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Possible change to 12HR Labor Potion Cooldown Confirmed

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Comments

  • WellspringWellspring Member EpicPosts: 1,464

    It's Official.

     

    MARKETPLACE
    * The Marketplace inventory has been reorganized in terms of Featured Items and categorization of consumables.
    * The Character Slot Expansion scroll has been added. Accounts may have a maximum of six character slots per region but a limit of four character slots per server.
    * The Workman's Compensation labor potion has been returned to 12-hour cooldown and price of 300 Credits.
    * The Auction House License permitting non-Patrons to create Auction House listings has been added. It is not tradable.

     

     

    http://forums.archeagegame.com/showthread.php?40220-ArcheAge-Version-1.2-Build-4.9-Patch-Notes&p=446393#post446393

    --------------------------------------------
  • sassoonsssassoonss Member UncommonPosts: 1,132

    labor pots are back to 12 hour cooldown and now cost 300 gold

    Good step by trion listening to player feedback and not letting XL have there way

  • Atis-nobAtis-nob Member UncommonPosts: 98
    Originally posted by sassoonss

    labor pots are back to 12 hour cooldown and now cost 300 gold

    Good step by trion listening to player feedback and not letting XL have there way

    Apparently hoards of players complaining about acheum chests and non-craftable crates were not worthy enough to listen to.

  • dandurindandurin Member UncommonPosts: 498
    Originally posted by Atis-nob
    Originally posted by sassoonss

    labor pots are back to 12 hour cooldown and now cost 300 gold

    Good step by trion listening to player feedback and not letting XL have there way

    Apparently hoards of players complaining about acheum chests and non-craftable crates were not worthy enough to listen to.

    Uhh, they "greatly increased" archeum drops across the board, so I'd say they did listen to them.

    Without the chests, you can still pay $ for archeum by buying marketplace items and then using the AH.  Unless archeum chests have the highest $ to gold ratio on the AH, which I highly doubt, they will have basically no effect on the economy.

  • Atis-nobAtis-nob Member UncommonPosts: 98
    Originally posted by dandurin
    Originally posted by Atis-nob
    Originally posted by sassoonss

    labor pots are back to 12 hour cooldown and now cost 300 gold

    Good step by trion listening to player feedback and not letting XL have there way

    Apparently hoards of players complaining about acheum chests and non-craftable crates were not worthy enough to listen to.

    Uhh, they "greatly increased" archeum drops across the board, so I'd say they did listen to them.

    Without the chests, you can still pay $ for archeum by buying marketplace items and then using the AH.  Unless archeum chests have the highest $ to gold ratio on the AH, which I highly doubt, they will have basically no effect on the economy.

    Ohh, increased drop

    http://www.reddit.com/r/archeage/comments/2fo8bf/214_jester_coinpurses_2_archeum_crystals_amazing/

    http://www.reddit.com/r/archeage/comments/2fh04m/just_opened_13_archeum_chests/

     

    Without chests try to buy more archeum than players farmed in game. Cant? That's how players-driven economic works. Now archeum market will be all about whales with tons of chests.

  • An4thorAn4thor Member Posts: 524
    Originally posted by Atis-nob
    Originally posted by dandurin
    Originally posted by Atis-nob
    Originally posted by sassoonss

    labor pots are back to 12 hour cooldown and now cost 300 gold

    Good step by trion listening to player feedback and not letting XL have there way

    Apparently hoards of players complaining about acheum chests and non-craftable crates were not worthy enough to listen to.

    Uhh, they "greatly increased" archeum drops across the board, so I'd say they did listen to them.

    Without the chests, you can still pay $ for archeum by buying marketplace items and then using the AH.  Unless archeum chests have the highest $ to gold ratio on the AH, which I highly doubt, they will have basically no effect on the economy.

    Ohh, increased drop

    http://www.reddit.com/r/archeage/comments/2fo8bf/214_jester_coinpurses_2_archeum_crystals_amazing/

    http://www.reddit.com/r/archeage/comments/2fh04m/just_opened_13_archeum_chests/

     

    Without chests try to buy more archeum than players farmed in game. Cant? That's how players-driven economics works. Now archeum market will be all about whales with tons of chests.

    You should read patch notes...http://forums.archeagegame.com/showthread.php?40220-ArcheAge-Version-1.2-Build-4.8-Patch-Notes

    Not sure what use anyone would have for old posts.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857

    OK, I'll admit, I'm impressed. It's a step in a better direction. This isn't an optimal situation, but it's better than it was a few days ago.

    Color me...................hopeful.

  • Atis-nobAtis-nob Member UncommonPosts: 98
    Originally posted by An4thor
    Originally posted by Atis-nob
    Originally posted by dandurin
    Originally posted by Atis-nob
    Originally posted by sassoonss

    labor pots are back to 12 hour cooldown and now cost 300 gold

    Good step by trion listening to player feedback and not letting XL have there way

    Apparently hoards of players complaining about acheum chests and non-craftable crates were not worthy enough to listen to.

    Uhh, they "greatly increased" archeum drops across the board, so I'd say they did listen to them.

    Without the chests, you can still pay $ for archeum by buying marketplace items and then using the AH.  Unless archeum chests have the highest $ to gold ratio on the AH, which I highly doubt, they will have basically no effect on the economy.

    Ohh, increased drop

    http://www.reddit.com/r/archeage/comments/2fo8bf/214_jester_coinpurses_2_archeum_crystals_amazing/

    http://www.reddit.com/r/archeage/comments/2fh04m/just_opened_13_archeum_chests/

     

    Without chests try to buy more archeum than players farmed in game. Cant? That's how players-driven economics works. Now archeum market will be all about whales with tons of chests.

    You should read patch notes...http://forums.archeagegame.com/showthread.php?40220-ArcheAge-Version-1.2-Build-4.8-Patch-Notes

    Not sure what use anyone would have for old posts.

    Info about increased drop appeared before, so I assumed you meant previous occasions. As for new patch, we'll see how big is increment. If chests are still competitive, they ruin concept of players-driven economics anyway. Moving from whales-driven to whales-affected economics is a half-assed fix and far from what we were promised.

    Also, chests are bad not only for archeum market. How do you like buffed regrade charms? http://forums.archeagegame.com/showthread.php?36453-Math-behind-the-Cash-Shop-You-Should-read.

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