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Played at launch and quit shortly after that. Came back a year ago, also quit very quickly. Maybe I was looking at it the wrong way?
The issue I had is that it takes soo long to get new skills, so the rotation in combat is always the same. No variation. Just spam the same keys in the same order over and over and over...
Has something changed in this regard? If not, how is it possible that a game with such a simplistic combat is always top of the charts?
I understand the setting is awesome, innovative quests, story, etc etc. But what you do 80% of the time is combat. If 80% is repetitive to the point of mental breakdowns, why keep doing it?
Thanks for your insights!
EDIT: giving a free trial key with 30 days of sub to the one with the most helpful answer!
Comments
http://www.mmorpg.com/discussion2.cfm/thread/423867/Dull-combat.html
Pretty much the same discussion. Also, I think those buddy keys do not add sub time, but must be used on a new account, and I've played it plenty, don't need yours.
It's hard to know exactly what you are doing that is resulting in you feeling stuck with the same deck, but here's some general tips: