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Am I the only one who prefers semi professional guilds who is interested in game progression as opposed to totally casual guilds which although are nice and help progress group content more often than not are just there and nothing else.
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Well, since most players are casual these days, makes sense that most guilds cater to them, and this is a good thing.
I join guilds strictly for how social they are, screw the progression, that's all an illusion anyway.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
may be you are not the only one .. but don't count me in.
"Professional guilds"? I want to play games, not working another job.
I find it funny when people make this link where if your not raiding your casual.
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I am not in this boat. I do not play MMOs "to beat them." I prefer casual, friendly, like minded players to be in a Guild with.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
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I prefer guilds that are willing to progress as far as they can BUT do it in a fun, relaxed way. If we fail then LET'S DO IT AGAIN and if we fail again then no worries we'll try again another day.
Relaxed, fun, no drama, just social and enjoying the world.
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We've all been there at least once.
Guilds are what make MMOs better than solo games. You need to find the one that suits you, there are so many varieties it can get confusing at times.
But here is a couple of pointers:
Do they have a website?
Do players post on their forums?
Have they stated what type of a guild they are?
Happy Guilding!
MMOs are not better than solo games.
I spend a lot more time in mmo than single player games, thus for me they are better entertainement.
Same here.
To me the main reason for joining a guild is doing group content together, but casually without pressure or commitments. I don't play P2P games for just fooling around and laughing. I want to join people who also are willing to progress, and need my help. And i most definitely will not fill any applications or take part in interviews when joining a guild. That's when it gets way too serious.
Ditto.
WOW, I think you turned that right around on "the master" and took his line.
Nice work.
Clearly MMO's are superior to Single player games, because....they have other people in them, at least for me. (see what I did there?)
You shouldn't even compare the two forms of entertainment, single player titles are like reading a book by yourself, not interactive such as MMO's or team sports.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
In general, if I am going to be depending on others, I prefer to depend on people who have their shit together.
However that being said, these are games and the idea of being "semi-professional" rather stupid in this context when you consider what the behavior and motivations of professional versus playing means.
Let me put this another way. Suppose I am going out to a club with some friends and suppose all agree to meet at 10pm so we can get there at 11pm. This is fairly common, yes? Yes. Now let's say one of our friends is regularly very late and shows up at like 10:45pm. Some people get angry about this other people will let it slide and just show up at the club at 11:30pm instead. Meaning there are differences in this aspects of the social situation. And this is fine and people can deal with this as they please according to normal variations. Kick the dude's ass, yell at him, or just ignore it whatever.
But if you require that person to go to a particular club, at a particular time, each saturday. Now we are starting to get into something that is weird in the context of friends doing things together. Maybe I don't wanna do anything this Saturday. Maybe I want to read a book instead. Oh no sorry we need to come you are only [insert rare thing here]. Um. No. Fuck You. I don't let my friends tell what I can and can't do, why the fuck would I do that with an association of mere aquaintences (i.e. a guild)?
The only time you are required to put your time in is your job or some other similarly committed thing. But some other similarly commited thing this could be something like agreeing to be part of some competition based sports team. For example training for the Olympics. Niether of these are "games" you understand. You may "play" sports, but at that level you are no longer engaging fully in play behavior, you have commited to stepping across a line into something else. This is not some sort of speculation on my part I have competed and won in international competitions for Brazilian Jiu-Jitsu (at lower belts, I am not some badass black or brown belt). When you drill and goto class and roll around you do to some extent engage behavior that is "playing". This is a fundamental aspect of how humans learn. But when you go mono a mono with someone for 5-9 minutes in a match. This turns into something else. In addition you have to prepare for this and you have to take your preparation very seriously.
So are you playing to have fun or are you playing to win? Sure of course you always want to "win". But there is a difference here that anyone who has ever tried to win consistently in a sport should understand. Winning regularly and often takes discipline and hard work in sports.
The social interactions between people change both subtly and obviously when the mentality changes from playing for fun to "playing" to win. The reason I started with that going to a club example is that this is inherently and always doing something for fun. Whether it is consciously realized or not everyone involved understands that there is nothing to "win" and that trying to dictate to people when there is nothing truly at stake is weird behavior. It would inidicate something is wrong with you, such as you are some kind of control freak. But this changes when it becomes something like intramural sports on a team where everyone has commited to putting in the work to win some tournment or something. There is something on the line and if someone is hurting the team it is social acceptable to say or do something.
So having established that I will say this as far as the current and historical state of MMORPGs. I think the idea that there is anything of any kind of imporatance at stake in PVE MMORPG utterly stupid. World firsts of content clears are stupid and arbitrary bullshit. Its ten time worse than judging for synchronized swimming. At least that activity is rather physiucally hard and there are standard to aspire to. Getting a world first in some MMORPG is meaningless and spending tons of time and effort you could have spent on other real competition is a horrid waste.
In PvP MMORPGs I am a bit more forgiving since in the end you can always aspire to beat other people and this means something at least. But in general the mechanics of most MMORPGs are arbitrary or exploitable enough to make true commitment to the system seem like an unworthy goal.
This for the most part I am generally always playing for fun and the few time I have commited to playing win have rung very hollow indeed.
I know, of course, that there are a number of guilds composed of people who most certainly must disagree with my assessment of this.
Basically there is nothing inherently wrong with the semi-professional guilds. They don't fully understand what they are trying to do though. At least often they don't. They are forming something akin to things that have existed in intramural sport for centuries. They are forming a group commited to playing to win. That is fine.
What is often missed here, since it is more often than not only vaguely implied, is that the current state of MMORPGs is simply not worthy of this commitment. Usually the derision is heaped upon these guilds. But this is a transitive relationship.
We laud people who do the same thing for an Olympic sport like Wrestling. Wrestling in the USA is extremely hard and it pays literally nothing. Even worse it is slowly being destroyed by bad laws like title 9. The amount of sacrifice and pain these people go through is staggering and they represent their country in the game and we laud them for it. And this is fine. Because Wrestling is a worthy achievement. Not only is something that is an amazing physical and mental accomplishment. Not only does it instill a mental toughness most people are amazed at. But it has proven in the last 20 years to be one of the few martial styles to be of obvious and significant use in a reliable manner.
People who do a similar thing for MMORPGs are derided. Why because the games are not viewed as worthy of this level of sacrifice.
And I agree with this they are simply nor worthy. There is way to much cheese. I am sorry if this makes some feel bad. But this is the heart of the matter. In my opinion if you have spent the sort of time and sacrifice various people have made in the pursuit of activities past the line where it is no longer "playing" on MMORPG then you have wasted your time.
You mean like the casual raiding guilds that raid 2-3 nights a week? Like the casual raiding guilds that outnumber hardcore, or "professional" guilds?
Yeah, I would say you are not the only one.
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yeah that was a good one.
I can fly higher than an aeroplane.
And I have the voice of a thousand hurricanes.
Hurt - Wars
A better term would be 'competitive'.
There will always be people who look at MMOs like a team sport and enjoy trying to 'win' by being the first to clear content or dominate pvp.
Its a very normal way to approach these games, and with youtube and twitch becoming so big it can be somewhat lucrative if you put in the time to build up an audience.
There isn't much of a difference between a hardcore sports fan vs. a hardcore mmo player. They are both investing a lot of time and energy into an ultimately frivolous activity. At least an MMO player is usually working with other people to try and achieve something instead of just being a spectator.
And being able to master an MMO could help someone develop the ability to excel in other areas of life.