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Returning to Wow

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  • BladestromBladestrom Member UncommonPosts: 5,001
    Originally posted by Squeak69
    Originally posted by Mpfive
    Originally posted by OhhPaigey
    Originally posted by Chrisbox
    Originally posted by OhhPaigey
    Originally posted by Chrisbox

    The 14+ months of no content is just not acceptable from a company making that much money, I just don't see or feel the passion from the dev team anymore in any of their patches. I'm not the only one either, because they're losing a TON of money from sub drops.  

    You're 14/14H?

    On a more serious note, your argument is not new and you contradicted yourself, if you say there's no new content for 14 months, but then say they're losing money because people don't feel the "passion" from devs, that doesn't make sense.

    I'm pretty sure everybody agrees that it was way too long to go without content, but if they can focus & hype an expansion instead of releasing a raid that less than 1% of WoWs playerbase will clear on heroic, I'm pretty sure that their decision makes sense.

    They obviously can afford to lose some subs, and they've probably made back what they possibly have lost from not releasing content, just from pre orders.

    http://us.battle.net/wow/en/character/zuljin/Chrisboxed/simple

    Didn't like the game enough to look for a new group to finish the last 4 bosses on H, completely lacked motivation. I then moved over to raiding FFXIV but I've played enough of this damn game and have seen it evolve over the years.  The stall out until expansion for them is clearly not doing them any good, and the player base has voiced it.  

    You should really look at some numbers before writing all of that.  They peaked in wrath @ 12 million in Q1, and ever since have steadily declined.  Yea they make back some of the subs they've lost with every expansion release but with cata...oh boy. Hell I barely played cata and I was a WoW fanboy.  Every single time its still a loss of total subs, they've never made back the amount of subs they lost.  I haven't looked at the reports in a while, but what are they at like 6 million right now? I bet it'll shoot back up past 7 at WoD launch, but again, still declining.  

    I am not too sure what you expect from a game that's been out for over 10 years now, and the engine is probably closer to 13-14 years old, do you expect GROWING numbers on a game that's been at the top of MMOs for over 10 years and still is?

    WoW didn't have an extremely ridiculous budget like these other games have, SWTOR, ESO. And look where they're at.

    This game has been and still is extremely successful, and I feel like they have a general idea of what's best for the game, just based on how far the game has gotten alone.

    Sorry, but after 10+ years, eventually people know what it is, and know if they like it or not. Numbers don't mean the game was better at the time, Destiny sold a zillion copies, and that game is trash. It simply means it was around during the right time.

    The game has done nothing but improve since then, believe it or not.

    Btw, okay, you said you lacked motivation, where would the motivation come from for new content if you haven't completed current content?

    WoW released when there was nothing around, any modern mmo today that would of released in WoWs place back then would be king of the hill now

    WoW was most peoples first mmo also, if WoW released in this day and age, it would probably be average at best, like most mmos today

    thats ot actully true as several MMOs released at around the same time as WoW and are dead currently.

    why is it so hard fr people to admit that WoW is a good MMO, yes it theme park, but its damn good theme park with lots of detaisl both small and large put into it, and the game is just outright fun.

    one dya people will learn just because they dont enjoy it dose not mean it is bad.

      Theres still positives in WOW - great questing etc, but there are also big problems with WOW brought on by a  lack of investment over the years which has meant the game has gradually degraded in terms of quality, while at same time blizzard has failed to address ongoing issues.  Issues including mechanics that encourage anti social behaviour, gross lack of content (1 billion a year?  they should be added 50 levels a year not 5)   and the worst issue, Balancing - professional devs fix underlying causes, they don't tweak stats, that's called hacking.

    A perfect example is the new garrisons - crude, dated and cheap attempt to give housing without investing properly in their engine to provide housing at a quality level expected these days.

     

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • gervaise1gervaise1 Member EpicPosts: 6,919

    I think not releasing any new content has done vast amounts of damage. For some a bond has been broken. And it is easier to leave a game a second time than it is the first.

    So I can see people who return powering through the new content and then leaving "quickly" in the same way that people play through a new game. Leave after 30 days or they sub for 1 month or 3. Why hang about - the new expansion will be rolled out over several patches but after that .... based on the last year nothi

    In their last results Activision announced another drop of 800k which they attributed to "a typical quarterly drop prior to an expansion". Problem being of course last quarter wasn't the quarter before the expansion this quarter is. So - in Activision's own words - we should expect another "typical" drop this quarter. Below 6M maybe?

    It will doubtless go back up when WoD releases but I think it will fall much faster than Blizzard expect and also much further. 

  • BigdaddyxBigdaddyx Member UncommonPosts: 2,039
    Originally posted by gervaise1

    I think not releasing any new content has done vast amounts of damage. For some a bond has been broken. And it is easier to leave a game a second time than it is the first.

    So I can see people who return powering through the new content and then leaving "quickly" in the same way that people play through a new game. Leave after 30 days or they sub for 1 month or 3. Why hang about - the new expansion will be rolled out over several patches but after that .... based on the last year nothi

    In their last results Activision announced another drop of 800k which they attributed to "a typical quarterly drop prior to an expansion". Problem being of course last quarter wasn't the quarter before the expansion this quarter is. So - in Activision's own words - we should expect another "typical" drop this quarter. Below 6M maybe?

    It will doubtless go back up when WoD releases but I think it will fall much faster than Blizzard expect and also much further. 

    The game is 10 years old by the way. So even 5 million sub number would be extremely impressive.

    WOW doesn't have anything left to prove at this point to anyone.

  • Instigator-JonesInstigator-Jones Member UncommonPosts: 530
    Originally posted by Bigdaddyx
    Originally posted by gervaise1

    I think not releasing any new content has done vast amounts of damage. For some a bond has been broken. And it is easier to leave a game a second time than it is the first.

    So I can see people who return powering through the new content and then leaving "quickly" in the same way that people play through a new game. Leave after 30 days or they sub for 1 month or 3. Why hang about - the new expansion will be rolled out over several patches but after that .... based on the last year nothi

    In their last results Activision announced another drop of 800k which they attributed to "a typical quarterly drop prior to an expansion". Problem being of course last quarter wasn't the quarter before the expansion this quarter is. So - in Activision's own words - we should expect another "typical" drop this quarter. Below 6M maybe?

    It will doubtless go back up when WoD releases but I think it will fall much faster than Blizzard expect and also much further. 

    The game is 10 years old by the way. So even 5 million sub number would be extremely impressive.

    WOW doesn't have anything left to prove at this point to anyone.

    Completely disagree, keep players interested or lose more subs. WoW has a following (that is not in question); however, the drop in subs shows that players are burnt out with the same ol' system. WoD will likely bump the subs, and there may be more goodies on the horizon, but suggesting that "WOW doesn't have anything left to prove at this point to anyone", and we should all just open our wallets and pay homage to the WoW gods, is just shortsighted.

  • dreamscaperdreamscaper Member UncommonPosts: 1,592
    While it gets quite a bit of grief here on this forum, WoW is a very, very well made game. Unfortunately, they can't make any huge, sweeping changes without potentially alienating a huge segment of their player base.

    <3

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by sketocafe
    At least their moving all A team devs and other resources out of WoW to work on Titan is going to pay off... uh oh.

    hehe I get it! :)

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • Jagwar_FangJagwar_Fang Member UncommonPosts: 264
    Originally posted by flizzer
    I dont like WoW so I cant agree it is a fun game.  I do, however, believe it is a smooth game that plays well even on a toaster.  If any game deserves a sub it would be this game.  Most newer games are riddled with bugs and play is often choppy.  Maybe all these other developers need to borrow the Blizzard guys to help them iron out the bugs in their games.  Have fun.

    Hey fanboi claiming to not like the game, it wasn't as smooth at launch!   They've had 10 years to fix it!  Besides, comparing a game that is 10 years old to newly launched game and expecting them to run the same when it comes to bugs and optimization is rediculous.

    One of the problems is that the fools that are willing to be parted with Their cash to get into testing so they can have bragging rights is a reason why games are launching in such poor shape.   Companies are only in it for the cash and these fools are helping the companies while hurting the community because they provide early revenue and little to no real testing to discover and provide feedback about bugs and issues.  Don't blame just the companies, blame those that pay to test and then blindly go about discovering the best builds and fastest paths the level cap.

  • BigdaddyxBigdaddyx Member UncommonPosts: 2,039
    Originally posted by Instigator-Jones
    Originally posted by Bigdaddyx
    Originally posted by gervaise1

    I think not releasing any new content has done vast amounts of damage. For some a bond has been broken. And it is easier to leave a game a second time than it is the first.

    So I can see people who return powering through the new content and then leaving "quickly" in the same way that people play through a new game. Leave after 30 days or they sub for 1 month or 3. Why hang about - the new expansion will be rolled out over several patches but after that .... based on the last year nothi

    In their last results Activision announced another drop of 800k which they attributed to "a typical quarterly drop prior to an expansion". Problem being of course last quarter wasn't the quarter before the expansion this quarter is. So - in Activision's own words - we should expect another "typical" drop this quarter. Below 6M maybe?

    It will doubtless go back up when WoD releases but I think it will fall much faster than Blizzard expect and also much further. 

    The game is 10 years old by the way. So even 5 million sub number would be extremely impressive.

    WOW doesn't have anything left to prove at this point to anyone.

    Completely disagree, keep players interested or lose more subs. WoW has a following (that is not in question); however, the drop in subs shows that players are burnt out with the same ol' system. WoD will likely bump the subs, and there may be more goodies on the horizon, but suggesting that "WOW doesn't have anything left to prove at this point to anyone", and we should all just open our wallets and pay homage to the WoW gods, is just shortsighted.

    Saying WOW has still left to prove anything is like saying Clint Eastwood still needs to prove he is a good director and an actor. Both are legends in their respective fields. image

    People are opening their wallets because they know it is a good game and they know what to expect from Blizzard. Which brings me to first point i made. WOW has nothing else left to prove after 10 years. It has no competition and is in genre of its own.

    I am guessing you are one of those guys who after 20 years....assuming WOW is shut down by then would.. tell everyone  'see i told ya all WOW was a bad game so it died'.  image

  • Instigator-JonesInstigator-Jones Member UncommonPosts: 530
    Originally posted by Bigdaddyx
    Originally posted by Instigator-Jones
    Originally posted by Bigdaddyx
    Originally posted by gervaise1

    I think not releasing any new content has done vast amounts of damage. For some a bond has been broken. And it is easier to leave a game a second time than it is the first.

    So I can see people who return powering through the new content and then leaving "quickly" in the same way that people play through a new game. Leave after 30 days or they sub for 1 month or 3. Why hang about - the new expansion will be rolled out over several patches but after that .... based on the last year nothi

    In their last results Activision announced another drop of 800k which they attributed to "a typical quarterly drop prior to an expansion". Problem being of course last quarter wasn't the quarter before the expansion this quarter is. So - in Activision's own words - we should expect another "typical" drop this quarter. Below 6M maybe?

    It will doubtless go back up when WoD releases but I think it will fall much faster than Blizzard expect and also much further. 

    The game is 10 years old by the way. So even 5 million sub number would be extremely impressive.

    WOW doesn't have anything left to prove at this point to anyone.

    Completely disagree, keep players interested or lose more subs. WoW has a following (that is not in question); however, the drop in subs shows that players are burnt out with the same ol' system. WoD will likely bump the subs, and there may be more goodies on the horizon, but suggesting that "WOW doesn't have anything left to prove at this point to anyone", and we should all just open our wallets and pay homage to the WoW gods, is just shortsighted.

    Saying WOW has still left to prove anything is like saying Clint Eastwood still needs to prove he is a good director and an actor. Both are legends in their respective fields. image

    People are opening their wallets because they know it is a good game and they know what to expect from Blizzard. Which brings me to first point i made. WOW has nothing else left to prove after 10 years. It has no competition and is in genre of its own.

    I am guessing you are one of those guys who after 20 years....assuming WOW is shut down by then would.. tell everyone  'see i told ya all WOW was a bad game so it died'.  image

    Horrible comparison... A game compared to a celebrity.

    I agree, people DO know what to expect from WoW. It's legacy will be there for years.

    This DOES NOT take away from the fact that Blizz needs to keep up the patches and expansions to keep the player base happy. They still have to PROVE to players that they can bring what is needed to keep a community of gamers active and challenged. They know this, suggesting otherwise obviously stems from blind ignorance.

    I'm not going to address the personal attack, I don't lower myself like that, nor do I accept that kind of bait.

     

  • gervaise1gervaise1 Member EpicPosts: 6,919
    Originally posted by Instigator-Jones
    Originally posted by Bigdaddyx
    Originally posted by Instigator-Jones
    Originally posted by Bigdaddyx
    Originally posted by gervaise1

    I think not releasing any new content has done vast amounts of damage. For some a bond has been broken. And it is easier to leave a game a second time than it is the first.

    So I can see people who return powering through the new content and then leaving "quickly" in the same way that people play through a new game. Leave after 30 days or they sub for 1 month or 3. Why hang about - the new expansion will be rolled out over several patches but after that .... based on the last year nothi

    In their last results Activision announced another drop of 800k which they attributed to "a typical quarterly drop prior to an expansion". Problem being of course last quarter wasn't the quarter before the expansion this quarter is. So - in Activision's own words - we should expect another "typical" drop this quarter. Below 6M maybe?

    It will doubtless go back up when WoD releases but I think it will fall much faster than Blizzard expect and also much further. 

    The game is 10 years old by the way. So even 5 million sub number would be extremely impressive.

    WOW doesn't have anything left to prove at this point to anyone.

    Completely disagree, keep players interested or lose more subs. WoW has a following (that is not in question); however, the drop in subs shows that players are burnt out with the same ol' system. WoD will likely bump the subs, and there may be more goodies on the horizon, but suggesting that "WOW doesn't have anything left to prove at this point to anyone", and we should all just open our wallets and pay homage to the WoW gods, is just shortsighted.

    Saying WOW has still left to prove anything is like saying Clint Eastwood still needs to prove he is a good director and an actor. Both are legends in their respective fields. image

    People are opening their wallets because they know it is a good game and they know what to expect from Blizzard. Which brings me to first point i made. WOW has nothing else left to prove after 10 years. It has no competition and is in genre of its own.

    I am guessing you are one of those guys who after 20 years....assuming WOW is shut down by then would.. tell everyone  'see i told ya all WOW was a bad game so it died'.  image

    Horrible comparison... A game compared to a celebrity.

    I agree, people DO know what to expect from WoW. It's legacy will be there for years.

    This DOES NOT take away from the fact that Blizz needs to keep up the patches and expansions to keep the player base happy. They still have to PROVE to players that they can bring what is needed to keep a community of gamers active and challenged. They know this, suggesting otherwise obviously stems from blind ignorance.

    I'm not going to address the personal attack, I don't lower myself like that, nor do I accept that kind of bait.

     

    Oh I don't know - the following is not a perfect comparison but:

    The number of films Clint Eastwood makes these days is "less" and so people no longer pay to watch his films at the cinema. There are still some who check him out his vast back catalogue however.

    In the same way WoW has added a lot less new content recently so fewer people are paying. Some are still checking out the back catalogue of content however.

    Yes WoW is just shy of being 10 years old. Yes 5M subs would still be extremely impressive. My comment stands however stands. I think they have harmed the playerbase by not releasing new content.

    • You realise you don't play much because there is nothing new to do and think about unsubbing.
    • In the past there was a regular supply of content drops to nip the feeling in the bud.
    • So person stays and in a few weeks plays the new content
    • It's a few more weeks before he/she thinks about unsubbing by which time ...
    That cycle, the elastic that has held onto many subs, has been broken.
     
    And I think what might happen with WoD is what happens with new releases. Blitz through the content, move on. It may take a month it may take 3. And next year I believe WoW will be testing the 5M mark - and it wouldn't surprise me if it falls below it. Now I could be wrong, Blizzard may have lined up a vast supply of new content post-WoD but I can't see it. Players - generally - consume content far faster than it can be produced. Even with a 14+ month holiday.
  • BigdaddyxBigdaddyx Member UncommonPosts: 2,039
    Originally posted by Instigator-Jones
    Originally posted by Bigdaddyx
    Originally posted by Instigator-Jones
    Originally posted by Bigdaddyx
    Originally posted by gervaise1

    I think not releasing any new content has done vast amounts of damage. For some a bond has been broken. And it is easier to leave a game a second time than it is the first.

    So I can see people who return powering through the new content and then leaving "quickly" in the same way that people play through a new game. Leave after 30 days or they sub for 1 month or 3. Why hang about - the new expansion will be rolled out over several patches but after that .... based on the last year nothi

    In their last results Activision announced another drop of 800k which they attributed to "a typical quarterly drop prior to an expansion". Problem being of course last quarter wasn't the quarter before the expansion this quarter is. So - in Activision's own words - we should expect another "typical" drop this quarter. Below 6M maybe?

    It will doubtless go back up when WoD releases but I think it will fall much faster than Blizzard expect and also much further. 

    The game is 10 years old by the way. So even 5 million sub number would be extremely impressive.

    WOW doesn't have anything left to prove at this point to anyone.

    Completely disagree, keep players interested or lose more subs. WoW has a following (that is not in question); however, the drop in subs shows that players are burnt out with the same ol' system. WoD will likely bump the subs, and there may be more goodies on the horizon, but suggesting that "WOW doesn't have anything left to prove at this point to anyone", and we should all just open our wallets and pay homage to the WoW gods, is just shortsighted.

    Saying WOW has still left to prove anything is like saying Clint Eastwood still needs to prove he is a good director and an actor. Both are legends in their respective fields. image

    People are opening their wallets because they know it is a good game and they know what to expect from Blizzard. Which brings me to first point i made. WOW has nothing else left to prove after 10 years. It has no competition and is in genre of its own.

    I am guessing you are one of those guys who after 20 years....assuming WOW is shut down by then would.. tell everyone  'see i told ya all WOW was a bad game so it died'.  image

    Horrible comparison... A game compared to a celebrity.

    WOW is nothing less than a celebrity itself. An internet and cultural phenomena. 

    I agree, people DO know what to expect from WoW. It's legacy will be there for years.

    And that legacy was made over a decade, once you pass that thresh hold, there is nothing left to prove.

    This DOES NOT take away from the fact that Blizz needs to keep up the patches and expansions to keep the player base happy. They still have to PROVE to players that they can bring what is needed to keep a community of gamers active and challenged. They know this, suggesting otherwise obviously stems from blind ignorance.

    I never said Blizzard need not keep up with patches and more quality content. What i did say was that when a game is as old as WOW, it becomes a veteran of MMO industry. Only because it has nothing else left to prove in terms of how 'good' it is after 10 years doesn't mean they will stop caring for community.

    I'm not going to address the personal attack, I don't lower myself like that, nor do I accept that kind of bait.

    It wasn't a personal attack. But the mindset of people who continue to make it a big deal whenever subs drop, forgetting very conveniently that WOW is 10 years old and that nothing lasts for ever. These people would have a point if mmorpg market was flooded with successful MMOS like wow, but that is not the case.

     

    My point is simple. When you have demolished every single competition and stayed on top for a decade.. you don't have anything left to prove to anyone. 

  • BladestromBladestrom Member UncommonPosts: 5,001
    Originally posted by Bigdaddyx
    Originally posted by Instigator-Jones
    Originally posted by Bigdaddyx
    Originally posted by Instigator-Jones
    Originally posted by Bigdaddyx
    Originally posted by gervaise1

    I think not releasing any new content has done vast amounts of damage. For some a bond has been broken. And it is easier to leave a game a second time than it is the first.

    So I can see people who return powering through the new content and then leaving "quickly" in the same way that people play through a new game. Leave after 30 days or they sub for 1 month or 3. Why hang about - the new expansion will be rolled out over several patches but after that .... based on the last year nothi

    In their last results Activision announced another drop of 800k which they attributed to "a typical quarterly drop prior to an expansion". Problem being of course last quarter wasn't the quarter before the expansion this quarter is. So - in Activision's own words - we should expect another "typical" drop this quarter. Below 6M maybe?

    It will doubtless go back up when WoD releases but I think it will fall much faster than Blizzard expect and also much further. 

    The game is 10 years old by the way. So even 5 million sub number would be extremely impressive.

    WOW doesn't have anything left to prove at this point to anyone.

    Completely disagree, keep players interested or lose more subs. WoW has a following (that is not in question); however, the drop in subs shows that players are burnt out with the same ol' system. WoD will likely bump the subs, and there may be more goodies on the horizon, but suggesting that "WOW doesn't have anything left to prove at this point to anyone", and we should all just open our wallets and pay homage to the WoW gods, is just shortsighted.

    Saying WOW has still left to prove anything is like saying Clint Eastwood still needs to prove he is a good director and an actor. Both are legends in their respective fields. image

    People are opening their wallets because they know it is a good game and they know what to expect from Blizzard. Which brings me to first point i made. WOW has nothing else left to prove after 10 years. It has no competition and is in genre of its own.

    I am guessing you are one of those guys who after 20 years....assuming WOW is shut down by then would.. tell everyone  'see i told ya all WOW was a bad game so it died'.  image

    Horrible comparison... A game compared to a celebrity.

    WOW is nothing less than a celebrity itself. An internet and cultural phenomena. 

    I agree, people DO know what to expect from WoW. It's legacy will be there for years.

    And that legacy was made over a decade, once you pass that thresh hold, there is nothing left to prove.

    This DOES NOT take away from the fact that Blizz needs to keep up the patches and expansions to keep the player base happy. They still have to PROVE to players that they can bring what is needed to keep a community of gamers active and challenged. They know this, suggesting otherwise obviously stems from blind ignorance.

    I never said Blizzard need not keep up with patches and more quality content. What i did say was that when a game is as old as WOW, it becomes a veteran of MMO industry. Only because it has nothing else left to prove in terms of how 'good' it is after 10 years doesn't mean they will stop caring for community.

    I'm not going to address the personal attack, I don't lower myself like that, nor do I accept that kind of bait.

    It wasn't a personal attack. But the mindset of people who continue to make it a big deal whenever subs drop, forgetting very conveniently that WOW is 10 years old and that nothing lasts for ever. These people would have a point if mmorpg market was flooded with successful MMOS like wow, but that is not the case.

     

    My point is simple. When you have demolished every single competition and stayed on top for a decade.. you don't have anything left to prove to anyone. 

    'demolished'? all the game has done is maintained a lions share of the market while investing less than any other mmorpg in the market.  It hasn't demolished anything, people play and enjoy those other mmo.  This is like saying the latest Coldplay album 'demolished' the latest album from the Script.  Stupid.  What you should be arguing for is Blizzard to start investing all that money they are greedily sucking away from their customers so the game continues to evolve - or even just provide some content.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • BigdaddyxBigdaddyx Member UncommonPosts: 2,039
    Originally posted by Bladestrom
     

    'demolished'? all the game has done is maintained a lions share of the market while investing less than any other mmorpg in the market.  It hasn't demolished anything, people play and enjoy those other mmo.  This is like saying the latest Coldplay album 'demolished' the latest album from the Script.  Stupid.  What you should be arguing for is Blizzard to start investing all that money they are greedily sucking away from their customers so the game continues to evolve - or even just provide some content.

    Yes that is all it has done.. so simple right? image

    And am i surprised you are trying to underplay WOW's success? not even slightest. MMO market is all about competition and many MMOS tried to beat WOW over the years. After 10 years it has reached that point here it only competes with itself. 

    Given your posting history i am not even surprised by your reply. Not so long ago you called Blizzard amateurs (lol). Its amazing how much it bothers people that WOW is still the big bad alpha after a decade. image

  • OhhPaigeyOhhPaigey Member RarePosts: 1,517
    Originally posted by Instigator-Jones
    Originally posted by Bigdaddyx
    Originally posted by gervaise1

    I think not releasing any new content has done vast amounts of damage. For some a bond has been broken. And it is easier to leave a game a second time than it is the first.

    So I can see people who return powering through the new content and then leaving "quickly" in the same way that people play through a new game. Leave after 30 days or they sub for 1 month or 3. Why hang about - the new expansion will be rolled out over several patches but after that .... based on the last year nothi

    In their last results Activision announced another drop of 800k which they attributed to "a typical quarterly drop prior to an expansion". Problem being of course last quarter wasn't the quarter before the expansion this quarter is. So - in Activision's own words - we should expect another "typical" drop this quarter. Below 6M maybe?

    It will doubtless go back up when WoD releases but I think it will fall much faster than Blizzard expect and also much further. 

    The game is 10 years old by the way. So even 5 million sub number would be extremely impressive.

    WOW doesn't have anything left to prove at this point to anyone.

    Completely disagree, keep players interested or lose more subs. WoW has a following (that is not in question); however, the drop in subs shows that players are burnt out with the same ol' system. WoD will likely bump the subs, and there may be more goodies on the horizon, but suggesting that "WOW doesn't have anything left to prove at this point to anyone", and we should all just open our wallets and pay homage to the WoW gods, is just shortsighted.

    That has nothing to do with it, sure no new content since SoO in 2013 sucks, but I've played the WoD beta and you can tell that all of their time has been put into that. This game has so much content nobody will ever touch, that nobody can do, that sometimes just adding new raids for LFR and flex players isn't the best option.

    Like I said before, do you think a major company like Blizzard doesn't have a business analysis team or something similar? Don't act like losing subs was a big surprise to them, with current numbers they still make over 90 million dollars a month not including all of their other games, xpac sales, transfers, race changes, ect.

    If you don't like the game, fine, but I love when people post about WoW and act like losing subs is a big surprise to them. They wouldn't stop making content since late 2013 if they didn't know what they were doing, they're obviously trying to massively hype WoD & make some well needed changes, let's wait to see how it turns out.

    o-o

    When all is said and done, more is always said than done.
  • WizardryWizardry Member LegendaryPosts: 19,332

    "OP..

    I hope you realize Wow is one of the lowest poly big name titles on the market,it had better run smooth or Blizzard would come off looking amateur hour.You should also realize this game engine a VERY archaic one was designed to run on platforms from 10-15 years ago so ya it had better run smooth.Back in those days it was 32 bit systems and less than 4mb of memory now most are using 64 bit systems.

    BTW FYI i have played Wow several times and i only have an older 32 bit system and Wow does NOT run that well for me.I also might mention that i can play FFXIV and other high end games around 20-30 fps so Wow SHOULD be in cruise control yet  it is not for me.

    Notice you did not go back and start a new player because that would explain FUN,instead you hopped on your old toon ,hence why i say MOST are afraid to `let go`.You see i back up what i say,when i did go back to FFXI i made several accounts from scratch so i think i could make claim it truly was FUN to play.I challenge anyone who uses the word FUN to ERASE their  old accounts and start from scratch,then i might believe someone using the word FUN.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Varex12Varex12 Member CommonPosts: 357
    Originally posted by Mpfive

    WoW released when there was nothing around, any modern mmo today that would of released in WoWs place back then would be king of the hill now

    WoW was most peoples first mmo also, if WoW released in this day and age, it would probably be average at best, like most mmos today

    This line of thinking by people trying to undermine WoW's success always makes me laugh, mainly because it's nonsensical. The reason WoW was popular back then wasn't because of lack of competition, it was because it was a vast improvement over EVERY game out at the time.  It did everything better.  More polished, more fluid, graphics were crisper (notice I didn't mention art-style), combat was more responsive, class/skill system more intuitive, gameplay more streamlined, and it could run on even the worst systems.  

    WoW improved on nearly every aspect of the MMO experience.  If it were released in the current, or even Vanilla state today, OF COURSE it would be considered mediocre simply based on the fact that nearly every game that has come after it has copied entire gameplay systems from WoW.  At this point in time, the only true advantages WoW has over the countless clones is polish/responsiveness, a decade of content and lore, and an established player base.  

    Thing is, if we truly were to expect Blizzard to re-release WoW today, you can damn sure expect it would end up being better than anything currently out because changes would be made to the core game that would be an improvement over everything that exists currently.  It's why WoW was so great to begin with---because Blizzard knows how to make a good fucking game.

     

     

  • Varex12Varex12 Member CommonPosts: 357
    Originally posted by Wizardry

    "OP..

    I hope you realize Wow is one of the lowest poly big name titles on the market,it had better run smooth or Blizzard would come off looking amateur hour.You should also realize this game engine a VERY archaic one was designed to run on platforms from 10-15 years ago so ya it had better run smooth.Back in those days it was 32 bit systems and less than 4mb of memory now most are using 64 bit systems.

    BTW FYI i have played Wow several times and i only have an older 32 bit system and Wow does NOT run that well for me.I also might mention that i can play FFXIV and other high end games around 20-30 fps so Wow SHOULD be in cruise control yet  it is not for me.

    Notice you did not go back and start a new player because that would explain FUN,instead you hopped on your old toon ,hence why i say MOST are afraid to `let go`.You see i back up what i say,when i did go back to FFXI i made several accounts from scratch so i think i could make claim it truly was FUN to play.I challenge anyone who uses the word FUN to ERASE their  old accounts and start from scratch,then i might believe someone using the word FUN.

    I just came back to WoW.  I have a brand new account.  I'm starting over with no gold, no heirlooms, no advantages whatsoever. In fact, just to maximize gold, I've taken two gathering professions as I level.  

    I.  AM.  HAVING.  FUN.

    Kind of shoots a hole in your silly theory, now doesn't it?

  • Instigator-JonesInstigator-Jones Member UncommonPosts: 530
    Originally posted by OhhPaigey
    Originally posted by Instigator-Jones
    Originally posted by Bigdaddyx
    Originally posted by gervaise1

    I think not releasing any new content has done vast amounts of damage. For some a bond has been broken. And it is easier to leave a game a second time than it is the first.

    So I can see people who return powering through the new content and then leaving "quickly" in the same way that people play through a new game. Leave after 30 days or they sub for 1 month or 3. Why hang about - the new expansion will be rolled out over several patches but after that .... based on the last year nothi

    In their last results Activision announced another drop of 800k which they attributed to "a typical quarterly drop prior to an expansion". Problem being of course last quarter wasn't the quarter before the expansion this quarter is. So - in Activision's own words - we should expect another "typical" drop this quarter. Below 6M maybe?

    It will doubtless go back up when WoD releases but I think it will fall much faster than Blizzard expect and also much further. 

    The game is 10 years old by the way. So even 5 million sub number would be extremely impressive.

    WOW doesn't have anything left to prove at this point to anyone.

    Completely disagree, keep players interested or lose more subs. WoW has a following (that is not in question); however, the drop in subs shows that players are burnt out with the same ol' system. WoD will likely bump the subs, and there may be more goodies on the horizon, but suggesting that "WOW doesn't have anything left to prove at this point to anyone", and we should all just open our wallets and pay homage to the WoW gods, is just shortsighted.

    That has nothing to do with it, sure no new content since SoO in 2013 sucks, but I've played the WoD beta and you can tell that all of their time has been put into that. This game has so much content nobody will ever touch, that nobody can do, that sometimes just adding new raids for LFR and flex players isn't the best option.

    Like I said before, do you think a major company like Blizzard doesn't have a business analysis team or something similar? Don't act like losing subs was a big surprise to them, with current numbers they still make over 90 million dollars a month not including all of their other games, xpac sales, transfers, race changes, ect.

    If you don't like the game, fine, but I love when people post about WoW and act like losing subs is a big surprise to them. They wouldn't stop making content since late 2013 if they didn't know what they were doing, they're obviously trying to massively hype WoD & make some well needed changes, let's wait to see how it turns out.

    o-o

    I think you miss understand; the suggestion that "WoW has nothing to prove" is the topic at hand. Yes, as was posted before, WoD will likely bump subs for awhile. Yes, WoW has a legacy that will be used as a metric for most other MMOs of its ilk. 

    But, it still has to prove itself over and over. THIS is a good thing; it keeps players coming back, interest high, and expectations on the horizon for what's next.

    The suggestion that "WoW has nothing to prove" is exceptionally shortsighted, and singularly focused. If this were truly the case then as players we should have an obligatory WoW account (active) to support the games, EVEN at times when we don't play it. 

  • ThestrainThestrain Member CommonPosts: 390
    Originally posted by Instigator-Jones
    Originally posted by OhhPaigey
    Originally posted by Instigator-Jones
    Originally posted by Bigdaddyx
    Originally posted by gervaise1

    I think not releasing any new content has done vast amounts of damage. For some a bond has been broken. And it is easier to leave a game a second time than it is the first.

    So I can see people who return powering through the new content and then leaving "quickly" in the same way that people play through a new game. Leave after 30 days or they sub for 1 month or 3. Why hang about - the new expansion will be rolled out over several patches but after that .... based on the last year nothi

    In their last results Activision announced another drop of 800k which they attributed to "a typical quarterly drop prior to an expansion". Problem being of course last quarter wasn't the quarter before the expansion this quarter is. So - in Activision's own words - we should expect another "typical" drop this quarter. Below 6M maybe?

    It will doubtless go back up when WoD releases but I think it will fall much faster than Blizzard expect and also much further. 

    The game is 10 years old by the way. So even 5 million sub number would be extremely impressive.

    WOW doesn't have anything left to prove at this point to anyone.

    Completely disagree, keep players interested or lose more subs. WoW has a following (that is not in question); however, the drop in subs shows that players are burnt out with the same ol' system. WoD will likely bump the subs, and there may be more goodies on the horizon, but suggesting that "WOW doesn't have anything left to prove at this point to anyone", and we should all just open our wallets and pay homage to the WoW gods, is just shortsighted.

    That has nothing to do with it, sure no new content since SoO in 2013 sucks, but I've played the WoD beta and you can tell that all of their time has been put into that. This game has so much content nobody will ever touch, that nobody can do, that sometimes just adding new raids for LFR and flex players isn't the best option.

    Like I said before, do you think a major company like Blizzard doesn't have a business analysis team or something similar? Don't act like losing subs was a big surprise to them, with current numbers they still make over 90 million dollars a month not including all of their other games, xpac sales, transfers, race changes, ect.

    If you don't like the game, fine, but I love when people post about WoW and act like losing subs is a big surprise to them. They wouldn't stop making content since late 2013 if they didn't know what they were doing, they're obviously trying to massively hype WoD & make some well needed changes, let's wait to see how it turns out.

    o-o

    I think you miss understand; the suggestion that "WoW has nothing to prove" is the topic at hand. Yes, as was posted before, WoD will likely bump subs for awhile. Yes, WoW has a legacy that will be used as a metric for most other MMOs of its ilk. 

    But, it still has to prove itself over and over. THIS is a good thing; it keeps players coming back, interest high, and expectations on the horizon for what's next.

    The suggestion that "WoW has nothing to prove" is exceptionally shortsighted, and singularly focused. If this were truly the case then as players we should have an obligatory WoW account (active) to support the games, EVEN at times when we don't play it. 

    Huh? you make no sense.

    After a decade i know what to expect from WOW. Blizzard has nothing to prove to me anymore. This was true when game first released though. But what is left now? only thign they need is to maintain the status quo and continue to develop quality content.

    Everquest, DAOC and many other old MMOS... are beyond that point  where players would judge them as they do with new releases.

    I don't need an obligatory WOW account. That is the most absurd statement i ever read.

  • SaxonbladeSaxonblade Member Posts: 275
    I just don't get why people after all these years and the success WoW has had just want to bash it over and over. Maybe it is because they are bitter that their MMO is dead and buried while WoW is still top dog.

    image

  • Instigator-JonesInstigator-Jones Member UncommonPosts: 530
    @Thestrain - "Blizzard has nothing to prove to me anymore", there you have it. To "others", they do.
  • BladestromBladestrom Member UncommonPosts: 5,001
    No content in 12 + months for £120. Nothing to prove, 1 billion profit, 300 million would give you a brand new engine, game world and 60 levels. It's funny how the downtrodden learn to accept less.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • BigdaddyxBigdaddyx Member UncommonPosts: 2,039
    Originally posted by Bladestrom
    No content in 12 + months for £120. Nothing to prove, 1 billion profit, 300 million would give you a brand new engine, game world and 60 levels. It's funny how the downtrodden learn to accept less.

    I would be more inclined to have a discussion if you leave your high and mighty attitude at the door.

    Are you this bitter about WOW because GW2 failed to de throne it? because every post of yours is about Bashing Blizzard, WOW and its playerbase.

    http://www.gamebreaker.tv/mmorpg/out-for-number-one/

    “We were number two to World of Warcraft with Guild Wras now we want to beat them.

    Is this case of sour grapes? because i can not wrap around my mind around your dedication to bash WOW at every given oppertunity. 

     

  • BladestromBladestrom Member UncommonPosts: 5,001
    1 I do indeed hate corp greed and blizzard are a prime example, 2 i couldn't give 1 toss who is number 1, 2, 10 whatever. Are you defending blizzards approach to investment, because pretty much every post I make about blizzard is about that - what's hard to understand?

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • jesteralwaysjesteralways Member RarePosts: 2,560

    Level 1-15 experience is horrible, way too much time required just to get past this "tutorial". i decided to level a blood elf mage and at tranquilian i have 4 quest : kill 6 skeletal warrior and 6 rotting ghoul, kill 10 skeletal warrior and 10 rotting ghoul, kill 20 skeletal warrior and 0 rotting ghoul, get 10 spinal dust from skeletal warrior and 10 rotting limb from rotting ghoul; could not all of these quests be done with just 1 quest and add some bonus completion condition? terrible and unnecessary repetitive questing and also xp required to level is unnecessarily high.

    Then comes PvP BG, filled with heirloom noobs. without heirloom i have about 515 HP at level 10 and heirloom noobs are critting me for 1000. They should have changed BG mechanics a long time ago, especially after release of GW2 they should tried to do what ANet have done with their BG. Ranked BG and Arena should be kept the way they are though or serious competition will be gone.

    Good thing about this game start to come after 15, dungeons!!! I always loved WoW dungeons and thanks to LFD they are more accessible. Love how faster leveling becomes with dungeon and LFD.

    Rearranging 1-15 experience and redesigning 10-90(will be 10-100 with WoD) can win them a lot of players. Pretty much sure the horrendous 1-15 experience drives away a lot of players and veteran players who just want to level another new toon is again put through same bad experience. hope they take the time to refine these areas. 

    Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.

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