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At first I excused it as I presumed they dumbed the textures down for the console players, but, then I realised that FFXIV is also released on both consoles and PC and the graphics are perfect on that game.
I just feel like the textures could be so much better..Armour looks tattoo'd on, hair is static and ugly.
And with customization..Jittery and non descriptive sliders? with barely any noticible changes.
is there any reason for it other than Dev laziness?
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https://www.youtube.com/watch?v=AB2sEEk7Zss
Here's the customization trailer. Personally I believe it's one of the better CCs on the market. I was able to make exactly what I wanted. Plus you have a selection of voices too. Idk what more did you want?
"If I offended you, you needed it" -Corey Taylor
Actually I believe a read a post from the dev's about this once, and they said they made the armor and other textures flat to keep the polygon count low because they were afraid it would make the FPS terrible in pvp, and thus thats why it looks the way it does.
Don't shoot the messenger lol
This ! By the way there is a way to make npc items ultra always you need to play with one file ......but it was for the purpose explained above
Not dev laziness. My guess is that rvr influenced a lot of these decisions. ESO has relatively low poly counts and a limited number of textures that are also lightweight. This makes it easy for them to load in lots of characters in a short time period. GW2 for instance handled this poorly for the longest time, and you would not be able to see a large group for up to several seconds after they came into visual range, because loading all of the models took so long.
It's one of those areas where you have to make trade offs and there really isn't an easy fix.