Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Can archeage still be regarded as the "saviour" of the mmo genre?

maccarthur2004maccarthur2004 Member UncommonPosts: 511

In these long 4 years people (me included) were waiting for AA release, many people in social media and game foruns (a big part of them old veterans longing for a "revival" of the old days) talked about AA as if it were to be the "saviour" of the dwindling MMO genre, that was day after day, launch after launch, less and less innovative (wow clones), more and more casual, more and more "lobby games", more and more "single players", more and more "carebear", and so on.

So, AA were to be the FIRST mmo that wasn't lobby game, not focused in instances, with a rich and big amount of sandbox tools, with more freedom, with open pvp... and not be a bugfest indie production, but a well polished and well funded production. Because that, AA was considered by the mmo veterans a "saviour" of the genre.

Now, 4 years later, after full release and more than 1 week of live gameplay, can AA still be called or regarded as a "saviour" of the genre?

 

 

 



«13

Comments

  • sn072856sn072856 Member UncommonPosts: 56

    "Can archeage still be regarded as the "saviour" of the genre?

    No.

    I have a life, its just different from yours.....

  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    I don't think it ever was.  There is no savior, the genre is just fine.  Some games make it, some don't.  Same as always. 

    I self identify as a monkey.

  • MikehaMikeha Member EpicPosts: 9,196
    ArcheAge to me is the step in the right direction.
  • DeadlyneDeadlyne Member UncommonPosts: 232
    I have to say, I don't recall ever seeing it referred to as that.  Anyone who would use that title without spending a great deal of time playing it isn't someone who's opinion I respect anyways.

    Just to question the philosophy. Army of Socrates.

    image
  • shamus252shamus252 Member UncommonPosts: 226
    How can it be something it's not. ArchAge is an ok game not great but not bad. Its not a saviour.

    Sic semper tyrannis "Democracy broke down, not when the Union
    ceased to be agreeable to all its constituent States, but when it was upheld, like any other Empire, by force of arms."

  • doodphacedoodphace Member UncommonPosts: 1,858
    Originally posted by Jockan
    ArcheAge to me is the step in the right direction for a small portion of the mmorpg playerbase.

    Fixed that for you.

  • DeadlyneDeadlyne Member UncommonPosts: 232
    What would it be a savior of anyways?  An industry which makes billions of dollars a year?  That doesn't sound like something that needs saving.

    Just to question the philosophy. Army of Socrates.

    image
  • DamonVileDamonVile Member UncommonPosts: 4,818

    It's hard to take any review of a game seriously when they say " dwindling mmo genre " It generally ends up with " I can't find a game I like "

    So was this game ever the saviour ? maybe if you're someone that thought it needed saving in the first place.

  • BigdaddyxBigdaddyx Member UncommonPosts: 2,039
    Originally posted by maccarthur2004

    In these long 4 years people (me included) were waiting for AA release, many people in social media and game foruns (a big part of them old veterans longing for a "revival" of the old days) talked about AA as if it were to be the "saviour" of the dwindling MMO genre, that was day after day, launch after launch, less and less innovative (wow clones), more and more casual, more and more "lobby games", more and more "single players", more and more "carebear", and so on.

    So, AA were to be the FIRST mmo that wasn't lobby game, not focused in instances, with a rich and big amount of sandbox tools, with more freedom, with open pvp... and not be a bugfest indie production, but a well polished and well funded production. Because that, AA was considered by the mmo veterans a "saviour" of the genre.

    Now, 4 years later, after full release and more than 1 week of live gameplay, can AA still be called or regarded as a "saviour" of the genre?

     

     

     

    Is this some kind of reverse trolling? to make a title like this and expect for the flame war to begin?

  • dandurindandurin Member UncommonPosts: 498
    Originally posted by Jockan
    ArcheAge to me is the step in the right direction.

     

    That's my take.

    I don't recall it being labeled a savior.

    I think AA does show that an AAA title can have non-instanced, sandbox features and still be fun for a broad range of people.

  • MikehaMikeha Member EpicPosts: 9,196
    Originally posted by doodphace
    Originally posted by Jockan
    ArcheAge to me is the step in the right direction for a small portion of the mmorpg playerbase.

    Fixed that for you.

     

     

    Nope, you fixed it for you. image 

  • GameboyMarcGameboyMarc Member UncommonPosts: 395
    no.

    image
  • GruntyGrunty Member EpicPosts: 8,657
    No inanimate object can be a savior.
    "I used to think the worst thing in life was to be all alone.  It's not.  The worst thing in life is to end up with people who make you feel all alone."  Robin Williams
  • MikehaMikeha Member EpicPosts: 9,196
    Originally posted by dandurin
    Originally posted by Jockan
    ArcheAge to me is the step in the right direction.

     

    That's my take.

    I don't recall it being labeled a savior.

    I think AA does show that an AAA title can have non-instanced, sandbox features and still be fun for a broad range of people.

     

     

    Developers needed to see that people really do want games like this. Black Desert will continue this direction.

  • DamonVileDamonVile Member UncommonPosts: 4,818
    Originally posted by doodphace
    Originally posted by Jockan
    ArcheAge to me is the step in the right direction for a small portion of the mmorpg playerbase.

    Fixed that for you.

    In a market of anywhere between 100 and 400 million players what game isn't a small portion of the player base. Even wow with it's 7 million subs is at best only 7% of that player base. That's a long ways from 8 years ago when it was thought 10+ million players was almost 30% of the mmo genre in one game.

    I don't think there is a " majority" anymore unless you include the gamers that just play everything.

  • EvelknievelEvelknievel Member UncommonPosts: 2,964
    Originally posted by Jockan
    ArcheAge to me is the step in the right direction.

    Definitely this, however still has faults to appeal to the masses and her is my list.

    1. Remove levels from the game.

    2. Let what 'PvE' players do in the game benefit the 'PvP' players and what the 'PvP' players do in the game benefit it's 'PvE' players. Having players benefit from one another makes a stronger community and a active social environment.

    3. Don't restrict housing plots to just certain area's of the map. (I know what many of you will say about this). But <imo>, it just's makes the casual player less interested in AA and move on to another game.

    4. AA to me is suppose to grow as a game for the many, if you want it to be a niche game for just the 'PvP' crafting players, keep the same route your going and be happy being another DF and EvE to its 'PvP' base.

  • LeGrosGamerV2LeGrosGamerV2 Member Posts: 90

     Sorry pal, but a P2W title will never be the genre's saviour, not by a long shot.   It's just a matter of time before the honey moon phase fades away and the P2W factor starts kicking in, which will back people off the game.  FF14:ARR is more likely to be the genre's saviour, rather than ArcheAge.  FF14 still hold a couple million of subs and are really putting their patches to improve the game in to high gear. 

     

      Which reminds me of ROSE online, I swear the first week the game released, every map was packed with people for miles away, you had 10 people for 1 mob.  But a few weeks later, once the P2W factor started to kick in, that's where almost everyone left and is now a ghost town MMO. 

     

      But seriously, if you're really looking for the genre saviour, FF14:ARR is your best bet, I used to play it when it launched until December 2013, and I am seriously considering returning back since some of my Steam buds have resubed their accounts. 

     

      I always hated F2P because they always end up being P2W that always allow players to dish out large sums of money to screw up the games economy, why the hell would a Dev / Pub even want this happening to their games is beyond me and I see no reasonable explanation besides the fact that they just want your cash and don't give a damn about their games.  And those actually playing those types of games, shame on you. 

     

       So to answer your question, the only true saviours for the genre, is ourselves.  By supporting junk such as ArcheAge we encourage more of the same to be released.  Yes ArcheAge looks great and all, but deep down it will drain your wallet with nothing to show in return.   At least GW2 got it right, so did FF14, so once in a while we do get some good releases and let's just hope EQ:N follow in the same foot steps as GW2 and FF14. 

  • JacobinJacobin Member RarePosts: 1,009

    I agree the crafting and gathering elements are a step in the right direction.

    The rest of the game is nothing special - same zerging, same tab target combat, same grinding for overpowered gear to win in PvP.

  • WarlyxWarlyx Member EpicPosts: 3,367

    AA is a game for pvpers and crafters , there is nothing for the PVE crowd.

    and after the pop takes a nose dive , u will see the 1 group ganking the 2nd one....

  • EvelknievelEvelknievel Member UncommonPosts: 2,964
    Originally posted by Skuall

    AA is a game for pvpers and crafters , there is nothing for the PVE crowd.

    and after the pop takes a nose dive , u will see the 1 group ganking the 2nd one....

    Exactly!

  • doodphacedoodphace Member UncommonPosts: 1,858
    Originally posted by DamonVile
    Originally posted by doodphace
    Originally posted by Jockan
    ArcheAge to me is the step in the right direction for a small portion of the mmorpg playerbase.

    Fixed that for you.

    In a market of anywhere between 100 and 400 million players what game isn't a small portion of the player base. Even wow with it's 7 million subs is at best only 7% of that player base. That's a long ways from 8 years ago when it was thought 10+ million players was almost 30% of the mmo genre in one game.

    I don't think there is a " majority" anymore unless you include the gamers that just play everything.

    I was referring to the game's touted direction (sandbox mmorpg). The direction it took appeals to a small portion of the mmorpg community, at least in the west. This isn't really an opinion, the numbers for themeparks in the west (WoW, SWTOR, FFXIV, and the long list goes on) speak for themselves.

  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    Time killer? Yes. Savior? No. I do not even remember it ever being considered a savior.
  • WylfWylf Member UncommonPosts: 376
    Originally posted by sn072856

    "Can archeage still be regarded as the "saviour" of the genre?

    No.

    Not just no, but hell no. not even close.

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Labor Point System is the anti-christ
  • ZenIrishChaiZenIrishChai Member UncommonPosts: 527
    Originally posted by Wylf
    Originally posted by sn072856

    "Can archeage still be regarded as the "saviour" of the genre?

    No.

    Not just no, but hell no. not even close.

     

    There needs to be an entirely new word for the degree of NO this question elicits.

Sign In or Register to comment.