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  • RusqueRusque Member RarePosts: 2,785
    Originally posted by Yamota
    Originally posted by Rusque

    I don't know why people say the combat is good in Tera. It feels less actiony than tab target combat. Being locked during all attacks is one of the worst design decisions I've ever seen.

     

    You are not locked during attacks, it depends on the skill. Most skills allow you to move while charging up an attack and some skills move you while doing the attack, like many Slayer skills.

    Also all your attacks have to connect with your target. I dont see how those two things makes it less actiony than Tab target where you just target and then press 1,2,3.

    You don't have control during (I'd say most attacks/skills, based on my experience) of your character. So it doesn't feel right. You want to know why more people aren't playing this "awesome" game. It's because it's not awesome.

    Your attacks also have to connect in a tab target game, your attacks have a range on them, and you can move in and out of range while using abilities outside of spells with cast times. And even when you do have a spell with a cast time, you just move and it cancels the cast.

    Now, I'm not saying tab target = action combat. It doesn't. What I am saying is that tab target still manages to *feel* more actiony than Tera. But of course, you can like the game, different strokes for different folks - it's just that there's a reason it's not a game people want to play.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Rusque

    You don't have control during (I'd say most attacks/skills, based on my experience) of your character. So it doesn't feel right. You want to know why more people aren't playing this "awesome" game. It's because it's not awesome.Your attacks also have to connect in a tab target game, your attacks have a range on them, and you can move in and out of range while using abilities outside of spells with cast times. And even when you do have a spell with a cast time, you just move and it cancels the cast.Now, I'm not saying tab target = action combat. It doesn't. What I am saying is that tab target still manages to *feel* more actiony than Tera. But of course, you can like the game, different strokes for different folks - it's just that there's a reason it's not a game people want to play.

    Let me help you out with little video:

    http://www.youtube.com/watch?v=8RGzzS1jGJc

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by HappyOrange
    Originally posted by Yamota
    Originally posted by Phry
    Didn't watch the whole youtube vid, bit pointless, as its so repetitive i can only imagine how tedious that must be to actually have to do it in the game, if that video is in any way representative of the rest of the game, then, i don't think many would find the prospect of having to deal with it, all that appealing.image

    Show me a vid for another MMO which has better looking and more engaging combat. 

    www.youtube.com/watch?v=YIGppAnOp1Q&feature=youtu.be&t=10m36s

    That looks pretty good I must admit. But game is not released in west yet is it?

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by Rusque
    Originally posted by Yamota
    Originally posted by Rusque

    I don't know why people say the combat is good in Tera. It feels less actiony than tab target combat. Being locked during all attacks is one of the worst design decisions I've ever seen.

     

    You are not locked during attacks, it depends on the skill. Most skills allow you to move while charging up an attack and some skills move you while doing the attack, like many Slayer skills.

    Also all your attacks have to connect with your target. I dont see how those two things makes it less actiony than Tab target where you just target and then press 1,2,3.

    You don't have control during (I'd say most attacks/skills, based on my experience) of your character. So it doesn't feel right. You want to know why more people aren't playing this "awesome" game. It's because it's not awesome.

    Your attacks also have to connect in a tab target game, your attacks have a range on them, and you can move in and out of range while using abilities outside of spells with cast times. And even when you do have a spell with a cast time, you just move and it cancels the cast.

    Now, I'm not saying tab target = action combat. It doesn't. What I am saying is that tab target still manages to *feel* more actiony than Tera. But of course, you can like the game, different strokes for different folks - it's just that there's a reason it's not a game people want to play.

    If you mean during the actual attack animation then yes, you cant control during that. But that is natural as you are executing your attack and can't be moving around then. However, many skills, have a charge-up component which does allow you to move around.

    And then you got active dodges, backsteps, parry, blocks and simply just stepping out of the way which makes combat really engaging.

  • k61977k61977 Member EpicPosts: 1,523
    For me the game got boring really fast.  Taking 5 mins or more to kill a single BAM was really boring.  And a game trying to force grouping for mobs like that turns me off.  I group if I feel like it not because a game wants to make me group.  But you can solo almost all the BAMs, just takes forever to get anywhere.  Wasn't a horrible game at all just left me bored with BAM grinding.
  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by k61977
    For me the game got boring really fast.  Taking 5 mins or more to kill a single BAM was really boring.  And a game trying to force grouping for mobs like that turns me off.  I group if I feel like it not because a game wants to make me group.  But you can solo almost all the BAMs, just takes forever to get anywhere.  Wasn't a horrible game at all just left me bored with BAM grinding.

    Well why did you feel you need to grind BAMs? I usually just kill one once in a while to challenge myself and have some fun. The bulk of my EXP I get from doing dungeons and PvP/PvE quests. But I must admit that the quests in this game are really boring. However the combat is top notch.

  • negativf4kknegativf4kk Member UncommonPosts: 381
    actually the only MMO where u need skill, not a "press 1, 2, 3, 4, WOW clones". 

    <a href="http://www.danasoft.com"><img src="http://www.danasoft.com/sig/499105419258.jpg"; border="0"></a><div style="font-family:arial,sans-serif;font-size:11px;"><p>Sign by Danasoft - <a href="http://www.danasoft.com">For Backgrounds and Layouts</a></p></div>

  • KaladinKaladin Member Posts: 468

    The ratio of fun in playing Tera vs the fun in watching Tera is the largest gap I have ever come across.  I LOVED Tera, If they came out with more playable content quicker, and larger group content where you could see everybody and not a gray scaled version of large groups, I would still be playing it.

    But I have said this before and I will say it again.  Watching videos of Tera makes the game look HORRIFICALLY BORING!!! (especially when it's a healer doing it).  But playing it is incredibly fast paced and engaging, more so than any other game I have played.  It was always going to be a niche game because of the amount of attention and prior knowledge required to pull off what is in the video.  Not everybody wants to pay that much attention while gaming.

    I love Tera, I love the combat, but watching videos of it is awful.  Always was to me.  You just don't see what the player is processing in their heads to accomplish things like BAMs and bosses.

    I can fly higher than an aeroplane.
    And I have the voice of a thousand hurricanes.
    Hurt - Wars

  • Asm0deusAsm0deus Member EpicPosts: 4,599
    Originally posted by Hariken
    Calling itself an action combat game yet locking you down during combat. I made an archer and it sucks. GW2 lets you moving around dodging during combat. It was the second mmo that i was pumped enough to pre order based on the action combat lie.

    This "action combat" but then having rooting mechanics is kind of meh, who ever invented rooting should be shot!

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • k61977k61977 Member EpicPosts: 1,523
    Originally posted by Yamota
    Originally posted by k61977
    For me the game got boring really fast.  Taking 5 mins or more to kill a single BAM was really boring.  And a game trying to force grouping for mobs like that turns me off.  I group if I feel like it not because a game wants to make me group.  But you can solo almost all the BAMs, just takes forever to get anywhere.  Wasn't a horrible game at all just left me bored with BAM grinding.

    Well why did you feel you need to grind BAMs? I usually just kill one once in a while to challenge myself and have some fun. The bulk of my EXP I get from doing dungeons and PvP/PvE quests. But I must admit that the quests in this game are really boring. However the combat is top notch.

    You pretty much answered it for me with boring questing, I am a PVE person.  I love questing, I usually quit games after I have done all the PVE quest.  I do enjoy PVP sometimes.  I like leveling, crafting, etc... not much into dungeon gear grinders. 

     

    Example is I am playing archeage now the only thing holding me into the game is the crafting, it isn't the best but it is something you have to work at for a long time to get the benefits from.  I have completed all the quest in my faction, I haven't ran the final dungeon in the game at all and never plan to or grind out hasla weapons.  I plan to craft all my own stuff so it is keeping me entertained, and max crafted gear is the best in game which really draws me in.  It could take a normal person an entire year just to craft a complete set of one type of gear max level if they ever get that lucky.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Asm0deus

    This "action combat" but then having rooting mechanics is kind of meh, who ever invented rooting should be shot!

    It is diversity and balance - berserker being the least mobile, while warrior the most mobile with slayer being in the middle.

    Otherwise you may end up with crap like Archeage - bow users being the fastest, longest range and they can still block with a shield while running and shooting arrows.

  • KaladinKaladin Member Posts: 468
    Originally posted by Asm0deus
    Originally posted by Hariken
    Calling itself an action combat game yet locking you down during combat. I made an archer and it sucks. GW2 lets you moving around dodging during combat. It was the second mmo that i was pumped enough to pre order based on the action combat lie.

    This "action combat" but then having rooting mechanics is kind of meh, who ever invented rooting should be shot!

    Another reason why it is niche.  I enjoyed having to think ahead with my abilities.  Will I have time to pull off this giant slam or should I just stab him a little bit more?  It has a Risk vs. Reward in it that some folks find very enjoyable.  Just because you don't, doesn't mean it's bad.

    I can fly higher than an aeroplane.
    And I have the voice of a thousand hurricanes.
    Hurt - Wars

  • HerzyHerzy Member UncommonPosts: 184

    TERA has to have the best combat feedback of any MMO I have ever played. And I'm playing WoW at the moment...

    I would argue it is niche because the questing is poorly thought out and the world, albeit beautiful, is only a backdrop and not fleshed out. E.g. the Night Elf starting zone in WoW is absolutely amazing. It's so dense that I feel like I'm in a real forest. Same goes for the other areas in the game, but everyone has tried the N.E. starting zone so I used that as an example.

    The only reason TERA is still alive is because of its amazing combat. Combat > graphics > armour > avatars. In that order of relevancy, for TERA still being alive.

  • TiamatRoarTiamatRoar Member RarePosts: 1,688
    Originally posted by Kaladin
    Originally posted by Asm0deus
    Originally posted by Hariken
    Calling itself an action combat game yet locking you down during combat. I made an archer and it sucks. GW2 lets you moving around dodging during combat. It was the second mmo that i was pumped enough to pre order based on the action combat lie.

    This "action combat" but then having rooting mechanics is kind of meh, who ever invented rooting should be shot!

    Another reason why it is niche.  I enjoyed having to think ahead with my abilities.  Will I have time to pull off this giant slam or should I just stab him a little bit more?  It has a Risk vs. Reward in it that some folks find very enjoyable.  Just because you don't, doesn't mean it's bad.

    Maybe it's because I'm a big fan of fighting games like Street Fighter where you're ALWAYS rooted in place when you attack, and part of the huge gameplay comes from making sure you don't idiotically spam your attacks and leave yourself open.  In this regards, I see the whole rooting thing in TERA more of a gameplay style thing, just like Street Fighter, than a flaw.

     

    To a lesser extent, there's rooting mechanics in Diablo and Diablo-esque games too (sure, your attack speed is fast enough that it's not that big a deal, but you still need to think and stop attacking when the time comes to dodge or run away).  I figure rooting mechanics are one of the primary things that separate an action RPG from a non-action RPG.

     

    Still, I can understand why that'd be niche for an MMORPG.  Most people play MMORPGss so they can sit back and relax a bit.  Most people play RPGs instead of Action-RPGs because they focus on the strategical tactical aspects rather than the twitch-decision making aspects of an action RPG.

  • FdzzaiglFdzzaigl Member UncommonPosts: 2,433

    Doesn't look too bad, but the combat as shown in the video isn't so much more apart from other MMO's for me. The guy is still sitting in one place casting most of the time despite some dodges, whether he needs to lock on or not is sort of unconsequential imo (at least in PvE).

    But I do know that other classes in TERA have more movement, so there's that.

    Biggest problem is one that's symptomatic for MMO's though: few MMO's have learned that LESS=MORE.

    There's about 20 Dragons patrolling that area, inviting player to come and grind them out. As a consequence they have no identity whatsoever.

    I'd say: remove all of them and make one big boss that patrols the area as a group encounter or a TRULY difficult fight for solo players, then I'll be impressed.

     

    Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by Fdzzaigl

    Doesn't look too bad, but the combat as shown in the video isn't so much more apart from other MMO's for me. The guy is still sitting in one place casting most of the time despite some dodges, whether he needs to lock on or not is sort of unconsequential imo (at least in PvE).

    But I do know that other classes in TERA have more movement, so there's that.

    Biggest problem is one that's symptomatic for MMO's though: few MMO's have learned that LESS=MORE.

    There's about 20 Dragons patrolling that area, inviting player to come and grind them out. As a consequence they have no identity whatsoever.

    I'd say: remove all of them and make one big boss that patrols the area as a group encounter or a TRULY difficult fight for solo players, then I'll be impressed.

     

    Yeah BAMs used to be really hard, back in the days. But then the devs started to whore out to the casual players and made them much easier. They can still be a challenge, depending on the class you play, but against an equal level BAM you will win quite easily if you know your class and pay attention.

    That being said, I can't remember any other MMO ever, having more fun combat than TERA. Possibly GW 2 but the mobs there are pathetic and lacklustre to the giant monsters of TERA.

  • grimalgrimal Member UncommonPosts: 2,935
    Originally posted by TiamatRoar
    Originally posted by Kaladin
    Originally posted by Asm0deus
    Originally posted by Hariken
    Calling itself an action combat game yet locking you down during combat. I made an archer and it sucks. GW2 lets you moving around dodging during combat. It was the second mmo that i was pumped enough to pre order based on the action combat lie.

    This "action combat" but then having rooting mechanics is kind of meh, who ever invented rooting should be shot!

    Another reason why it is niche.  I enjoyed having to think ahead with my abilities.  Will I have time to pull off this giant slam or should I just stab him a little bit more?  It has a Risk vs. Reward in it that some folks find very enjoyable.  Just because you don't, doesn't mean it's bad.

    Maybe it's because I'm a big fan of fighting games like Street Fighter where you're ALWAYS rooted in place when you attack, and part of the huge gameplay comes from making sure you don't idiotically spam your attacks and leave yourself open.  In this regards, I see the whole rooting thing in TERA more of a gameplay style thing, just like Street Fighter, than a flaw.

     

    To a lesser extent, there's rooting mechanics in Diablo and Diablo-esque games too (sure, your attack speed is fast enough that it's not that big a deal, but you still need to think and stop attacking when the time comes to dodge or run away).  I figure rooting mechanics are one of the primary things that separate an action RPG from a non-action RPG.

     

    Still, I can understand why that'd be niche for an MMORPG.  Most people play MMORPGss so they can sit back and relax a bit.  Most people play RPGs instead of Action-RPGs because they focus on the strategical tactical aspects rather than the twitch-decision making aspects of an action RPG.

    The standing in place never bothered my either, but I too am also a fan of SF2 :)

  • SovrathSovrath Member LegendaryPosts: 32,779
    Originally posted by grimal
    Originally posted by TiamatRoar
     

    Maybe it's because I'm a big fan of fighting games like Street Fighter where you're ALWAYS rooted in place when you attack, and part of the huge gameplay comes from making sure you don't idiotically spam your attacks and leave yourself open.  In this regards, I see the whole rooting thing in TERA more of a gameplay style thing, just like Street Fighter, than a flaw.

     

    To a lesser extent, there's rooting mechanics in Diablo and Diablo-esque games too (sure, your attack speed is fast enough that it's not that big a deal, but you still need to think and stop attacking when the time comes to dodge or run away).  I figure rooting mechanics are one of the primary things that separate an action RPG from a non-action RPG.

     

    Still, I can understand why that'd be niche for an MMORPG.  Most people play MMORPGss so they can sit back and relax a bit.  Most people play RPGs instead of Action-RPGs because they focus on the strategical tactical aspects rather than the twitch-decision making aspects of an action RPG.

    The standing in place never bothered my either, but I too am also a fan of SF2 :)

    Me either, I have no problem with Tera's combat. For me it's pretty much the best out there. Having said that, I've never liked the higgledy piggledy "let me be constantly on the move and never stop" combat that some people seem to enjoy.

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  • grimalgrimal Member UncommonPosts: 2,935
    Originally posted by Sovrath
    Originally posted by grimal
    Originally posted by TiamatRoar
     

    Maybe it's because I'm a big fan of fighting games like Street Fighter where you're ALWAYS rooted in place when you attack, and part of the huge gameplay comes from making sure you don't idiotically spam your attacks and leave yourself open.  In this regards, I see the whole rooting thing in TERA more of a gameplay style thing, just like Street Fighter, than a flaw.

     

    To a lesser extent, there's rooting mechanics in Diablo and Diablo-esque games too (sure, your attack speed is fast enough that it's not that big a deal, but you still need to think and stop attacking when the time comes to dodge or run away).  I figure rooting mechanics are one of the primary things that separate an action RPG from a non-action RPG.

     

    Still, I can understand why that'd be niche for an MMORPG.  Most people play MMORPGss so they can sit back and relax a bit.  Most people play RPGs instead of Action-RPGs because they focus on the strategical tactical aspects rather than the twitch-decision making aspects of an action RPG.

    The standing in place never bothered my either, but I too am also a fan of SF2 :)

    Me either, I have no problem with Tera's combat. For me it's pretty much the best out there. Having said that, I've never liked the higgledy piggledy "let me be constantly on the move and never stop" combat that some people seem to enjoy.

    I find Tera, AoC, DCUO, ESO, GW2 (I'm sure I'm missing another) all to have great action combat.  But Tera is indeed unique in that it really brings this A movie combat action sequence that is both thrilling to play and watch.

  • Charlie.CheswickCharlie.Cheswick Member UncommonPosts: 469

    For me, it was the whole nod-to-pedophiles thing.

    Creeped me out a bit. Just couldn't do it.

    -Chuckles
  • AbaxialAbaxial Member UncommonPosts: 140

    The combat is one of the thing that draws me to TERA - it is so much more visceral than in most other games. When a beserker swings that great axe they stagger under the momentum of it; the opponent staggers - it all feels very real, even if the axe is outrageously large, I even like the damage splashes, which are obviously not realistic, but are very slickly done.

    I do think, though, that classes should not be confined to a single weapon each. And why shouldn't a beserker wear leather armour if they want to?

  • CommoXCommoX Member UncommonPosts: 85

    So called action combat turned me off.

    It had clever combat ideas, but being rooted in place while using an ability utterly ruined this game for me. 

  • scioccosciocco Member UncommonPosts: 89

    There is a big problem with some of the complaints here. The rooting that occurs while using abilities is annoying, I agree, but it is also highly dependent on the attack speed stat of your character. When you first create your character, the starting gear gives you a whopping 0% attack speed increase and you will likely not go above 8% until you hit max level and get some decent gear. This stat is so important that whenever I leveled an alt, I would buy weapons with double attack speed (16%) with my main for the alts just to make it fun. This game literally changes into fast paced combat once you go ~20% and higher.

    A problem is that Blue Hole Studios (developer) and EME (producer NA), as well as other producers I suppose, are so ignorant about their own game that they don't understand the importance of attack speed. They've made several equalized gear BGs and gave the gear way too little attack speed.

    I believe someone was bitching about Archers up thread.

    You get your two charge shots very early on, penetrating arrow (PA) and radiant arrow (RA). When you first get these skills you are not able to move while charging the skill, but around level 20 for PA and around level 30 for RA you are able to move, at half speed, while charging. BUT WAIT, there's more... there are glyphs you can/could buy from vendors skill vendors that REMOVED THE MOVEMENT SPEED DECREASE. I have seen so many people complain about not being able to move while charging, which makes it obvious that they probably never reached level 20. THERE'S STILL MORE TO KNOW!! Archers get an ability and I'm not sure what level called final salvo that is only active after you use a charge shot and guess that it does, it stops the animation of using the skill and you can move onto another skill. Now, add in a solid 20%+ attack speed and archers are attacking machines. Rooting? They forget what that is at max level.

    All the classes have similar experiences in losing that rooting feel as you gain skills and attack speed.

    Here's a comparison between low level and high level lancer that shows the importance of attack speed. Pay attention to the shield barrage, it looks like the lancer moves his shield from side to side, twice.

    Low level lancer:

    https://www.youtube.com/watch?v=3f1xhGyIMgU

    High level lancer (Gold, in 3s arena):

    https://www.youtube.com/watch?v=_yrIvnAh7NQ

    Here's a video of a slayer dueling a sorcerer from the slayer's POV (IMO, playing with and against many of big PvPers throughout tera, these are/were two of the best players of their respective classes)... (also please ignore Tadd's use of low graphics, lol):

    https://www.youtube.com/watch?v=4_KKn7r917A

    Here's another slayer video if the previous one's graphics are annoying (mudkip makes good gifs as well, but I'm not sure where to find them):

    https://www.youtube.com/watch?v=G6RVQoKHGFg&list=PLWhNmFwGkN7ocmnentJzELdpHbIF6a7La

     

    I don't feel like typing much more, but I'll answer questions respond in a somewhat timely manner if people want to know more.

    Note 1: I no longer player tera, because...

    Note 2: The developers and producers are fucking stupid as they continually make the game worse and worse. Gear has over time become more difficult to attain, the BGs are made worse with each patch. This was released almost four years ago in Korea and BHS still doesn't understand attack speed is a major into the "fun" factor. STAGGERSTAGGERSTAGGERSTAGGERSTAGGERSTAGGERSTAGGERSTAGGER is another reason, anyone who plays will know will get what I mean. I could go own, but I'll refrain... greedy assholes the Dev's and producers are may I add though.

    Note 3: GW2 action combat LOL. The game had auto target/tab target, some action there, I cancelled my preorder during beta in disgust. Though, I do believe the term "action combat" is bad, because what does action mean to people? Games are throwing the term around all over the place and it gets me thinking it might be reticle based combat, but then you get GW2/tab target anyway. Wildstar was decent, but too much room for error, TESO maybe the same.

     

    I'd love to play Tera circa launch time with master glyphs and CC/evasion patches added in. Great times.

  • gw2foolgw2fool Member UncommonPosts: 164
    Originally posted by Derros
    The questing just felt bla.

    ^ Exactly!

     

    I got spoiled by gw2, where it takes only a couple of weeks to max lvl, so lost interest in playing anything that seems like it is full of grind...

  • AmjocoAmjoco Member UncommonPosts: 4,860

    I looked at it after I sunk the initial $49.99 into it and had to close my eyes to the chat. It turned me off, and I hope those of you that can look past it all the luck.

    It's a beautiful game, but the chat reflects the personalities of the people that will have your back. Not worth my time.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

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