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The title says it.
I need your opinions on this. What does WoW do so good that other MMOs don't and vice versa?
Also, please answer honestly, as I am not trolling.
Comments
i've never seen anyone say that on the forums (or in WOW) but I'm sure its been said
every mmo has it's fans that make similar claims
EQ2 fan sites
Who says that?
There has never been an MMO cloned so shamelessly and accurately as WoW. It's one of the few games where the clones have surpassed it in many areas of design.
It's just nostalgia talking if anything.
From the rare moments that WoW players post here instead of playing WoW, it seems that many companies try to copy WoW but never get it right, hence why WoW is still king (apparently).
Perhaps this saying is referring to that. You can find lots of theme parks like WoW, but never one LIKE WoW (IE, as good, considering all the content in WoW, etc)
Short answer, absolutely nothing.
The reality imho, these same players pass up superior games because of time invested in wow. These same players feel like their time spent in wow is a complete waste if they ever leave. The longer they stay, the harder it is to leave.
This personally boggles my mind but it's a hill to die on for them. I just feel bad for players still playing a 10 year old game with 10 year old mechanics while sticking their heads in the sand to new innovation to protect their mental block of lost time.
This is the only way I can make sense of this Wow is king stuff and is purely my opinion.
WOW was in the right place at the right time to achieve the huge numbers it did. The market is saturated now and content is designed to be consumed much more quickly reducing the longevity of many games.
People also have a lot of time and social interaction invested in WOW.
They are my opinions on the subject.
Which is an entirely silly notion. The reason those games didn't rise is because they're not the product of a fluke of timing and a gargantuan budget and IP the same way WoW was.
Many themeparks/WoWclones have improved on the WOW formula, but themeparks really just don't work in the long term. It does for Wow because it's a landmark game, THE mainstream MMO. It was many people's first one, so they'll keep coming back, and for anyone getting into the genre, that's the one they've heard of so they'll try it and keep coming back.
For everyone else, the themepark model cannot be maintained, because it actively encourages people to solo and then quit.
Most of the Pro-WoW posts I've seen on this issue were from people that left WoW to play whatever new game, then found whatever new game simply wasn't as good as WoW, so they went back...
IIRC, "Back to WoW!" was a running gag at some points because of how terrible most new games have been.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
What if, say for example, you chopped WoD out into it's own game. You start out at level 90 and everything, only there is no content other than what is provided in game. In other words, since the expansion is going to deal only with one zone, there are no other zones. Would it still be the all great and powerful Oz or would it be equivalent to everything that is out there now... because a lot of people keep remarking about all the content there is, but in reality, 90% of it is completely irrelevant to the current content expansion and should be excluded from evaluation. UNLESS, you rolled a level 1 toon, leveled 90 levels just so that you could play WoD on release date. Way too much pointing to what was as content when it really isn't content... not like it was when it originally was released.
Well if they are saying you won't find another MMO with as many players or as much content they are correct. By now I think after unfortunate years of trying other MMOs have broken down the WoW formula and copied every possible aspect of it and in some cases improved on parts of it . Yet WoW remains top dog because it was first MMO for many people and thus creates some fondness. When they saw those things in WoW it was all new and exciting when they see them again in Rift or SWTOR etc. it's just repetition.
WoW's success comes from convincing so many people who were new to MMOs to play it and now those people will never be completely new to MMOs again so unless some other game can somehow entice millions more non-MMO players to play it there will never be a WoW-killer.
They're all almost exactly alike, and just as good as one another. People will just go back to where their nostalgia is. Why would they start all over again in a game that is EXACTLY like WoW, when they can just keep playing with their friends in WoW?
WoW's "quality" is marginal, if nonexistent more often than not. It's not the main reason people go back.
My friends aren't there, so it's not a selling point to get me to go back. People tend to go back, HOPING their friends returned there... sadly, some of the homing pigeons were sucked into the air intake of a 747... never to be seen or heard from again.
Not according to the WoW players I've seen post about it. I don't play WoW so I can't have my own opinion on the matter, but they were quite adamant that the quality just wasn't there for other games. The controls weren't as responsive, the raids weren't as fun, there wasn't as much variety of things to do at end game, the looking-for-group or grouping mechanics or power sets or build cusomtization options or whatever else weren't as good, lots of things were just plain shoddy, etc etc. These are some of the reasons I've seen posted.
I love the game mechanics, especially the game world. The scale, shape and level design of the game world is an example of how it is done. I have described movement in WoW as ice skating. It feels flawless.
People complain about the lack of configuration, you can’t tweak a dozen variables to customize your character. The reason is speed and memory. You play a game with customization and what do you hear from the player base? The game is too laggy to play. The game won’t play on my hardware.
There is pop culture hidden in the quest texts. It’s a funny / humorous game.
As learned from Diablo 1 & 2, the loot drops. Players dream, I have dreamed, about WoW loot.
Crafting is complex enough to be enjoyable. Remember everything in WoW is about data and memory size. Think three bear. Nothing in Wow is too little or too much, its all just right. True the crafting could be more complex. But today we see the sweet spot of crafting.
Same goes for questing. The story and types of quest are fun and well made. The simple are intermingled with the complex.
I have an appointment, so I will wrap up. Every aspect of the game is superb. The problem is many gamers don’t understand art to appreciate it. Most that don’t are actually fans for console and FPS games and can’t stand PC RPGs. Businessmen who don’t understand the art of games and think their half axx attempt at copy WoW features are equivalent have been proven wrong.Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I think your title is a little off. It isn't "you won't find an MMO like World of Warcraft". What you should say is "you won't find another World of Warcraft".
To many people out there, World of Warcraft is/was their first MMO. It is their darling, their shining star. Their first kiss. Nothing can compare.
Blizzard took a turd, polished it, gave it some pretty roses, and spritzed it with perfume. All you end up is a pile of dung that has a slight hint of goodness.
My first MMO was Everquest. To some extend, I still compare it to other MMOs. However, after you've played most of the major MMOs in the US market (and some smaller ones, including some Asian ones), you come to the realization that no single game can compare to what your ideal game would be.
WOW was good for a while. I have some good stories and compare things to it on occasion (good for WOW, bad for the other game). However, it isn't the be all, end all, game that people make it out to be.
Raquelis in various games
Played: Everything
Playing: Nioh 2, Civ6
Wants: The World
Anticipating: Everquest Next Crowfall, Pantheon, Elden Ring
You think people say that just about WOW?.
I have heard similar comments about any MMO out there which has a dedicated fan base.
its true. You will never find another MMO with Warcraft IP unless its by blizzard.
So they make a great point.
Philosophy of MMO Game Design
Everyone has fond memories about their first MMO, making it the best, no matter how bad the game really is.
Warcraft proofs that.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Warcraft is still one of the best PvP MMOs out there. It sometimes gets flak just because it isn't action combat, it is Tab Target, but a lot of movement is necessary. It is relatively balanced compared to many games...
Warcraft was the first major MMO to successfully implement an Arena that is mostly fair and still is the most successful at PvP Arena play for these reasons.
Open PvP WAS very fun in WoW back in the day. and Warlords is going to have an Open-PvP warzone that I think will be hell of a lot of fun. Plus a gear-equalized Arena.
Raiding in WoW took the MMO world by storm during Vanilla/BC. Nobody could touch it, and they still try. Rift has decent Raids, pretty fun and challenging, but they can't touch WoW but come the closest I think of any MMO. Haven't played Trials on ESO yet so can't comment on those.
Crafting in WoW has always been very well done and still competes. I haven't played WoW in years, but these trash talkers don't have a clue. WoW is a great and IMPORTANT game, it moved the genre forward.
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
Blizzard games are superhigh quality and well tested before release. I know there have been bugs here and there but overall a Blizzard game will have a lot of polish.
Also there is a ton of content in Blizzard games.
The unsung hero of WoW is the engine the game runs on. It is amazingly responsive and will run on very low end PCs.
Not saying that Blizzard is unique, but what it does, it does well.
http://gnomophobia.com
Well...
1) 90% of it's lifetime WoW wasn't pay2win. That's a huge plus in my book.
2) It has a huge amount of replayability. Even when WoW was new, it had far more starting zones than all or nearly all other MMORPGs. And that's a game that was released a decade ago. You can play several characters to max level while having nearly all the time zones that you never were in before.
At least that's it for me. The current MMORPGs are to 99% pay2win and most of them have also next to zero replayability.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Bingo.
WoW was the first for millions and therefore there is nothing as good. EQ wasn't my first MMO, but it was the first that hooked me. I played DAOC first but I lived on island that had horrible internet service so I never could get into it. I tried WoW though. I got to max level, raided a few times and found the entire experience to be a major bore. When I look at WoW all I see is a dumbed down clone of EQ that was designed to be so easy that brain dead monkey can play it with its hands tied behind its back.
But no game is for everyone, so to those that love it, have fun playing it.