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So what is the next step.
In the past credit selling,gear selling etc was considered as cheating made by worst people in the genre.
Now as "convenience"
but what is the next step
developers starts to sell botting programs,macros etc.. ?
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
**On the radar: http://www.cyberpunk.net/ **
Comments
It all depends on us... we're the ones coming up with it in the first place, they're only capitalizing on it.
Maaan i would like to believe its gamers who can decide,but i cant blame gamers for this.
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
**On the radar: http://www.cyberpunk.net/ **
If gamers didn't buy credits, gear, et al, developers wouldn't sell it. Honestly, it's the gamers that are in the drivers seat on such things. If they refused to participate, it wouldn't exist for very long. But they choose to participate... and when I say participate, buy founders packs to get into alpha's, et al. There are a lot of people who are willing to spend thousands just to get their hands on a game first or to be the best in said game. That's the gamer, not the developer.
In Asia they already do some of this, it is normal to them. I can't remember what the game was called but I played one a couple years ago that had bots built in. You could set an area and your character would kill and collect till the bags were full then port sell or do whatever and back to that area. It was normal to find games where you clicked on the quest and your toon would auto run to the objective etc... A lot of them see their time as valuable and like the bots do the grinding and they reap the reward. Its different oversea in some places gaming is a way of life not something to break up the day and get away from real life.
Sure there is people who are willing to pay to get their ranks.
Im not here to bash them,just wondering what is enough for them and devs.
Random youtube video "look what my bot did "
is this the future of MMO's ?
Role playing made by algorithm or program.
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
**On the radar: http://www.cyberpunk.net/ **
Well technically isn't that what garrisons is all about in WoD? You build a small team of bots to do stuff for you? I think the day you fear is basically already here.
What is enough for them? It will never be enough for them, it's like saying you finished the internet... MMOs by design, never end, therefore they never truly win... they are seeking the end of something that has no end.
I think role playing has its limits for every invidual but now those limits are for sale.
"buy this and be like the guy next door"
but soon every single one of them have those and they want more,so what is the next step.
Edit:And no,i dont want to bash Wod,just want to hear your worst fear because it seems like its going to materialize tomorrow.
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
**On the radar: http://www.cyberpunk.net/ **
It wasn't the action that was against the rules, it was the method, specifically the use of unregulated, unsecured and sometimes suspect third party sellers . Developers selling gear and providing ways for players to trade time/cash/gold has been a part of mainstream MMOs for over a decade.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
And it was illegal.
Edit: And still made by worst people in the genre and in my orgs / guild were kicked immediately.
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
**On the radar: http://www.cyberpunk.net/ **
Buying from third party sellers? Yes. However, you seem bent on your particular version of history, so I'm not sure how far we can go here.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
So,are you are trying to bent it like it was cool ?
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
**On the radar: http://www.cyberpunk.net/ **
People have cheated at games since games have existed. No more now than then. There just are more people now than then.
I remember when this was a one lane road... look at it now and it's a 6 lane highway. The more people, the more things stand out.
In 2001, it was so popular in EQ that the game had a GNP per capita greater than most real world countries. Even back then there were massive studies on RMT in the industry and universities. Why? Because it was popular among the players. It wouldn't have been a multi-million dollar industry if it wasn't.
The problem people had wasn't with others 'cheating' or 'buying convenience' because most players - contrary to the behavior here - really don't give a crap what the guy next to them is doing.
The problem was with the RMTers taking over hunting grounds and camping drops.
The problem was with the hacked accounts and credit card fraud.
If the problem was that players were against it, it never would have been a problem in their first place because there would have been no buyers. If there were no buyers, developers wouldn't have looked for their own opportunities to sell items. But it was popular to the tune of tens of millions of dollars, if not more.
If you have facts to the contrary, show them. I'm just going by history. You might want to read up on the topic a bit.
I'd suggest starting with Virtual Worlds: A First Hand Account of Market and Society on the Cyberian Frontier and then googling "RMT 2001" as it was both popular and prolific even back then. You might also want to research UOGameCodes and the histories of some of the earlier virtual goods success stories like Habbo Hotel, NeoPets, Maple Story and even MindArk's Planet Entropia.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
As loud as the anti cash shop people are here. Their voice is nothing compared to the noise virtual transactions make in a developers ears. Until they actually reach the point where the paying people say it's too far and stop buying, they will keep going.
exactly,and what is the next step.
in the past we thought we get rid of this kind of stuff but actually we are getting more.
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
**On the radar: http://www.cyberpunk.net/ **
Who's we ? and you totally ignored the two who just explained it to you.
They cant answer the question?
But you were able to,these things will keep going and whats next ?
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
**On the radar: http://www.cyberpunk.net/ **
Im not allowed to talk that stuff much here but if i say it like this
If i had to choose server with "convenience" (they say it makes the game better) or server without it ,ran by some random people,i would take the random peeps servers and there is reason for it.
Edit:and you might be right,this is the thing which will kill this nonsense,in the end people will want quality.
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
**On the radar: http://www.cyberpunk.net/ **
Your question was answered. It is entirely up to the players. If developers see there is enough demand for it, they'll start selling it.
You're having trouble with this because you feel that there was some kind of stigma to being a buyer, when the reality (since we're doing a reality check) is that the contempt was for the impact that the sellers had on the game. In the case of Lineage 2 and several other Eastern MMOs, the resentment was for the game mechanics, which harkens to the point Torvaldr brought up about buying gold/items/powerleveling to make up for an unnecessarily drawn out progression and achievement system.
Spending money on extras is nothing new. By 1996, WotC had begun building an empire on selling extras for their TCGs (ex: MtG, Pokemon). While one could try to rationalize the difference between physical and virtual, in the end, a token and any of these extras will get you on the bus. With the amount of time people invest in MMOs, they become a hobby of sorts, and people spend their money in the exact same manner, as the perceive value is often independent of whether the product/service is permanent, consumable or even virtual.
I'd never spend a hundred dollars on a ball just to put it under glass and never throw it, but I do understand not only why others would, but how common and normal it is for people make such decisions when it comes to hobbies and favorite forms of entertainment.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Sure Rac Monalds was selling hamburgers in 90s and some product was selling their stuff in 96....
But you are completely missing the point,even WoW which was released a lot after was not affected by any of that.
but even WoW is now and many other games, which used to be shall we say "neutral"
but times are different now ,and the question remains the same,where are we going to ?
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
**On the radar: http://www.cyberpunk.net/ **
Welcome to how all business on the planet functions.
Basically this is a big 'chicken and egg' problem. Who's more to blame? The developers who are selling to a market of gamers who actually want to buy this stuff? Or the gamers who repeatedly spend money on systems, mechanics, and business models that are harmful to them?
Even without the monetary issue, gamers have developed a culture around deliberately spoiling / ruining games for themselves. Blitzing through content, ignoring what's 'fun' in favor of whats convenient. Falling victim to the close-minded mindsets of 'play x class, or don't play at all', etc. etc.
Is that also the developers fault? I certainly don't think so.
I find I have to keep bringing this up, but most developers actually don't like these systems more than we do. However, they are in the business of making games. And as a business, they need to make money. If you want to change the way games make money, you need to not only introduce viable alternatives, but organize / educate other games to actually be open to trying them out.
Sadly, as a whole, the vast majority of gamers have shown to be extremely resistant to change. We are notorious for screaming about change on the forums, and at conventions; but when a game comes out that actually tries things differently, it always under-sells.
At this point I'll just write this off as English being your second language and assume the communication issue lies there.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre