That said, what do you like best as incentives to return to a game? What offers, deal or gifts make you hit that re-activate button?
I kinda though that was self-explanatory. Fix game-related reasons why I left it in first place. That never happened with any MMORPG I've played though.
As mentioned above, devs do try to address that, however those reasons aren't always known and, due to the wide array of possible reasons, not every reason can be directly addressed in the limited space of an email.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
That said, what do you like best as incentives to return to a game? What offers, deal or gifts make you hit that re-activate button?
I kinda though that was self-explanatory. Fix game-related reasons why I left it in first place. That never happened with any MMORPG I've played though.
As mentioned above, devs do try to address that, however those reasons aren't always known and, due to the wide array of possible reasons, not every reason can be directly addressed in the limited space of an email.
Sure. In cases of my ex-mmorpgs I was preety sure why issues were never fixed. Because I usually left games for preety fundamental reasons.
i.e. I did left Lotro some time after it went f2p/microtransactions
My issues were that:
- Lotro added microtransactions
- Lotro had it's EU servers taken over from CM and moved to US
- Lotro had many gameplay changes made that I did not like. (hard to reverse ones from business point of view imho as reverse of those changes would propably alienate some players)
Close to impossible that game owner would reverse all those changes I've mentioned right?
In some other mmorpgs I've played and stopped I also left for reasons that were connected to whole gameplay and business direction certain mmorpg took. In order to fix those reasons It would require for an mmorpg to take radical direction reverse or/and change.
Another issue is that there is certain time-frame for this "fixing". I don't know about others, but I am definately not gonna back to an mmorpg I've stopped playing i.e. 3 or 5 years later.
That said, what do you like best as incentives to return to a game? What offers, deal or gifts make you hit that re-activate button?
I kinda though that was self-explanatory. Fix game-related reasons why I left it in first place. That never happened with any MMORPG I've played though.
As mentioned above, devs do try to address that, however those reasons aren't always known and, due to the wide array of possible reasons, not every reason can be directly addressed in the limited space of an email.
Sure. In cases of my ex-mmorpgs I was preety sure why issues were never fixed. Because I usually left games for preety fundamental reasons.
i.e. I did left Lotro some time after it went f2p/microtransactions
My issues were that:
- Lotro added microtransactions
- Lotro had it's EU servers taken over from CM and moved to US
- Lotro had many gameplay changes made that I did not like. (hard to reverse ones from business point of view imho as reverse of those changes would propably alienate some players)
Close to impossible that game owner would reverse all those changes I've mentioned right?
In some other mmorpgs I've played and stopped I also left for reasons that were connected to whole gameplay and business direction certain mmorpg took. In order to fix those reasons It would require for an mmorpg to take radical direction reverse or/and change.
Another issue is that there is certain time-frame for this "fixing". I don't know about others, but I am definately not gonna back to an mmorpg I've stopped playing i.e. 3 or 5 years later.
Not sure why you're telling me this, but... okay. Is syntax your other account?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I think it speaks volumes of the developer's stance towards the content they create that they offer players a choice to skip everything but the current content. As if the previous content would cease being fun or entertaining just because it's not the newest feature.
Much better in my opinion is to incentivize playing through all the contents the game has to offer. Have the previous expansions included when you buy the latest one or something. Unless your content sucks so much you don't think it's worth actually playing through.
Well the target demographic of level-boosting is mostly high-end players who've already done the content once. So most users using it aren't missing any content. Plus, a game's newest content is consistently its best content, so yeah there's a definite factor of wanting players to get past older content -- mostly because the alternative would be to redesign early content to improve it, and that ends up not creating new stuff for your most-engaged players who constantly want new stuff.
A game with endgame which is heavily group-based needs to be constantly mindful of getting players clumped up together in that content. Otherwise each successive expansion spreads players further out, and new players entering the pool have longer and longer to go to be ready for that content. But really this is more the rationale for leveling keeping a good pace, not for paid boosts (paid boosts won't be all that common.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Not sure why you're telling me this, but... okay. Is syntax your other account?
Just felt like it? + It seemed connected to discussion in a way that game companies often simply cannot fix reasons why some % of their playerbase went, even if they knew why they did. I did not realize I will be expected by you to explain or justify myself, that's surprising to be frank.
Not sure why you're telling me this, but... okay. Is syntax your other account?
Just felt like it? + It seemed connected to discussion in a way that game companies often simply cannot fix reasons why some % of their playerbase went, even if they knew why they did. I did not realize I will be expected by you to explain or justify myself, that's surprising to be frank.
I don't have other account here.
You're right. I didn't ask or expect you to explain or justify yourself, which is why I found your reply odd.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Comments
As mentioned above, devs do try to address that, however those reasons aren't always known and, due to the wide array of possible reasons, not every reason can be directly addressed in the limited space of an email.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Sure. In cases of my ex-mmorpgs I was preety sure why issues were never fixed. Because I usually left games for preety fundamental reasons.
i.e. I did left Lotro some time after it went f2p/microtransactions
My issues were that:
- Lotro added microtransactions
- Lotro had it's EU servers taken over from CM and moved to US
- Lotro had many gameplay changes made that I did not like. (hard to reverse ones from business point of view imho as reverse of those changes would propably alienate some players)
Close to impossible that game owner would reverse all those changes I've mentioned right?
In some other mmorpgs I've played and stopped I also left for reasons that were connected to whole gameplay and business direction certain mmorpg took. In order to fix those reasons It would require for an mmorpg to take radical direction reverse or/and change.
Another issue is that there is certain time-frame for this "fixing". I don't know about others, but I am definately not gonna back to an mmorpg I've stopped playing i.e. 3 or 5 years later.
The MMO genre is not defined by WoW, op.
Plenty of games are welcoming new and/or returning players. If you only pay P2P MMOs, that's your own fault.
Not sure why you're telling me this, but... okay. Is syntax your other account?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Well the target demographic of level-boosting is mostly high-end players who've already done the content once. So most users using it aren't missing any content. Plus, a game's newest content is consistently its best content, so yeah there's a definite factor of wanting players to get past older content -- mostly because the alternative would be to redesign early content to improve it, and that ends up not creating new stuff for your most-engaged players who constantly want new stuff.
A game with endgame which is heavily group-based needs to be constantly mindful of getting players clumped up together in that content. Otherwise each successive expansion spreads players further out, and new players entering the pool have longer and longer to go to be ready for that content. But really this is more the rationale for leveling keeping a good pace, not for paid boosts (paid boosts won't be all that common.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Just felt like it? + It seemed connected to discussion in a way that game companies often simply cannot fix reasons why some % of their playerbase went, even if they knew why they did. I did not realize I will be expected by you to explain or justify myself, that's surprising to be frank.
I don't have other account here.
You're right. I didn't ask or expect you to explain or justify yourself, which is why I found your reply odd.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre