fun times.
Fact of the matter is, if you like the game even slightly, you'll bend the mechanics to favor you. If not you'll just keep pulling strawman arguments.
Fact of the matter is that this is that this happens in real life too. When you go (if you go) to a resort, do you expect the waitress to make it worthwhile for you, or you make it yourself? Thing you've forgotten a huge aspect of life on this message board. Which is that nobody is going to make something worthwhile for you. Nobody. Unless you do it yourselves.
Man, did people (and myself) fall for the click-bait.
Pretty much the biggest issue with the game is how tightly the in-game economy is tied to gems.
Everything is about the Gem Store. Content releases are cycled at two weeks to keep people logging in (as opposed to months during WoW, but they use subs and have long-term goals driving the game). In-game currency can be converted to gems, meaning there's always a throttle on in-game wealth so that there's impetus to spend cash instead of gold. (They don't need EVERYONE spending cash, just the whales...)
They have every right to make money. They just don't deserve it with how they've been leveraging this game.
The combat sucks. You feel powerful up until you hit the first boss with Defiance. There's no reason to pick up defensive stats, because you can't play defensively. You cannot tank/control. You cannot support/heal. You have to deal damage and your support/heal/control abilities do not scale with any of the states. So there's little need to diversify beyond 'Zerker unless you can't dodge.
Jon Peters, Colin Johanson and Chris Whiteside have had nothing of substance to say for months.
The game's coasting. The staff are going through the motions. They're here till they're gone. ArenaNet's probably not interested in building the GW2 player-base beyond cyclical rises and falls for players. They are probably the most succcessful F2P Western MMO out there.
And that's just fucking sad.
Loved everything about the game except the group PVE. It made me miss the trinity.
I don't think they can fix that without going against their entire game.
James T. Kirk: All she's got isn't good enough! What else ya got?
The fact that you mention Lineage 2 as your primary proof tells me everything that I need to know...... Again, it is quite obvious.......
James T. Kirk: All she's got isn't good enough! What else ya got?
1. Create an open world pvp server
2. Create a new race
3. Create a new profession
4. Add flight
5. Create an app to access the auction house and buy gems
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
From all of my browsing the GW2 forums, I would say the Dervish is the most requested profession. For me, there's a lot of potential things they could do with a dervish style profession in the game. However, I feel they could accomplish more by adding many more weapon options for the current professions, and adding new weapons completely. Weapons like Great Axe, Whips, Crossbows, Polearms, One Handed Spears, etc. could potentially add a good number of additional gameplay options for professions.
Other things like fleshing out Elementalist conjured weapons, storms, conjured elementals. Making Engineer turrets more worth it (other than for burst for blast finishers). Giving Rangers options for being pet-less. Basically, creating more diversity within the current professions in multiple ways could add a ton to the game.
Getting really tired of people assuming that "real" progression system means ONLY gear progression. I never stated that but dont' feel bad, everyone seems to make this annoying assumption. I mean systems similar to FFXI's progression where even going back and leveling other classes/jobs matters, and other stuff can be done along the way. Heck, even alternate advancement systems are something that could be added similar to EQ2 or Rift or Age of Conan, the precedent is there, let's keep it going. Basically add more "depth" to the game not try to recycle content already there. Depth doesn't mean story or making traits harder to get, either. Again, reasons to log in, give me carrots to chase. The achievement system in place now was a nice addition and starts to tickle that need, but it doesn't go far enough, because again, just offering skins as a reward isn't going to cut it. This game needs mounts, alternative skills, something. Oh, and a reason to feel needed, an actual ROLE.
I've thought about the whole weapons thing. I think it could possibly be interesting to have new weapons like a great axe, crossbow, or polearm. The main reason I think they didn't have those is because the first 5 skills are all tied to your profession/weapon combination, and having more weapons would mean having to add more skills. Heck, just adding 1 new elementalist weapon would require you to make 12 new skills, 20 if it's a 2 hander.
Theoretically it's not hard and they have added some new healing skills but it's not an issue for me if they add more or not.
Pet-less ranger could be good. Pets tend to be squishy in my experience, but I haven't leveled a ranger very far, nor have I cared much to experiment with it in sPvP. I think there should be a tangible benefit to going petless, like have a trait that boosts your stats slightly when you have no pet or something.
But I really think there is plenty of diversity (beyond the LFG zerker only speed runs). Healing power probably needs a buff or fix but I've only tried to really heal with my ele and a little with my warrior with mainly a tanky build so idk exactly how it would affect the other professions. But even if they didn't buff healing power, I have no problem trying to survive against a few people with my ele with her heal build, and I have about 1530+ heal power. There are always going to be "optimal" builds and if you got into any serious organized grouping (which I like in wvw but not really in dungeons lol) you should at least be able to play your build well.
What do you think the elementalist conjured weapons need more of?
Well sorry thought you ment gear progression which is something I have tryied and hated alot. Sure the game could use more depth however I don't see any point in giving us more skills then we have, but new skills on new weapons would be great. Don't get the reason to feel need an actual role? what role do you want like a Trinity roll? well aren't there enough mmos with the tank, healer, dps mechanics in Place? The Trinity will never come to this game since they would risk losing every player they have now for returning players maybe.
But if it's a role you want besides dps then with the Guardian you can be a 100% healer if you want to. Elementalist is good to but haven't played it that much yet so I can give you a 100% opinion. I have been trying to make a healer out of it but it's weak in it's defence so I am back at the drawing table with that one.
You can support alot with a warrior aswell using banners or with an engineer. The game can be played in many ways and dungeons doesn't have to be chaotic they can be done with team effort in a calm way.
Mounts would be cool, never wrong with something else to collect. Just not flying mounts they ruined wow for all eternity.
Or are you talking about something else?
I like flying mounts, but that's not needed right now in GW2. Ground mounts would be nice though and add another horizontal progression mechanic to the game. I hear you on the whole be different roles on each class but I'm sorry we'll just have to agree to disagree, I truly think the lack of trinity hurt this game. I find running dungeons in GW2 to just be painful in execution due to the real lack of distinct roles i.e. trinity play. Yeah, other MMOs have them, it's kind of a staple in my opinion, taking them out kind of takes out the MMORPG, but that's just my view on it. The game just needs...I don't know, something to pull me in.
I enjoy most of what it offers on the surface but there is nothing pulling me in to go deeper in the water and that's a major part of what is missing from GW2 and many other current MMOs for that matter. It's hard to expound on that as every game would add depth differently based on it's IP and mechanics etc. but generally speaking it is a major component of what is missing.
Look at it like this analogy of fantasy books. Most MMOs coming out right now are like stand alone fantasy novels. They are fun and please for a month or 2/the first read through but once you're done, you're done. When an MMORPG, the really good ones, should be like major Fantasy series, of 3 or more books that get deeper the more that come out, the more lore and plots and characters, immersing one in the "world" of those books. An MMORPG should be striving for this at all costs. Instead, we get the dime store novel versions and are expected to enjoy them the same way....yeah, that doesn't work.
If GW2 wants me and my big wallet back, they need to stop focusing most of their dev on living story, provide that stuff in an expansion so we can spend more $$ and properly support the game(which will only be for the best of the game), and focus more effort on going back to its roots: open world PVE game play. The first 3 months were amazingly fun. Possibly the best MMO experience Ive had in an MMO. Then ascended gear hit, followed by living story.
I log in now, to "flag" myself for the living story chapters in the event that I return for a week so I can complete them all and then shelve the game because the developers indeed do have a holier than thou attitude and they cannot do any wrong.
I will not spend another penny until they undo the wrong they have done to a freakin amazing opportunity.
I also agree with the expansion idea too.
That would also give them an opportunity to address many other issues at the same time.
Hey Jason whenever you take a break glorifying incredibly mediocre MMOrpgs let me know - http://massauthority.blogspot.co.uk/2014/07/there-is-no-shame-in-this-f2p-culture.html
Oh and your article is bullshit again, because Guild Wars 2 issue(s) is not adding more content; it is about its core mechanics that are terrible; GW2, SWTOR, ESO, WildStar, ect will never ever be great MMOrpgs. Hell GW2 is so bad ESO Online had no issues drawing all of its PVP community. We are talking about an MMOrpg that had $200m, no let me say it again $200,000,000 money to spend and yet the Devs were so cheap that they couldn't afford a proper Looking for Group Tool. It is like watching a hard-line capitalist driving a fake ferrari.
I can't believe you find an argument worthy of an argument stating that some PR bullshit (The Manifesto of Gamer Karl Max) will bring back ex-players. This is such a "got my check on Sunday" article. Why should GW2 get back? GW2 is the future of this scene? GW2 is as irrelevant as it could get. It gave whatever it had to give whatever that was and that is about it. Where do you even start? From "it offends them somehow"? What does that even mean? It doesn't make any sense whatsoever. Such a down-play ridiculous act to dismiss a legit complain.
And if you do decide to be brave enough to quote me, I will make your article look like a drawing from the kindergarten.
Peace.
Do whatever it takes to get back to GW1 PvP and Builds.
GW1s PvP was the reason it was a success, and to make a follow-up game without the core of the game hurts my head. They knew it themselves too, they marketed GW as a CORPG (Competitive Online RPG) not an MMORPG. Wasted the talent of Izzy Cartwright, our lord & savior of GvG Balance. RIP
For my group of friends it is simple:
We've tried to return to GW2 a couple of times in the past but ended up finding nothing we hated about the game had improved and found ourselves standing around LA bored. At that point GW2 was just a glorified graphical chat room for us and I'd rather be doing that face to face at the pub with a beer in hand.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Yeah, I'd have to agree. The funny thing there is, there's a lot of potential that they've just ignored. I was super excited when I saw we could have some character choices with background. Sadly, it fell flat and unused. I was expecting much more to be done with the Order - events, mission, etc. My constant criticism of them is they are too defiant of RPG standards - if they implemented simple things like reputation it would make a huge difference. Case in point, reputation with the Zephyrs would net you different skills. Or the Separatists, or something. They have a rich setting that's largely being ignored for the sake of being innovative. I really feel like these things could be accomplished in an expansion or releasing patched content like other MMOs too. Not ArenaNet. They have to be different, to a fault.