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Welcome!
Though we have a big update for you, filled with new features, we wanted to start with a thing the most important for us in these Christmas days – thanks to all of you who put your trust in ourselves.
You gave us the chance to continuously create the project of our dreams. You are our everyday Santa Clauses and support the Gloria Victis developing in any possible way. We want to thank you very much and wish you Merry Christmas with greatest hope that upcoming days you will spend in peaceful, family atmosphere!
In upcoming update that we prepared for you for the Christmas you will have opportunity to meet Santa Clause and listen about his unusual adventures. Though we won’t be able to publish actualization today – everything has to be all work out – tomorrow morning (CEST) it should be ready.
Here is the Christmas update changelog:
v.0.1.2 Pre-Alpha
Gameplay
– Santa came to the Stoneholm Island!
– Implemented new gathering system allowing the player to harvest resources using various items as tools, however gathered amount and gathering time depends on what tool was uesd – eg. wood can be chopped with a sword or knife but woodcutter’s axe will be the most effective
– Implemented additional resources informations, telling about currently used tool effectiveness and gathering time
– Implemented first versions of dedicated animations for resources gathering
– Added new gathering tools (available at crafting materials vendor’s assortment) – sickle and pickaxe
– Increased chance for creating handle and long handle, required to craft the easiest weapons
– Implemented iron and steel scraps remelting (available on iron ore melting and soft steel ignot scrolls) and allowed to create small lump of iron from iron scraps
– Balanced chances and required levels for fleshing various animals skins
– Increased bows damage dealt to mobs for test purposes – please give us feedback if this change is enough
– Added new locations
Fixes
– First stage of the complex optimization – reworked the world loading screen, increasing game’s smoothness and reducing RAM usage
– Reworked peasant’s clothes set
– Reworked some of terrain textures, increasing their resolution
– Fixed bug in crafting chance calculation causing in some that chances were tending to be 0
Comments
Welcome!
We are finally coming closer to lifting the NDA off! Due to that in nearest future we will focus on polishing all the core gameplay mechanisms. Here is the list of the newest fixes:
v.0.1.2f5 Changelog– Increased server’s stability
– Added function which should automatically repair controller after desynchronisation, without relogging – please confirm if this mechanisms does work properly
– Improved displaying of nicks colors on chat
– Improved displaying of nicks colors of party members
– Improved displaying of other players health level
– Improved displaying of resources harvesting when the character is in non-combat mode and no weapon is equipped
– Improved functioning of statistics window – diplaying of progress points, stamina value and regeneration, also improved working of points distrubution buttons
– Fixed bugs in grains harvesting
– Fixed bug causing skillbar locking after closing the shop window
– Fixed bug preventing player from harvesting some of resources, eg. water from a well or limonite
– Many minor fixes in various systems
Reminder: new launcher version is being tested – everyone who has access to the newest game’s version, please check it. Link to a proper thread:
http://forum.gloriavictisgame.com/showthread.php?tid=6437
Support/Sound Designer
www.gloriavictisgame.com/
http://www.facebook.com/pages/Gloria-Victis/352162408142252
http://www.mmorpg.com/gamelist.cfm/game/896/Gloria-Victis.html
Greetings!
We are coming closer and closer to lifting the NDA off so our work is focused on increasing the game's visual attractiveness, gameplay feeling and performance. In upcoming update our players will receive various graphics improvements - the most important is a new weather system, allowing to display far planes (world's drawing range will be even 3x higher!) and significantly improves the visual aspects of effects, day and night cycle, sky and clouds. By the way - soon we will launch the long expected US server! This is not the end of good news - full changelog tomorrow!
Support/Sound Designer
www.gloriavictisgame.com/
http://www.facebook.com/pages/Gloria-Victis/352162408142252
http://www.mmorpg.com/gamelist.cfm/game/896/Gloria-Victis.html