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Changelog v.0.0.8 Pre-Alpha

JogobogosJogobogos Member UncommonPosts: 172

v.0.0.8 Pre-Alpha

Welcome to the next phase of Gloria Victis testing!. When we are certain that the current version, which we are currently testing, is stable, we will take off the NDA disclosure!
Upon implementing the updates - all characters will be wiped - get a fresh start in the new, improved game version.
The game launcher has been updated as well. Please, download it again from your account panel right now to make sure that download of the new version will be done without any obstacles. The launcher is compatible with the current game version, thus it should not require any additional client downloads.

Estimated release date of the update is:  Saturday evening! This is subject to unexpected changes.

Combat:
- Added buff/debuff system (regeneration at campfire or burning while standing in it, eating, causing the enemy to bleed, etc.)
- Added various damage types and values which depend on the weapon strike's direction.
- Added two-handed swords animation.
- Improved responsiveness of character controller and animation transitions.
- Changed player network synchronization system (if you experience a significant amount of character jumps, please let us know)
- Extended staggering effect  time of an opponent, after a  shield block.
- Removed automatic shield lowering after a successful shield block.
- Improved AI system : .
    - Added HP regeneration of opponents
    - Implemented mutual "calling for help" of for Bandit’s and such. Once you attack, they will summon all of the local enemy’s to their aid.
    - Added target changing by opponents which depends on the amount of strikes taken, weapon type, target armour class and other variables.
    - Improved behaviour of townsguards and flag guards.
    - Added chase timer - after it runs out, if the player runs away , the enemy will stop his pursuit.
- Reworked weapon sound system on the player - added over 500 new sounds, including pulling out/sheathing, swinging and striking of various weapons into different targets. To do this, current equipment has been grouped into 19 different types.
- Added safe zones in the respawn point, (within a certain radius of the character), to avoid being attacked right away.
The next steps will be to refine directional attacks, we will add new attacks (e.g. lunges for swords), equip the AI with the ability to block and use of ranged weapons, as well as adding the ability to attack on their own (wolves hunting for prey, soldiers raiding to capture the flag of an enemy nation, etc.)

https://dl.dropboxusercontent.com/u/7145502/3.png
Crafting:
- Added over 500 new recipes.
- Changed the approach to unsuccessful item crafting - from now on, the player will recover some of the resources.
- Swapped old recipe scrolls for new ones and changed the way of gathering scrolls. The player will now find the scrolls in various places during the exploration and the recipe scrolls consisting of basic materials and items are available at various craftsmen/vendors.
The next step is to add item quality levels, reforging, damaging and repairing items, as well as adding recipes  from the school of, herbalism, cooking, alchemy and engineering fields.

Content:
- Map size has been increased by three new islands and huge water terrain (Increases map size nearly twice - basics for sailing system)
-  Added wearable torches - as a weapon or buff, depending on hand
- Added three new languages - Italian, Greek and Danish
- Added three new enemies - scavengers, aurochons and pirates
- Added players from guild and party indicators on map
- Added new armors set
- Added new loading window

Next steps will be finishing sailing and object spawning (building basics)

http://static.gloriavictisgame.com/data/updatepvpevent/6.png
Fixes:

- Added security against speedhacks and fixed bug allowing to increase statistics while creating characters
- Fixed gates synchronization
- Fixed various bugs related with chest looting
- Fixed “account in use” error
- Fixed resources and mobs spawning too fast or too slow
- Fixed game disconnecting while working on background (minimised)
- Alot of various fixes

The next steps will be to fix and improve our GUI system, increase optimalisation and prepare to take off NDA

Comments

  • doberekdoberek Member Posts: 7

    Oh the long-awaited wipe and anti cheat system, at least..:D. This will be fun to start again without this annoying chiting losers:D.

    Well if you improved AI there will be no easy bosses:D, no more easy eq, damn ;p

     

    Ofc waiting for more!

  • bryanettebryanette Member UncommonPosts: 41
    Was really waiting for this buff and debuff system, gonna stream the game as soon as possible!
  • JogobogosJogobogos Member UncommonPosts: 172
    And its on our servers already. Everybody gets a fresh start!
  • jdlamson75jdlamson75 Member UncommonPosts: 1,010
    As soon as I can get my support ticket resolved (can't remember my freaking password, and no way to change it on the login screen), I'll be in.  Looking forward to seeing the changes; it's been a while since I logged in last.
  • JogobogosJogobogos Member UncommonPosts: 172

    Greetings!

    We have solved unexpected issues with servers stability – so everyone feel invited back to the game!At the moment we polish the next big update, which should greatly improve the optimalization of Gloria Victis.Just few more fixes and we will be able to take off the NDA! Estimated date is next week!We wouldn’t be able to do this without the great support of our Community – thank you!Also, one more new language is incoming with next patch - Bulgarian!

  • trevanotrevano Member UncommonPosts: 17

    As they said - stability is fixed and I have no lags, Id even say FPS is better. New lands and evil beards are beautiful. :)

    Just fresh tried the crafting - yeah, after this whole "redesign", as they call it, it's really deep. It seems that all items are craftable and you are even able to connect some items to craft new one!

    Enjoyed it and I think I will spend many days on it. Gives fun and satisfaction at all :)

  • Furion-HunterFurion-Hunter Member UncommonPosts: 48
    Can you build cities in this game?
  • tomahawkustomahawkus Member UncommonPosts: 6
    As far as I know, housing is planned as future feature :)
  • JogobogosJogobogos Member UncommonPosts: 172

    Not yet but building the city is one of our main features combined with territory control. Basicly at this moment you can take control of the flags to get experience bonuses and access to the best resources. After flag take there are NPC's spawning to defend the flag from your enemies.

    Within next patch there will be global buffs for nation handling those zones (Like 1% experience gain) which  should encourage more players to take control of those zones. Also we are working on spawning first objects by player like a ships or fireplaces which are first step into creation of buildings and fortifications.

  • MariusPTMariusPT Member UncommonPosts: 8

    then we can expect another big update in the coming days ... nice image

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