Wish I could vote, but not playing in any of these currently would not be fair
Have a great competition, everyone!
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
ESO will beat Wildstar into a pulp, based sheerly on how bad the news at Carbine and Wildstar has been recently and the relatively good news and spike in playerbase ESO is currently having. While I don't think it's going to win the face-off, it'll definitely make it pretty far.
Ewww, Archeage vs DF, DF is.a proper sandbox, AA is well, cringe worthy.
DF is a proper sandbox???
If proper is defined as NOT AT ALL - then you'd be correct.
DF is not a sandbox period - what tools are given to players to make it a sandbox??
AA is not a sandbox either - just to get that out of the way.
Sandbox =/= Minecraft.
Darkfall is sandbox because it has no levels, and as such no level bracketted leveling zones, it has a strong crafting component and great housing mechanics and territorial conflict through conquering keeps.
Ewww, Archeage vs DF, DF is.a proper sandbox, AA is well, cringe worthy.
DF is a proper sandbox???
If proper is defined as NOT AT ALL - then you'd be correct.
DF is not a sandbox period - what tools are given to players to make it a sandbox??
AA is not a sandbox either - just to get that out of the way.
Sandbox =/= Minecraft.
Darkfall is sandbox because it has no levels, and as such no level bracketted leveling zones, it has a strong crafting component and great housing mechanics and territorial conflict through conquering keeps.
No levels and no bracketted zones has nothing to do with sandbox.
Sandbox = players are given tools to change gameplay in a permanent way
Minecraft is a good example of sandbox because a ton of tools are given to players to create all types of gameplay
DF has territory control as the only sandboxish feature, crafting in DF is not really sandboxy IMO
Again DF has far too few sandbox features (like 1) to be called a sandbox - if DF is a sandbox than every game that has crafting and territory control is a sandbox
Sorry DM, but you are on the losing end here. DF is most certainly a sandbox. I don't grasp where you got the idea that you have to be able to change the game world to be a sandbox because I have never seen that in any sandbox definition. Some sandboxes do let you do that, but it is not a basic requirement.
The difference between a sandbox and a themepark, a sand box has no classes, it is skill based. It is also open ended, you basically can do anything you want, you are not tied down to a series of quest lines. I think you are getting way too specific here.
As to the Face-off, did not see any surprises, there are a few hard choices there, but for the most part there is one clear winner.
Ewww, Archeage vs DF, DF is.a proper sandbox, AA is well, cringe worthy.
DF is a proper sandbox???
If proper is defined as NOT AT ALL - then you'd be correct.
DF is not a sandbox period - what tools are given to players to make it a sandbox??
AA is not a sandbox either - just to get that out of the way.
Sandbox =/= Minecraft.
Darkfall is sandbox because it has no levels, and as such no level bracketted leveling zones, it has a strong crafting component and great housing mechanics and territorial conflict through conquering keeps.
No levels and no bracketted zones has nothing to do with sandbox.
Sandbox = players are given tools to change gameplay in a permanent way
Minecraft is a good example of sandbox because a ton of tools are given to players to create all types of gameplay
DF has territory control as the only sandboxish feature, crafting in DF is not really sandboxy IMO
Again DF has far too few sandbox features (like 1) to be called a sandbox - if DF is a sandbox than every game that has crafting and territory control is a sandbox
Example - ESO is a sandbox - has crafting and you can capture keeps in Cyrodiil
Or DAoC - that is a sandbox too according to your definition - keep control and crafting
Do you see how wrong that is?
I did not say any of those things. Darkfall is a sandbox due to a combination of several factors, including no levels, the world not being divided into level brackets, strong crafting component and territorial conflict all combined create for a non-directed game play, which is what defines a sandbox.
The thing that you are talking about, permanently changing the gameplay is not the defining characteristic of sandbox. If it was then Ultima Online, Asheron's Call, two legendary sandbox MMOs, would not be sandbox. Which they were.
Ewww, Archeage vs DF, DF is.a proper sandbox, AA is well, cringe worthy.
DF is a proper sandbox???
If proper is defined as NOT AT ALL - then you'd be correct.
DF is not a sandbox period - what tools are given to players to make it a sandbox??
AA is not a sandbox either - just to get that out of the way.
Sandbox =/= Minecraft.
Darkfall is sandbox because it has no levels, and as such no level bracketted leveling zones, it has a strong crafting component and great housing mechanics and territorial conflict through conquering keeps.
No levels and no bracketted zones has nothing to do with sandbox.
Sandbox = players are given tools to change gameplay in a permanent way
Minecraft is a good example of sandbox because a ton of tools are given to players to create all types of gameplay
DF has territory control as the only sandboxish feature, crafting in DF is not really sandboxy IMO
Again DF has far too few sandbox features (like 1) to be called a sandbox - if DF is a sandbox than every game that has crafting and territory control is a sandbox
Sorry DM, but you are on the losing end here. DF is most certainly a sandbox. I don't grasp where you got the idea that you have to be able to change the game world to be a sandbox because I have never seen that in any sandbox definition. Some sandboxes do let you do that, but it is not a basic requirement.
The difference between a sandbox and a themepark, a sand box has no classes, it is skill based. It is also open ended, you basically can do anything you want, you are not tied down to a series of quest lines. I think you are getting way too specific here.
So Trove is not a sandbox game according to your definition as it HAS classes and is NOT skill based.
And I am being too specific?
The degree of how much a game is a sandbox is determined how many tools are given to players to create/change and impact the game in a meaningful way.
That is the CORE aspect of a sandbox - if you are not given any tools to play in the sand - the entire sandbox is pointless.
Classes, skills and other systems can exist or not in a sandbox game - you can have an open ended non-linear game with classes and set skills.
That is what defines a sandbox. Could you have that with classes and levels? I guess you could but usually when you have levels then you also have level bracketted zones which you get funneled through, like quest hubs. And that is not a non-linear game experience.
More over, you can have non-linear game experience without impacting the game in a meaningful way, whatever that means though I am not sure.
Originally posted by Yamota TERA Online? The MMO with the best combat and impressive boss fights? Hello?
Not really the best combat, ESO's is much better. Especially in skill progression.
ESO combat? LOL?!
It is rubbish, soft targetting where most arrow and spell skills automatically hone in to your target. It is psuedo action combat and even GW 2 has better combat.
Originally posted by mmorobo The only thing different that should be done is have it double elimination. It is kinda meaningless when the number 2 game gets knocked out in the first round or a few of top 5 games don't even make it to the top ten.
If you look at it as we have a number 2 game. We don't. Understand this is about having a winner as number 1 and all the rest are losers. /end
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Comments
Wish I could vote, but not playing in any of these currently would not be fair
Have a great competition, everyone!
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
No... I think it has more to do with the fact that EVE's player base is bigger.
Smile
Ewww, Archeage vs DF, DF is.a proper sandbox, AA is well, cringe worthy.
Agreed
"If I offended you, you needed it" -Corey Taylor
Epix...
GO TESO/TSW/Lineage 2! haha... Everything else I care little about, but did like ARR/GW1.
Same here! That was a difficult one.
My gaming blog
Sandbox =/= Minecraft.
Darkfall is sandbox because it has no levels, and as such no level bracketted leveling zones, it has a strong crafting component and great housing mechanics and territorial conflict through conquering keeps.
My gaming blog
Sorry DM, but you are on the losing end here. DF is most certainly a sandbox. I don't grasp where you got the idea that you have to be able to change the game world to be a sandbox because I have never seen that in any sandbox definition. Some sandboxes do let you do that, but it is not a basic requirement.
The difference between a sandbox and a themepark, a sand box has no classes, it is skill based. It is also open ended, you basically can do anything you want, you are not tied down to a series of quest lines. I think you are getting way too specific here.
As to the Face-off, did not see any surprises, there are a few hard choices there, but for the most part there is one clear winner.
I did not say any of those things. Darkfall is a sandbox due to a combination of several factors, including no levels, the world not being divided into level brackets, strong crafting component and territorial conflict all combined create for a non-directed game play, which is what defines a sandbox.
The thing that you are talking about, permanently changing the gameplay is not the defining characteristic of sandbox. If it was then Ultima Online, Asheron's Call, two legendary sandbox MMOs, would not be sandbox. Which they were.
My gaming blog
Not really the best combat, ESO's is much better. Especially in skill progression.
That is what defines a sandbox. Could you have that with classes and levels? I guess you could but usually when you have levels then you also have level bracketted zones which you get funneled through, like quest hubs. And that is not a non-linear game experience.
More over, you can have non-linear game experience without impacting the game in a meaningful way, whatever that means though I am not sure.
My gaming blog
ESO combat? LOL?!
It is rubbish, soft targetting where most arrow and spell skills automatically hone in to your target. It is psuedo action combat and even GW 2 has better combat.
My gaming blog
If you look at it as we have a number 2 game. We don't. Understand this is about having a winner as number 1 and all the rest are losers. /end
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
DAOC vrs Everquest????
Are you kidding me?
Lord have mercy.