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Star Citizen - current ship pipeline status

ErillionErillion Member EpicPosts: 10,317
edited June 2016 in Star Citizen

https://robertsspaceindustries.com/comm-link/transmission/14244-How-Ideas-Take-Flight-The-Star-Citizen-Ship-Pipeline

"This chart shows what the next stage is for each ship in the pipeline. Note that this is not every ship in development; some which have yet to be revealed are not included! (And others, like the newly selected Wave 4 ships, have not yet entered the pipeline.)"

Edit: more up-to-date unofficial player list of ship status:   Link no longer active

https://docs.google.com/spreadsheets/d/1TZgzbirTbLMj9oLJlMKYpefDo4cL430UQfmhy2HyUJU/edit#gid=0

Edit:  Fan made ship status (22 nd May 2016)



Edit: Another official ship status list (scroll down to bottom of page)

https://robertsspaceindustries.com/feature-list


Edit:

CIG put up their own ship status list (a bit old , July 2015):

https://forums.robertsspaceindustries.com/discussion/272231

 


 
 
Have fun
 
 
Post edited by Erillion on
«13456734

Comments

  • Agent_JosephAgent_Joseph Member UncommonPosts: 1,361
    please can you update it with prices, RL money  are very important part of game play in this game.
  • ErillionErillion Member EpicPosts: 10,317

    Certainly .... everything costs 30 $. In total. One time payment.

    Have fun

  • DakeruDakeru Member EpicPosts: 3,802
    Originally posted by Erillion

    Certainly .... everything costs 30 $. In total. One time payment.

    Have fun

    It's not very convincing when on one hand you give us a list about ships they want to create - and you know they will ask for big money for the ships.

    On the other side you answer with something along the lines of: 'You don't need these ships'

    Harbinger of Fools
  • ErillionErillion Member EpicPosts: 10,317

    Just buy them in game with in game money once the game is in the stores. No one forces you to buy them NOW.                      No one holds a gun to your head and screams BUY NOW OR ELSE .....

    Have fun

  • VikingGamerVikingGamer Member UncommonPosts: 1,350
    Originally posted by Dakeru
    Originally posted by Erillion

    Certainly .... everything costs 30 $. In total. One time payment.

    Have fun

    It's not very convincing when on one hand you give us a list about ships they want to create - and you know they will ask for big money for the ships.

    On the other side you answer with something along the lines of: 'You don't need these ships'

    What he is getting at is that currently the game costs $30 to get and that all those ship can be earned within the game. You don't have to spend more than $30 to get any or all of those ships, so long as you are willing to work at getting them within the game. If you want to have one of those ships in your hanger on day one then sure, you will need to make a "donation". 

    It is also worth noting that no ships will be "sold" for real money after the game is released.

    All die, so die well.

  • ErillionErillion Member EpicPosts: 10,317
    Originally posted by VikingGamer

    It is also worth noting that no ships will be "sold" for real money after the game is released.

    now comes the SPAM train ... wait for it ... wait for it ...

     

    Have fun

    Wraithone
  • JakdstripperJakdstripper Member RarePosts: 2,410
    Originally posted by Erillion

    https://robertsspaceindustries.com/comm-link/transmission/14244-How-Ideas-Take-Flight-The-Star-Citizen-Ship-Pipeline

     

    "This chart shows what the next stage is for each ship in the pipeline. Note that this is not every ship in development; some which have yet to be revealed are not included! (And others, like the newly selected Wave 4 ships, have not yet entered the pipeline.)"

     

    Ship Name Current status Next Stage                                   
           
    315p Hangar Ready Flight Ready 65$
    325a Complete Complete 80$
    890 Jump Concept Ready Hangar Ready 600$
    Aurora CL Hangar Ready Flight Ready 35$
    Aurora ES Hangar Ready Flight Ready 35$
    Aurora LN Hangar Ready Flight Ready 45$
    Aurora LX Hangar Ready Flight Ready 35$
    Avenger Hangar Ready Flight Ready 75$
    Avenger Variant 1 Concept Concept Ready 75$
    Avenger Variant 2 Concept Concept Ready 75$
    Avenger Variant 3 Concept Concept Ready 75$
    Banu Merchantman Concept Concept Ready 200-400 range
    Carrack Concept Concept Ready  
    Caterpillar Concept Concept Ready 200-400 range
    Reclaimer Concept Concept Ready 200-400 range
    Constellation Andromeda Hangar Ready Flight Ready 275$
    Constellation Aquila Hangar Ready Flight Ready 325$
    Constellation Taurus Hangar Ready Flight Ready 200$
    Constellation Phoenix Hangar Ready Flight Ready 200-400 range
    Cutlass Black Hangar Ready Flight Ready 115$
    Cutlass Blue Hangar Ready Flight Ready 115$
    Cutlass Red Hangar Ready Flight Ready 135$
    Freelancer Hangar Ready Flight Ready 125$
    Freelancer DUR Hangar Ready Flight Ready 140$
    Freelancer MAX Hangar Ready Flight Ready 155$
    Freelancer MIS Hangar Ready Flight Ready 155$
    Gladiator Concept Ready Hangar Ready 100-200 range
    Gladius Concept Ready Hangar Ready  
    Herald Concept Concept Ready  
    Hornet F7C-M Hangar Ready Flight Ready 125$
    Hornet F7C-R Hangar Ready Flight Ready 155$
    Hornet F7C-S Hangar Ready Flight Ready 140$
    Idris M Concept Ready Hangar Ready 1000$+
    Idris P Concept Ready Hangar Ready 1000$+
    Manticore Concept Concept Ready  
    Mustang Concept Ready Hangar Ready less than 100$
    Mustang Beta Concept Ready Hangar Ready less than 100$
    Mustang Delta Concept Ready Hangar Ready less than 100$
    Mustang Gamma Concept Ready Hangar Ready less than 100$
    Mustang Omega Hangar Ready Flight Ready less than 100$
    New Corvette Concept Concept Ready  
    Hull C Concept Concept Ready  
    P52 Merlin Concept Ready Hangar Ready  
    Redeemer Concept Ready Hangar Ready  
    Retaliator Concept Ready Hangar Ready 200-400 range
    Starfarer Concept Concept Ready 100-200 range
    Vanduul Glaive Hangar Ready Flight Ready  
    Vanduul Scythe Hangar Ready Flight Ready 200-400 range
    Xi’an Scout Concept Ready Hangar Ready  
    Xi’an Volper Concept Concept Ready  
     
     
    Have fun

    fixed it for you.

    feel free to add missing ones. 

  • JonBonJawaJonBonJawa Member UncommonPosts: 489
    Originally posted by Agent_Joseph
    please can you update it with prices, RL money  are very important part of game play in this game.

    you don´t "need" any ship now, you can get the 30$ pack, be done with it and wait until release, the ships will all be in the game and you can buy it with what you earn in the game.

    Start with Aurora, ship a few crates, hunt some bounty.. half a week later you´ll probably can afford  a 300i and sell the Aurora to a used ship dealer. Or you keep it for your collection.

    Or you stick with it, because it´s so adorable, buy 10 more, build an Aurora fleet and conquer the universe with it.

     

  • st3v3b0st3v3b0 Member UncommonPosts: 155
    Originally posted by Jakdstripper

    fixed it for you.

    feel free to add missing ones. 

    Also note that ALL ships will be available in-game post release using in-game credits.

  • Agent_JosephAgent_Joseph Member UncommonPosts: 1,361
    Originally posted by st3v3b0
    Originally posted by Jakdstripper

    fixed it for you.

    feel free to add missing ones. 

    Also note that ALL ships will be available in-game post release using in-game credits.

    yes, I know it ; https://robertsspaceindustries.com/pledge/uec

  • ErillionErillion Member EpicPosts: 10,317

    Hmm .. a buggy costs 15.000 UEC.  You are limited to 150.000 UEC.

    A ship costs how much more than a golfcart buggy ... what do you think ?

    Have fun

  • ErillionErillion Member EpicPosts: 10,317

    Found an interesting bit of information in the newest Jumppoint magazine ... on naming ships in Star Citizen:

     

    "...Ben Lesnick, Senior Community Manager: Here’s a
    quick pitch for how we could work ship names:


    We’ve already introduced Roberts Space Industries, so
    I’m thinking ships should work like real life car and aircraft
    manufacturers: we have maybe half a dozen different
    companies and each one has its own line of spacecraft
    that are stylistically similar ... and each has their
    own particular way of naming the ships. We’ll ultimately
    encourage players to debate which company makes the
    best ships/encourage ‘brand loyalty’ where they stick
    with the a particular corporation’s designs.

    I can also imagine ships working like cars/phones/etc. in
    that we can roll out new iterations each year. So you’re
    going to need to keep earning money (or buying credits)
    if you want to upgrade to the 2013 Aurora when Chairman
    Roberts announces it ...

    Roberts Space Industries ships are kind of the baseline
    “exploration” spacecraft. The names all have an awe-ofspace
    bent: “Aurora,” “Galaxy,” “Constellation,” “Nova,”
    “Nebula” etc.

    Origin Jumpworks GmbH is the BWM of our universe;
    craft are more expensive and sleeker looking... status
    symbols, maybe moreso than they’re worth? They get
    numbers instead of names: “Origin 300i,” “Origin 890
    Jump,” “Origin M50 Turbo,” etc.

    Musashi Industrial and Starflight Concern (MISC) mass
    produces very efficient, modular middle-of-the-road
    ships, mostly transports of different sizes. They’re favored
    by traders and larger corporations. Their names
    are sort of calculated-friendly/inoffensive (think the
    Drayman in Wing Commander/Privateer): “Hauler,” “Explorer,”
    “Longhorn” and so on.

    Drake Interplanetary is ostensibly a legitimate company,
    but it’s an open secret that they manufacture cheap, well
    armed craft favored by pirates, to the point that they’re
    named in that vein: “Cutlass,” “Buccaneer,” “Privateer,”
    “Bandit,” “Marauder,” etc.

    Anvil Aerospace produces more pure dogfighters, but
    with less of the pirate stigma. These ships are more expensive,
    less spit-and-glue. Possible name theme: “Hurricane,”
    “Typhoon,” “Cyclone.”

    As in real life, the military uses these same manufacturers
    but gives their craft their own more war-like names. I’m
    thinking Roman-inspired stuff here: “Phalanx,” “Gladius,”
    “Javelin,” “Ballista,” “Centurion.” Instead of borrowing
    the standard “{Class}-{Number}” (i.e., F-16, B-2, etc.) for
    the designation that everyone uses, let’s steal the United
    States Navy system from World War II to play up the
    manufacturing aspect... so players will know that the “F4R
    Phalanx” was produced for the military by Roberts Industries.

    ... and then for alien fighters, I’d like to see us use a variation
    of the NATO reporting system (or the allied system
    for Japanese aircraft in World War II) where we have
    categorized code names instead of meaningless alien
    terms. (It always bugged me that Confed pilots were talking
    about “Drakhri” in Wing Commander II, because what
    does that word mean? So give them alien names in the
    fiction, but also a system like real life where they all have
    simple code words.)"

    Thats half a page in a 52 page monthy Jumppoint magazine. Good read IMHO.

    Have fun

     

     

  • redcap036redcap036 Member UncommonPosts: 1,230
    Originally posted by Jakdstripper
    Originally posted by Erillion

    https://robertsspaceindustries.com/comm-link/transmission/14244-How-Ideas-Take-Flight-The-Star-Citizen-Ship-Pipeline

     

    "This chart shows what the next stage is for each ship in the pipeline. Note that this is not every ship in development; some which have yet to be revealed are not included! (And others, like the newly selected Wave 4 ships, have not yet entered the pipeline.)"

     

    Ship Name Current status Next Stage                                   
           
    315p Hangar Ready Flight Ready 65$
    325a Complete Complete 80$
    890 Jump Concept Ready Hangar Ready 600$
    Aurora CL Hangar Ready Flight Ready 35$
    Aurora ES Hangar Ready Flight Ready 35$
    Aurora LN Hangar Ready Flight Ready 45$
    Aurora LX Hangar Ready Flight Ready 35$
    Avenger Hangar Ready Flight Ready 75$
    Avenger Variant 1 Concept Concept Ready 75$
    Avenger Variant 2 Concept Concept Ready 75$
    Avenger Variant 3 Concept Concept Ready 75$
    Banu Merchantman Concept Concept Ready 200-400 range
    Carrack Concept Concept Ready  
    Caterpillar Concept Concept Ready 200-400 range
    Reclaimer Concept Concept Ready 200-400 range
    Constellation Andromeda Hangar Ready Flight Ready 275$
    Constellation Aquila Hangar Ready Flight Ready 325$
    Constellation Taurus Hangar Ready Flight Ready 200$
    Constellation Phoenix Hangar Ready Flight Ready 200-400 range
    Cutlass Black Hangar Ready Flight Ready 115$
    Cutlass Blue Hangar Ready Flight Ready 115$
    Cutlass Red Hangar Ready Flight Ready 135$
    Freelancer Hangar Ready Flight Ready 125$
    Freelancer DUR Hangar Ready Flight Ready 140$
    Freelancer MAX Hangar Ready Flight Ready 155$
    Freelancer MIS Hangar Ready Flight Ready 155$
    Gladiator Concept Ready Hangar Ready 100-200 range
    Gladius Concept Ready Hangar Ready  
    Herald Concept Concept Ready  
    Hornet F7C-M Hangar Ready Flight Ready 125$
    Hornet F7C-R Hangar Ready Flight Ready 155$
    Hornet F7C-S Hangar Ready Flight Ready 140$
    Idris M Concept Ready Hangar Ready 1000$+
    Idris P Concept Ready Hangar Ready 1000$+
    Manticore Concept Concept Ready  
    Mustang Concept Ready Hangar Ready less than 100$
    Mustang Beta Concept Ready Hangar Ready less than 100$
    Mustang Delta Concept Ready Hangar Ready less than 100$
    Mustang Gamma Concept Ready Hangar Ready less than 100$
    Mustang Omega Hangar Ready Flight Ready less than 100$
    New Corvette Concept Concept Ready  
    Hull C Concept Concept Ready  
    P52 Merlin Concept Ready Hangar Ready  
    Redeemer Concept Ready Hangar Ready 350-450 range
    Retaliator Concept Ready Hangar Ready 200-400 range
    Starfarer Concept Concept Ready 100-200 range
    Vanduul Glaive Hangar Ready Flight Ready  
    Vanduul Scythe Hangar Ready Flight Ready 200-400 range
    Xi’an Scout Concept Ready Hangar Ready  
    Xi’an Volper Concept Concept Ready  
     
     
    Have fun

    fixed it for you.

    feel free to add missing ones. 

    Redeemer  $350-$450 range

     

    I want one, I want one, I want one so so so... etc... badly.

  • motanilamotanila Member UncommonPosts: 152
    OP, i find odd that you add to every single thread title an "Star Citizen" prefix. Is this how you get the titles from your agency ?
  • ErillionErillion Member EpicPosts: 10,317

    The explanation for that is simple.

    When I log into mmorpg.com I often take a look at the "Newest Forum Posts" section ... and when i immediately see in the title which game this post belongs to, i find it easier to read than looking a which forum subsection this post belongs to. A personal preference I developed  in my 10 years on this forum, which i started to use more and more.

    Helps me also to see in my "Recently Visited Threads" what game a post belongs to (e.g. SWTOR, EVE, SC etc.)

    Have fun

  • mazutmazut Member UncommonPosts: 988
    Originally posted by Erillion

    Just buy them in game with in game money once the game is in the stores. No one forces you to buy them NOW.                      No one holds a gun to your head and screams BUY NOW OR ELSE .....

    Have fun

    True, Buying now is to support the game development and its up to you if you do it or not.

  • TheYear1500TheYear1500 Member UncommonPosts: 531
    Originally posted by st3v3b0
    Originally posted by Jakdstripper

    fixed it for you.

    feel free to add missing ones. 

    Also note that ALL ships will be available in-game post release using in-game credits.

    Nope,  you can't get the Scythe with insurance in game, could only get it with cash.  The Idris will be in limited numbers taht will be auctioned each month, so not everyone will be able to get that either. 

     

  • screecwescreecwe Member UncommonPosts: 128
    Originally posted by TheYear1500
    Originally posted by st3v3b0
    Originally posted by Jakdstripper

    fixed it for you.

    feel free to add missing ones. 

    Also note that ALL ships will be available in-game post release using in-game credits.

    Nope,  you can't get the Scythe with insurance in game, could only get it with cash.  The Idris will be in limited numbers taht will be auctioned each month, so not everyone will be able to get that either. 

     

    He said "all ships will be available", not "all ships will be available with insurance". Everything he said is entirely true. You're the one with incorrect information. They've already hinted that there will be blackmarket insurance dealers in the fringes of space that might be willing to insurance alien craft.

    And the Idris is only limited in pledges. You can buy one in game with ingame credits just like any other ship.

  • JonBonJawaJonBonJawa Member UncommonPosts: 489

    I don´t get why people keep riding on the ship insurance topic all the time.

     

    On the other hand, it´s good that people somehow overestimate the value of LTI, pledging more which is good for the budget.

    It´s just a little ingame credit saver, a minor perk which usually gets blown way out of proportion by some posters.

     

    It has been said so many times by CIG, at all possible occasions, that the Standard ship insurance will be cheap, part of usual expenses like fuel, docking cost, and hangar rent, and you´ll buy all this from your credit income as a trader, bounty hunter, mercenary,.. and standard insurance SHI will cover exactly the same as LTI.

    Right now in Arena Commander pre-alpha SHI or LTI  doesn´t count either as you can´t lose your ship as there is not even any ship insurance mechanic implemented yet.

    So what on earth is this fuzz about LTI, I just don´t get it.

  • ErillionErillion Member EpicPosts: 10,317

    I guess especially those PvP players coming from EVE Online that lose 4-6 ships per evening in dogfights are very much interested in the Lifetime Insurance.

    IMHO what they forget is the "Death of a Spaceman" permadeath in SC. They may get back their ship 6 times per day for free .... but within a week their pilots are more metal than Terminator and/or blowing through the third generation of hereditary pilots.

    Have fun

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Originally posted by Erillion

    I guess especially those PvP players coming from EVE Online that lose 4-6 ships per evening in dogfights are very much interested in the Lifetime Insurance.

    IMHO what they forget is the "Death of a Spaceman" permadeath in SC. They may get back their ship 6 times per day for free .... but within a week their pilots are more metal than Terminator and/or blowing through the third generation of hereditary pilots.

    Have fun

    Well, that solves the problem of "name changes" for your character if you want to hide your dubious past deeds ! image

     

    Hopefully you can save a character template and just "clone" your benificiary's appearance, otherwise it could become tedious recreating your character every few days...

     

    And obviously each new character will have to have a new name, because the name of the character that died remains in the "history" of the game ?

  • jcrg99jcrg99 Member UncommonPosts: 723
    Originally posted by st3v3b0
    Originally posted by Jakdstripper

    fixed it for you.

    feel free to add missing ones. 

    Also note that ALL ships will be available in-game post release using in-game credits.

    "Release": 2017/18. 

  • jcrg99jcrg99 Member UncommonPosts: 723
    Originally posted by MoreOfTheSame
    Originally posted by Agent_Joseph
    please can you update it with prices, RL money  are very important part of game play in this game.

    you don´t "need" any ship now, you can get the 30$ pack, be done with it and wait until release, the ships will all be in the game and you can buy it with what you earn in the game.

    Start with Aurora, ship a few crates, hunt some bounty.. half a week later you´ll probably can afford  a 300i and sell the Aurora to a used ship dealer. Or you keep it for your collection.

    Or you stick with it, because it´s so adorable, buy 10 more, build an Aurora fleet and conquer the universe with it.

     

    Which does not make a lot of sense to do it now. Big risk of disappointment due a long wait. Even worst when they start to look into it, to notice the cash grab party. 

    It sounds better to keep away and wait for the release. The side effects of that are more positive for both the game, the company and for the customers.

    It's a tiny niche. It's a big risk to screw with people along the road, mainly because it's expected that they won't have unconditional love for Mr. Roberts to accept their excuses, that let's be fair, are just for the ears of his fans.

  • ErillionErillion Member EpicPosts: 10,317

    "Big risk"  = worth approx. two 3D movie tickets (= 30 $)

    I warn ye, do not take that "big risk" blindly !

     

    Have fun

  • ErillionErillion Member EpicPosts: 10,317

    Added Javelin destroyer to the list.

     

    Have fun

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