Ultima Online is the first MMORPG although not being the first MMORPG made it was the first MMORPG game to be called an MMORPG whereas before they were calle G-MUDS (Neverwinter Nights earliest 3d example) So, Neverwinter Nights wasn't the first MMORPG as pre UO days they weren't called MMORPGs. Just saying.
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Meridian 59 - US-Release 1996
GSO
Neverwinternights 1991
But Garriot was the first to use the term MMORPG. Soo...
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gotcha
I am sexier than Helen Keller blindfolded.
Wrong. Neverwinter Nights was the first 3d MMORPG. Unless you count The Shadow of Yserbius (1991) as 3d and not psuedo 3d. M59 was made prior to UO and is an MMORPG but UO was the first game to be called an MMORPG therefore any game made before it was simply a GMUD since the term MMORPG didn't exist in pre UO days.
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Neverwinter nights was not an MMORPG, nothing massive about that game...
I guess Meridian 59 may be called the first serious MMORPG.... That quallifies for being an massive, multiplayer and online RPG
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
[EDIT]
What many are missing is that the OP's point is NOT that UO was the first MMORPG, it is that UO was the first to be CALLED an MMORPG.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
LOL nice one
this is an old debate not sure which is but i think prior to UO they were not using the term mmorpg ,but certainly M59 has all the features we regard needed for a mmorpg.
Just for reference and to settle the arguments placed here in this set of threads.
Meridian 59, launched by 3DO in late 1996, was one of the first Internet MMORPGs. It was one of the first Internet game from a major publisher, the one of first to be covered in the major game magazines and the first MMPOG to introduce the flat monthly subscription fee. Perhaps most significantly, was its 3D engine, allowing players to experience the game world through the eyes of their characters. A cult following quickly grew for Meridian 59 that still exists today.
Ultima Online, Alpha testing in Jan 1996 and later released in September 1997, is now credited with popularizing the genre.[19][20] It featured 3D isometric/third-person graphics, and was set in the already popular Ultima universe. It was also a more involved, complex game than many of its predecessors.
The term MMORPG was coined by Richard Garriott, the creator of Ultima Online, in 1997.[18] The term probably derives from "MMOG", which can be traced back to the 1995 E3 Convention, when Dale Addink used it to describe Confirmed Kill.
http://en.wikipedia.org/wiki/History_of_massively_multiplayer_online_games
Debate should be ended now ;-)