It looks like you're new here. If you want to get involved, click one of these buttons!
I don't like it how the repetitive nature of MMORPGs along with some of the gameplay mechanics are seeping into other games. And I know why it is happening: People are seemingly happy with them and, by now, familiar with them.
Grinding, gathering materials, crafting, throw-away quests with hardly any story or background... Its a bummer. Setting up a large area with monsters waiting to be killed seems like lazy design to me. Is this "content" now?
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Comments
It's all part of the "mashification" of gaming genres. It can be interesting when a few games try to cross genres, but when the majority of games start doing it, it gets old real fast.
It's all done in the name "sell more copies!"
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
if it indeed sells more copies .. that mean more are finding it fun .. whether you do or not.
And i doubt a majority of games are doing it. Very few single player games have MMO elements, although the reverse does not seem to be true.
I not sure if the OP can support his claim on numbers of games doing this. Worse, not sure that calling repetition is exclusing to and original to mmorpgs. Certainly mmorpgs didn't invent those things by a long shot.
OP, you haven't made a good claim on this. -1
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
So far, no one has said "majority of games are doing it". What I am saying is that an influence can be seen. Even in 4th edition D&D. A pen & paper RPG!
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
If we are talking about a minority of games, and if you don't like it, it is easy to avoid. And so it should be a non-problem.
Personally, i *like* the idea of games getting ideas from different genres, so the combination is new. But obviously that depends on if the resulting game is fun.
Take AI as an example. In an MMORPG, there isn't enough resources to make any fancy AI calculations server side and since AI calculations are a no-go on the client-side (for the moment), the AI is reduced to something very simple. And since there is no shortage of resources in a single player game to make advance AI calculations, why are the single player games still doing the same MMORPGs are doing?
Other than being short on money or time, there's no reason not to have a better AI in single player games than in MMORPGs. So why is it still tank 'n' spank combat? -Because people have gotten used to this playing your standard holy trinity MMORPGs.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
I don't mind if games borrow good ideas from one another. Borrowing bad ideas on the otherhand... is bad.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Well, the good and bad of it for the bean counters is 'Does it make money?'. Not whether this design works well. They'll happily sell us Pong until we quite buying it.
Until it's possible to make MMOs for lessor amounts of money, they'll continue to cast their net real, real wide, just to make back expenses.
If you are holding out for the perfect game, the only game you play will be the waiting one.
yeah .. but "good" or "bad" is subjective ... and if the games come out popular, all is good.
Yeah ... but people won't buy games that aren't fun to them. You have to have some entertainment value to sell.
And I'd disagree. I think it is perfectly possible to be bad and popular. Unless popular is the sole determinate of good.
But that way leads to trouble
If you are holding out for the perfect game, the only game you play will be the waiting one.
You merely have to have games that bring in enough money to pay back the initial investment and keep the design team afloat. If you can do that, at any level, you can continue on. Having a good understanding of who you appeal to, and what their numbers might be, is a fundamental task of game development.
If you are holding out for the perfect game, the only game you play will be the waiting one.
MMORPGs rubbing off in other genres. I am all for large worlds in any genre but not the grind really.
Other genres rubbing off in MMORPGs.. Is bad all round. The RPG is disappearing in favor of more shallow features.
Actually there is another more pertinent reason for not having better AI. You don't want AI that drives your players away from your game because it is too good. Look at how trivialized many games are and wonder if you think it would be better with great AI? Now I want you to look beyond what you want and look at if from the masses and the investors.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
People have to want to continue to buy your products if you continue on, otherwise there is no point, that is the inherent flaw in your reasoning here. A company that makes bad products has an uphill battle in countering bad press/word of mouth. Teh only way to get past that is release games people want to play..Prime examples being Ubisoft, as well as EA.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Nobody can find something fun before they try it. Someone can look at something and think that it could be fun. But fun needs to be experienced. Games selling a lot means a lot are looking for something fun and the games that sell the most copies are always the ones with the most advertising.
I don't mind if games borrow good ideas from one another. Borrowing bad ideas on the otherhand... is bad.
yeah .. but "good" or "bad" is subjective ... and if the games come out popular, all is good.
I could be wrong, but I was trying to think if there are FPS games still made without some form of RPG (character building) involved. I don't play them, so I could very well be wrong
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
I know what you mean OP. When I popped in Far Cry 3 which was getting glowing reviews only to find myself having to gather mats to craft bags and stuff, I was really put off. I'm playing a shooter, why am I grinding boars?
but is that 2007 released edition of D&D realy that much infuenced by MMORPG's?
I see the same issue here as with the column about MMO's hurting rpg's: You blame mmo's for things that happened in single player games before the rise of mmo's. It is far more an issue of the whole gaming industryand if there is a thing to blame for this influence than it is the profit-thinking and maybe console games to a certain degree.
What disaster? After jaws and star wars, we have T2, jurassic park, and now all the marvel movies.
So what stagnation? If it is stagnation, it won't be popular anymore, and won't be good.
Of course. Wolftenstein New World Order is nothing but just a shooter.
2007 was well after the "rise of MMOs".
I skate to where the puck is going to be, not where it has been -Wayne Gretzky