I dont have any specific statistics, but if you do simple math, you can see what I mean.
If there were two players, and one played every day (for 30 days) and one played a single day. The average would be 15.5. I would hope/expect that on the launch of a hot new title (such as this) that the first 30 days would have more frequent days played. However, at an average of 11 days, it shows that players are already (in the hottest time to play that the game will ever have) playing on less days, than they are not playing.
This is why I am saying that something looks off in these numbers. (i.e. I dont have to do the math to know that pigs flying is not something expected).
No. Your example is the average number of days played for two people. They have played 31 days in the 30 day period; average number of days 15.5. The equivalent Bungie stat for your example would be 1.03.
Bungie have released the number of players a day every day for a month. So about 96M days. Which gives you 3.2M per day when divided by 30.
This is either 3.2M who have played every day for 30 days or 6.4M who have played 15 days or 9.6M who have played 10 days or .....
We don't actually know how many days of course because we don't know how many copies it has sold. Maybe Activision will tell us in their next quarterly results. Remember though that there is no $15 a month subscription. (There is XBlive or PSN unless you are playing on PS3).
Throw in the average play time and average logins per day and what the numbers Bungie have released point to is either a hugely addictive game played by millions or a game that has sold mega-millions or - probably - something inbetween.
I dont have any specific statistics, but if you do simple math, you can see what I mean.
If there were two players, and one played every day (for 30 days) and one played a single day. The average would be 15.5. I would hope/expect that on the launch of a hot new title (such as this) that the first 30 days would have more frequent days played. However, at an average of 11 days, it shows that players are already (in the hottest time to play that the game will ever have) playing on less days, than they are not playing.
This is why I am saying that something looks off in these numbers. (i.e. I dont have to do the math to know that pigs flying is not something expected).
No. Your example is the average number of days played for two people. They have played 31 days in the 30 day period; average number of days 15.5. The equivalent Bungie stat for your example would be 1.03.
Bungie have released the number of players a day every day for a month. So about 96M days. Which gives you 3.2M per day when divided by 30.
This is either 3.2M who have played every day for 30 days or 6.4M who have played 15 days or 9.6M who have played 10 days or .....
We don't actually know how many days of course because we don't know how many copies it has sold. Maybe Activision will tell us in their next quarterly results. Remember though that there is no $15 a month subscription. (There is XBlive or PSN unless you are playing on PS3).
Throw in the average play time and average logins per day and what the numbers Bungie have released point to is either a hugely addictive game played by millions or a game that has sold mega-millions or - probably - something inbetween.
Superman0X divided the average number of times people have played Destiny by the average number of times per day people have played Destiny. I didn't realize that from what they posted, I thought they pulled that directly from Bungie.
The average player has played Destiny 20.9 times in the past 30 days.
The average player has played 1.8 times a day in the past 30 days.
I think it's fair to say the average player has played 11.6 days out of the past 30 days as long as you realize that the average player is an amalgam of all players, not representative of any player in particular.
I think there's a problem in considering the number high, low, good, or bad without any sort of reference point. I've never seen a developer release the number of times players have averaged playing a game, or the number of times players averaged playing a game per day. These stats are interesting, but what do they actually mean? Is averaging 3 hours a day good or bad? Can we assume they are playing a lot more on weekends than during the week? Who knows? Not even the Shadow knows, because he's probably dead by now.
I think the thing to keep in mind is that a lot of people are playing the game every day, and more people are playing every day than played Halo 3 and Halo: Reach combined in the first 30 days, and Halo as a franchise is considered "successful". So Destiny, so far, is "More Successful" than Halo 3 and Halo: Reach combined.
I can not remember winning or losing a single debate on the internet.
•Destiny averages 3.2 million players each and every day! •Average playtime is still right around 3 hours a day, even on weekdays, one month after launch. •The average player plays Destiny 1.8 times a day. •The average player has played Destiny 20.9 times.
The Average Player has only played the game for 11 days. This seems a bit odd, 30 days after the launch.
The "Average Player" is a composite of those players who played 30 days, and those players who played 1 day during the first thirty days. Or, it's a composite of those people who played the game for 720 hours (totaling 30 days) and those people who played the game for 1 hour (totaling 0 days).
Also, are there comparable statistics for other online games? How do we know it's odd if we don't have other games to compare it to? Maybe this is average.
I dont have any specific statistics, but if you do simple math, you can see what I mean.
If there were two players, and one played every day (for 30 days) and one played a single day. The average would be 15.5. I would hope/expect that on the launch of a hot new title (such as this) that the first 30 days would have more frequent days played. However, at an average of 11 days, it shows that players are already (in the hottest time to play that the game will ever have) playing on less days, than they are not playing.
This is why I am saying that something looks off in these numbers. (i.e. I dont have to do the math to know that pigs flying is not something expected).
Yeah because lord forbid I have never heard of a gamer playing more than one game...thats silly...
They could be playing 20 games. The number isnt really important (or relevant). What is relevant is how many days in the last 30 they spend playing the hot new game that they just bought... which the numbers indicate is not that much (and will only decline).
That's an average of playing pretty much every other day, how is that not a lot? How many people can actually find the time to play a game every single day of a month?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Superman0X divided the average number of times people have played Destiny by the average number of times per day people have played Destiny. I didn't realize that from what they posted, I thought they pulled that directly from Bungie.
The average player has played Destiny 20.9 times in the past 30 days.
The average player has played 1.8 times a day in the past 30 days.
I think it's fair to say the average player has played 11.6 days out of the past 30 days as long as you realize that the average player is an amalgam of all players, not representative of any player in particular.
I think there's a problem in considering the number high, low, good, or bad without any sort of reference point. I've never seen a developer release the number of times players have averaged playing a game, or the number of times players averaged playing a game per day. These stats are interesting, but what do they actually mean? Is averaging 3 hours a day good or bad? Can we assume they are playing a lot more on weekends than during the week? Who knows? Not even the Shadow knows, because he's probably dead by now.
I think the thing to keep in mind is that a lot of people are playing the game every day, and more people are playing every day than played Halo 3 and Halo: Reach combined in the first 30 days, and Halo as a franchise is considered "successful". So Destiny, so far, is "More Successful" than Halo 3 and Halo: Reach combined.
Didn't spot that.
In that case 96M days / 11.6 days would suggest sales of over 8M in the first month - not unreasonable given the $325M through sales figure in the first 5 days.
As far as this type of stat the daily average user number is pretty common for mobile cash shop type games. The other stats though are, I think, underscoring the game's popularity and keeping the title in the news - which will drive further sales in the run up to Christmas (and Thanksgiving in the US).
I think, for posterity, we can pat ourselves on the back.
Having sliced and diced our way through the numbers Bungie released Activision have now confirmed sales of 9.5 million. Additional sales of 1M+ since Bungie released their numbers doesn't seem a stretch. (And much more likely than 1M+ buying the game in the first month and not installing it.)
Comments
No. Your example is the average number of days played for two people. They have played 31 days in the 30 day period; average number of days 15.5. The equivalent Bungie stat for your example would be 1.03.
Bungie have released the number of players a day every day for a month. So about 96M days. Which gives you 3.2M per day when divided by 30.
This is either 3.2M who have played every day for 30 days or 6.4M who have played 15 days or 9.6M who have played 10 days or .....
We don't actually know how many days of course because we don't know how many copies it has sold. Maybe Activision will tell us in their next quarterly results. Remember though that there is no $15 a month subscription. (There is XBlive or PSN unless you are playing on PS3).
Throw in the average play time and average logins per day and what the numbers Bungie have released point to is either a hugely addictive game played by millions or a game that has sold mega-millions or - probably - something inbetween.
Superman0X divided the average number of times people have played Destiny by the average number of times per day people have played Destiny. I didn't realize that from what they posted, I thought they pulled that directly from Bungie.
The average player has played Destiny 20.9 times in the past 30 days.
The average player has played 1.8 times a day in the past 30 days.
I think it's fair to say the average player has played 11.6 days out of the past 30 days as long as you realize that the average player is an amalgam of all players, not representative of any player in particular.
I think there's a problem in considering the number high, low, good, or bad without any sort of reference point. I've never seen a developer release the number of times players have averaged playing a game, or the number of times players averaged playing a game per day. These stats are interesting, but what do they actually mean? Is averaging 3 hours a day good or bad? Can we assume they are playing a lot more on weekends than during the week? Who knows? Not even the Shadow knows, because he's probably dead by now.
I think the thing to keep in mind is that a lot of people are playing the game every day, and more people are playing every day than played Halo 3 and Halo: Reach combined in the first 30 days, and Halo as a franchise is considered "successful". So Destiny, so far, is "More Successful" than Halo 3 and Halo: Reach combined.
I can not remember winning or losing a single debate on the internet.
That's an average of playing pretty much every other day, how is that not a lot? How many people can actually find the time to play a game every single day of a month?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Didn't spot that.
In that case 96M days / 11.6 days would suggest sales of over 8M in the first month - not unreasonable given the $325M through sales figure in the first 5 days.
As far as this type of stat the daily average user number is pretty common for mobile cash shop type games. The other stats though are, I think, underscoring the game's popularity and keeping the title in the news - which will drive further sales in the run up to Christmas (and Thanksgiving in the US).
^^^^^
I think, for posterity, we can pat ourselves on the back.
Having sliced and diced our way through the numbers Bungie released Activision have now confirmed sales of 9.5 million. Additional sales of 1M+ since Bungie released their numbers doesn't seem a stretch. (And much more likely than 1M+ buying the game in the first month and not installing it.)
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