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How depressing. Nothing worthwhile in sight.
I just paid $15 and logged into WoW to revisit, give it a chance after the latest big patch and within the first minute I wanted to log back out.
Looks super outdated and in fact worse than it used to because they did something to the lighting and now everything has the same amount of light. Super bright and ugly, no darkness. The sky in Stormwind looks like Minecraft 1.0 and it's never night time. Everything looks the same, but somehow worse.
Super easy, everything dies almost instantly.
It looks like they spend $46 on this expansion and are hoping to rake in hundreds of millions from all of the suckers.
All of the games out now and even the ones coming are either lobby console casual crap or Asian anime throw-up.
I just want EQ1 with a brand new graphics engine and AAA production quality.
It seems like there is no more talent and passion anymore, just people who want to be trillionaires.
Comments
It is hardly that. They just don't want to be broke and unemployed.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
I feel your pain.
The owners and CEOs want to be trillionaires and the low level people don't want to be broke and unemployed. Welcome to the business world.:)
I don't really disagree with anything in the OP but they really do need a sticky thread for all the "everything sucks now!" sentiments.
At least he didn't title it "The MMO is Dead"... but yeah, another public display of melancholia
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
well summarised (for mmos), made me chuckle
We heard you the first time.
Doom and gloom again. Suck it up, choose a game and make it happen. If you can't then probably you are right and you need to move on. You wanted to logout within the first minute, but how can you check out everything that is new the game has to offer without a thorough chance?
The problem with the genre isn't the games so much as it is flooded with choices, to many imho. No one puts the effort into anything before they move on and complain about what they just left.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
rule number one in gaming:
LOVE IT OR LEAVE IT!
when the hell did that become "i dont like it, you like it, i must flame!"
"I'll never grow up, never grow up, never grow up! Not me!"
*Looks at calendar*
Yeh I guess we were due for another one of these again right around now.
"If I offended you, you needed it" -Corey Taylor
I'm gonna quote that from now on, perfectly put.
To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.
If devs followed your little rule your favorite game probably wouldn't exist. Every new innovation and idea starts from someone seeing something lacking in the current way of doing things...Biggest problem with the MMO industry right now I think is not enough true innovation.
He's not alone. I feel the same way. I think it depends on when people started to get into MMORPGs. Those of us who were lucky enough to experience games like UO, Asherons Call and EQ1 in their prime have a completely different outlook on MMORPGs. Those of you who came into the genre with WoW, or later, do not know how good this genre can be because you missed out on the earlier stuff.
It's like driving a Ferarri, then they suddenly stopped making Ferarri's and started producing mini vans. A lot of people just don't know how fast they could be going
I agree. The magic in those early MMOs are long gone though. And with ArcheAge's failure I myself have surrendered to the ThemePark flavour and trying to find other things in MMOs to enjoy, beside the virtual world concept which UO introduced.
One day though I believe a new virtual world MMO will be released. Like a Lord of the Rings MMO where you live as a hobbit or an orc in a Tolkien sandbox world. Imagine...
My gaming blog
@OP, you could've just tried the starter edition without paying $15 for a month, if you wanted to just see the changes. In fact, you could've tried out the PTR server with a premade 90.
As for the genre, there's actually more variety now. There are many different payment models, whether it's subscription, b2p, or f2p. There's hardcore, casual, and a mix of both. There's also different combat systems throughout the genre.
It's not that it's bleak, it's just offering different styles of gameplay other than the old EQ/WoW model.
I hate when people say a Sandbox MMO wouldn't work in today's market.
Let's take RPGs for a second. What is the most played RPG on Steam. Skyrim. A 3 year old open world sandbox RPG. A game with hundreds of hours of content and incredible replay value. And a modding community like no other.
Middle Earth: Shadow of Mordor which is a much newer RPG , got very good reviews, but more action oriented with more linear gameplay and way less content (40 hours or so) is not even in the top 20 on Steam.
I think this pretty much tells the story. MMO gamers want a Triple AAA Sandbox MMORPG. Why are developers not giving us what we want?
Easier to copy every other themepark MMO then develop something new and original. People are dumb and will buy it anyways. Easy profit no risk.
Speaking of original. Mount & Blade to me is the most original RPG series to come out in the last decade. It probably has a larger modding community then the Elder Scrolls series, and the next Viking Xpac is actually being made by a very talented mod team.
Then we have Warhorse Studio. A Czech video game developer working on Kingdom Come Deliverance. An open world RPG that will go down as one of the greatest games ever made. Trust me on that.
But MMOs unlike single play RPGs require way more manpower and money to fully realize and that is the problem. Smaller indie companies have tried to make that next big Sandbox MMO but without the money to back a project of that scale , most of them end up in vaporware hell.
Honestly the only game I have any sort of hope in is Star Citizen. I hope it turns out well because I don't see anything else on the horizon.
For now i'll stick to my Mount and Blade and Skyrim.
I haven't been here very long, maybe 5 or 6 months at this point, but it seems this topic pops up on the daily, starting to wonder if this type of post has been going on for years.
Haven't played an mmo since the first year of gw2 but ESO sucked me back in and I'm quite content with the state of the genre at the moment. A few solid p2p's and a few solid f2ps, seemingly enough variation to support a vast amount of needs (although this forum doesn't support that opinion).
Well I am an old guy I started with PnP games, then MUDs and then EQ1 etc... and I for one appreciate the innovations and improvements in accessability. I like playing with people of all skill levels and not just elitists. Back when I played EQ1 I could spend 12 hours a day camping a single spawn, I didn't mind grinding for weeks to gain 10 levels or a 2 hour miserable corpse run. However, I am not a masochist, that shit isn't fun, it is only fun in hindsight because no one knew any better. If you want a more difficult game play experience there are plenty of ways to limit yourself in current games.
The industry is better and you can point to all the failed games and lament or you can realize it was a culling of the herd of bad games. If anything they need to cull a few more. Sure SWG got a bum deal and it is wholly unbelievable that they never just apologized and restored the game.
Oh and one other thing, ya know even back with EQ1 people bitched on message boards that the old games were better, like MUDs... so really innovation and evolution just can't please the vocal minority.
Help support an artist and gamer who has lost his tools to create and play: http://www.gofundme.com/u63nzcgk
At 38 you are not an old guy, you need another couple of decades to earn that title.
While some of the innovations and improvements are innovations and improvements, many are just dreck. While I say a would like an updated EQ1/EQ2 I do not yearn for long camp spawns and staring at books to regain mana slow leveling might be nice as would meaningful death penalties.
What I yearn for is some more realism in the virtual world: physics, larger zones with slow travel, collision detection and a combat system that is does not involve loose targeting and gymnastics but does recognize the benefits of tactical formations. A system that relies on my characters abilities and not my ability with a controller and a lag free connection.
Oh and no PvP, absolutely none.
little creativity and no passion might be closer to the mark.
If you are not having fun you are in the wrong game is sort of true, but if the right game is not there for you then the least worst becomes your choice and yes you are entitled to criticize it and other games.