IMO it's a terrible game and doesn't deserve an hour of your time, but that is just my opinion. You can play for free and being a new person, might get some fun out of it. It's just not worth it in the long run, for many reasons already stated on this and many other threads.
Trion supports cheating and exploiting, as long as you pay them enaugh they will not ban your account even if using any kind of scripts or 3rd party software.
I played a few months and I'm talking first hand experience. I knew a few cheaters who stoped hidding at some point (when it all got out in public like a month ago and some temporary bans were given and they thought they are done), since 2 day ban and a part of their gold removed was all that happened. They kept their full delphinad (endgame) sets and are still happily enjoying the game, owning legit players who, unless super lucky, would need half a year to year of hard grind to achieve the same.
The game isn't really bad as such, it's a nice little virtual world with a lot of stuff to do.
However with it's labor system and cash shop it's borderline scam and super open to exploiting.
Basicaly, spending tons of real money in cash shop + exploiting and cheating is mandatory if you want to compete and be on top, especially in pvp. If you can ignore all that and don't care much about pvp, you have a nice game on your hand, easily at least a few months before you grow tired of farming, fishing and traderuns.
I haven't played it but it seems in the MMO world that ArcheAge is becoming the standard to measure how bad an MMO is but beyond the "It sucks" and "It's P2W" and the famous "Trion runs it." I don't really understand why people are saying it is so bad. Is it bad hardware (lags or servers going down) or trolls (13 year old boys in chat or high level PvPers killing low levels left and right) or bad gameplay or rather than P2W it is more like P2Even function in the game?
Have no idea.
For me is still the best mmorpg current released, even with some in-game problems and wrong decisions around payment model.
To elaborate on this, just my opions, don't take any of this as gospel...
Core game mechanics are good, combat movement, ability to change out your skill sets to make new classes are good.
It was touted as the sandbox to beat all sandbox but it has too many restrictions for it to be a true sandbox (Life is Feudal in it's current state is a better sandbox game than ArcheAge). Too linear and themepark like in the early stages of the game so again not a true sandbox. You get pigeon holed into a range class if you want to be competitive in PvP, for me that means I can't play as I want. Too many exploits have not been corrected or corrected quick enough by XL. Mis-managment of the cash shop. Probably others that I can't remember.
If you are looking for a Sandbox where you want to do mainly non-Combat activities only EVE is a better bet by a long shot.
Originally posted by EllieAnne Thanks wfsaxton and talonsin. That's exactly what I was looking for.
You know, even though I do think the game has a lot of serious issues, I still don't understand why, if you are interested enough to ask for opinions, that you would not at least try the game yourself.
A F2P game.
And when you say that is exactly what you were looking for, that sounds to me like you were just looking for someone to validate what you already felt about the game.
So seriously, what was the point of all this?
FFA Nonconsentual Full Loot PvP ...You know you want it!!
Originally posted by EllieAnne Thanks wfsaxton and talonsin. That's exactly what I was looking for.
You know, even though I do think the game has a lot of serious issues, I still don't understand why, if you are interested enough to ask for opinions, that you would not at least try the game yourself.
A F2P game.
And when you say that is exactly what you were looking for, that sounds to me like you were just looking for someone to validate what you already felt about the game.
So seriously, what was the point of all this?
Trying Archeage as an F2P game doesn't work because you don't get the full experience. A person who tries the game as an F2P will always be left wondering "Would this game have been better if I had been a patron and owned land and had offline labor regen, etc?" and in order to answer that question personally, the person will have to pay.
Originally posted by EllieAnne Thanks wfsaxton and talonsin. That's exactly what I was looking for.
You know, even though I do think the game has a lot of serious issues, I still don't understand why, if you are interested enough to ask for opinions, that you would not at least try the game yourself.
A F2P game.
And when you say that is exactly what you were looking for, that sounds to me like you were just looking for someone to validate what you already felt about the game.
So seriously, what was the point of all this?
Trying Archeage as an F2P game doesn't work because you don't get the full experience. A person who tries the game as an F2P will always be left wondering "Would this game have been better if I had been a patron and owned land and had offline labor regen, etc?" and in order to answer that question personally, the person will have to pay.
Well that is a reasonable point, but at least make some sort of effort. Try it as F2P and you might get an idea if it is hopeless or possibly more enjoyable as P2P.
I don't understand the " I think this game is terrible, please tell me I am right" sort of attitude.
The only thing that will really tell you that, is trying it.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
Originally posted by EllieAnne Thanks wfsaxton and talonsin. That's exactly what I was looking for.
You know, even though I do think the game has a lot of serious issues, I still don't understand why, if you are interested enough to ask for opinions, that you would not at least try the game yourself.
A F2P game.
And when you say that is exactly what you were looking for, that sounds to me like you were just looking for someone to validate what you already felt about the game.
So seriously, what was the point of all this?
Trying Archeage as an F2P game doesn't work because you don't get the full experience. A person who tries the game as an F2P will always be left wondering "Would this game have been better if I had been a patron and owned land and had offline labor regen, etc?" and in order to answer that question personally, the person will have to pay.
Unfortunately true, a F2P player has a lot of restrictions placed on them, which is understandable, but even if you sub to the game, unless you are willing to spend another £20+/month on it also, then you will not be able to compete, and this is a game that is focused on PVP so its not whether you want to compete or not, you have to, either that or spend all your time in the 'safe' areas which, is probably not going to be what you want to do in this kind of game anyway. Basically you need to make friends fast, join a guild, and keep the old credit card handy for those 'necessities' because upgrading your gear, realistically, can only be done via cash shop items.
Originally posted by lugal The comments I saw, were saying the game during beta was fantastic. Then launch hit with the real game. Then the hate came.
For me it was the change from korean CBT 3 on and the changes made the turned me off to it. I did play the NA alpha though because i got an invite and didnt have to pay for it so I figured why not. I had ok fun but after the first month and a half I confirmed basically everything i thought it was going to be and quit before it even went into beta. Game was just not what I had envisioned or wanted in the end
The issue is simple but completely missed by most people. It's a F2P game with crafting and open world, competitive PVP as it's main selling points. Both have horribly long grinds involved that can be hastened through the cash shop.
The other issue was the hacking going on.
Both point to bad coding and bad game design (intentional game design for purposes of making tons of money).
In the end, im very surprised that R2 games didn't make this...it's "give us all your money" design is like all their games...
I have played a little bit but am still low level. I won't continue playing though. So far this is what I hate about the game:
Quest hubs - I absolutely loath games that put you on a path and direct you from point A to point B. What's even worse is the mobs for the quest hubs are right beside it. Blah!
Quest markers that show you where to go.
Japanese anima'ish artstyle ( just not for me)
I could go on but for me those are my main gripes.
The game world is pretty nice though albeit really artificial. Absolutely no effort was given to make this game a living breathing world influenced by the players. ArcheAge is everything that is wrong with the current crop of MMO's. Still glad I tried it though. This game actually made me miss Darkfall. Might have to resub.
I have played a little bit but am still low level. I won't continue playing though. So far this is what I hate about the game:
Quest hubs - I absolutely loath games that put you on a path and direct you from point A to point B. What's even worse is the mobs for the quest hubs are right beside it. Blah!
Quest markers that show you where to go.
...
If you're just going to follow the quest hubs, you're playing the wrong game. After the first 10 or so tutorial-like levels those are there strictly as a fallback activity. I stop doing them altogether around 20.
The game world is pretty nice though albeit really artificial. Absolutely no effort was given to make this game a living breathing world influenced by the players. ArcheAge is everything that is wrong with the current crop of MMO's. Still glad I tried it though. This game actually made me miss Darkfall. Might have to resub.
You said you were still "low level". Have you built or grown anything? Done an overseas trade run? The game has some issues, but the world not being "influenced by the players"? Unless you're an Eve fan that's not a common complaint.
I haven't played it but it seems in the MMO world that ArcheAge is becoming the standard to measure how bad an MMO is but beyond the "It sucks" and "It's P2W" and the famous "Trion runs it." I don't really understand why people are saying it is so bad. Is it bad hardware (lags or servers going down) or trolls (13 year old boys in chat or high level PvPers killing low levels left and right) or bad gameplay or rather than P2W it is more like P2Even function in the game?
Have no idea.
For me is still the best mmorpg current released, even with some in-game problems and wrong decisions around payment model.
Pretty much.
I'd nominate the "Trade Pack" as MMO innovation of the half-decade.
If you want to play a AAA open world, non-instanced sandboxy swords and sorcery game, there's Archeage and there's... well, Archeage.
Hopefully the games to follow will learn what works and what doesn't from Archeage.
Lets face it, the game has scabies, bed bugs and scarlet fever. I also here its a habitual liar that also eats babies. I also here it may have made a pact with Godzilla to eat Japan and then fart in the general direction of the USA. This game has also made me sad because its not a released copy of EQN.
OP, the game itself had potential but Trion and XL completely destroyed it.
For starters the launch was disastrous (i.e. 13 + hour queues, all land taken up in first few hours, crashes then back in queue, etc).
Then there is the fact that the game is a blatent pay to win with labor points, cash shop items, APEX, etc.
Next let's talk about bugs and hacks, the game was infested with more exploits and bugs then I have ever seen in an MMO (i.e. land grab hacks, staying logged in hacks, node farming hacks, APEX exploits, etc).
And lastly lets move on to gameplay, it's mediocre at best with no lag compensation and way too much CC.
I quit before Auroria was released but I heard from friends that were still playing that was a total disaster too.
The game claims to be sandbox but you are restricted to certain zones where you do your quests to get better gear so you can go to the next zone? nothing sandbox about it at all...
it also claims open world pvp, but actually its only during certain times i when i played it was like an hour the zone would be pvp, then it would be safe for an hour..
the graphics look like something that was made 10 years ago.
everyone who was a "founder" basicly got screwed many different ways.
its funny everywhere i go people literally hate this game.. but mmorpg touts it as some great game of the time... i wonder how much they are payed to spread this false propaghanda
LOL..what?
You shouldn't get involved in a conversation without first allowing yourself to think about what you say followed by proof you even played the game. Your points are so far off, it's astounding.
Btw, get a computer upgrade if your graphics are that bad.
The game claims to be sandbox but you are restricted to certain zones where you do your quests to get better gear so you can go to the next zone? nothing sandbox about it at all...
it also claims open world pvp, but actually its only during certain times i when i played it was like an hour the zone would be pvp, then it would be safe for an hour..
the graphics look like something that was made 10 years ago.
everyone who was a "founder" basicly got screwed many different ways.
its funny everywhere i go people literally hate this game.. but mmorpg touts it as some great game of the time... i wonder how much they are payed to spread this false propaghanda
LOL..what?
You shouldn't get involved in a conversation without first allowing yourself to think about what you say followed by proof you even played the game. Your points are so far off, it's astounding.
Btw, get a computer upgrade if your graphics are that bad.
I played the game for over two months and his points are that far off to be honest.
The game claims to be sandbox but you are restricted to certain zones where you do your quests to get better gear so you can go to the next zone? nothing sandbox about it at all...
it also claims open world pvp, but actually its only during certain times i when i played it was like an hour the zone would be pvp, then it would be safe for an hour..
the graphics look like something that was made 10 years ago.
everyone who was a "founder" basicly got screwed many different ways.
its funny everywhere i go people literally hate this game.. but mmorpg touts it as some great game of the time... i wonder how much they are payed to spread this false propaghanda
LOL..what?
You shouldn't get involved in a conversation without first allowing yourself to think about what you say followed by proof you even played the game. Your points are so far off, it's astounding.
Btw, get a computer upgrade if your graphics are that bad.
I played the game for over two months and his points are that far off to be honest.
Though the questing is linear and poorly done, its only one of many avenues in ArcheAge. I dislike AA for many things, but because it offers 1 week worth of quest progression, hardly negates the fact that its largely comprised of sandbox gameplay.
The problem with AA is the ruined economies, the leniency with cheaters, excessive RNG progression, and a lack of meaningful pvp content and end game content.
For me to ever even consider AA again, they'd have to better fix and prevent dupes/bots/hacks, launch new servers, make progression hard, but straight foward, removing the heavy RNG that is meant to do nothing but force players to convert cash to gold on the marketplace. Last they need to create reasons for people to compete over zone control and offer 3x as many castles for guilds to compete over. As it stands, theres nothing to even look forward to once you have a few houses, boats and a set of crafted armor (like I had).
There are the more general reasons why people dislike ArcheAge, and then the more personal reasons.
The more general reasons are its cash shop, the fact that Trion doesn't care about its players or game economy and will introduce items into the cash shop that damage both, the unstable servers, the insecure code, the mass of hackers and botters playing, the lack of action on fixing the core game to tackle the hackers and botters, and the awful way in which Trion treats its customers, including how they ban innocent players for lagging (caused by Trion's inadequate servers) and then taking weeks to rectify their mistake.
My personal problems with the game are as follows:
- I greatly dislike the RNG nature of crafting. Crafting in its current state (for armor and weapons) sees you dumping tens of thousands of gold in an attempt to get higher level gear, and it gives you nothing back. Crafting is ultimately pointless, because you'd be better off simply buying the items off the auction house.
- The grind. To be able to access the content I want (PvP), I have to spend a considerable amount of time doing things I don't want to do in order to obtain the gold (or Hasla weapons) needed to be able to do what I want to do. And by grind, I mean hundreds upon hundreds of hours. The PvP in ArcheAge is fun, but it's quite brief and very limited - the grind to PvP ratio is far too unbalanced for me to accept.
- Cash shop. For me, a good F2P game's cash shop should contain cosmetic items only. ArcheAge's cash shop contains many items that directly affect the game-play - even crafting items can be bought. ArcheAge isn't P2W; it's actually worse - it's pay-for-a-slight-advantage-that-many-do-because-of-its-addiction-inducing-qualities.
- Trion. Trion's communication with its community is abysmal. They don't keep the community updated on what's going on, in many cases they don't even tell the community what happened when something big happens (when AA went down for 2-3 days for example), and they don't take the commmunity's thoughts or feelings into account when making changes to the game. Indeed, they don't even bother to properly monitor their own forums, leaving a picture of their CEO Photoshopped to be sucking a penis being left up for several hours.
The idea of ArcheAge is fantastic; a fantasy-based sandbox/sandpark adventure, allowing open-world PvP, sea battles, and non-instanced housing. Unfortunately the game's delivery has been tremendously awful in practically every aspect possible. And what's worse is the damage it's done to the F2P market, and perhaps MMOs in general - people are naturally distrustful of 'free' games, thanks to the plethora of cash-grabbing P2W titles out there, but Trion was often heralded as an example of a company implementing a good F2P model thanks to Rift. But now Trion's reputation has been severely damaged as a result of ArcheAge, and so the anti-F2P brigade suffer much less resistance in promoting their opinions.
Here are a list of reasons why I, and most of my guild members, quit over the last month or so:
Trion continually put stuff in the cash shop to make it more P2W. Right before launch, they almost put in an item that would have been 100% necessary for crafting advancement (would have allowed for maxing a craft in 2 days if you spent enough). They removed this due to outcry. Then they put archeum (a rare drop necessary for crafting) in random chests in the cash shop. Then they put ANOTHER archeum-creating item in the cash shop. Then they put another rare drop (Thunderstruck Tree) in the cash shop which tanked the economy for the item and caused a lot of people to lose 1,000's of gold.
Archeage is a game that is easily hackable. It seems that Korean games, in general, don't need to worry about hacking so much because every Korean player must use their "Social Security" number to play. If they get banned, they can't, for the most part, play again. Because this is F2P in the US, people can get banned, create accounts, get banned again ad infinitum. This makes botting/hacking a huge problem.
There is a finite amount of land in the game and XL/Trion did nothing to limit people from taking tons of it. This made people who didn't get into the game for the first couple of days shit-out-of-luck. This also encouraged people to use land hacks to grab land that did become available because of tax expiration. Couple this with the fact that BOTH times Archeage made land available (at launch and Auroria expansion) MOST PEOPLE COULD NOT EVEN GET IN-GAME. So, if you were able to log in you basically won the lottery.
The game is a lot more P2W than people would like. With APEX, you can convert real life cash for real gold. Then use the gold to get whatever you want.
The game is not as "sandboxy" as people would like. The only meaningful PvP at end-game is stealing trade packs/fish. Sieges don't mean much. Open world PvP doesn't mean much. For example...they opened up Auroria, the only place where open world PvP is available 24/7...and there is no opeen world PvP there because there is no reason to do it.
Crafting RNG is not for the faint of heart...this game has it in spades!
So, if you don't mind all of that stuff, it really is a nice, polished sandpark.
This.
Some good concepts and execution, but surrounded and covered by shit: poor software architecture, poor game management, and publisher greed. In the end, not worth your time and money. Stay away.
2. Stupid mechanics (cart blocking, flagging, CC chains and many more)
3. RNG Crafting
4. Cash Shop items
5. Greedy Publisher
6. Incompetent Developer
The game has many good approaches e.g. justice system, tradepacks, pirating but most are implemented badly or the half-sandbox mechanics making them nire worse than they would be with full sandbox-mode.
People don't know what to expect from a MMORPG. By people i mean this spoilt brats generation that is "insta gimme" on everything.
i mean if you want constasn PvP why you dont play some console game that offers condstant PvP and choose to start a avatar that needs to be leveled up, geared up, needs to gain experience and all that ? stupid much ?
Things that go wrong has mostly to do with hosting and monetization.
Comments
Trion supports cheating and exploiting, as long as you pay them enaugh they will not ban your account even if using any kind of scripts or 3rd party software.
I played a few months and I'm talking first hand experience. I knew a few cheaters who stoped hidding at some point (when it all got out in public like a month ago and some temporary bans were given and they thought they are done), since 2 day ban and a part of their gold removed was all that happened. They kept their full delphinad (endgame) sets and are still happily enjoying the game, owning legit players who, unless super lucky, would need half a year to year of hard grind to achieve the same.
The game isn't really bad as such, it's a nice little virtual world with a lot of stuff to do.
However with it's labor system and cash shop it's borderline scam and super open to exploiting.
Basicaly, spending tons of real money in cash shop + exploiting and cheating is mandatory if you want to compete and be on top, especially in pvp. If you can ignore all that and don't care much about pvp, you have a nice game on your hand, easily at least a few months before you grow tired of farming, fishing and traderuns.
Have no idea.
For me is still the best mmorpg current released, even with some in-game problems and wrong decisions around payment model.
To elaborate on this, just my opions, don't take any of this as gospel...
Core game mechanics are good, combat movement, ability to change out your skill sets to make new classes are good.
It was touted as the sandbox to beat all sandbox but it has too many restrictions for it to be a true sandbox (Life is Feudal in it's current state is a better sandbox game than ArcheAge). Too linear and themepark like in the early stages of the game so again not a true sandbox. You get pigeon holed into a range class if you want to be competitive in PvP, for me that means I can't play as I want. Too many exploits have not been corrected or corrected quick enough by XL. Mis-managment of the cash shop. Probably others that I can't remember.
If you are looking for a Sandbox where you want to do mainly non-Combat activities only EVE is a better bet by a long shot.
You know, even though I do think the game has a lot of serious issues, I still don't understand why, if you are interested enough to ask for opinions, that you would not at least try the game yourself.
A F2P game.
And when you say that is exactly what you were looking for, that sounds to me like you were just looking for someone to validate what you already felt about the game.
So seriously, what was the point of all this?
FFA Nonconsentual Full Loot PvP ...You know you want it!!
Trying Archeage as an F2P game doesn't work because you don't get the full experience. A person who tries the game as an F2P will always be left wondering "Would this game have been better if I had been a patron and owned land and had offline labor regen, etc?" and in order to answer that question personally, the person will have to pay.
Well that is a reasonable point, but at least make some sort of effort. Try it as F2P and you might get an idea if it is hopeless or possibly more enjoyable as P2P.
I don't understand the " I think this game is terrible, please tell me I am right" sort of attitude.
The only thing that will really tell you that, is trying it.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
Unfortunately true, a F2P player has a lot of restrictions placed on them, which is understandable, but even if you sub to the game, unless you are willing to spend another £20+/month on it also, then you will not be able to compete, and this is a game that is focused on PVP so its not whether you want to compete or not, you have to, either that or spend all your time in the 'safe' areas which, is probably not going to be what you want to do in this kind of game anyway. Basically you need to make friends fast, join a guild, and keep the old credit card handy for those 'necessities' because upgrading your gear, realistically, can only be done via cash shop items.
For me it was the change from korean CBT 3 on and the changes made the turned me off to it. I did play the NA alpha though because i got an invite and didnt have to pay for it so I figured why not. I had ok fun but after the first month and a half I confirmed basically everything i thought it was going to be and quit before it even went into beta. Game was just not what I had envisioned or wanted in the end
FFA Nonconsentual Full Loot PvP ...You know you want it!!
The issue is simple but completely missed by most people. It's a F2P game with crafting and open world, competitive PVP as it's main selling points. Both have horribly long grinds involved that can be hastened through the cash shop.
The other issue was the hacking going on.
Both point to bad coding and bad game design (intentional game design for purposes of making tons of money).
In the end, im very surprised that R2 games didn't make this...it's "give us all your money" design is like all their games...
I have played a little bit but am still low level. I won't continue playing though. So far this is what I hate about the game:
Quest hubs - I absolutely loath games that put you on a path and direct you from point A to point B. What's even worse is the mobs for the quest hubs are right beside it. Blah!
Quest markers that show you where to go.
Japanese anima'ish artstyle ( just not for me)
I could go on but for me those are my main gripes.
The game world is pretty nice though albeit really artificial. Absolutely no effort was given to make this game a living breathing world influenced by the players. ArcheAge is everything that is wrong with the current crop of MMO's. Still glad I tried it though. This game actually made me miss Darkfall. Might have to resub.
If you're just going to follow the quest hubs, you're playing the wrong game. After the first 10 or so tutorial-like levels those are there strictly as a fallback activity. I stop doing them altogether around 20.
You said you were still "low level". Have you built or grown anything? Done an overseas trade run? The game has some issues, but the world not being "influenced by the players"? Unless you're an Eve fan that's not a common complaint.
Pretty much.
I'd nominate the "Trade Pack" as MMO innovation of the half-decade.
If you want to play a AAA open world, non-instanced sandboxy swords and sorcery game, there's Archeage and there's... well, Archeage.
Hopefully the games to follow will learn what works and what doesn't from Archeage.
Lets face it, the game has scabies, bed bugs and scarlet fever. I also here its a habitual liar that also eats babies. I also here it may have made a pact with Godzilla to eat Japan and then fart in the general direction of the USA. This game has also made me sad because its not a released copy of EQN.
OP, the game itself had potential but Trion and XL completely destroyed it.
For starters the launch was disastrous (i.e. 13 + hour queues, all land taken up in first few hours, crashes then back in queue, etc).
Then there is the fact that the game is a blatent pay to win with labor points, cash shop items, APEX, etc.
Next let's talk about bugs and hacks, the game was infested with more exploits and bugs then I have ever seen in an MMO (i.e. land grab hacks, staying logged in hacks, node farming hacks, APEX exploits, etc).
And lastly lets move on to gameplay, it's mediocre at best with no lag compensation and way too much CC.
I quit before Auroria was released but I heard from friends that were still playing that was a total disaster too.
LOL..what?
You shouldn't get involved in a conversation without first allowing yourself to think about what you say followed by proof you even played the game. Your points are so far off, it's astounding.
Btw, get a computer upgrade if your graphics are that bad.
I played the game for over two months and his points are that far off to be honest.
Though the questing is linear and poorly done, its only one of many avenues in ArcheAge. I dislike AA for many things, but because it offers 1 week worth of quest progression, hardly negates the fact that its largely comprised of sandbox gameplay.
The problem with AA is the ruined economies, the leniency with cheaters, excessive RNG progression, and a lack of meaningful pvp content and end game content.
For me to ever even consider AA again, they'd have to better fix and prevent dupes/bots/hacks, launch new servers, make progression hard, but straight foward, removing the heavy RNG that is meant to do nothing but force players to convert cash to gold on the marketplace. Last they need to create reasons for people to compete over zone control and offer 3x as many castles for guilds to compete over. As it stands, theres nothing to even look forward to once you have a few houses, boats and a set of crafted armor (like I had).
There are the more general reasons why people dislike ArcheAge, and then the more personal reasons.
The more general reasons are its cash shop, the fact that Trion doesn't care about its players or game economy and will introduce items into the cash shop that damage both, the unstable servers, the insecure code, the mass of hackers and botters playing, the lack of action on fixing the core game to tackle the hackers and botters, and the awful way in which Trion treats its customers, including how they ban innocent players for lagging (caused by Trion's inadequate servers) and then taking weeks to rectify their mistake.
My personal problems with the game are as follows:
- I greatly dislike the RNG nature of crafting. Crafting in its current state (for armor and weapons) sees you dumping tens of thousands of gold in an attempt to get higher level gear, and it gives you nothing back. Crafting is ultimately pointless, because you'd be better off simply buying the items off the auction house.
- The grind. To be able to access the content I want (PvP), I have to spend a considerable amount of time doing things I don't want to do in order to obtain the gold (or Hasla weapons) needed to be able to do what I want to do. And by grind, I mean hundreds upon hundreds of hours. The PvP in ArcheAge is fun, but it's quite brief and very limited - the grind to PvP ratio is far too unbalanced for me to accept.
- Cash shop. For me, a good F2P game's cash shop should contain cosmetic items only. ArcheAge's cash shop contains many items that directly affect the game-play - even crafting items can be bought. ArcheAge isn't P2W; it's actually worse - it's pay-for-a-slight-advantage-that-many-do-because-of-its-addiction-inducing-qualities.
- Trion. Trion's communication with its community is abysmal. They don't keep the community updated on what's going on, in many cases they don't even tell the community what happened when something big happens (when AA went down for 2-3 days for example), and they don't take the commmunity's thoughts or feelings into account when making changes to the game. Indeed, they don't even bother to properly monitor their own forums, leaving a picture of their CEO Photoshopped to be sucking a penis being left up for several hours.
The idea of ArcheAge is fantastic; a fantasy-based sandbox/sandpark adventure, allowing open-world PvP, sea battles, and non-instanced housing. Unfortunately the game's delivery has been tremendously awful in practically every aspect possible. And what's worse is the damage it's done to the F2P market, and perhaps MMOs in general - people are naturally distrustful of 'free' games, thanks to the plethora of cash-grabbing P2W titles out there, but Trion was often heralded as an example of a company implementing a good F2P model thanks to Rift. But now Trion's reputation has been severely damaged as a result of ArcheAge, and so the anti-F2P brigade suffer much less resistance in promoting their opinions.
This.
Some good concepts and execution, but surrounded and covered by shit: poor software architecture, poor game management, and publisher greed. In the end, not worth your time and money. Stay away.
1. Grind (especially Hasla)
2. Stupid mechanics (cart blocking, flagging, CC chains and many more)
3. RNG Crafting
4. Cash Shop items
5. Greedy Publisher
6. Incompetent Developer
The game has many good approaches e.g. justice system, tradepacks, pirating but most are implemented badly or the half-sandbox mechanics making them nire worse than they would be with full sandbox-mode.
1997 Meridian 59 'til 2019 ESO
Waiting for Camelot Unchained & Pantheon
OP, It isn't.
It has the best gameplay in a decade.
People don't know what to expect from a MMORPG. By people i mean this spoilt brats generation that is "insta gimme" on everything.
i mean if you want constasn PvP why you dont play some console game that offers condstant PvP and choose to start a avatar that needs to be leveled up, geared up, needs to gain experience and all that ? stupid much ?
Things that go wrong has mostly to do with hosting and monetization.