I hope I'm wrong but it looks like it's being corporationed into the ground. Lots of mistakes lots of spin, basically beautiful game.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
On a personal level... because of Zenimax (I won't be their customer) and because Skyrim's Archers use arrows that need to be purchased/looted, but ESO has them make believe magic arrows like other modern MMOs have. (sounds silly but that really did and does bother me). If ESO had kept the "real" arrow game design of Skyrim I would have tried out ESO.
MINDBLOW!!!!! MMOs unlike console games need to make sure classes are balanced and fair. IF only one class in the game needs to buy their ammo, in MMO terms = bad. Sorry guys I gota go, Im out of arrows. Sorry I cant loot much im broke, I always need to carry 5 bags of arrows.
On a personal level... because of Zenimax (I won't be their customer) and because Skyrim's Archers use arrows that need to be purchased/looted, but ESO has them make believe magic arrows like other modern MMOs have. (sounds silly but that really did and does bother me). If ESO had kept the "real" arrow game design of Skyrim I would have tried out ESO.
When WoW first launched back in 2005, Hunters actually had to deal with an ammo count based on the size of his/her ammo pouch or quiver. That sucked, but it forced you to prepare better before going out to PVP or PVE. Back when Alterac Valley first opened up and the battles actually lasted anywhere from 5-8 hours, I would easily spend 10-15 gold on ammo alone. For a non-raiding level 60 in WoW in 2005, that was a LOT of gold.
Originally posted by serialMMOist I just resubbed. Getting bored of wow again. I don't give a shit what other people say. I play what I like and I'll pay to do it too!
^^^ This all year long.
"I don't give a sh*t what other people say. I play what I like and I'll pay to do it too!" - SerialMMOist
The hate for it started long before the launch - which was rough. Skyrim was a mega-hit of GTA proportion and brought a lot of new people into the ES franchise.
There were a lot of strong opinions about how an ES MMO should be and shouldn't be done.
1. Some hated that it had been "infiltrated" and "corrupted" by the Matt Firor DAoC mafia.
2. Some hated the PVP emphasis (because of 1)
3. Some hated that it didn't have real first person view like Skyrim (they caved on that one and did it)
4. Some hated the lore heresy of splitting the races into 3 alliances (because of 1)
5. Some hated that the 3 factions would be separate (because of 1... and they caved on this one a bit with the VR level questing)
6. It was not open world PVP
7. It had instances and zone boundaries
8. You couldn't climb every mountain
9. Because of one megaserver
10. Because of phasing
11. Because it doesn't have an AH
12. Because they had a deluxe edition with one race exclusive to it.
13. Because they "blew all their money" on voice acting
14. Because it only had 4 classes
15. Because it had classes
16. Because it was just zerg PVP
17. Because it had no scenario PVP
18. Because it had no raids
19. Because the armor looks painted on
20. Because the animations suck (they don't, but whatever)
21. Because you only had 5 skills (more like 15 counting blocks etc...)
22. Because it was "obviously" designed for consoles
23. Because DAoC sucked and this would too
24. Because DAoC was the "best MMO evah!" and Camelot Unchained would be the only worthy successor
25. Because Wildstar would be much better
26. Because Archeage was much better (in Russia and Korea) and would be much better in NA/EU
I'm sure I'm forgetting a few
EDIT: damn, how could I forget...
27. Because it was not F2P
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Originally posted by Bladestrom Yup rand it's a role playing game not a mmotrinityroleplayinggame. Tank is a single dimension role, armoured warrior with healing skills is a role, healing archer is a role etc.
in a group that's not as impressive...like I said from the start...it's a muddied/broken trinity system that allows you to pretend you have a role until you go in a dungeon and it's zerg time.
Im more upset about tanking though...healers were needed, dps was needed....tanks weren't...
it was also wise for tanks to wear robes and sticks...what kind of role is that? If I want to be moses Ill roll a healer or mage.
I still love the game itself....thought it was one of the best experiences I had, but not being able to tank is game-breaking for me.
Perhaps you should change the title of your thread to 'Why are so many people disappointed with ESO'
I wouldn't say the game has a lot of hate as such, although during launch it certainly garnered a fair amount of dislike due to various bugs and server outages. But mostly i would say that its a case of disappointment, after all, graphically the game is among the best of the current MMO's, its just a shame that so many things about the game were disappointing, though for me, the biggest disappointment was how the Magic in ESO was totally different to any previous TES game, and instead devolved to just waving a destruction staff around, okay that is an over simplification but that's how it felt. And thats before you get into the whole grouping and phasing issues.
Exactly. I subbed and was supportive of the game at launch but became really disappointed with issues in the game and how Zenimax addressed (or simply did not address) them.
Many of the problems were just game-breaking; grouping/phasing issues, a crappy end game, bots running rampant; I could go on. So I agree with this post. I didn't hate the game but not enough to love for me to spend money on it. My entire guild of about 60 people were all history within one month of reaching max level.
Originally posted by Bladestrom Yup rand it's a role playing game not a mmotrinityroleplayinggame. Tank is a single dimension role, armoured warrior with healing skills is a role, healing archer is a role etc.
in a group that's not as impressive...like I said from the start...it's a muddied/broken trinity system that allows you to pretend you have a role until you go in a dungeon and it's zerg time.
Im more upset about tanking though...healers were needed, dps was needed....tanks weren't...
it was also wise for tanks to wear robes and sticks...what kind of role is that? If I want to be moses Ill roll a healer or mage.
I still love the game itself....thought it was one of the best experiences I had, but not being able to tank is game-breaking for me.
I have to wonder... have you run dungeons with a DK who knows how to spam Dark Talons to keep groups of mobs all nicely bunched up ready for AOE right next to him? It sure sounds like you haven't.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Originally posted by PyrateLV Many Elder Scroll fans didnt want a linear Themepark DAoC model MMO with an Elder Scrolls skin thrown over it and would have rather had a Co-Op Skyrim
And i know so many of them too. The ones i know never wanted an mmo to ever happen. It will always be like Star Trek Online as in name only. The Tes fans that like it are mmo fans or just mmo fan's and the ones that don't are not so crazy about mmo's. They could care less about playing online with people.
So, as you may or may not have noticed, I made another thread asking people to sell me on this game. Well, coupled with the controversial "MMO of the year" win, it worked. I purchased the game, but went in with the intention of keeping my expectations low.
I fucking love it. I haven't been this immersed in an MMO for a long time. There are some UI differences I need to get used to, but other than that it is a very fun game. I won't bother getting too much into what it is that makes it feel so immersed, as that is more of a must-be-experienced thing.
But I am curious. Why does this game get so much hate? Was it because of the launch, and that has stuck in people's heads? Am I doing something wrong, not seeing what it is that people don't like? Or is it just that I'm an anomaly and am one of the few people who actually like it?
If someone could explain just what it is that causes the hate from people who don't play, I'm very interested in knowing.
I am a former hater and feel the same way you do. I railed against the game because of the perceived betrayal against the Elder Scrolls essence. They've made a lot of strides to improve the game and it proved to be an immersive experience like you said. After playing many MMOs, I can say this one is my home. It just feels right. I want to explore, I want to take it slow. Few games inspire that emotion for me. That being said, here were some of my criticisms:
1. Not the entirety of Tamriel. I wanted to see its entirety, without boundaries. Of course that would be very difficult to achieve at launch, but I hoped for that nonetheless. I also hoped to see locales previously seen in other TES titles.
2. Grouping issues. I'm not happy about the factions and the lore stretching that went into creating them. But the story I've experienced so far makes up for that. My problem is that in no other TES games are these alliances mentioned..
3. Combat. It was a good start but it needed work. It plays better now.
the hate train for this game was in full force the moment it was announced. honestly, what mmo doesn't get hated on here? if it doesn't get a lot of hate its because its not a popular game and few people care.
the more hate the more potential it has to be a fun game
I resubbed a few days ago and noticed a few major issues.
1. Quest targets or items don't work in some cases
2. It rubberbands every 2-3 seconds when traveling (its not my ISP i know for a fact) People seem to be having issues with this as well.
3. NPC's fail to show up on occasion.
The positives i've noticed are gameplay has improved and the graphics are great.
I know this isn't very detailed but that's what i have noticed so far at level 10.
It hadn't had maintenance for 3 weeks and all kinds of glitches and weirdness were starting to pile up. They finally reset it today and it's much better since that.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
The hate for it started long before the launch - which was rough. Skyrim was a mega-hit of GTA proportion and brought a lot of new people into the ES franchise.
There were a lot of strong opinions about how an ES MMO should be and shouldn't be done.
1. Some hated that it had been "infiltrated" and "corrupted" by the Matt Firor DAoC mafia.
2. Some hated the PVP emphasis (because of 1)
3. Some hated that it didn't have real first person view like Skyrim (they caved on that one and did it)
4. Some hated the lore heresy of splitting the races into 3 alliances (because of 1)
5. Some hated that the 3 factions would be separate (because of 1... and they caved on this one a bit with the VR level questing)
6. It was not open world PVP
7. It had instances and zone boundaries
8. You couldn't climb every mountain
9. Because of one megaserver
10. Because of phasing
11. Because it doesn't have an AH
12. Because they had a deluxe edition with one race exclusive to it.
13. Because they "blew all their money" on voice acting
14. Because it only had 4 classes
15. Because it had classes
16. Because it was just zerg PVP
17. Because it had no scenario PVP
18. Because it had no raids
19. Because the armor looks painted on
20. Because the animations suck (they don't, but whatever)
21. Because you only had 5 skills (more like 15 counting blocks etc...)
22. Because it was "obviously" designed for consoles
23. Because DAoC sucked and this would too
24. Because DAoC was the "best MMO evah!" and Camelot Unchained would be the only worthy successor
25. Because Wildstar would be much better
26. Because Archeage was much better (in Russia and Korea) and would be much better in NA/EU
I'm sure I'm forgetting a few
EDIT: damn, how could I forget...
27. Because it was not F2P
28. because it was p2w since you could buy the basic horse with real money.
29. Because it had no mini map
30. because it had UI add ons
31. because it didn't have enough customization on UI add ons
32. because it didn't have name plates
33. because it wasn't mmoish enough
34. because it was too much like an mmo with ES skin
39 because it doesn't have a global ah and screwed up economy 40 because it's different 41 because it's not different enough 42 because it's good, but it used to be bad, so therefore it's bad because it should have been good.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
I find the game to be pretty good, and often find myself asking the same question OP, then I realized there was no real answer, people see things differently. To me it's a lot like TES games, and I'm a huge fan of them, others don't see it that way for whatever reason. They simply play TES differently than I, and look for different things from it.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
39 because it doesn't have a global ah and screwed up economy 40 because it's different 41 because it's not different enough 42 because it's good, but it used to be bad, so therefore it's bad because it should have been good.
I think a lot of people expected more of a TES experience. It just felt too watered down and claustrophobic for me to be a TES game. The MMO part of it was not done well either, it was so anti-social. So basically it tried to be TES and an MMO and did neither well enough for me.
I purchased the game, but went in with the intention of keeping my expectations low.
This is why this game gets so much hate OP and why you had a pleasant enough experience. You went in, with the knowledge of everyone saying "don't do it, its not as it was advertised, blahblahblah" so you went in with low expectations and low and behold, the game either met or exceeded your expectations because you purposefully went in not expecting much.
Everyone who was excited for an Elder Scrolls mmo finally and bought in to the hype the devs were throwing out and even just what their own imaginations were conjuring up with what a TES mmo would be like, their expectations were really really high. Not to say that it was unnecessarily high, but just that they were high. This is an average mmo at best, and thus did not meet such high expectations for them and thus why it gets so much hate.
Protip for anyone that wants to actually enjoy a new game? Follow the development if you must, research about it as its coming out if you like, but do not give in to the hype. Developers and PR will spin out as many buzz words and phrases as they possibly can to generate it, do not let it effect you and warp your mind to think its going to be the greatest thing since sliced cheese.
Go into a new game with low expectations and you're much more likely to actually enjoy the game for what it is rather than be disappointed in it for what it doesn't do. If you go into a game with huge expectations cause you got suckered into the hype, you're going to be woefully disappointed at every little thing it didn't meet in your mental checklist and completely miss out on all the things it did do right.
Good points. I'd generalize that a bit: you do best in a game if you take it on its own terms, rather than expecting it to be something different. So if you're expecting a Skyrim clone in ESO it isn't one - and you'll be disappointed. If you're expecting WoW with an ES skin you're going to be disappointed too. On the other hand, if you start out approaching it "with the flow" you might find something new.
With ESO, for instance, I listened to the voice acting, explored around, and followed the story lines that I found as I found them. I tried new skills when I got them and didn't research power builds or the like. And I really enjoyed it. People who got too wrapped up in worrying whether they had the strongest possible build spent a lot more time being unhappy.
Now, after you've done that, there's a chance that you spot flaws or that the game just isn't that interesting to you for whatever reason. But that's different from going in determined to be disappointed.
Imo most of the hate comes from a handful of bitter and miserable wankers who jump into every thread to spit poison. Mostly withe the same copy pasted lines. There are people posting valid problems and concerns too of course but they are not haters and they don't camp ESO forums 24/7.
i have been with eso since beta and honestly it has turned out well and is only getting better. Most of the complaints i see in-game now is "not like skyrim" or "should have mods and console commands" because thats what we all need pvp with all the TGM people lol. I also heard back in the day wildstar would kill ESO, sadly as much as i love WS it is doing poorly both on the EU and NA server i am on. ESO i have no issue finding people, and supprisingly i have seen no more gold sellers as of yet. (they use to be bad but seemed to have died)
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In my opinion for two primary reasons. Wildstar was launching close to ESO and people assumed it would do extremely well. Fans of Wildstar pretty much trashed the game for no other reasons other than it wasn't Wildstar. When in truth ESO was a much better game even at launch.
The second reason is some haters didn't like it because it did not play like Skyrim or other elder scrolls game. Not taking into consideration it's a MMO and some things wouldn't work. So those are the main reasons.
Now do not get me wrong the game is very good now. But at launch and afterward? It had it's issues. The Veteran system is pretty horrible even worse than dailies. Talk about not being alt friendly and a grind from hell. Bots everywhere. Speed hackers farming ORE like crazy and farming public dungeons. Some quests were broke, completely. That halted progress in zones. Cadwell's Silver and Gold was also not much fun. End game PVE was in a word, horrible and at best bland. PVP was decent but had it's problem.
But every single MMO has problems. Especially at launch. It's just a matter if they listen to their community and the make changes and the additions. Many developers don't and think they know better than the players. ESO developers have listened and in 1.6? It will to the game great and give it extreme replay value. Talk about a MMO with high potential. They listen to their community and that's means it will only get better.
Horrible launch and any fixes created more broken quests which were tied together to the next step. The game offered little rewards in the dungeons and after turning 50 the game became a grind with little xp. The solos instances made a lot of people leave the game. Forget about helping anyone who needed it too. You could start out with a buddy and make sure you answered the quests the same and soon would be in a different instant. Seemed to always be in a different phase of the game. The character nerfs made some toons broken and weak. Very disappointing compared to the alpha I tested.
Comments
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
MINDBLOW!!!!! MMOs unlike console games need to make sure classes are balanced and fair. IF only one class in the game needs to buy their ammo, in MMO terms = bad. Sorry guys I gota go, Im out of arrows. Sorry I cant loot much im broke, I always need to carry 5 bags of arrows.
When WoW first launched back in 2005, Hunters actually had to deal with an ammo count based on the size of his/her ammo pouch or quiver. That sucked, but it forced you to prepare better before going out to PVP or PVE. Back when Alterac Valley first opened up and the battles actually lasted anywhere from 5-8 hours, I would easily spend 10-15 gold on ammo alone. For a non-raiding level 60 in WoW in 2005, that was a LOT of gold.
"If I offended you, you needed it" -Corey Taylor
^^^ This all year long.
"I don't give a sh*t what other people say. I play what I like and I'll pay to do it too!" - SerialMMOist
The hate for it started long before the launch - which was rough. Skyrim was a mega-hit of GTA proportion and brought a lot of new people into the ES franchise.
There were a lot of strong opinions about how an ES MMO should be and shouldn't be done.
1. Some hated that it had been "infiltrated" and "corrupted" by the Matt Firor DAoC mafia.
2. Some hated the PVP emphasis (because of 1)
3. Some hated that it didn't have real first person view like Skyrim (they caved on that one and did it)
4. Some hated the lore heresy of splitting the races into 3 alliances (because of 1)
5. Some hated that the 3 factions would be separate (because of 1... and they caved on this one a bit with the VR level questing)
6. It was not open world PVP
7. It had instances and zone boundaries
8. You couldn't climb every mountain
9. Because of one megaserver
10. Because of phasing
11. Because it doesn't have an AH
12. Because they had a deluxe edition with one race exclusive to it.
13. Because they "blew all their money" on voice acting
14. Because it only had 4 classes
15. Because it had classes
16. Because it was just zerg PVP
17. Because it had no scenario PVP
18. Because it had no raids
19. Because the armor looks painted on
20. Because the animations suck (they don't, but whatever)
21. Because you only had 5 skills (more like 15 counting blocks etc...)
22. Because it was "obviously" designed for consoles
23. Because DAoC sucked and this would too
24. Because DAoC was the "best MMO evah!" and Camelot Unchained would be the only worthy successor
25. Because Wildstar would be much better
26. Because Archeage was much better (in Russia and Korea) and would be much better in NA/EU
I'm sure I'm forgetting a few
EDIT: damn, how could I forget...
27. Because it was not F2P
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
in a group that's not as impressive...like I said from the start...it's a muddied/broken trinity system that allows you to pretend you have a role until you go in a dungeon and it's zerg time.
Im more upset about tanking though...healers were needed, dps was needed....tanks weren't...
it was also wise for tanks to wear robes and sticks...what kind of role is that? If I want to be moses Ill roll a healer or mage.
I still love the game itself....thought it was one of the best experiences I had, but not being able to tank is game-breaking for me.
Exactly. I subbed and was supportive of the game at launch but became really disappointed with issues in the game and how Zenimax addressed (or simply did not address) them.
Many of the problems were just game-breaking; grouping/phasing issues, a crappy end game, bots running rampant; I could go on. So I agree with this post. I didn't hate the game but not enough to love for me to spend money on it. My entire guild of about 60 people were all history within one month of reaching max level.
Seaspite
Playing ESO on my X-Box
I have to wonder... have you run dungeons with a DK who knows how to spam Dark Talons to keep groups of mobs all nicely bunched up ready for AOE right next to him? It sure sounds like you haven't.
DK tanking basics in a VR dungeon (in case anyone wants to see for themselves): https://www.youtube.com/watch?v=zEXkm2wtgFY
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
And i know so many of them too. The ones i know never wanted an mmo to ever happen. It will always be like Star Trek Online as in name only. The Tes fans that like it are mmo fans or just mmo fan's and the ones that don't are not so crazy about mmo's. They could care less about playing online with people.
I am a former hater and feel the same way you do. I railed against the game because of the perceived betrayal against the Elder Scrolls essence. They've made a lot of strides to improve the game and it proved to be an immersive experience like you said. After playing many MMOs, I can say this one is my home. It just feels right. I want to explore, I want to take it slow. Few games inspire that emotion for me. That being said, here were some of my criticisms:
1. Not the entirety of Tamriel. I wanted to see its entirety, without boundaries. Of course that would be very difficult to achieve at launch, but I hoped for that nonetheless. I also hoped to see locales previously seen in other TES titles.
2. Grouping issues. I'm not happy about the factions and the lore stretching that went into creating them. But the story I've experienced so far makes up for that. My problem is that in no other TES games are these alliances mentioned..
3. Combat. It was a good start but it needed work. It plays better now.
the hate train for this game was in full force the moment it was announced. honestly, what mmo doesn't get hated on here? if it doesn't get a lot of hate its because its not a popular game and few people care.
the more hate the more potential it has to be a fun game
I resubbed a few days ago and noticed a few major issues.
1. Quest targets or items don't work in some cases
2. It rubberbands every 2-3 seconds when traveling (its not my ISP i know for a fact) People seem to be having issues with this as well.
3. NPC's fail to show up on occasion.
The positives i've noticed are gameplay has improved and the graphics are great.
I know this isn't very detailed but that's what i have noticed so far at level 10.
It hadn't had maintenance for 3 weeks and all kinds of glitches and weirdness were starting to pile up. They finally reset it today and it's much better since that.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
28. because it was p2w since you could buy the basic horse with real money.
29. Because it had no mini map
30. because it had UI add ons
31. because it didn't have enough customization on UI add ons
32. because it didn't have name plates
33. because it wasn't mmoish enough
34. because it was too much like an mmo with ES skin
35. not enough exploration
36. too hard to find things
39 because it doesn't have a global ah and screwed up economy
40 because it's different
41 because it's not different enough
42 because it's good, but it used to be bad, so therefore it's bad because it should have been good.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
sig worthy
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
This is why this game gets so much hate OP and why you had a pleasant enough experience. You went in, with the knowledge of everyone saying "don't do it, its not as it was advertised, blahblahblah" so you went in with low expectations and low and behold, the game either met or exceeded your expectations because you purposefully went in not expecting much.
Everyone who was excited for an Elder Scrolls mmo finally and bought in to the hype the devs were throwing out and even just what their own imaginations were conjuring up with what a TES mmo would be like, their expectations were really really high. Not to say that it was unnecessarily high, but just that they were high. This is an average mmo at best, and thus did not meet such high expectations for them and thus why it gets so much hate.
Protip for anyone that wants to actually enjoy a new game? Follow the development if you must, research about it as its coming out if you like, but do not give in to the hype. Developers and PR will spin out as many buzz words and phrases as they possibly can to generate it, do not let it effect you and warp your mind to think its going to be the greatest thing since sliced cheese.
Go into a new game with low expectations and you're much more likely to actually enjoy the game for what it is rather than be disappointed in it for what it doesn't do. If you go into a game with huge expectations cause you got suckered into the hype, you're going to be woefully disappointed at every little thing it didn't meet in your mental checklist and completely miss out on all the things it did do right.
Good points. I'd generalize that a bit: you do best in a game if you take it on its own terms, rather than expecting it to be something different. So if you're expecting a Skyrim clone in ESO it isn't one - and you'll be disappointed. If you're expecting WoW with an ES skin you're going to be disappointed too. On the other hand, if you start out approaching it "with the flow" you might find something new.
With ESO, for instance, I listened to the voice acting, explored around, and followed the story lines that I found as I found them. I tried new skills when I got them and didn't research power builds or the like. And I really enjoyed it. People who got too wrapped up in worrying whether they had the strongest possible build spent a lot more time being unhappy.
Now, after you've done that, there's a chance that you spot flaws or that the game just isn't that interesting to you for whatever reason. But that's different from going in determined to be disappointed.
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In my opinion for two primary reasons. Wildstar was launching close to ESO and people assumed it would do extremely well. Fans of Wildstar pretty much trashed the game for no other reasons other than it wasn't Wildstar. When in truth ESO was a much better game even at launch.
The second reason is some haters didn't like it because it did not play like Skyrim or other elder scrolls game. Not taking into consideration it's a MMO and some things wouldn't work. So those are the main reasons.
Now do not get me wrong the game is very good now. But at launch and afterward? It had it's issues. The Veteran system is pretty horrible even worse than dailies. Talk about not being alt friendly and a grind from hell. Bots everywhere. Speed hackers farming ORE like crazy and farming public dungeons. Some quests were broke, completely. That halted progress in zones. Cadwell's Silver and Gold was also not much fun. End game PVE was in a word, horrible and at best bland. PVP was decent but had it's problem.
But every single MMO has problems. Especially at launch. It's just a matter if they listen to their community and the make changes and the additions. Many developers don't and think they know better than the players. ESO developers have listened and in 1.6? It will to the game great and give it extreme replay value. Talk about a MMO with high potential. They listen to their community and that's means it will only get better.