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Why did you leave the last mmo(s) you played?

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Comments

  • grimgryphongrimgryphon Member CommonPosts: 682

    I left all MMOs because...

    ...I became hopelessly addicted to 7 Days to Die.

    Optional PvP = No PvP
  • goth1cgoth1c Member UncommonPosts: 79
    P2W and companys not beeying able to kepe the game at a decent level... is mostly cause fo the companys they suck bad... I got my list fo company/publishers of never return again...

    image
  • DesirsarDesirsar Member UncommonPosts: 117


    Originally posted by Rohn
    Games are game.  A leisure activity.  People need to stop blowing their importance WAY out of proportion.
    Rather than dictate how invested in a game any given player should be, simply seek out those that match your own level. Some people put all their time into it the way other people might spend all day working on a sports car. If you don't like playing with that type of player, don't but don't criticize them for having different interests than yourself.

    Originally posted by TheHavok
    I left _____ because...Firefall - Red5 treated their veterans and beta population like shit.  I spent $100 on a founder pack in open beta, just to discover that, at launch, players could get all the same things I had for a fraction of the cost. Additionally, Red5 always seemed on the brink of turmoil.
    When you put it that way, I suddenly wonder if they developed an intentionally complex resource system early on to attract the type of player that will play through bugs and actually submit bug reports, only to scrap it to attract a potentially larger "casual" playerbase. Also makes me curious if other games might have been more polished out of beta if they pulled and intentional "bait and switch" of features to attract one set of users for testing who are not the real target demographic for the final release, but I can't think of any examples. (I can think of counter examples - Anarchy Online was complex and should have attracted that type of tester. Maybe you also have to have a dev team that can make good use of this tactic, intentional or not.)

    Anyway, to answer the original post - what game *haven't* I quit lately? Most recent was Anarchy Online, then Everquest 2, and pretty much any game I could list recently are all for the same reason - no one groups to do the low and mid level content "properly", and I don't have high level characters. Since I won't play games that intentionally rush characters to high levels to lump the players together (just start my character at max level if this is your design philosophy), I don't run into anything without horrible mechanics or controls that have anyone actually still playing it.

  • sketocafesketocafe Member UncommonPosts: 950
    I left because Trion was publishing it. Never that.  It's all good now though, playing Path of Exile to restore my faith in f2p as a viable option when not run by bags full o' dicks.
  • JemcrystalJemcrystal Member UncommonPosts: 1,988
    Originally posted by Zorgo
    I left Wildstar because of the birth of my twins. No time with two babies.

    Congrats.  Nice to know there's a good reason to leave, huh.  *smiles*

     

    here's a baby shower for ya



  • JemcrystalJemcrystal Member UncommonPosts: 1,988
    Originally posted by kitarad

    I left Wildstar because of the combat.

    I left WoW because of the rude players in dungeons.

    I am currently playing FFXIV

    In FFXIV players are very rude in higher level dungeons.  Unless you go out of your way to find a dungeon guild with nice people.  But there's lots of lower dungeons to do with rude only happening once in a while.  High level dungeons are very stressful and perfection orientated -  wiping is easy plus dungeon grinding high lvl chars like bots makes people moodier.



  • SiugSiug Member UncommonPosts: 1,257

    I give you last 3:

    Lotro - went to garbage and F2P

    SWTOR - went F2P

    TSW - loved that one and bought my first and last LTS just to support the idea behind this game. Then it started to sell RNG boxes (I get a ton of free coins every month but still) and instead of millennia old European legends it went to solve some Asian garbage in Tokyo. Not interested.

     

  • AdamantineAdamantine Member RarePosts: 5,093

    Vanguard: The game was shut down.

    Guild Wars: bored to tears after 3 days.

  • IsilithTehrothIsilithTehroth Member RarePosts: 616

    Runescape: (2nd favorite mmo)Played off and on from 2002-2014. I quit because of playing for so long, the grind wanting to try new mmorpgs.

    WoW: Absolutely hating the themepark gear grind and couldnt even force myself to level 60.

    Lotro: Felt way too much like WoW and couldnt bare through beta.

    Age of Conan: Lies, lack of anything to do except pvp in kholesh, dungeons got boring after doing them so many times, and then Arena grind killed world pvp. Too many lies spun and removal of features/content before release.

    Warhammer online: Played for 2 weeks waiting for darkfall online, didn't expect to stay long since I learned I don't care for themepark.

    Darkfall online DF1: (Favorite mmo) Numerous bugs, exploits, and game mechanics(grind, no skill cap, ect) that were never fixed and hindered the game because the Development team was lazy, incompentant and lied.

    Mortal online: Just a bad game with good ideas. Indie development problems.

    Xyson: Absolutely a terrible game, but lack of money, development talent and general indie development problems.

    All points bulletin(4th favorite mmo) Loved the fps combat and customization, however imbalances in factions, guns, repetative gameplay, hackers, exploits, lack of meaningful things to do other than 1000s of missions ruined it. The final nail was the company going under.

    DCUO:(tied for 3rd fav) Fun game, but themepark with a battleground grind that ruined world pvp, too many exploits and no end game content with lasting appeal due to the nature of themepark mmos.

    Starwars: Tor: Horrible, horrible attempted clone of WoW. Arenas were enjoyable but needed to be done, no substance to the game and felt too forced into the WoW mold. The game favored single player aspects too much, no space combat and generally just boring gameplay that was repetative in the end. Themeparkk game style doesn't have lasting appeal.

    Guild Wars 2: Despite the proclaimed unique event system, it was just repeating the same thing over and over along with bad pvp that forced you to zerg and or use an overpowered class. Was boring, repetetive and forced the cash shop down your throat.

    Planetside 2:(4th fav) Could have been amazing if they made a updated version of Planetside 1 but atlas they catered to the COD/BF crowd and made it completely casual with huge grinds and overpowered cash shop guns. Too many unbalances, game play elements that focused on zerg or spamming vehicles and fragfest pvp where nothing matters at all besides your kdr. I still download from time to time to see if it has improved to be more like ps1 but each time I am saddened.

    Darkfall Unholy wars:(tied for 3rd) Aventurine's attempt at casualizing a non casual game thus alienating all their fans and playerbase. 1 step forward and 20 steps backwards. They ruined key elements(Alignment system, attacking anywhere, invetory system) which made the first game good, but left intact exploits, bugs and other negative elements(dungeon logging, load lag,no skill cap) that helped destroy the first version and introducing new ones(bad gui, ect). I am waiting for them to open a DF1 server still.

    ESO: Absolutely trash in every way, nothing else to say, almost everything was bad about the game. Just below SWTOR in how horrible it was/is. First game I did a chargeback to ever.

    Archage: Wants to be sandbox but failures in entirely. Pay to win becoming more prevailant weekly, huge grind to get gear against opposite faction killing mobs, can't have access to everything in game even if you're a patron. Not worth the effort.

    Seems like the indie devs have the right ideas(at least for my game needs) but fail to deliver and make too many mistakes. There probably are some more mmorpgs I've left off the list, but aren't coming to mind.

    MurderHerd

  • kitaradkitarad Member LegendaryPosts: 8,164
    Originally posted by Jemcrystal
    Originally posted by kitarad

    I left Wildstar because of the combat.

    I left WoW because of the rude players in dungeons.

    I am currently playing FFXIV

    In FFXIV players are very rude in higher level dungeons.  Unless you go out of your way to find a dungeon guild with nice people.  But there's lots of lower dungeons to do with rude only happening once in a while.  High level dungeons are very stressful and perfection orientated -  wiping is easy plus dungeon grinding high lvl chars like bots makes people moodier.

    I am in higher level dungeons I do expert roulette daily but they need me in FFXIV or they wipe as I am the healer so I have not been on the receiving end of any rudeness. When I encounter it we vote kick the DPS who can be replaced in seconds. Coil is only done in guild groups so I have not experienced what you have besides you asked why we left  .

     

    In WoW they do not need you as they have heirlooms whether you are there or not is of no matter that is why the rudeness is more rampant. They have nothing to lose when they call you names and they will not be stuck in a queue later so they just behave poorly.

     

    I have been gaming since Everquest launched and have over the span of years since then left many,many games.

  • zampellakiszampellakis Member UncommonPosts: 8

    Last game i played was WoW, GW2 and i left because they just got boring and repetitive for me

    currently playing archeage and i am having a lot of fun


  • Originally posted by Jemcrystal

    Originally posted by kitarad I left Wildstar because of the combat. I left WoW because of the rude players in dungeons. I am currently playing FFXIV
    In FFXIV players are very rude in higher level dungeons.  Unless you go out of your way to find a dungeon guild with nice people.  But there's lots of lower dungeons to do with rude only happening once in a while.  High level dungeons are very stressful and perfection orientated -  wiping is easy plus dungeon grinding high lvl chars like bots makes people moodier.

    That's not true at all. FFXIV has one of the best communities I've ever seen. I'm playing this game for its community. I'm playing this game for 3 months right now. And even when I first reached 50 everyone was so kind to me. If you wanna see rude players go play WoW or Eq2 and see how bad is to be a newbie player.

    And for the op, I left Guild Wars 2 because I don't have any more time to play another aaa mmo when I play FFXIV all the time.

  • daltaniousdaltanious Member UncommonPosts: 2,381
    Not sure if OP meant about PERMANENT leaving some game or just about last one. Because except with Swtor and Wow ... there is no game I could play for more then 5-7 months at a time. After I try something else, but for sure will be returning as it looks to Wow and Swtor as long as there will be at least one server alive. :-) From time to time I also return but for much shorter time to Rift, Aoc, .... Would love to play also Lotro IF and only IF they rebuild it from scratch or at least do massive update to models and graphic engine, physics world, ... etc.
  • Ket_VilianoKet_Viliano Member UncommonPosts: 271
    Originally posted by sketocafe
    I left because Trion was publishing it. Never that.  It's all good now though, playing Path of Exile to restore my faith in f2p as a viable option when not run by bags full o' dicks.

    No need to mention which game you were playing...

    Demonic possession, Trion is the Devil!

    I too, am playing PoE as a relief.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Most MMo´s i leave with the idea to return later to them... and just because i want to play another MMO

    WoW, LoTro, TSW, SWTOR, ESO, GW2 are my main MMO´s

    DDO, DCuO, EQ2, Neverwinter D3 and Rift are also on my kist of games i want to revisit one day.

    I really want to love rift, so many good things, but never get my characters past level 20

     

    The only MMO i recently left and i dont want to play again right now is Wildstar, because it is not worth the sunbscription.... However if the game ever goes free to play and changes some things i might even return to it..

     

    Ingeneral i leave MMO´s behind because others seem to be more fun at that moment... in general i would love to play them all.. but i am allright with switching between them....

     

    Star trek online, archeage, FFXIV and many other smaller games i left behind never to return again, because they are just not fun..

     

    EQ i left behind because it is nothing like the game i once loved and both combat and graphics have really grown old.  The same goes for DAoC

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

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