Sorry this game appears outright stupid. Seriously, having a Dungeon master placing NPC's is not challenging. While it might appear to work, it won't.
EA has seriously destroyed Bioware. Anything coming out of that shop lately has been crap and this seems to follow that trend.
I have stopped buying anything with the EA label on it, they have not had a decent game in eons.
I guess you must think tabletop games are stupid too then, huh? Seriously, what an ignorant thing to say. The format has in fact worked, and can be a great deal more challenging than relying on random (or static) placement of NPCs by the computer / dev team. Games like Neverwinter Nights, Dungeonland, and the upcoming RPG / action game 'Crawl' are based on this concept, and all are fun games.
Oh, and the upcoming co-op RPG named Crawl is also based on this concept, and looks like blast to play.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
On paper it sounds interesting, but it's going to be a balancing nightmare. If the dungeonmaster is too strong then a skilled dungeonmaster will win every time and make dungeons an awefull experience for novice players.
The group of 4 will probably have an edge, I would guess it's more important to keep the group happy than the dungeon master. Also I think some matchmaking would be needed so highly skilled dungeonmaters don't come up against less skilled groups.
Also about rewards, the dungeonmaster should loose every time right ? His rewards should be for prolonging the fight, but if he can win that would make the group experience pretty horrible coming up against a very skilled dungeonmaster.
Maybe if the dungeonmaster got weaker over time, or if the group got stronger over time and then let the rewards get big for the group, small for the DM if the fight was short, and big for the DM, small for the group if they take long time winning.
Not only am I not feeling it, I am not seeing how this pertains to a "Never-ending RPG" in any way at all. This sounds much more like a randomly created action game. To be an RPG there must be a story, world, NPCs, quests...not just being dropped in some dungeon with monsters.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster http://www.raphkoster.com/2013/10/14/on-getting-criticism/
The first, and probably most fundamental, is that the game will focus on online multiplayer and blend four-player cooperative play with PVP.
PVP ?? Really ?
They have to be kidding. This will totally screw up the entire game. How are they going to balance the classes ?? You know there is no way to keep that issue from destroying the PVE part of the game. True RPG does not have PVP.
The first, and probably most fundamental, is that the game will focus on online multiplayer and blend four-player cooperative play with PVP.
PVP ?? Really ?
They have to be kidding. This will totally screw up the entire game. How are they going to balance the classes ?? You know there is no way to keep that issue from destroying the PVE part of the game. True RPG does not have PVP.
The "PvP" comes in the form of the 4 co-op players going up against the Shadow Lord (Dungeon Master), not traditional PvP. Great job on reading beyond that line....
As much as I used to love Bioware, I have little faith anymore. I mean I really hope it takes them back to their role playing roots(Baldur's Gate etc...)... but considering all the great people who made Bioware what it *was* are gone now, with the important ones bailing around the F2P of SWToR. So while I'm hopeful, I am not encouraged.
First off swtor was no WoW clone and second financial wise and rated wise swtor is still one the top 5 MMOs and is still doing well. Swtor is a great MMO the whole problem is it hasn't reached its potential because it doesn't get the right support it should get and lacks a steady flow of expansions which I blame some of on it going F2P but mostly on EA and bad decisions from the very start. Since they went F2P the focus seems to have shifted more on cartel market/ cash shop and making money through it something they continue to do well ( EA king of micro transactions) more so then the MMO itself.
Don't get me wrong it gets new content including endgame content just not real expansions and really has only had 1 real expansion since it launched! I don't consider GSF a real expansion. Honestly the MMO itself has only gotten better since launch and is far from what it was then and when it comes to its PvE experience its one of the best if not best PvE experiences that's like what you get from AAA RPGs.
Also about WoW they need to get rid of the whole slow turn based combat and make it more instant that alone would be a major boost because when you play MMOs with faster paced and more instant combat WoW's combat just looks and feels dated, the whole turn based and auto attacking has to go.
A SKILLED DM will build an awesome experience that all 5 can enjoy.
An idiot DM will throw everything he has at the 4 players right away with the only goal to kill them as quick as possible with no interest of advancing a campaign or story line.
This is a game that screams "PLAY WITH FRIENDS ONLY!", because you want to avoid all the idiot kids.
Comments
I guess you must think tabletop games are stupid too then, huh? Seriously, what an ignorant thing to say. The format has in fact worked, and can be a great deal more challenging than relying on random (or static) placement of NPCs by the computer / dev team. Games like Neverwinter Nights, Dungeonland, and the upcoming RPG / action game 'Crawl' are based on this concept, and all are fun games.
Oh, and the upcoming co-op RPG named Crawl is also based on this concept, and looks like blast to play.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
#IStandWithVic
On paper it sounds interesting, but it's going to be a balancing nightmare. If the dungeonmaster is too strong then a skilled dungeonmaster will win every time and make dungeons an awefull experience for novice players.
The group of 4 will probably have an edge, I would guess it's more important to keep the group happy than the dungeon master. Also I think some matchmaking would be needed so highly skilled dungeonmaters don't come up against less skilled groups.
Also about rewards, the dungeonmaster should loose every time right ? His rewards should be for prolonging the fight, but if he can win that would make the group experience pretty horrible coming up against a very skilled dungeonmaster.
Maybe if the dungeonmaster got weaker over time, or if the group got stronger over time and then let the rewards get big for the group, small for the DM if the fight was short, and big for the DM, small for the group if they take long time winning.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
The first, and probably most fundamental, is that the game will focus on online multiplayer and blend four-player cooperative play with PVP.
PVP ?? Really ?
They have to be kidding. This will totally screw up the entire game. How are they going to balance the classes ?? You know there is no way to keep that issue from destroying the PVE part of the game. True RPG does not have PVP.
because we have enough of those in the rpg genre
and what made you think this is an mmo?
seriously, stop with that useless crying, plz.
"I'll never grow up, never grow up, never grow up! Not me!"
The "PvP" comes in the form of the 4 co-op players going up against the Shadow Lord (Dungeon Master), not traditional PvP. Great job on reading beyond that line....
First off swtor was no WoW clone and second financial wise and rated wise swtor is still one the top 5 MMOs and is still doing well. Swtor is a great MMO the whole problem is it hasn't reached its potential because it doesn't get the right support it should get and lacks a steady flow of expansions which I blame some of on it going F2P but mostly on EA and bad decisions from the very start. Since they went F2P the focus seems to have shifted more on cartel market/ cash shop and making money through it something they continue to do well ( EA king of micro transactions) more so then the MMO itself.
Don't get me wrong it gets new content including endgame content just not real expansions and really has only had 1 real expansion since it launched! I don't consider GSF a real expansion. Honestly the MMO itself has only gotten better since launch and is far from what it was then and when it comes to its PvE experience its one of the best if not best PvE experiences that's like what you get from AAA RPGs.
Also about WoW they need to get rid of the whole slow turn based combat and make it more instant that alone would be a major boost because when you play MMOs with faster paced and more instant combat WoW's combat just looks and feels dated, the whole turn based and auto attacking has to go.
A SKILLED DM will build an awesome experience that all 5 can enjoy.
An idiot DM will throw everything he has at the 4 players right away with the only goal to kill them as quick as possible with no interest of advancing a campaign or story line.
This is a game that screams "PLAY WITH FRIENDS ONLY!", because you want to avoid all the idiot kids.