Nope, a ship does not cost a million to develop, neither does a "space plant". Every recent stretch goal is just a symbol for an achievement.
Some of the early stretch goals introducing full blown features might cost a million ... like the extended procedural generation stretch goal. But CIG has long since stopped adding full features as stretch goals, to avoid feature creep on their way to a feature-complete Alpha version.
Originally posted by Octagon7711 Taking a million dollars to make something. So if a designer takes a year to design a ship and a dev takes a year to code it, you mean to tell me their salary was half a million a year?
I really don't understand why this needs to be explained so often. Someone explained it literally 6 posts before yours.
In one of the next patches your in game avatar will be able to drink from the liquor cabinet and get drunk ... with all the usual results. DONT DRINK AND FLY SPACESHIPS ! ;-) Source: "10 for the Chairman Episode 45", at the beginning
"Genesis-class Starliner – The Genesis is yet another landmark in Crusader Industries’ proud history of transport designs. This ship utilizes award-winning manufacturing techniques and the highest quality parts to create one thing; a next-generation passenger ship at a price that won’t break your budget. Crusader Industries’ proprietary NeoG engine technology offers some of the most efficient flight for a ship of its size. The Genesis line has been cited in Whitley’s as “one of the most reliable and safe public transport ships on the market.” Genesis Starliners are available in a number of stock configurations, focusing on everything from passenger capacity to freight to overall comfort. The UEE military operates multiple Genesis conversions for support roles, including SWACS and starflight test operations."
No stretch goals for 63 mil onwards have been announced yet. As the user SpaceElmo on the SC forums said: "We have literally unlocked the unknown." ;-)
I suspect they will use all the remaining suggested ships from the 10 ship poll and maybe sprinkle in some extra UEC cash and deko items for the hangar. Maybe some more insider jokes like the "Locker from another Universe".
So, IF this is a cash grab like a few of you guys state. when they have got this much cash for this project, Why not finish it and make so much more? Pepole obiously want to play a game like this.
The stretch goal for 64 M$ has been announced ... and its NOT a ship ;-)
"Pets – We have repair bots, we have fish… but we haven’t implemented a traditional pet system in Star Citizen yet. At $64 million, that changes. From Jones the Cat in Alien to the Battlestar Galactica’s Daggit, pets have a place onboard starships… and we want to give you that option in Star Citizen. Expect traditional terrestrial options, plus anything exotic we can dream up in the Star Citizen universe! (Those Torshu Grey crabs that keep escaping are just the start.) This stretch goal is in honor of Paddington, Strike Dog of the UEES Paul Steed. In one of our first videos Paddington helped us get to $4 million back in the initial campaign, and sadly passed away recently."
Hhhmm, will they allow Headcrabs as pets ? ;-)
----------------------
The 63 M$ stretch goal has already been achieved ... and is not really a surprise. Third starter ship. Xi'an design.
" .....a whopping 50% of the vote went to the MISC Reliant to be the third starter ship:
MISC Reliant – With the success of the Freelancer “Built for Life” campaign, MISC has moved to join RSI and Consolidated in the single-seat introductory starship arena. Their silver bullet? A starter ship with more than one seat… and their ace in the hole: Xi’An technology. Where the Aurora is a pure utilitarian platform and the Mustang is a delicate, maneuverable personal transport, the Reliant is MISC’s most Xi’An tech-heavy ship to date. Featuring impossibly sleek lines, two separate crew seats and a vertical fuselage design, the Reliant’s streamlined cockpits glow with some of the finest xenotechnology available!
And since we’ve already hit $63 million, the Reliant is in the bag! It sounds like backers are interested in seeing more alien technology! That’s one thing Star Citizen will deliver on. As I said last time, never say never for the other concepts… I especially liked the Drake ‘space motorcycle."
------------------
And a teaser at the end:
"For those looking ahead to $65 million, we have a major feature we’re investigating as an option. Suffice it to say, we’ve heard a lot of your feedback about modular ships and we want to expand our plan for how to do them… so check back next letter for more information!"
Originally posted by JowLiWon So, IF this is a cash grab like a few of you guys state. when they have got this much cash for this project, Why not finish it and make so much more? Pepole obiously want to play a game like this.
Take a hard look at Elite:Dangerous right now and see what tend to happen when reality catches up with the dream. Its not pretty...
Originally posted by JowLiWon So, IF this is a cash grab like a few of you guys state. when they have got this much cash for this project, Why not finish it and make so much more? Pepole obiously want to play a game like this.
Take a hard look at Elite:Dangerous right now and see what tend to happen when reality catches up with the dream. Its not pretty...
Naa. Not buying that, the misstake they did was not open eough to tell pepole they where struggeling with off-line part, as some pepole have amplifyed besouse it was big enugh.
Originally posted by JowLiWon So, IF this is a cash grab like a few of you guys state. when they have got this much cash for this project, Why not finish it and make so much more? Pepole obiously want to play a game like this.
Take a hard look at Elite:Dangerous right now and see what tend to happen when reality catches up with the dream. Its not pretty...
Naa. Not buying that, the misstake they did was not open eough to tell pepole they where struggeling with off-line part, as some pepole have amplifyed besouse it was big enugh.
Lets wait until its out of beta and then revisit the issue.
Originally posted by JowLiWon So, IF this is a cash grab like a few of you guys state. when they have got this much cash for this project, Why not finish it and make so much more? Pepole obiously want to play a game like this.
Take a hard look at Elite:Dangerous right now and see what tend to happen when reality catches up with the dream. Its not pretty...
Naa. Not buying that, the misstake they did was not open eough to tell pepole they where struggeling with off-line part, as some pepole have amplifyed besouse it was big enugh.
Lets wait until its out of beta and then revisit the issue.
There will always be unhappy pepole. The only question is how many and if you get to be one of them.
Here is what has been said before by Chris Roberts about this stretch goal:
"For those looking ahead to $65 million, we have a major feature we’re investigating as an option. Suffice it to say, we’ve heard a lot of your feedback about modular ships and we want to expand our plan for how to do them… so check back next letter for more information!"
Rumours on the forums were in two directions:
1) a system of modular, standardized containers of varying sizes that fit into almost every ship.
2) an alien ship type put together any way you want from a series of different module types ... engine pods, cargo pods, weapon pods, life support pods .... so if you want a VERY slow, but extremely well armed and armored ship for 3 people ... go ahead ... build it.
2a) the less exotic version of (2) --- like an Australian roadtrain ... Space Truckers ... one module for propulsion, one for the crew and a varying number of specialized cargo pods ....
Update from the recent "Letter from the Chairman"
"The last letter hinted at the $65 million stretch goal: a revamp of our modular ship design drawn directly from player feedback. As Star Citizen stands today, the ships are extremely customizable. You can switch engines, thrusters, guns, missiles, turrets, sensor suites, scanners, cargo pods and some interior ‘seats’ (and much more.) Starting with 1.0, we’ve added the first iteration of the technology for a paint system that will allow us to create promised skins and ultimately let you alter your ship’s exterior appearance. For 1.0 it is used to handle the various paintjobs for the variants. But longer term this will allow us to give everyone the skins they have backed for and ultimately this system will allow for some user generated paintjobs!
One huge piece of feedback from the Constellation and Cutlass sales has been that backers want more: they want to customize the roles and the internals of their ships to a higher degree than we initially envisioned. Based on this feedback we intend to make changes to the ships that make sense to better represent what you want. The team at Foundry 42 is already building a number of modular capital ships, like the Javelin, that can change their internal and external form factors through an array of optional user-configured modules. What we intend now to do is take the technology and design work done for these capital ships and apply it back to a number of Star Citizen’s smaller personal craft.
Enhanced Ship Modularity – So you have the ship of your dreams, but really wish that it could be customized to suit your needs a bit more than the off-the-shelf models? This new goal, a massive undertaking, is going to be of interest. We are looking to overhaul any suitable ships (including the Cutlass, Avenger, Retaliator and Redeemer) to allow many modular components to be available as swap-outs. For example: if you have purchased a Redeemer, then using the new system you would have a variety of new modules available to refit the ship, internal and external, to suit your play requirements. If you wanted to make it a Bounty Hunter ship, you could buy a “Stasis Chamber module” for the lower deck and you would be able to capture and store fugitives to be delivered for their bounties at your leisure. You could configure the upper deck to be outfitted with a “long range communication suite” allowing you to keep in touch with your “Infoagent” even when in deep space. Fed up of Bounty hunting? Swap in a larger cargo module in the lower deck to make that profitable run you have been planning for a while, or add the Explorer Module with deployable vehicle for some planetside recon. Manufacturers will still be offering pre-configured variants, but should you be looking to adapt a hull to suit a certain task then your ship has come in (and is now ready for modification!)"
I like to customize my rigs, so these two enhancements are quite important to me personally. And - knowing the Goons from EVE Online - i can already imagine what kind of customized paint jobs we will see in Star Citizen ;-)
Well done fellow backers. During anniversary sale I only pledged for an upgrade from 300i to 315p but thanks to the high rollers and thousands of new backers another stretch goal is terminated.
Everything you ever wanted to know about the Star Citizen crowdfunding project, exact numbers of backers per month since start of the campaign, projected funding development, average pledge per citizen !, population growth .... you name it.
Many thanks to the following data wizards, that made all this possible:
Chris Roberts is changing a bit the way the stretch goals will work. His main points are:
"Starting with $66 million, I want to start focusing everyone on the level of detail and immersion that everyone’s support is enabling. So instead of always having a feature or a reward I want to share a deeper view into an element of the design that has been enabled by your continuing support. This time around, we’re going to tell you about Star Citizen’s multi-crew ship seat actions."
"This doesn’t mean we won’t still occasionally reward backers with in-game content (flair, UEC, ship upgrades and more types to come!) or propose new ship types to celebrate major milestones but I would like the focus to be more about the amazing game that you are all enabling rather than the amounts we have raised."
A long description of multi-crew ships and how they work follows.
Comments
Alas, no half million salary for a coder ;-)
Nope, a ship does not cost a million to develop, neither does a "space plant". Every recent stretch goal is just a symbol for an achievement.
Some of the early stretch goals introducing full blown features might cost a million ... like the extended procedural generation stretch goal. But CIG has long since stopped adding full features as stretch goals, to avoid feature creep on their way to a feature-complete Alpha version.
Have fun
I really don't understand why this needs to be explained so often. Someone explained it literally 6 posts before yours.
Reading comprehension.
Another flair item for scubscribers ... the liquor cabinet. Will look good in my Revel & York hangar, between fish tank and bonsai plant ;-)
https://robertsspaceindustries.com/comm-link/transmission/14303-Subscriber-Flair-Liquor-Cabinet
Have fun
PS:
In one of the next patches your in game avatar will be able to drink from the liquor cabinet and get drunk ... with all the usual results. DONT DRINK AND FLY SPACESHIPS ! ;-) Source: "10 for the Chairman Episode 45", at the beginning
when is the item placing system coming? I´d like to rearrange my home hangar a bit, that plant should go a little more to the right...
btw half way through 62 million $ !
62 M$ reached.
This unlocks:
"Genesis-class Starliner – The Genesis is yet another landmark in Crusader Industries’ proud history of transport designs. This ship utilizes award-winning manufacturing techniques and the highest quality parts to create one thing; a next-generation passenger ship at a price that won’t break your budget. Crusader Industries’ proprietary NeoG engine technology offers some of the most efficient flight for a ship of its size. The Genesis line has been cited in Whitley’s as “one of the most reliable and safe public transport ships on the market.” Genesis Starliners are available in a number of stock configurations, focusing on everything from passenger capacity to freight to overall comfort. The UEE military operates multiple Genesis conversions for support roles, including SWACS and starflight test operations."
656.516 backers at the time of writing.
Have fun
63 M$ reached.
https://robertsspaceindustries.com/funding-goals
659,854 Star Citizens at the time of writing.
No stretch goals for 63 mil onwards have been announced yet. As the user SpaceElmo on the SC forums said: "We have literally unlocked the unknown." ;-)
I suspect they will use all the remaining suggested ships from the 10 ship poll and maybe sprinkle in some extra UEC cash and deko items for the hangar. Maybe some more insider jokes like the "Locker from another Universe".
Have fun
Ok, I am shaking my head over what these guys are getting away with as much as the next guys, but that post is bit on the silly side.
There is many resonable explanations for this. TBH, you are making a big deal out of loose facts to say the least.
Read your private mail on mmorpg.com w.r.t. to the background of these conspiracy theories and the reason for these postings.
Have fun
Oh did you send him some of your own conspiracy theories?
Have fun
yeah, don´t bother.
He´s another alt persona of jcrg99, menzes etc. easily spotted.
here is his story
https://forums.robertsspaceindustries.com/discussion/192262/what-s-the-story-of-jcrg99
I would remove that link unless you want a mmorpg.com-moderator warning - been there, done that.
Have fun
PETS IN SPACE .... ;-)
*** tongue in cheek *** Go watch this remastered classic ;-)
https://www.youtube.com/watch?v=kp_eYvXhx5c&t=0m43s
The stretch goal for 64 M$ has been announced ... and its NOT a ship ;-)
And since we’ve already hit $63 million, the Reliant is in the bag! It sounds like backers are interested in seeing more alien technology! That’s one thing Star Citizen will deliver on. As I said last time, never say never for the other concepts… I especially liked the Drake ‘space motorcycle."
"For those looking ahead to $65 million, we have a major feature we’re investigating as an option. Suffice it to say, we’ve heard a lot of your feedback about modular ships and we want to expand our plan for how to do them… so check back next letter for more information!"
-----------------
Here is the link:
https://robertsspaceindustries.com/comm-link/transmission/14336-Letter-From-The-Chairman
Have fun
Take a hard look at Elite:Dangerous right now and see what tend to happen when reality catches up with the dream. Its not pretty...
Naa. Not buying that, the misstake they did was not open eough to tell pepole they where struggeling with off-line part, as some pepole have amplifyed besouse it was big enugh.
64 M$ stretch goal reached .
That means we got:
PETS IN SPACE !
I suspect Chris Roberts is more thinking in terms of this
while i am thinking more in the direction of this
or this
Have fun
Lets wait until its out of beta and then revisit the issue.
There will always be unhappy pepole. The only question is how many and if you get to be one of them.
65 M$ strech goal reached.
https://robertsspaceindustries.com/comm-link/transmission/14354-Letter-From-The-Chairman-Multi-Crew-Ship-Systems
Here is what has been said before by Chris Roberts about this stretch goal:
"For those looking ahead to $65 million, we have a major feature we’re investigating as an option. Suffice it to say, we’ve heard a lot of your feedback about modular ships and we want to expand our plan for how to do them… so check back next letter for more information!"
Rumours on the forums were in two directions:
1) a system of modular, standardized containers of varying sizes that fit into almost every ship.
2) an alien ship type put together any way you want from a series of different module types ... engine pods, cargo pods, weapon pods, life support pods .... so if you want a VERY slow, but extremely well armed and armored ship for 3 people ... go ahead ... build it.
2a) the less exotic version of (2) --- like an Australian roadtrain ... Space Truckers ... one module for propulsion, one for the crew and a varying number of specialized cargo pods ....
Update from the recent "Letter from the Chairman"
"The last letter hinted at the $65 million stretch goal: a revamp of our modular ship design drawn directly from player feedback. As Star Citizen stands today, the ships are extremely customizable. You can switch engines, thrusters, guns, missiles, turrets, sensor suites, scanners, cargo pods and some interior ‘seats’ (and much more.) Starting with 1.0, we’ve added the first iteration of the technology for a paint system that will allow us to create promised skins and ultimately let you alter your ship’s exterior appearance. For 1.0 it is used to handle the various paintjobs for the variants. But longer term this will allow us to give everyone the skins they have backed for and ultimately this system will allow for some user generated paintjobs!
One huge piece of feedback from the Constellation and Cutlass sales has been that backers want more: they want to customize the roles and the internals of their ships to a higher degree than we initially envisioned. Based on this feedback we intend to make changes to the ships that make sense to better represent what you want. The team at Foundry 42 is already building a number of modular capital ships, like the Javelin, that can change their internal and external form factors through an array of optional user-configured modules. What we intend now to do is take the technology and design work done for these capital ships and apply it back to a number of Star Citizen’s smaller personal craft.
Enhanced Ship Modularity – So you have the ship of your dreams, but really wish that it could be customized to suit your needs a bit more than the off-the-shelf models? This new goal, a massive undertaking, is going to be of interest. We are looking to overhaul any suitable ships (including the Cutlass, Avenger, Retaliator and Redeemer) to allow many modular components to be available as swap-outs. For example: if you have purchased a Redeemer, then using the new system you would have a variety of new modules available to refit the ship, internal and external, to suit your play requirements. If you wanted to make it a Bounty Hunter ship, you could buy a “Stasis Chamber module” for the lower deck and you would be able to capture and store fugitives to be delivered for their bounties at your leisure. You could configure the upper deck to be outfitted with a “long range communication suite” allowing you to keep in touch with your “Infoagent” even when in deep space. Fed up of Bounty hunting? Swap in a larger cargo module in the lower deck to make that profitable run you have been planning for a while, or add the Explorer Module with deployable vehicle for some planetside recon. Manufacturers will still be offering pre-configured variants, but should you be looking to adapt a hull to suit a certain task then your ship has come in (and is now ready for modification!)"
I like to customize my rigs, so these two enhancements are quite important to me personally. And - knowing the Goons from EVE Online - i can already imagine what kind of customized paint jobs we will see in Star Citizen ;-)
Have fun
Yay!! SIXTY EFFING FIVE MILLION DOLLARS!!
Well done fellow backers. During anniversary sale I only pledged for an upgrade from 300i to 315p but thanks to the high rollers and thousands of new backers another stretch goal is terminated.
only 35 million to go until the magic 100
Envy much ?
Have fun
jcrg99 next 2 post alt troll has arrived. Already reported. Don't quote, don't reply, let the mods cope with the cat lady.
Hi everyone,
i promised you numbers ... here ARE numbers:
https://docs.google.com/spreadsheets/d/1tMAP0fg-AKScI3S3VjrDW3OaLO4zgBA1RSYoQOQoNSI/edit?pli=1#gid=1694467207
Everything you ever wanted to know about the Star Citizen crowdfunding project, exact numbers of backers per month since start of the campaign, projected funding development, average pledge per citizen !, population growth .... you name it.
Many thanks to the following data wizards, that made all this possible:
Shadowrunner -> Michael Espebu
Ser Erris -> Chistoph Linden
Lastof -> James Titmuss
Nehkara15 -> Eric Olson
Moon -> Chris Schneider
Mageoftheyear -> David Watson
Have fun
66 M$ strech goal reached.
Update from the recent Letter of the Chairman:
https://robertsspaceindustries.com/comm-link/transmission/14354-Letter-From-The-Chairman-Multi-Crew-Ship-Systems
Chris Roberts is changing a bit the way the stretch goals will work. His main points are:
"Starting with $66 million, I want to start focusing everyone on the level of detail and immersion that everyone’s support is enabling. So instead of always having a feature or a reward I want to share a deeper view into an element of the design that has been enabled by your continuing support. This time around, we’re going to tell you about Star Citizen’s multi-crew ship seat actions."
"This doesn’t mean we won’t still occasionally reward backers with in-game content (flair, UEC, ship upgrades and more types to come!) or propose new ship types to celebrate major milestones but I would like the focus to be more about the amazing game that you are all enabling rather than the amounts we have raised."
A long description of multi-crew ships and how they work follows.
Have fun