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Changelog v.0.0.8f5 Pre-Alpha

JogobogosJogobogos Member UncommonPosts: 172
v.0.0.8f5 Pre-Alpha

-Completely reworked Network Objects Instantiating System which was causing huge drops of game performance. It highly increased FPS stability.

-Improved AI behavior

-Fixed exploit allowing players to gather chest’s content repeatedly

-Balanced drops of mobs and chests

-Rebalanced part of equipment to allow crafters smooth progress through crafts

-Improved some recipes

-Increased stamina attacks costs

-Fixed crafting window refreshing after learning new recipe or leveling up

-Added chat information while trying to learn already known recipe

-Diversed damage and stamina costs of different weapons groups to create different play styles

-Added new resources on map and optimized other ones (visual aspects and statistics)

-Added new sets of player’s starting equipment, different for both nations

Comments

  • JogobogosJogobogos Member UncommonPosts: 172

    Version 0.0.8f7 is out!

    Changelog:
    -improved enemies AI
    -added a bonus chance for creating high quality item depending on crafting skill
    -added cave with coal.
    -completed pirates wharf.
    -modified quantity and type of looted items.
    -added lower quality armor to shops.
    -fixed incorrectly displayed icons in crafting window.
    -fixed a graphical bug related to displaying semi-transparent objects.
    -fixed a bug allowing multiple looting from single mob.
    -various systems have been improved

     

  • CaldrinCaldrin Member UncommonPosts: 4,505

    Need to update this and check it out :)

     

  • JogobogosJogobogos Member UncommonPosts: 172

    Changelog v.0.0.8f8 Pre-Alpha

     

    -improved mob AI
    -added huntsman’s and alchemist’s house near Dunfen town
    -fixed minor visual issues
    -minor fixes of equipment balance – especially attack costs for different types of weapons – and mob drops
    -optimized some of the systems (a bit improved game performance)
    -most probably fixed the bug which was sometimes causing the game to crash just after loading (please let us know if this bug still occurs after patch)

    We’re still working on a big update which will eliminate the problem with disappearing objects (enemies, resources, NPCs) as well as improve the synchronization of animations. This improvement should be ready within the next few days.

  • TamanousTamanous Member RarePosts: 3,030
    Liking the look of the look of the game thus far. I'm not much of an alpha tester these days but got my solid eye on this for when beta swings around.

    You stay sassy!

  • OhhPaigeyOhhPaigey Member RarePosts: 1,517
    This game looks pretty cool, I think I'll look into a bit more.
    When all is said and done, more is always said than done.
  • badbingo10badbingo10 Member Posts: 46


    This game looks promising! Very excited after seeing those screenshots. Might even have to reconsider jumping in early :D

     

    PS, Caldrin who posted above, are you the same Caldrin from PK on DFO?

  • JogobogosJogobogos Member UncommonPosts: 172
    v.0.0.8f9 Pre-Alpha

    – fixed a bug causing disappearing of NPCs in towns
    – increased game stability on 32bit systems
    – added stabbing animations for one-handed weapons and longswords
    – added modifier adjusting damage given by bows in PvE/PvP
    – added time required to loot chests and containers
    – optimized and improved visual weather effects (rain, snow), added raindrop spatter effect
    – rebuilt swamp region
    – added Anti-Aliasing in game options
    – added 6 new longsword models
    – improved AI behavior
    – decreased time required to load the game after selecting the character
    – removed most of the terrain gaps
    – improved some mobs animations
    – added underwater effects

    At the moment we are working hard on developing equipment and crafting. We plan to continuously implement final versions of those systems to improve gameplay, and help players to create in-game economy. We started with complex designing of the amount of available weapons.
    The next task we are now working on is weather system optimization. We aim to increase it’s effectiveness, so it would be able to display higher quality atmospheric effects.
    We also do our best to improve GUI and AI, so NPC will be able to use shooting weapons. And we can – with pleasure – announce that npc dialogues are almost ready for implementation!
    We also implement support of Steam game registration keys. Due to policy of this platform, until the game is released, only people who own Gloria Victis in their libraries will see it in other gamers collections. It will allow to by example run the game by Steam application and counting in-game time.
  • wojtdebwojtdeb Member UncommonPosts: 4
    So it's time to check it. 
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