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With the new expansion out I'm kinda interested in Rift again, however the multiple times I've tried it I was never able to fall in love with it. Have things gotten better at all?
The main problem was that the world did not feel large and epic, to me it feels a lot like how people explain in this thread. The world in Rift feels tiny, bland and incredibly uninspired and the questing much the same. Rift in the past feels like a chore to play. I could not get past about level 30 before quitting.
The world in new trailers looks nice and suggests better more inspired gameplay has been added. But I wouldn't want to slog though 60 levels of brown tiny world to see it and I'm not about to reward Trion by paying for a level boost to skip it.
Has the game had the great overhaul it needed with this expansion or is it much the same old Rift we all know?
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You are right, I feel claustrophobic before I get to SL content and the washed out uninspired world feels downright painful to look at. It just brown and bland everywhere.
Does it even get better at SL and beyond or is it a case of larger but more of the same?
Also, yeah not going to pay to skip it. Feels fundamentally wrong to do so.
Vanilla Rift was about the half the size of one of WoWs continents. So, Storm Legion tripling the size of Rift wouldnt even make Rift equal in size to Vanilla WoW.
But size isnt everything. In SL zones like Seratos and Morban were huge but terrible. Mostly empty and boring quests.
So, huge zones are worthless if they dont have interesting content in them.
This last statement is so hilariously wrong its actually bordering on absurd.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
Quite honestly Storm legion was fantastic. Rift has always had one of the strangest, no direction story plots of any game ever, but the zones were different, exotic, strange, and wonderful all at once. I always got a cool steampunkish/scifi/fantasy feel from all of it. Nightmare Tide is, for me, both really cool in spots and haphazardly thrown together all at once. Gorboro Reef is the first zone and is really decent with multiple layers of oceans. The story there is...different, suppose but not difficult to follow. The next zone, Draumheim, is by far the weirdest, most difficult zone and story i've ever had to swallow. The entire zone is an underwater city with different npc and planar factions controlling different sectors. Between the grind that starts at 63 (which is the level you'll probably get there), and the randomness that makes it all hard to follow and uninteresting, you'll find yourself taking long google browsing breaks just to make it through it. The only thing that saves it is some random epicness in the last two quests. The final zone is interesting enough i suppose, but it's all a ridiculous grind. Then there's end game, capping stones each week, doing nightmare rifts for achievements that are required since raiding is gated behind them. I mean there's content, and it'll take you a bit. Unless you buy 160% xp pots. Then it's a breeze. Money is the lubricant it seems.
i love Rift, always have, and always find myself coming back to it for new patches and such, but this xpac seems so very forced, garbled, and quite frankly doesn't make a whole lot of sense. Still ok though.