MARKETPLACE * The Marketplace inventory has been reorganized in terms of Featured Items and categorization of consumables. * The Character Slot Expansion scroll has been added. Accounts may have a maximum of six character slots per region but a limit of four character slots per server. * The Workman's Compensation labor potion has been returned to 12-hour cooldown and price of 300 Credits. * The Auction House License permitting non-Patrons to create Auction House listings has been added. It is not tradable.
labor pots are back to 12 hour cooldown and now cost 300 gold
Good step by trion listening to player feedback and not letting XL have there way
Apparently hoards of players complaining about acheum chests and non-craftable crates were not worthy enough to listen to.
Uhh, they "greatly increased" archeum drops across the board, so I'd say they did listen to them.
Without the chests, you can still pay $ for archeum by buying marketplace items and then using the AH. Unless archeum chests have the highest $ to gold ratio on the AH, which I highly doubt, they will have basically no effect on the economy.
labor pots are back to 12 hour cooldown and now cost 300 gold
Good step by trion listening to player feedback and not letting XL have there way
Apparently hoards of players complaining about acheum chests and non-craftable crates were not worthy enough to listen to.
Uhh, they "greatly increased" archeum drops across the board, so I'd say they did listen to them.
Without the chests, you can still pay $ for archeum by buying marketplace items and then using the AH. Unless archeum chests have the highest $ to gold ratio on the AH, which I highly doubt, they will have basically no effect on the economy.
Without chests try to buy more archeum than players farmed in game. Cant? That's how players-driven economic works. Now archeum market will be all about whales with tons of chests.
labor pots are back to 12 hour cooldown and now cost 300 gold
Good step by trion listening to player feedback and not letting XL have there way
Apparently hoards of players complaining about acheum chests and non-craftable crates were not worthy enough to listen to.
Uhh, they "greatly increased" archeum drops across the board, so I'd say they did listen to them.
Without the chests, you can still pay $ for archeum by buying marketplace items and then using the AH. Unless archeum chests have the highest $ to gold ratio on the AH, which I highly doubt, they will have basically no effect on the economy.
Without chests try to buy more archeum than players farmed in game. Cant? That's how players-driven economics works. Now archeum market will be all about whales with tons of chests.
labor pots are back to 12 hour cooldown and now cost 300 gold
Good step by trion listening to player feedback and not letting XL have there way
Apparently hoards of players complaining about acheum chests and non-craftable crates were not worthy enough to listen to.
Uhh, they "greatly increased" archeum drops across the board, so I'd say they did listen to them.
Without the chests, you can still pay $ for archeum by buying marketplace items and then using the AH. Unless archeum chests have the highest $ to gold ratio on the AH, which I highly doubt, they will have basically no effect on the economy.
Without chests try to buy more archeum than players farmed in game. Cant? That's how players-driven economics works. Now archeum market will be all about whales with tons of chests.
Not sure what use anyone would have for old posts.
Info about increased drop appeared before, so I assumed you meant previous occasions. As for new patch, we'll see how big is increment. If chests are still competitive, they ruin concept of players-driven economics anyway. Moving from whales-driven to whales-affected economics is a half-assed fix and far from what we were promised.
Comments
It's Official.
MARKETPLACE
* The Marketplace inventory has been reorganized in terms of Featured Items and categorization of consumables.
* The Character Slot Expansion scroll has been added. Accounts may have a maximum of six character slots per region but a limit of four character slots per server.
* The Workman's Compensation labor potion has been returned to 12-hour cooldown and price of 300 Credits.
* The Auction House License permitting non-Patrons to create Auction House listings has been added. It is not tradable.
http://forums.archeagegame.com/showthread.php?40220-ArcheAge-Version-1.2-Build-4.9-Patch-Notes&p=446393#post446393
labor pots are back to 12 hour cooldown and now cost 300 gold
Good step by trion listening to player feedback and not letting XL have there way
Apparently hoards of players complaining about acheum chests and non-craftable crates were not worthy enough to listen to.
Uhh, they "greatly increased" archeum drops across the board, so I'd say they did listen to them.
Without the chests, you can still pay $ for archeum by buying marketplace items and then using the AH. Unless archeum chests have the highest $ to gold ratio on the AH, which I highly doubt, they will have basically no effect on the economy.
Ohh, increased drop
http://www.reddit.com/r/archeage/comments/2fo8bf/214_jester_coinpurses_2_archeum_crystals_amazing/
http://www.reddit.com/r/archeage/comments/2fh04m/just_opened_13_archeum_chests/
Without chests try to buy more archeum than players farmed in game. Cant? That's how players-driven economic works. Now archeum market will be all about whales with tons of chests.
You should read patch notes...http://forums.archeagegame.com/showthread.php?40220-ArcheAge-Version-1.2-Build-4.8-Patch-Notes
Not sure what use anyone would have for old posts.
OK, I'll admit, I'm impressed. It's a step in a better direction. This isn't an optimal situation, but it's better than it was a few days ago.
Color me...................hopeful.
Info about increased drop appeared before, so I assumed you meant previous occasions. As for new patch, we'll see how big is increment. If chests are still competitive, they ruin concept of players-driven economics anyway. Moving from whales-driven to whales-affected economics is a half-assed fix and far from what we were promised.
Also, chests are bad not only for archeum market. How do you like buffed regrade charms? http://forums.archeagegame.com/showthread.php?36453-Math-behind-the-Cash-Shop-You-Should-read.