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Imagine an MMO with no NPCs, no enemy NPCs either… the entire world is populated and driven by players and their interaction. There are no pre-made quests, and if a player doesn’t make it, it doesn’t exist. That’s the idea behind Piranha Games’ Transverse, a spacefaring sandbox MMORPG that looks to beat EVE Online at its own game. We caught up with PGI’s Creative Director and Co-Founder, Bryan Ekman to talk about Transverse, its design philosophy, and more.
Read more of Bill Murphy's Transverse: Piranha Games Opens the Space Sandbox.
Some of the packages for Transverse’s crowdfunding campaign.
Comments
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Didn't he admit further in the trailer that they'd have to have NPC enemies? His original "question" was no NPCs at all but made the exception for those to shoot and stuck with no NPC shopkeepers/etc.
You clarified that in the article but the blurb is a little misleading I guess.
Would be nice to see another space game but they don't seem to be doing well so far. I saw a lot of angry posts in the last thread about issues with the company. No idea if they are true but that could be why they have such a low funding so far. Too bad.
Well PGI was a tad bit over ambitious last time they launched a MMO (mechwarrior online) but when you put that up against the fact that they had a hard dead-line to make the project viable as a product or risk loosing their license, and that said deadline was only about 5 years away. I can understand them coming out of the gates like the devil was after them.
It was on a marketing level stupid as dirt because once the delays started to come people got angry... very very angry... Then their publishers forced them to put a lot of focus on the new player experince before they where ready to do so. causing even more delays and forcing PGI to go back on things they had promised players before.
So yes people have all rights to be angry but PGI are now under their own guidiance, partially why they want to fund this project outside of the normal system. They have also leartn a lot on how to not to community communications and such.
So i´d say it is worth giving them a chance. They are not a inherently bad company and still small enough to react to what their players are saying. Also the F2P model for MW:O is one of the better on the market in my opinion. In fact it might be a tad too good in some aspects.
This have been a good conversation
With 27 days left they had passed 7k in funding. With 21 left they have passed 8k.
Only ~491k to go now.
Yeah...
They have bad timing at least. I'm pretty sure everyone who is going to throw money at multiplayer space games, have their monies on Star Citizen and Elite currently. Only after those games are released, will a game like this get a proper funding (or not, to not have their money fail again if ppl were not happy with those previous games).
People have so much money invested in SC I doubt they care all too much about anykind of Transverse right now. I dont spend money on kickstarters and I strongly believe kickstarter is going to lose its charm the further we go down that road. People will get tired of gambling their money for years, this will especially be true if the big upcoming kickstarters wont be the second comings afterall, just another bugged new releases missing this and that feature.
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I have a soap box and I am not afraid to use it.
Are we caling Mechwarrior online an MMO now? It is not an mmo. It is a lobby shooter like Call of Duty or Battlefield. Then again, you might of just mistakenly put MMO instead of MWO. If that is the case, disregard.
While I think many aspects of this game sound pretty good, it is going to be the pvp only nature of the game that will garner less poplularity. From my own standpoint, I am not interested in a pvp only space game at all. Consentual pvp...ok....beyond that NO.
Let's party like it is 1863!
I backed it, finally a real space sandbox MMO with twitch combat.
I wish it will get made, also the 6DOF early demo flight model looks awesome with thrust /counterthrust
IMO, it looks like a cash grab with the way the different goals are set up.
The first goal only has space flight and the final goal has combat.
Shouldn't combat be in a game like this from the get go? What do you do with just space flight? fly around empty space?
They seem to be trying to get a piece of the crowdfunding pie with the whole "game funded by you, for you" wording they throw around in the video and on the site.
I'll eat my own words if this game is made but right now it just seems too shady.
My gaming blog
Seriously?
Is this idea (I won't call it a game) even for real? Why does stuff like this get a column anyway? Maybe cover it after it gets funded, otherwise,...........
I have this awesome idea for an MMO...........................
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
This. I was on-board 'til I read that it was Pirahna. I backed MWO because I wanted community warfare. Never again.