I hope not - NC should have learned a lesson from what is going on with Wildstar atm.
Making a fun kind of raid is hard. The only really fun raid I remember on GW2 was the marionette fight, where 100+ people would be separated into small groups and every group had to win their arena fight or it would be lost for everyone.
It's a theme park game, why not have raids? Anyone still playing is accustomed to the Theme Parks accouterments, might as well give them a reason to have large guilds and content they can do together.
MMORPG players are often like Hobbits: They don't like Adventures
I hope not - NC should have learned a lesson from what is going on with Wildstar atm.
Making a fun kind of raid is hard. The only really fun raid I remember on GW2 was the marionette fight, where 100+ people would be separated into small groups and every group had to win their arena fight or it would be lost for everyone.
Massive AoE spam is not fun.
That's a fun raid? I find the idea of a raid where you yourself could do everything perfectly and still lose the raid because 5 guys out of 100 in mini-arena you can't even see that's far away from you lost their own battle to be a moronic concept.
The article do say that it is hard massive encounters, raids is just a guess. Might as well be living story, open world bosses for an expansion or a new type of guildmissions.
I hope they wont add actual raids to the game, nothing against raids but other games already do them well while GW2 have been doing it's own thing with massive scaling open world bosses. I rather have them put more work into them instead.
I hope not - NC should have learned a lesson from what is going on with Wildstar atm.
Making a fun kind of raid is hard. The only really fun raid I remember on GW2 was the marionette fight, where 100+ people would be separated into small groups and every group had to win their arena fight or it would be lost for everyone.
Massive AoE spam is not fun.
That's a fun raid? I find the idea of a raid where you yourself could do everything perfectly and still lose the raid because 5 guys out of 100 in mini-arena you can't even see that's far away from you lost their own battle to be a moronic concept.
It could been handled better, yes. And stuff like that would have been more fun if you could do them with your guild instead with random strangers. Strangers work well for easier content but hard massive stuff takes a lot of co-ordination.
I honestly think they have finally listened to their fans and are hiring for the upcoming expansion. Arena.net is probably starting to work on it now or starting very soon. A large feature like this just sceams expansion to me personally.
GW2 Raids might not be of the traditional flavor. Might just be world bosses that maybe guilds can do themselves? Loki explained it better already.
I like the fact that Anet is hiring people and that maybe there will be new content similar to raids. But, I think they should have done that at least a year ago.
Very cool, raids in gw2 are likely to be similar in feel to those in GW1 (I hope) 10 man, no rowen meters or gear scores - its amazing how more relaxed and fun even difficult encounters are without those metrics to fuel obnoxious behaviour.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
That's a fun raid? I find the idea of a raid where you yourself could do everything perfectly and still lose the raid because 5 guys out of 100 in mini-arena you can't even see that's far away from you lost their own battle to be a moronic concept.
Yes it was fun, 5 arenas with 5 people each and those that finished their fights would cheer on the other arenas next to them or slightly manipulate the fight with attacks that would go through walls or use aoe revive skills.
But surely you consider a 40 man raid where one player isn't paying attention and gets the raid killed with unneccessary agro to be much different and more fun?
Originally posted by Loke666
It could been handled better, yes. And stuff like that would have been more fun if you could do them with your guild instead with random strangers. Strangers work well for easier content but hard massive stuff takes a lot of co-ordination.
I know what you are saying but even previously hard fights like tequatl will be learned at some point and easily done with pugs.
Also nothing really keeps a 100+ people guild from using the taxi and claim a whole map for themselves.
One of the most satisfying victories in 5 mans at the moment are when there's only 1 left, but due to skill they manage to survive long enroufh to rez a player then you gradually get back up to full strength - I predict epic recoveries in 10 man
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
It could been handled better, yes. And stuff like that would have been more fun if you could do them with your guild instead with random strangers. Strangers work well for easier content but hard massive stuff takes a lot of co-ordination.
I know what you are saying but even previously hard fights like tequatl will be learned at some point and easily done with pugs.
Also nothing really keeps a 100+ people guild from using the taxi and claim a whole map for themselves.
In Tequatl it been far too common that everything start well and coordinated but then the guys at the canons gets knocked down and some noob takes over without realizing what needs to be done and failing the whole thing.90% of the players can play really good and you still fail then.
Having hard things is cool but here a few players can mess it up for everyone and that is a problem with public events. When the majority of the players are good you should win. There will always be some people who havn't learned a thing.
True, but the game could actually have a mechanic for that, it would be easy to put in.
I bet my fractal rings its more Open World/Living Story content.
Anet neglected the dungeon scene for 2 years and will continue to do so.
now: GW2 (11 80s). Dark Souls 2. future: Mount&Blade 2 BannerLord. "Bro, do your even fractal?" Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
The whole point of raiding is for people to have designated roles and execute those roles in conjunction with others.
When there are no roles in your game, what's the point of raiding? It's going to be massive free-for-all snoozefest where a couple of griefers will cause all the others to fail as well, kind of like their 'raids' now.
When you say roles you mean a tank with a constant stream of overhealing and a screen full of stacked progress bars instructing the mass of dps when to jumP left and when to jump right. Nah, times have moved on, we expect more than tote memorisations of patters like automatons these days ms thinks.
Snoozefwst indeed, progress bars and popup warnings are for child warriors who glint in the light with their overly shiny shoulder pads.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Originally posted by Bladestrom When you say roles you mean a tank with a constant stream of overhealing and a screen full of stacked progress bars instructing the mass of dps when to jumP left and when to jump right. Nah, times have moved on, we expect more than tote memorisations of patters like automatons these days ms thinks.
Snoozefwst indeed, progress bars and popup warnings are for child warriors who glint in the light with their overly shiny shoulder pads.
lol get a clue. Time have moved on? You mean simplified, dumbed-down and made incredibly boring. In GW2 everyone does exactly the same, spam all of their abilities in a zerg fest. Hardly engaging.
GW2 is a complete trivial snore-fest. Last good raiding game was EQ1.
There's already raids in the game, it's just the freeform open-world variety, rather than the heavily scripted, instanced crap you find in other games. Hopefully they don't go down that route.
Originally posted by Bladestrom Nah, times have moved on
Really? To what exactly? Is it mindless button smashing on fights with no clear strategy and mechanisms? Doesn't look like those games are hugely popular to me.
Originally posted by Bladestrom When you say roles you mean a tank with a constant stream of overhealing and a screen full of stacked progress bars instructing the mass of dps when to jumP left and when to jump right. Nah, times have moved on, we expect more than tote memorisations of patters like automatons these days ms thinks.
Snoozefwst indeed, progress bars and popup warnings are for child warriors who glint in the light with their overly shiny shoulder pads.
Shush child I spent 3 years raiding 4-4'5 night a week in a top 3 guild in silvermoon. my main had 10k under his belt several WOL top 10,s all classes. I quit raiding years ago because it was done, cooked, same old same old. You on the other hand still get all defensive about shiny shoulder pads in 2014. It's easy to throw insults and avoid facts isn't it.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Originally posted by Bladestrom Very cool, raids in gw2 are likely to be similar in feel to those in GW1 (I hope) 10 man, no rowen meters or gear scores - its amazing how more relaxed and fun even difficult encounters are without those metrics to fuel obnoxious behaviour.
But the game still has no trinity. So PvE would still be zergy
Um... do they realize their combat is horrible for Raids? They backed themselves in a bad place in terms of PvE content... unless they are just going for LFR levels of stupid in order to do GW2 raids.
Originally posted by Bladestrom Shush child I spent 3 years raiding 4-4'5 night a week in a top 3 guild in silvermoon. my main had 10k under his belt several WOL top 10,s all classes. I quit raiding years ago because it was done, cooked, same old same old. You on the other hand still get all defensive about shiny shoulder pads in 2014. It's easy to throw insults and avoid facts isn't it.
I can make up stuff on the internet too.....
James T. Kirk: All she's got isn't good enough! What else ya got?
Originally posted by Bladestrom Shush child I spent 3 years raiding 4-4'5 night a week in a top 3 guild in silvermoon. my main had 10k under his belt several WOL top 10,s all classes. I quit raiding years ago because it was done, cooked, same old same old. You on the other hand still get all defensive about shiny shoulder pads in 2014. It's easy to throw insults and avoid facts isn't it.
I can make up stuff on the internet too.....
Like claiming anyone who wouldn't know better about some WoW fanboys grand delusions, just has no clue and never participated in progression raiding?
I could claim the fact you hold progression raiding that high and mentally demanding, just means you are a dishonest fanboy or suck very hard and/or you clearly never spent time in progression raiding yourself and wouldn't know what it takes.
Sure you could, but you and I both know differently.
James T. Kirk: All she's got isn't good enough! What else ya got?
Comments
I hope not - NC should have learned a lesson from what is going on with Wildstar atm.
Making a fun kind of raid is hard. The only really fun raid I remember on GW2 was the marionette fight, where 100+ people would be separated into small groups and every group had to win their arena fight or it would be lost for everyone.
Massive AoE spam is not fun.
That's a fun raid? I find the idea of a raid where you yourself could do everything perfectly and still lose the raid because 5 guys out of 100 in mini-arena you can't even see that's far away from you lost their own battle to be a moronic concept.
The article do say that it is hard massive encounters, raids is just a guess. Might as well be living story, open world bosses for an expansion or a new type of guildmissions.
I hope they wont add actual raids to the game, nothing against raids but other games already do them well while GW2 have been doing it's own thing with massive scaling open world bosses. I rather have them put more work into them instead.
-Azure Prower
http://www.youtube.com/AzurePrower
It could been handled better, yes. And stuff like that would have been more fun if you could do them with your guild instead with random strangers. Strangers work well for easier content but hard massive stuff takes a lot of co-ordination.
I honestly think they have finally listened to their fans and are hiring for the upcoming expansion. Arena.net is probably starting to work on it now or starting very soon. A large feature like this just sceams expansion to me personally.
GW2 Raids might not be of the traditional flavor. Might just be world bosses that maybe guilds can do themselves? Loki explained it better already.
I like the fact that Anet is hiring people and that maybe there will be new content similar to raids. But, I think they should have done that at least a year ago.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Yes it was fun, 5 arenas with 5 people each and those that finished their fights would cheer on the other arenas next to them or slightly manipulate the fight with attacks that would go through walls or use aoe revive skills.
But surely you consider a 40 man raid where one player isn't paying attention and gets the raid killed with unneccessary agro to be much different and more fun?
I know what you are saying but even previously hard fights like tequatl will be learned at some point and easily done with pugs.
Also nothing really keeps a 100+ people guild from using the taxi and claim a whole map for themselves.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
In Tequatl it been far too common that everything start well and coordinated but then the guys at the canons gets knocked down and some noob takes over without realizing what needs to be done and failing the whole thing.90% of the players can play really good and you still fail then.
Having hard things is cool but here a few players can mess it up for everyone and that is a problem with public events. When the majority of the players are good you should win. There will always be some people who havn't learned a thing.
True, but the game could actually have a mechanic for that, it would be easy to put in.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
I bet my fractal rings its more Open World/Living Story content.
Anet neglected the dungeon scene for 2 years and will continue to do so.
now: GW2 (11 80s).
Dark Souls 2.
future: Mount&Blade 2 BannerLord.
"Bro, do your even fractal?"
Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
The whole point of raiding is for people to have designated roles and execute those roles in conjunction with others.
When there are no roles in your game, what's the point of raiding? It's going to be massive free-for-all snoozefest where a couple of griefers will cause all the others to fail as well, kind of like their 'raids' now.
Snoozefwst indeed, progress bars and popup warnings are for child warriors who glint in the light with their overly shiny shoulder pads.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
lol get a clue. Time have moved on? You mean simplified, dumbed-down and made incredibly boring. In GW2 everyone does exactly the same, spam all of their abilities in a zerg fest. Hardly engaging.
GW2 is a complete trivial snore-fest. Last good raiding game was EQ1.
There's already raids in the game, it's just the freeform open-world variety, rather than the heavily scripted, instanced crap you find in other games. Hopefully they don't go down that route.
Really? To what exactly? Is it mindless button smashing on fights with no clear strategy and mechanisms? Doesn't look like those games are hugely popular to me.
Spoken like a person who had never done progression raiding..... Sour grapes much... http://en.wikipedia.org/wiki/The_Fox_and_the_Grapes
James T. Kirk: All she's got isn't good enough! What else ya got?
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
But the game still has no trinity. So PvE would still be zergy
Philosophy of MMO Game Design
I can make up stuff on the internet too.....
James T. Kirk: All she's got isn't good enough! What else ya got?
Sure you could, but you and I both know differently.
James T. Kirk: All she's got isn't good enough! What else ya got?