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Thinking of supporting "The Repopulation," few questions first

OyjordOyjord Member UncommonPosts: 571
Hi all,

I accidentally watched a few previously recorded Twitch streams of TR, and I'll be damned if it didn't appeal to my old UO addiction. Mind a few quick questions before I pull the trigger (pun intended)?

1) Does the game force you into PvP zones to progress? Once upon a time I enjoyed ArcheAge, and folks kept reassuring me that PvP was totally, 100% consensual and avoidable. What a crock of @#$%. You really had to go into PvP zones to progress in PvE. How does TR fare in this regard? I don't mind some PvP now and again, but only on my terms, when I'm ready, and only PvP which in no way throttles my PvE'ing.

2) Are the game servers up for testing often? 24/7? Just weekends? "Most" of the time?

3) Are folks enjoying the game, or are they feeling buyer's remorse? ;)

4) How often are the servers wiped? I understand it has to happen in alpha, and even beta...but it makes it hard to get ego-involved in a game when your character is wiped every week.

Thanks in advance for responses to any/all of the above!

Oyjord.

Comments

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by Oyjord
    Hi all,

    I accidentally watched a few previously recorded Twitch streams of TR, and I'll be damned if it didn't appeal to my old UO addiction. Mind a few quick questions before I pull the trigger (pun intended)?

    1) Does the game force you into PvP zones to progress? Once upon a time I enjoyed ArcheAge, and folks kept reassuring me that PvP was totally, 100% consensual and avoidable. What a crock of @#$%. You really had to go into PvP zones to progress in PvE. How does TR fare in this regard? I don't mind some PvP now and again, but only on my terms, when I'm ready, and only PvP which in no way throttles my PvE'ing.

    2) Are the game servers up for testing often? 24/7? Just weekends? "Most" of the time?

    3) Are folks enjoying the game, or are they feeling buyer's remorse? ;)

    4) How often are the servers wiped? I understand it has to happen in alpha, and even beta...but it makes it hard to get ego-involved in a game when your character is wiped every week.

    Thanks in advance for responses to any/all of the above!

    Oyjord.

     

    1) Short answer is no and not currently. Long answer is, if you want to progress quickly, even on the normal server, you'll be pushed into contested zones. I'm fairly certain that player built cities are also only in contested zones, but individual player housing is not (don't quote me on this part)

    2) 24/7 except for daily maintenance. Because the game is a fully persistent open world (minus a few dungeons), it has to be brought down to refresh the servers. Most games using zoning and instances and when those zones aren't active, the part of the server that hosts those reboots (hence longer load times)

    3) Depends on who you ask. The biggest complaints coming out from the community in general is that the game NEEDS POLISH and people feel that early access in alpha was just a gimmick. However, this is an actual alpha test game and early access is basically giving you the game at a discount and the ability to learn the game before the servers go live. There are some complaints about the crafting system being too complicated and some people complain that the game isn't close enough to SWG pre CU (they were expecting an outright clone), but other than that there isn't much complaints and people are testing/taking breaks as needed. Remember: ITS A REAL ALPHA

    4) There is only one scheduled wipe and that's for the official release of the game. However, it appears that the developers are also using the extended testing time and openness of early access alpha to test the economy. The only time I could see a wipe happening is if a game breaking bug is found and a wipe is needed to fix it and get the economy back to stable, at least in terms of what they are testing. It probably would be more of a roll back than a wipe though if this were to suddenly happen.  

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • DullahanDullahan Member EpicPosts: 4,536

    I couldn't read past open world except dungeons.

    Is there really instanced dungeons in The Repop?


  • joshuahallsjoshuahalls Member UncommonPosts: 78
    Originally posted by Dullahan

    I couldn't read past open world except dungeons.

    Is there really instanced dungeons in The Repop?

     

    There are a few mission instances, but they are few and far inbetween. You do run into a few of them early on, mostly everything past those are out in the open world.

    Joshua Halls
    Co Owner-Lead Programmer The Repopulation

  • DullahanDullahan Member EpicPosts: 4,536
    Ok, not too bad then.  One of the things I've loved most about mmo pvp is fighting over dungeons.  I hope dungeons in Repop have something worth fighting over for a change.


  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by Dullahan

    I couldn't read past open world except dungeons.

    Is there really instanced dungeons in The Repop?

    Its not like repop has raid armor and gear grind tread mill progression. The reason those places exist is to have actual interesting boss mechanics that can't be circumvented through simple zerg tactics. 

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • DullahanDullahan Member EpicPosts: 4,536
    I just want points of interest that are worthwhile.  Darkfall dungeons were almost a complete waste of time, and Archeage and Wushu were both instanced.  It doesn't have to be for raid armor, but dungeons should provide a source of something valuable that players can fight over, and they are typically harder and require more tactics.


  • OyjordOyjord Member UncommonPosts: 571
    Thanks for the helpful responses.
  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by Dullahan
    I just want points of interest that are worthwhile.  Darkfall dungeons were almost a complete waste of time, and Archeage and Wushu were both instanced.  It doesn't have to be for raid armor, but dungeons should provide a source of something valuable that players can fight over, and they are typically harder and require more tactics.

    The dungeons in darkfall would be worth fighting over if the economy wasn't fudmentally broken. I get what you are saying though. 

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • vadio123vadio123 Member UncommonPosts: 593
    fews interresing points here 
  • SpiiderSpiider Member RarePosts: 1,135

    Here is my view of repop.

     

    1. Best and most complete alpha out there. And I have played quite a few.

    2. Still has a lot to go, so many things I'm looking forward too. Even though its best alpha you can still feel it as alpha (missing recipes, different bugs affecting gameplay, housing troubles...)

    3. The world's size and diversity is amazing.

    No fate but what we make, so make me a ham sandwich please.

  • CrowingOneCrowingOne Member UncommonPosts: 11
    Originally posted by Dullahan
    I just want points of interest that are worthwhile.  Darkfall dungeons were almost a complete waste of time, and Archeage and Wushu were both instanced.  It doesn't have to be for raid armor, but dungeons should provide a source of something valuable that players can fight over, and they are typically harder and require more tactics.

    The current plan centers around tougher hunting (PvE) content providing Rare Crafting Materials. These would be a wide swath of mats which are used to make top-top line stuffs.

    The dungeons are HUGE and very open. There is often a great fight getting in, where mobs get higher and higher level until you enter the dungeon proper. Once inside, there are multiple bosses and points of interest and groups of mobs for all sorts of grinding/hunting/stalking :D

    One other cool bit about Repop is that bosses, when spawned, are assigned a random set of abilities from a pre-chosen list. This means that you can't just memorize an ability list and truly need to be on-your-toes to take down tougher bosses.

    Then there are the bosses and raid bosses that spawn in the world itself which is an aspect I, personally, am in love with :)

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