Why do you feel it is my responsibility to respond to your chat requests? If I don't want to chat with some random person out in the wild I don't feel I should have to and I shouldn't be considered a bad thing!
Awesome. I Think marathon men should be #2 because marathon men are part of the problems with games today. Wanna know why we can't have subscription games (and trust me I don't support subs but I know some people who do and they should be able to enjoy what they want and pay how they want) it's directly due to the marathon men. Look at Wildstar right now. People aren't leaving folks just because of the bugs, or the design flaws, or even the Arenanet style rewards system, they are mostly leaving because they are that type of player. Go through everything without stopping to enjoy anything and boom done, next. To me that's the worst because they don't enjoy anything and they just hop from title to title endlessly and they are always the ones who have to buy a game first prelaunch login first max level first etc. It's not about the content for them at all or even the beauty.
Originally posted by meonthissite . To me that's the worst because they don't enjoy anything and they just hop from title to title endlessly and they are always the ones who have to buy a game first prelaunch login first max level first etc. It's not about the content for them at all or even the beauty.
You are being very needlessly judgemental of what others enjoy. Some people really enjoy a very achievement oriented playstyle. There's nothing wrong with that. In fact doesn't WS really try to cater to those sorts of players? So the devs have no one but themselves to blame if they run out of content.
Only problem with achievers is when they group with RPers/casual players and are trying to rush them along or give them orders . People like that should only group with other people like themselves who are just as driven to get things done quickly.
This article pretty much sums up 95% of the players I've encountered in my 10+ years of playing mmo's. Especially #1,2, and 4. It's been the main reason why I've never stuck with a single mmo for more than 6-9 months at a time without getting totally turned off by the community. I always hope that the grass will be greener in the next game only to find more of the same.
First, great picture kiting the giants in EQ. Brought back some memories. Mostly bad ones, I for one am glad MMOs aren't like that any more.
People that call people fan boys.
People that use the word 'meta'. I think meta should have been used exactly once, when describing XML, and then it should have never been used again.
This guy, because he seems like a lot of what you just listed, based on his "we own the game now" crap. Tell him to quit MMORPG, go get his friends together, and make another Vanguard (aka the next EQ) that the 'millions and millions' of people seem to want so badly.
Oh, Fansy wasn't a troll. He was on a mission for the good guys.
Out of all your types of players, I'd have to say that the elitists bother me the most. Trolls are a nuisance, and generally their behavior can be actionable, but you can't to anything to make a snotty, snobby elitist go away. If there was a cyber version of Off, I'd buy it just so I could virtually spray it in their eyes.
Aye,
Fansy was no troll he was doing the world of Norrath a righeous course. He was wiping out the overwhelming evil populace at any means to bring balance back to the world of Norrath :P
#6 - The Forum Douche. They don't actually play any games, they just hang out in forums all day, pretending to know what they are talking about, and reminiscing about "the good old days". They prefer to use Alienware, as their lack of actual knowledge is superseded by their need to fit in and be the "cool guy".
This article sounds like pure asshattery to me. Point 3 in particular made the columnist sounds very arrogant. If I have someone knowledgeable telling me the various aspects and intricacies of the game I'll be humble and open to learning it, and not call them "Know-It-All".
The shear fact that you think they are "Know-It-All" clearly indicates that you don't know enough and should be humble about it.
There times I don't mind the "know-it-alls" (#3). If they truly know what they are talking about and aren't repeating the same information over and over, I can tolerate them and even may find the info the give useful. However, when the person in question repeats the same repeatedly or even semi-repeatedly I find that I tune the out.
Of all those listed above, I find myself to be the guy that is sometimes "unresponsive". Not that I don't mind typing and chatting. It has just become more convient to do my chatting over my guild's TeamSpeak channel and just ignore the type written words eslewhere. Sometimes that is a blessing...and I think most of you know what I mean.
what! gamers have bad attitudes, emotional disorders and other such social impairments??? here I was thinking perfectly, ignorant and well adjusted people felt greater need to immerse themselves in fantasy worlds.
derp.
true story though, I left WoW a while back due to the community degrading beyond anything my own mental state could be lowered to. now and then you find a good community. TSW for ie.
also, also. what about the players you could call the "tarts?" the females that get into voice comms in your guild to flirt and absorb all the attention they can? makes for some pretty sad convo to listen to. /logs off
Great list. Elitists and know-it-alls drive me up the wall. I think it is the level of pride and superiority they have gained from learning all the intricacies of a game that bugs me the most; it is a game, go and learn something useful and then you can feel rightfully proud.
Originally posted by Jeminai also, also. what about the players you could call the "tarts?" the females that get into voice comms in your guild to flirt and absorb all the attention they can? makes for some pretty sad convo to listen to. /logs off
Yes, but the guys who respond all too eagerly to this attention whoring are equally as irritating.
Talking isn't really required but the ability to follow instructions is and although it's annoying when they don't say anything if they can still follow instructions in the group then it might be over looked. It's annoying and may come across as rude and would be prefered if they do talk but if they understand the general strategy and what you are saying then it's alright provided they don't hold the group back.
I used to have harmless fun with tarts but it's annoying to see it and I guess over the years I grown up and just roll my eyes these days.
Also still on the subject of talking those people who just say random useless things even those you know sometimes do it and even in down times it's really annoying and pointless.
I think Puffmouse over-reacted and took the article the wrong way. /shrug
It isnt just the article though, its all the follow up posts. Here we are in mmorpg.com and just look at the huge list of all the types of other players that people dont want to play with, the list is growing and getting comprehensive as we sit.
Seriously its like you guys love to play games with other people as long as they are your exact clones and dont do anything on this big list. I get the point of the article and im saying its got a sour concept behind it maybe people should be thinking about.
I strongly agree with your point that a lot of this behavior has a lot to do with game design issues.
But when it comes to "this person is too chatty" "this person isnt chatty enough" "this person helps too much" "these people arent helpful" "this person thinks they are smart"
JUST LOG OUT ALREADY. you're just not into people.
I was more responding to what I saw the spirit of the OP's post was, in my mind. I pretty much ignored those examples I feel are immaterial, which you gave examples of, and tried to focus on things that are an impact. In my opinion.
Like the "Marathon Man", etc., that actually degrades game play for others.
Otherwise, the /ignore function is the most underused OP skill in the game! If people used it with the same thrill of control the did with farming, DPS, and CC, they'd be amazed at how quickly they can actually Sub-Channel chat right into perfect alignment.
I think Puffmouse over-reacted and took the article the wrong way. /shrug
It isnt just the article though, its all the follow up posts. Here we are in mmorpg.com and just look at the huge list of all the types of other players that people dont want to play with, the list is growing and getting comprehensive as we sit.
Seriously its like you guys love to play games with other people as long as they are your exact clones and dont do anything on this big list. I get the point of the article and im saying its got a sour concept behind it maybe people should be thinking about.
I strongly agree with your point that a lot of this behavior has a lot to do with game design issues.
But when it comes to "this person is too chatty" "this person isnt chatty enough" "this person helps too much" "these people arent helpful" "this person thinks they are smart"
JUST LOG OUT ALREADY. you're just not into people.
I was more responding to what I saw the spirit of the OP's post was, in my mind. I pretty much ignored those examples I feel are immaterial, which you gave examples of, and tried to focus on things that are an impact. In my opinion.
Like the "Marathon Man", etc., that actually degrades game play for others.
Otherwise, the /ignore function is the most underused OP skill in the game! If people used it with the same thrill of control the did with farming, DPS, and CC, they'd be amazed at how quickly they can actually Sub-Channel chat right into perfect alignment.
Anyway, trading of ideas isn't a bad thing.
/waves
I disagree. Trolling, know-it-alls and elitism are seen as anti-social qualities in all walks of life, so why would they not bee seen as the same in games?
I think their are a vocal minority of irritating, maladjusted individuals in most games who can sour the whole community. But that is the point, they are generally the minority but have a negative impact far beyond their numbers.
Originally posted by meonthissite . To me that's the worst because they don't enjoy anything and they just hop from title to title endlessly and they are always the ones who have to buy a game first prelaunch login first max level first etc. It's not about the content for them at all or even the beauty.
You are being very needlessly judgemental of what others enjoy. Some people really enjoy a very achievement oriented playstyle. There's nothing wrong with that. In fact doesn't WS really try to cater to those sorts of players? So the devs have no one but themselves to blame if they run out of content.
Only problem with achievers is when they group with RPers/casual players and are trying to rush them along or give them orders . People like that should only group with other people like themselves who are just as driven to get things done quickly.
Meh. I think you both have points, but I believe I'm more in line with the guy you responded to.
It goes hand in hand with what I said before in my original post: Game mechanics often encourage detrimental behavior. Note what I mean by that: not necessarily legislating how people act, that's ridiculous, but encouraging GAME FAILURE dynamics and game play dynamics.
I'll politely disagree with "achievement oriented" people, in the context of this discussion. It's more the strong desire by many to jump on the fast-farm cycle.
Because it's easy and fast. Ez-mode.
It gives you the illustion of "achievement", but it's an illusion. It's fake.
That's why I believe The DPS Meter has been turned into something it was never meant to be, and illustrates the point. Let's take the idea of an "Achievement Oriented" player! (drum roll):
The Achiever joins a Party.
The Party starts to zone in, The Achiever first in. He promptly starts running down the corridor ahead of the entire group who's not totally zoned in yet, has the first pack pulled, and is wailing away with AoE's, etc.
The Group finally completes zoning in, strung out in sequence based on zone in, running for The Achiever who's in trouble, but not dead yet, mobs running every which way chasing him/her.
The Group bails The Achiever out, the pack manages to die, yet just before the last mob is dead, and prior to any recovering heals or group buffs The Achiever is already RACING to the next pack.
Rinse and repeat through the whole run.
This is great suckage in games today, that challenges are CALIBRATED to encourage this. To discourage necessary Teamwork. It's encouraged when we see event rewards tiered by DPS / Damage Done and/or with in-game reports showing "#1" as most DPS done.
The Achiever, in his mind, was "achieving". Yet he/she did so at the expense of everyone else around them. So, did they really Achieve anything?
This is what I think the poster you responded to meant, and why I think your estimation of an 'Achiever", in context with fast farming through content, isn't targeted well I think. It's not real (in the context of this convo).
In the end, if games are going to cater to feeding ez-mode farm running through stuff, instead of actually CALIBRATING challenges to require . . . actually achieving something through skill or strategy or smart tactics (instead of dumb race forward fap-spamming), it's never going to change.
Comments
Why do you feel it is my responsibility to respond to your chat requests? If I don't want to chat with some random person out in the wild I don't feel I should have to and I shouldn't be considered a bad thing!
You are being very needlessly judgemental of what others enjoy. Some people really enjoy a very achievement oriented playstyle. There's nothing wrong with that. In fact doesn't WS really try to cater to those sorts of players? So the devs have no one but themselves to blame if they run out of content.
Only problem with achievers is when they group with RPers/casual players and are trying to rush them along or give them orders . People like that should only group with other people like themselves who are just as driven to get things done quickly.
You forgot PvPers.
<ducks>
Marathon men are the worst, especially their offshoot, the go guy
First, great picture kiting the giants in EQ. Brought back some memories. Mostly bad ones, I for one am glad MMOs aren't like that any more.
People that call people fan boys.
People that use the word 'meta'. I think meta should have been used exactly once, when describing XML, and then it should have never been used again.
This guy, because he seems like a lot of what you just listed, based on his "we own the game now" crap. Tell him to quit MMORPG, go get his friends together, and make another Vanguard (aka the next EQ) that the 'millions and millions' of people seem to want so badly.
Aye,
Fansy was no troll he was doing the world of Norrath a righeous course. He was wiping out the overwhelming evil populace at any means to bring balance back to the world of Norrath :P
If it hasn't been mentioned already....
Bots are THE worse. : P
My computer beats me in Strip Poker, but doesn't stand a chance against my Kick Boxing! >: D 3
This article sounds like pure asshattery to me. Point 3 in particular made the columnist sounds very arrogant. If I have someone knowledgeable telling me the various aspects and intricacies of the game I'll be humble and open to learning it, and not call them "Know-It-All".
The shear fact that you think they are "Know-It-All" clearly indicates that you don't know enough and should be humble about it.
There times I don't mind the "know-it-alls" (#3). If they truly know what they are talking about and aren't repeating the same information over and over, I can tolerate them and even may find the info the give useful. However, when the person in question repeats the same repeatedly or even semi-repeatedly I find that I tune the out.
Of all those listed above, I find myself to be the guy that is sometimes "unresponsive". Not that I don't mind typing and chatting. It has just become more convient to do my chatting over my guild's TeamSpeak channel and just ignore the type written words eslewhere. Sometimes that is a blessing...and I think most of you know what I mean.
Let's party like it is 1863!
here I was thinking perfectly, ignorant and well adjusted people felt greater need to immerse themselves in fantasy worlds.
derp.
true story though, I left WoW a while back due to the community degrading beyond anything my own mental state could be lowered to.
now and then you find a good community. TSW for ie.
what about the players you could call the "tarts?"
the females that get into voice comms in your guild to flirt and absorb all the attention they can? makes for some pretty sad convo to listen to.
/logs off
********************************
SWG pre cu - never forgotten.
Yes, but the guys who respond all too eagerly to this attention whoring are equally as irritating.
Talking isn't really required but the ability to follow instructions is and although it's annoying when they don't say anything if they can still follow instructions in the group then it might be over looked. It's annoying and may come across as rude and would be prefered if they do talk but if they understand the general strategy and what you are saying then it's alright provided they don't hold the group back.
I used to have harmless fun with tarts but it's annoying to see it and I guess over the years I grown up and just roll my eyes these days.
Also still on the subject of talking those people who just say random useless things even those you know sometimes do it and even in down times it's really annoying and pointless.
This isn't a signature, you just think it is.
Wherever you go, there you are.
LMAO
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
I just rewrote the article in less than 200 words.
1. FFA Full Loots rights PVPers
2. Casuals
3. Casuals
4. Casuals
5. Casuals
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
I disagree. Trolling, know-it-alls and elitism are seen as anti-social qualities in all walks of life, so why would they not bee seen as the same in games?
I think their are a vocal minority of irritating, maladjusted individuals in most games who can sour the whole community. But that is the point, they are generally the minority but have a negative impact far beyond their numbers.
Meh. I think you both have points, but I believe I'm more in line with the guy you responded to.
It goes hand in hand with what I said before in my original post: Game mechanics often encourage detrimental behavior. Note what I mean by that: not necessarily legislating how people act, that's ridiculous, but encouraging GAME FAILURE dynamics and game play dynamics.
I'll politely disagree with "achievement oriented" people, in the context of this discussion. It's more the strong desire by many to jump on the fast-farm cycle.
Because it's easy and fast. Ez-mode.
It gives you the illustion of "achievement", but it's an illusion. It's fake.
That's why I believe The DPS Meter has been turned into something it was never meant to be, and illustrates the point. Let's take the idea of an "Achievement Oriented" player! (drum roll):
The Achiever joins a Party.
The Party starts to zone in, The Achiever first in. He promptly starts running down the corridor ahead of the entire group who's not totally zoned in yet, has the first pack pulled, and is wailing away with AoE's, etc.
The Group finally completes zoning in, strung out in sequence based on zone in, running for The Achiever who's in trouble, but not dead yet, mobs running every which way chasing him/her.
The Group bails The Achiever out, the pack manages to die, yet just before the last mob is dead, and prior to any recovering heals or group buffs The Achiever is already RACING to the next pack.
Rinse and repeat through the whole run.
This is great suckage in games today, that challenges are CALIBRATED to encourage this. To discourage necessary Teamwork. It's encouraged when we see event rewards tiered by DPS / Damage Done and/or with in-game reports showing "#1" as most DPS done.
The Achiever, in his mind, was "achieving". Yet he/she did so at the expense of everyone else around them. So, did they really Achieve anything?
This is what I think the poster you responded to meant, and why I think your estimation of an 'Achiever", in context with fast farming through content, isn't targeted well I think. It's not real (in the context of this convo).
In the end, if games are going to cater to feeding ez-mode farm running through stuff, instead of actually CALIBRATING challenges to require . . . actually achieving something through skill or strategy or smart tactics (instead of dumb race forward fap-spamming), it's never going to change.
Wherever you go, there you are.